March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: The Banshee

About Command & Conquer: Tiberian History with 2 comments by Madin on Aug 8th, 2014

The omen of death

The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images

Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Rush To Supremacy Version 1.00
C&C3: Tiberium Wars

Rush To Supremacy Version 1.00

Aug 21, 2014 Rush To Supremacy Full Version 0 comments

First Release of the mod. Almost all ranged weapons can hit both air and ground target, new units. (See readme inside the archive)

ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 1 comment

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

House Harkonen beta
C&C3: Tiberium Wars

House Harkonen beta

May 10, 2014 DUNE20XX Demo 24 comments

House Harkonnen and 4 maps is available for the test.

Red Alter old test build
C&C3: Tiberium Wars

Red Alter old test build

May 10, 2014 Red Alter Demo 11 comments

After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...

Post comment Comments  (70 - 80 of 277)
candyman957 Jan 6 2012, 9:44pm says:

does anyone know if there are any tutorial videos on how to put mods for the steam version of command and conquer

+2 votes     reply to comment
chulaksaviour Jan 21 2012, 5:22pm replied:

intall them like in the readmes, and then go to steam right click on C&C 3 go to Properties.
Click on the 'Set Launch Options'
and Copy and Paste this: -ui
Click okay.
If you have followed the install intructions in the readme and followed my advice, just double click on c&c 3 in the steam panel and it will bring up the C&C user control panel. from there click on game browser and then the Mod of your choice

+3 votes     reply to comment
insanelymatt Dec 23 2011, 9:20pm says:

Ah could someone explain how to Install a mod

+2 votes     reply to comment
GeneralKong Dec 25 2011, 11:15pm replied:

basically you get the 1.9 patch for the game(so far all mod have been using this patch), in your public folder you will find a new "Mod" folder in your TibWar Folder, just download your mods and put them in there :)

+2 votes     reply to comment
174 Nov 17 2011, 8:05am says:

i'm sorry for my english this not my native language

+3 votes     reply to comment
174 Nov 16 2011, 3:45am says:

So the control panel should be the same as in CC3 only a little could be smaller. vehicles, buildings should be normal as in-game CC Generals. camera setting should be as in game batle for dune emperor. some special units for instance some very large tank like Mammoth Mk. III (GDI designation: Mammoth 27) or even some very large robot, and to be able to disable super-weapons because not everyone likes to play with a super weapons. nice graphics soldiers vehicles and buildings in black color with elements of red or bright green color

+3 votes     reply to comment
174 Nov 16 2011, 3:36am says:

in the original CC3 is not enough really must get to give away camera that is the basis for a rts game as though the game batle for dune emperor .. and a feed of the buildings were not very big and vehicles must be normal and not as the spider with a gun that is not nice! just normal vehicles and so the better the tank that should be larger teeth gave them a sense of such a strength of such a vehicle and it looks nicely and such teeth display a unit in combat troops must be characterized by explicit color to be explicit. as the camera farther away from it I know these are my army

+2 votes     reply to comment
mada_lin2002 Nov 6 2011, 1:05pm says:

I think Kane don't understand that in the univers are bigger forces then him and the scrin and the gdi...

+3 votes     reply to comment
mada_lin2002 Nov 6 2011, 1:03pm says:

If I would know to mod(i Know how hard it is) and I respect that, especialy when you do it fo free...i would make a mode with a headake:)-like that:
Tiberium essence(the world of C&CTW)+(the world of starcraft) ore at least one new faction to twist a little things up... The zergs.
-Think like this: in this little blue-green planet is room for fresh new meat.
and another thing I defenetly like some models from starcraft WOL that would be suitable I think for C&C world, and some effects >when zergs are eating ore destroing the Terrans...
If it could be a way to "steal" something from that ...then it could be a huge blast the respective mod

+3 votes     reply to comment
ApornasPlanet Oct 18 2011, 1:36pm says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!


+2 votes     reply to comment
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C&C3: Tiberium Wars
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Electronic Arts
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Released Mar 27, 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Real Time Strategy
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