March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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It’s been a long time since the last written words here. So, what happened in meantime is a lot as you can imagine from some pictures or by following the “insights” on my profile’s blog. However, not everything can be kept on picture (and honestly, I hate capturing and editing videos).

Let’s have a look on what of the main features are done for a first alpha release:

  • All 4 tower models exist and are fully functioning
  • The main structures (Strato Hub, Strato Bulb, Strato Beacon) will ship as-is
  • 4 Creeps exist for now, one still needs to be textured and animated
  • Some environmental map objects exist, a few more would be good (lower priority)
  • Firewall logics are functioning (indicators for routes which can be adjusted)
  • The first item has been introduced (a collectable Energy Tank)
  • Basic player powers are functioning

geardrone wip

(picture: the "Gearflyer", aka "Dragoon Drone" from Metroid Prime 3. Re-designed from scratch)

Still on my TODO list and with a high priority:

  • 3 towers still need to be textured (rough textures only)
  • The 2 planned tech structures lack their visual appearance (rough textures only)
  • The alpha map design needs some love and time
  • The alpha map scripting is in the works, setting up attack waves is a matter of a few hours
  • Balancing

I am not sure if all that will be done in a few months since I’ve got only very little time until the end of January but let’s see what is possible. I promised to release something playable in winter and I am doing my best to not disappoint you, Comrades.

Have a nice Advent season!

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Post comment Comments  (10 - 20 of 289)
I_Download_Stuff Dec 31 2014 says:

Hey guys, do you have any good links on 1.9 TW, mines only 1.0. Pls help me

P.S. I'm using Kane Edition TW

+2 votes     reply to comment
Sn4rk Dec 27 2014 says:

Is there any mod that allows me to use the same color for more than 1 player in skirmish?

Let's say that I'm red and I want 2 AIs to be red too.

0 votes     reply to comment
StalinGrad6 Dec 13 2014 says:

You know what ive noticed?

Mods these days have MASSIVE upgrades to gameplay. New tanks, tactics, strategies, build times, powers, weapons... but VERY VERY few mods have any upgrades to the core of the Tiberium universe... TIBERIUM. so i can plant a few trees here and there or spawn a new tiberium field over here, blah blah, its all well and good. but the core of the entire tiberium universe has gone somewhat ignored from what ive seen.

What about the upgrades to tiberium itsellf? from the C&C loree Tiberium, if left unchecked, can spread over entire countries, yet in game they dont go beyond a few small areas. new tiberium types, new mining opportunities, new beasties and baddies? new tiberium based weapons that can ONLY be recovered from these new tiberium types? all the new units, weapons, buildings and visuals are FANBLOODYAMAZEBALLTASTIC, but... why has tiberium itself been ignored? the only updates to tiberium that ive seen are simple texture rebuilds and meshes.

come on mod devs! BRING ON THE FIELDS OF GREEN

+2 votes     reply to comment
userz Jan 7 2015 replied:

Because if they grow everywhere like in the lore, they would not only cost massive lag, also cost great inconvenience to game play. imagine if you had no place to build base or that your barrack is surrounded by Tib field that your infantry die the moment they were built? plus tib based weapon could potentially cost great IMBA to gameplay. imagine if you had a liquid tib bomb and the whole map is full of tibs then you just throw that one bomb then it's GG cuz according to the lore it's op as ****. AND IT WOULD ALSO COST MASSIVE LAG WITH ALL THAT EXPLOSION as well. it's cool to look at but not so much for gameplay and technical aspects.

+1 vote     reply to comment
darkyuri Oct 8 2014 says:

-1 votes     reply to comment
somethingelse666 Aug 22 2014 says:

Is there a mod that adds the wildlife of Tiberian Sun into Tiberium Wars? Like Visceroids, Fiends, Floaters and Veinholes? Perhaps with something new also, though not necessary. Oh, and more meteor strikes, ion storms, gas clouds and erratically growing & exploding tiberium fields (there's a simple tutorial for how to make blue tib explode on the ppmsite).
I'd like my maps and missions to be more dynamical in their environment.

+3 votes     reply to comment
Kuschelmonster Sep 16 2014 replied:

The Tiberium Essence mod have Visceroids, Fiends, the Floaters i hope they are in the next update and Veinholes, ion storms only whit scripts but the mod has no tib erratically growing or wait for

+3 votes     reply to comment
somethingelse666 Sep 16 2014 replied:

Thanks, I think I'll follow both of them, no harm in playing one while waiting for the other :)

+2 votes     reply to comment
somethingelse666 Aug 26 2014 replied:

Some minor discussion on modding viceroids Here:

+2 votes     reply to comment
TheReaper1 Jul 14 2014 says:

Um, did any CnC3 modder try to make a mod that turns the game into LotR universe? Look at this game:
It's the same engine I suppose but the graphics aren't very good, it would be awesome if someone ports stuff from that game to CnC3.

+2 votes     reply to comment
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C&C3: Tiberium Wars
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Electronic Arts
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Released 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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