March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Post news Report abuse Latest News: Tiberium Wars mods multiplayer group

16 comments by ‡vlado32‡ on Jul 10th, 2014

This group is for all people who are looking for others to play Command & Conquer 3 Tiberium Wars mods online. I want a place where you can just come, ask for it and get it. I have seen people asking for buddies in comment section of various mods but I think that´s a bit clumsy way since these comment sections do not always get too much attention. There is (and will be) a lot of mods for this game and they deserve attention.. I mean more than they probably get :D So I think this might be a good way to get it for them.

I´ve tried to make this group simple (as simple as I could), if you have questions or suggestions just send me a PM. All details are in group description.. or they should be, time will tell :D

I hope the idea will be succesful and we will play a lot :)

Link is here: Moddb.com

Thanks
vlado32

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Post comment Comments  (10 - 20 of 286)
StalinGrad6
StalinGrad6 Dec 13 2014, 11:32am says:

You know what ive noticed?

Mods these days have MASSIVE upgrades to gameplay. New tanks, tactics, strategies, build times, powers, weapons... but VERY VERY few mods have any upgrades to the core of the Tiberium universe... TIBERIUM. so i can plant a few trees here and there or spawn a new tiberium field over here, blah blah, its all well and good. but the core of the entire tiberium universe has gone somewhat ignored from what ive seen.

What about the upgrades to tiberium itsellf? from the C&C loree Tiberium, if left unchecked, can spread over entire countries, yet in game they dont go beyond a few small areas. new tiberium types, new mining opportunities, new beasties and baddies? new tiberium based weapons that can ONLY be recovered from these new tiberium types? all the new units, weapons, buildings and visuals are FANBLOODYAMAZEBALLTASTIC, but... why has tiberium itself been ignored? the only updates to tiberium that ive seen are simple texture rebuilds and meshes.

come on mod devs! BRING ON THE FIELDS OF GREEN

+2 votes     reply to comment
userz
userz Jan 7 2015, 10:14pm replied:

Because if they grow everywhere like in the lore, they would not only cost massive lag, also cost great inconvenience to game play. imagine if you had no place to build base or that your barrack is surrounded by Tib field that your infantry die the moment they were built? plus tib based weapon could potentially cost great IMBA to gameplay. imagine if you had a liquid tib bomb and the whole map is full of tibs then you just throw that one bomb then it's GG cuz according to the lore it's op as ****. AND IT WOULD ALSO COST MASSIVE LAG WITH ALL THAT EXPLOSION as well. it's cool to look at but not so much for gameplay and technical aspects.

+1 vote     reply to comment
darkyuri
darkyuri Oct 8 2014, 12:26pm says:

http://www.moddb.com/groups/cc-3-tiberian-twilight

-1 votes     reply to comment
somethingelse666
somethingelse666 Aug 22 2014, 4:45am says:

Is there a mod that adds the wildlife of Tiberian Sun into Tiberium Wars? Like Visceroids, Fiends, Floaters and Veinholes? Perhaps with something new also, though not necessary. Oh, and more meteor strikes, ion storms, gas clouds and erratically growing & exploding tiberium fields (there's a simple tutorial for how to make blue tib explode on the ppmsite).
I'd like my maps and missions to be more dynamical in their environment.

+3 votes     reply to comment
Kuschelmonster
Kuschelmonster Sep 16 2014, 4:37pm replied:

The Tiberium Essence mod have Visceroids, Fiends, the Floaters i hope they are in the next update and Veinholes, ion storms only whit scripts but the mod has no tib erratically growing Moddb.com or wait for Moddb.com

+3 votes     reply to comment
somethingelse666
somethingelse666 Sep 16 2014, 8:03pm replied:

Thanks, I think I'll follow both of them, no harm in playing one while waiting for the other :)

+2 votes     reply to comment
somethingelse666
somethingelse666 Aug 26 2014, 2:38pm replied:

Some minor discussion on modding viceroids Here:
Steamcommunity.com

+2 votes     reply to comment
TheReaper1
TheReaper1 Jul 14 2014, 9:22pm says:

Um, did any CnC3 modder try to make a mod that turns the game into LotR universe? Look at this game: Moddb.com
It's the same engine I suppose but the graphics aren't very good, it would be awesome if someone ports stuff from that game to CnC3.

+2 votes     reply to comment
MachoMan89
MachoMan89 Jul 1 2014, 1:01am says:

has any CnC 3 modder tried making those two other mech vehicles you see in the CnC 3 cutscenes before the campaign mission?

+2 votes     reply to comment
Henford
Henford Jun 7 2014, 8:48pm says:

I have a dream. A dream that the three most promising long term C&C3 total conversion mods get released.

C&C Renovatio, Tiberian Sun Rising and Tiberian Dawn.

+5 votes     reply to comment
zakattack04
zakattack04 Mar 30 2014, 11:02pm says:

Uhhh, is the tutorial in the download on how to install mods for Ultimate collection users?

+1 vote     reply to comment
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C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Mar 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Style
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Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
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Series
Command & Conquer
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C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Single & Multiplayer Real Time Tactics
Command & Conquer: Tiberium Alliances
Command & Conquer: Tiberium Alliances Multiplayer Real Time Strategy
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