March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: Tiberian History: Release 6

About Command & Conquer: Tiberian History with 4 comments by Madin on Oct 13th, 2014

Tiberian History: Release 6 is authorised!

Tiberian History: Release 6

New additions:


Harvester Ren: Essential equipment! (replaces TS harvester)
Orca Pad TS: Build and manage your aircraft! (replaces C&C3; Air field)
Medic TS: Heal your damaged troops!
Jackhammer Tib: Barbaric static defence with artillery range!
MLRS TD: A very useful artillery piece
Crystal Crush: A new resource denial support power!

GDI: History


Banshee TS: A remarkably versatile attack aircraft!
SSM TD: A monstrous long range surface-to-surface missile launcher

Nod: History


A pleasant mix of Tiberian Dawn and Tiberian Sun tunes, including some pulsating action track mixes!

Known issues:

  • Same EA code bug, were anything which tints an object, will tint everything near the object.
  • The GDI Jackhammer sometimes has animation issues due to the way it was coded, this does not effect the weapons performance.


Please note that previous versions are not required. There is no need for you to remove existing versions.

  1. Make sure that C&C3; is updated to version 1.9!
  2. Unpack the file.
  3. Inside the file will be a 'readme' file and a folder named 'TiberianHistory'.
  4. Cut and paste the 'TiberianHistory' folder into your 'Command & Conquer 3 Tiberium Wars\mods' folder, which should be in the 'My documents' section of your computer (typically 'C:\Documents and Settings\Username\My Documents\Command & Conquer 3 Tiberium Wars\Mods').
  5. If you get an overwrite* warning click 'yes'.

These instructions assume that you have a Windows XP PC with administrator rights. Ask the community for help with other set-ups.

*This new version does not overwrite the previous C&C history mod file, due to it having a different file name (so you can play the old version if you prefer it!)

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Alpha 0.10
C&C3: Tiberium Wars

Alpha 0.10

Nov 3, 2014 Dune Demo 14 comments

Внимание из версии 0.10 убраны Ордос Attention from version 0.10 removed Ordos

Tiberian History: Release 6
C&C3: Tiberium Wars

Tiberian History: Release 6

Oct 13, 2014 Command & Conquer: Tiberian History Full Version 12 comments

Tiberian History release 6. More historical pieces added for your enjoyment!

Rush To Supremacy Version 1.00
C&C3: Tiberium Wars

Rush To Supremacy Version 1.00

Aug 21, 2014 Rush To Supremacy Full Version 0 comments

First Release of the mod. Almost all ranged weapons can hit both air and ground target, new units. (See readme inside the archive)

ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 0 comments

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

Post comment Comments  (70 - 80 of 277)
candyman957 Jan 6 2012, 9:44pm says:

does anyone know if there are any tutorial videos on how to put mods for the steam version of command and conquer

+2 votes     reply to comment
chulaksaviour Jan 21 2012, 5:22pm replied:

intall them like in the readmes, and then go to steam right click on C&C 3 go to Properties.
Click on the 'Set Launch Options'
and Copy and Paste this: -ui
Click okay.
If you have followed the install intructions in the readme and followed my advice, just double click on c&c 3 in the steam panel and it will bring up the C&C user control panel. from there click on game browser and then the Mod of your choice

+3 votes     reply to comment
insanelymatt Dec 23 2011, 9:20pm says:

Ah could someone explain how to Install a mod

+2 votes     reply to comment
GeneralKong Online
GeneralKong Dec 25 2011, 11:15pm replied:

basically you get the 1.9 patch for the game(so far all mod have been using this patch), in your public folder you will find a new "Mod" folder in your TibWar Folder, just download your mods and put them in there :)

+2 votes     reply to comment
174 Nov 17 2011, 8:05am says:

i'm sorry for my english this not my native language

+3 votes     reply to comment
174 Nov 16 2011, 3:45am says:

So the control panel should be the same as in CC3 only a little could be smaller. vehicles, buildings should be normal as in-game CC Generals. camera setting should be as in game batle for dune emperor. some special units for instance some very large tank like Mammoth Mk. III (GDI designation: Mammoth 27) or even some very large robot, and to be able to disable super-weapons because not everyone likes to play with a super weapons. nice graphics soldiers vehicles and buildings in black color with elements of red or bright green color

+3 votes     reply to comment
174 Nov 16 2011, 3:36am says:

in the original CC3 is not enough really must get to give away camera that is the basis for a rts game as though the game batle for dune emperor .. and a feed of the buildings were not very big and vehicles must be normal and not as the spider with a gun that is not nice! just normal vehicles and so the better the tank that should be larger teeth gave them a sense of such a strength of such a vehicle and it looks nicely and such teeth display a unit in combat troops must be characterized by explicit color to be explicit. as the camera farther away from it I know these are my army

+2 votes     reply to comment
mada_lin2002 Nov 6 2011, 1:05pm says:

I think Kane don't understand that in the univers are bigger forces then him and the scrin and the gdi...

+3 votes     reply to comment
mada_lin2002 Nov 6 2011, 1:03pm says:

If I would know to mod(i Know how hard it is) and I respect that, especialy when you do it fo free...i would make a mode with a headake:)-like that:
Tiberium essence(the world of C&CTW)+(the world of starcraft) ore at least one new faction to twist a little things up... The zergs.
-Think like this: in this little blue-green planet is room for fresh new meat.
and another thing I defenetly like some models from starcraft WOL that would be suitable I think for C&C world, and some effects >when zergs are eating ore destroing the Terrans...
If it could be a way to "steal" something from that ...then it could be a huge blast the respective mod

+3 votes     reply to comment
ApornasPlanet Oct 18 2011, 1:36pm says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!


+2 votes     reply to comment
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C&C3: Tiberium Wars
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Electronic Arts
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Released Mar 27, 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

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