March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: Evolutions: March update

About Evolutions: Real Time Strategy Evolved with 7 comments by MrTaxikiller on Apr 16th, 2014

Welcome to the first update in 2014, We are going back a month because I promised to give some information in March and well that didn't worked at all so we are going to do that in April.

In this update we show you some of the new updated texture's of the UNSC Rhino and Pelican, and what there roll will be plus we are going to answer some questions you guys / gals have asked and didn't got answered properly .

D77H-TC Pelican

UNSC Pelican D77H-TC UNSC Pelican D77H-TCI

The D77H-TC "Pelican" is the transportation variant of the D77-TCI. When ordered by the player they will spawn in depending on the reinforcement requested by the player, when the player request for infantry deployment the left render of the Pelican will drop in, and when the player request for light vehicle support the right render of the Pelican will enter the battlefield.

D77H-TCI Pelican

UNSC Pelican D77H-TC

Just like the "D77H-TC" the "D77H-TCI" is also an transportation vehicle but instead the D77H-TCI is armed standard with a 70mm Chain Gun attach to the chin hence the name "Chin-Gun", The D77H-TCI is build-able at the UNSC Airfield. It is upgrade-able with ANVIL-II Air-to-Surface Missile pods when the Research Facility is build.

M-145D Rhino

UNSC M-145D Rhino

The M-145D "Rhino" is the UNSC answer to the Covenant "Wraits", thanks for its long range the "Rhino" can fire from save distance. The Rhino is only able to fire when deployed so this makes it unable to move around and it isn't able to fire from CQC. So when deploying these beast in to the battlefield make sure that is is always covered with a squad of marine's or warthogs.


Now that is over, lets start with answering some questions properly.

HellJumperODST 
Q: If you're having the cougar, have you considered the gorgon? It would be great to see the design not go to waste, and it would also be a nice counterpart for the mantis :D

A: Well we haven't considered to use the Gorgon yet so we cant really answer the question, however the Gorgon doesn't look really covenant and looks more like the "Promethean Executioner Cybrid" from Starsiege.

EITY10
Q:
I hope that marines/soldiers will be in squads,will they?

A: No Marine's, ODST's and any other foot-soldiers will not be in Squads the reason for this is to have different playstyle for each faction.

Dragonmanguy 
Q:
Will falcons from Halo: Reach be in there?

A: Yes they will if you have looked at the older screenshots you'll see it already ingame. 

Chase 513
Q:
  ive noticed all the pictures are of UNSC units n buildings ... any thing on the covenant yet?
A: Yes we have Covenant content finally but not ready to show yet.

Kommandant.12
Q: Not trying to be annoying,but will The Flood and/or Prometheans(Forerunner Technology)be in this mod?Just asking :)
A: Well this is really difficult to answer, because in the past we say Yes, No, Yes, No and so on. We'll see if we can see a fit of the Flood in the game together with the Prometheans. We do have decided to add Forerunner Structers/Technology in Multiplayers maps

Kyora473
Q:
 When you guys can, do you think you'll release a playable portion (similar to what RA3's Paradox Mod does) to give us a taste of it? Like, skirmish with partially finished factions? I'm sure it'd be showered in praise and every one of us who comments is likely itching to get a good hard look at the awesome stuff you guys are up to. This comment is in no way intended to rush or pressure you guys. If anything, I mean to encourage you.
A: Yes we'll eventually release a public skirmish/Multiplayer beta, when this is we don't know, time will tell.

Makarov0099
Q:
 Does this work with a purchase copy of Tiberium Wars from Origin (not the collection edition)?

A: We don't know, that's why we are going to give a small amount of people with different kinds of Tiberium Wars version's to test it out.

phuonglong003
Q: Hey , when the mods done. Can you upload it to another download link like mediafire or something? I can't download files from gamefront.

A: We'll host it somewhere else for people that have trouble loading it from Gamefront and anyother Media.
  

And that was it, see you guys in the April update in April somewhere, for now I'm going to work. 

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ChronoShaders Beta 0.52
C&C3: Tiberium Wars

ChronoShaders Beta 0.52

Mar 6, 2014 ChronoShaders Full Version 4 comments

This is just a small patch. - Fixed a bug where fog was incorrectly applied to particles. - Added ambient lighting to particles. - Toned down specular...

C&C4 Art & Sound Pack
C&C3: Tiberium Wars

C&C4 Art & Sound Pack

Mar 3, 2014 Kane's Wrath Reloaded Other 3 comments

This C&C4 Art & Sound Pack contains most of the C&C4 units and structures and it excludes most civilian, neutral and other assets. Shaders...

RA3 Uprising Art & Sound Pack
C&C3: Tiberium Wars

RA3 Uprising Art & Sound Pack

Feb 27, 2014 Kane's Wrath Reloaded Other 0 comments

This RA3 Uprising Art & Sound Pack contains 13 units (plus the Shogun Executioner) for use with either the C&C3 Mod SDK and RA3 Mod SDK. This...

KW Art & Sound Pack
C&C3: Tiberium Wars

KW Art & Sound Pack

Feb 27, 2014 Kane's Wrath Reloaded Other 0 comments

This pack contains the unit/building art and sound assets from Kane's Wrath. Shaders not included. Please do credit me if you are using them for your...

Tiberium Essence 1.6 Beta
C&C3: Tiberium Wars

Tiberium Essence 1.6 Beta

Feb 2, 2014 Tiberium Essence Full Version 81 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Generals cursors for  C&C 3 TW
C&C3: Tiberium Wars

Generals cursors for C&C 3 TW

Jan 7, 2014 Command & Conquer: Generals Universe Installer Tool 3 comments

You can play with the old Generals cursors. Unfortunately, cursors can not be included in the mod, so you have to install them separately.

Post comment Comments  (70 - 80 of 269)
mada_lin2002
mada_lin2002 Nov 6 2011, 1:03pm says:

If I would know to mod(i Know how hard it is) and I respect that, especialy when you do it fo free...i would make a mode with a headake:)-like that:
Tiberium essence(the world of C&CTW)+(the world of starcraft) ore at least one new faction to twist a little things up... The zergs.
-Think like this: in this little blue-green planet is room for fresh new meat.
and another thing I defenetly like some models from starcraft WOL that would be suitable I think for C&C world, and some effects >when zergs are eating ore destroing the Terrans...
If it could be a way to "steal" something from that ...then it could be a huge blast the respective mod
WHAT DO YOU THINK PEOPLE OF THE TIBE|RIUM WORLD? CAN 2 WORLDS COLIDE???

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 18 2011, 1:36pm says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

+2 votes     reply to comment
crapula10
crapula10 Sep 26 2011, 10:29am says:

Heyyy, anybody know where can I change the habilities and power (armor, health) of the units??

The game is not very well balanced for myself :( ground defenses are **** :P

+2 votes     reply to comment
X3N
X3N Nov 15 2011, 8:02pm replied:

You must download the developer package "C&C3 ModSDK"
We recommend starting with a basic:

Commandandconquer.com

Moddb.com

You can contact me via private message for more information ;)
Greetings!

+2 votes     reply to comment
mihael990
mihael990 Aug 16 2011, 2:59am says:

why dosent some one make a mod for this game that ikludes hounds you know from chromehounds i realy like that game o and if i spelled something rong then sorry im not so good a spelling in english :(

+4 votes     reply to comment
Henford
Henford Aug 12 2011, 11:22am says:

RIP Aziz "Zyzz" Sergeyevich Shavershian 1989-2011

An inspiration to myself and many others.

+5 votes     reply to comment
[Ae}Dr.Mckay
[Ae}Dr.Mckay Jul 31 2011, 5:12am says:

i wanna start modding this game but can anyone tell me how many polys this engine supports cause i wanna make a great rts mod but i don't wanna go into this if it doesn't support say 10,000 polys for some bigger units

+4 votes     reply to comment
X3N
X3N Aug 28 2011, 11:47am replied:

You can insert highly detailed model (30,000 polygons or more). ;)

+4 votes     reply to comment
TotalSnapps
TotalSnapps Aug 6 2011, 2:34pm replied:

In which case don't go into it.

0 votes     reply to comment
Livingsaint
Livingsaint Jul 26 2011, 8:54am says:

ARRRGHH cud some1 please help me....i've got the game patched up and no matter wat i do i cant get mods to appear in my game browser at all..im on vista 64 so cud some1 please give me a step by step on how to do it cos i've done all i can think of and nothin works

+3 votes     reply to comment
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C&C3: Tiberium Wars
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Electronic Arts
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Released Mar 27, 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

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