This is just a small patch. - Fixed a bug where fog was incorrectly applied to particles. - Added ambient lighting to particles. - Toned down specular...
Welcome to the first update in 2014, We are going back a month because I promised to give some information in March and well that didn't worked at all so we are going to do that in April.
In this update we show you some of the new updated texture's of the UNSC Rhino and Pelican, and what there roll will be plus we are going to answer some questions you guys / gals have asked and didn't got answered properly .
The D77H-TC "Pelican" is the transportation variant of the D77-TCI. When ordered by the player they will spawn in depending on the reinforcement requested by the player, when the player request for infantry deployment the left render of the Pelican will drop in, and when the player request for light vehicle support the right render of the Pelican will enter the battlefield.
Just like the "D77H-TC" the "D77H-TCI" is also an transportation vehicle but instead the D77H-TCI is armed standard with a 70mm Chain Gun attach to the chin hence the name "Chin-Gun", The D77H-TCI is build-able at the UNSC Airfield. It is upgrade-able with ANVIL-II Air-to-Surface Missile pods when the Research Facility is build.
The M-145D "Rhino" is the UNSC answer to the Covenant "Wraits", thanks for its long range the "Rhino" can fire from save distance. The Rhino is only able to fire when deployed so this makes it unable to move around and it isn't able to fire from CQC. So when deploying these beast in to the battlefield make sure that is is always covered with a squad of marine's or warthogs.
Now that is over, lets start with answering some questions properly.
Q: If you're having the cougar, have you considered the gorgon? It would be great to see the design not go to waste, and it would also be a nice counterpart for the mantis :D
A: Well we haven't considered to use the Gorgon yet so we cant really answer the question, however the Gorgon doesn't look really covenant and looks more like the "Promethean Executioner Cybrid" from Starsiege.
Q: I hope that marines/soldiers will be in squads,will they?
A: No Marine's, ODST's and any other foot-soldiers will not be in Squads the reason for this is to have different playstyle for each faction.
Q: Will falcons from Halo: Reach be in there?
A: Yes they will if you have looked at the older screenshots you'll see it already ingame.
Q: ive noticed all the pictures are of UNSC units n buildings ... any thing on the covenant yet?
A: Yes we have Covenant content finally but not ready to show yet.
Q: Not trying to be annoying,but will The Flood and/or Prometheans(Forerunner Technology)be in this mod?Just asking :)
A: Well this is really difficult to answer, because in the past we say Yes, No, Yes, No and so on. We'll see if we can see a fit of the Flood in the game together with the Prometheans. We do have decided to add Forerunner Structers/Technology in Multiplayers maps
Q: When you guys can, do you think you'll release a playable portion (similar to what RA3's Paradox Mod does) to give us a taste of it? Like, skirmish with partially finished factions? I'm sure it'd be showered in praise and every one of us who comments is likely itching to get a good hard look at the awesome stuff you guys are up to. This comment is in no way intended to rush or pressure you guys. If anything, I mean to encourage you.
A: Yes we'll eventually release a public skirmish/Multiplayer beta, when this is we don't know, time will tell.
Q: Does this work with a purchase copy of Tiberium Wars from Origin (not the collection edition)?
A: We don't know, that's why we are going to give a small amount of people with different kinds of Tiberium Wars version's to test it out.
Q: Hey , when the mods done. Can you upload it to another download link like mediafire or something? I can't download files from gamefront.
A: We'll host it somewhere else for people that have trouble loading it from Gamefront and anyother Media.
And that was it, see you guys in the April update in April somewhere, for now I'm going to work.