Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

We're now on Facebook! Show us some love at the official TS Rising facebook page

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (0 - 10 of 4,041)
Scorponizer
Scorponizer Oct 19 2014, 6:35am says:

Please guys, show us loyal fans that you are still alive and kicking. One little status update is enough. It would be so damn sad if this great mod would just disappear without ever seeing the light of day.

+2 votes     reply to comment
yusefpop2
yusefpop2 Oct 13 2014, 12:16pm says:

how to download it

+2 votes     reply to comment
Guest
Guest Sep 19 2014, 2:38pm says:

You guys must release this. This is by far one of the best mods I've ever seen, you cannot and must not deprive us Tiberian Sun fans who have been waiting since 99 for something like. As a die hard Tiberian Sun fan, I must say you guys have a solid and mature grasp on what made that game special. Your choice for the motifs and style of each faction strongly reflect this. Just looking at all your concept arts and then their realization in 3D shows that your heart and passion are in place. It's like you understand what it feels like to inhabit that world as either Nod or GDI.

The things you are choosing to expand on from TS are proper good, things like turning Tiberium into an unofficial 'third faction' is and was the obvious and only logical conclusion to what we saw in Firestorm. Interactive environments is something the Tiberian Series should've never abandoned.

Finally, I know that life gets busy and expectations get high and if you're a perfectionist (which comes off in your work) it is a struggle to complete any project because it is never done. But it would be best that you release something instead of nothing all. You guys are really on to something, don't let it go.

I've been watching from the shadows for years, checking every few months (I just discovered your FB group) hoping that a release date is announced. Don't let all your work go to waste, update us, and release the kraken!!!

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet Sep 8 2014, 10:56am says:

If you got the skills try and join the team and help them get things done

+2 votes     reply to comment
Guest
Guest Sep 4 2014, 10:18pm says:

This comment is currently awaiting admin approval, join now to view.

darkyuri
darkyuri Aug 12 2014, 2:12pm says:

is Mod alive?

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Aug 6 2014, 5:17pm says:

still no beta >.>
man i dont wana be that guy, but seriously... im a modder my self and any other modder know this: Big projects will fall with the head! dont force ur self to work and ONLY release a full version!
release a beta already and make ppl enjoy what is done so far while ur resting... this way both you and fans will get bored

+6 votes     reply to comment
maksima_metu
maksima_metu Jul 10 2014, 12:09pm says:

help me

+1 vote     reply to comment
DilinDafonte
DilinDafonte Jul 18 2014, 5:53am replied:

Whats wrong?

+1 vote     reply to comment
DilinDafonte
DilinDafonte Jul 18 2014, 5:51am replied:

I remind myself to check the mod every couple months.Hoping one day, this mod might see the light of day. I wish if they needed help or something they'd say something. But it appears how development goes, is they post an update, work for a bit, everyone goes silent, fast forward several months to a year they all come back together! Yea lets do this! work a bunch add some more features post update showing off amazing things work a little bit more then disappear again rinse and repeat. It'll be done. One day. Sorta like Half-Life 3, but we don't talk about that.

+3 votes     reply to comment
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TS Rising Team
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Tiberian Sun Rising
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