Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

We're now on Facebook! Show us some love at the official TS Rising facebook page

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Subterranean APC Prepare to Dive! Firestorm Defense Online!
Blog RSS Feed Report abuse Latest News: Firestorm Defense Online!

18 comments by AssassinCS on Oct 7th, 2013

Welcome Back Commanders!

We do indeed LIVE! Rumors of our defeat have been greatly exaggerated and are merely propaganda spread by the great oppressor. We've been back in development for some time now we apologize for the delay in bringing you up to date with our progress. We have some very exciting developments coming up that we can't wait to share with you and we praise your continued support, loyalty and faith in this project. We make this for you the fans your continued support, input, feedback and even criticisms (keep them constructive please) means everything to us and we thank you. I'd also like to thank my fellow team members both new and old for their hard work and continued support that combined with our amazing fans is what keeps driving us forward!

Its time you saw the future, while you still have human eyes!

Kind regards,

-The Tiberian Sun Rising Team

--------------------------------BEGIN TRANSMISSION--------------------------------

Commander,

We've been monitoring Nod's activity for just over a Year now and the situation appeared to be settling down until recently. But now we're seeing more activity's among the splintered factions of Nod the stage seems set for another power battle among high ranking officers fighting for power within the Brotherhood. We're bringing you back on Active duty Commander we need you to gather more intelligence on the current situation and we'll be briefing you on the latest developments get you up to speed.

Years of research & development have paid off there has been a breakthrough in our defensive technologies and it is now been added to your arsenal Commander approved for testing under battle conditions, we're calling it the "Firestorm Defense Shield". The system is made up of two components the "Firestorm Generator" and the "Firestorm Wall Sections". GDI Commanders are recommended to deploy Firestorm Wall Sections forming a perimeter around the entire base these are reasonably flat
surfaces vehicles & infantry can easily traverse over when inactive. For activation the Firestorm Generator requires a surplus amount of a base's power reserves so additional power plants are recommended to ensure no defense or manufacturing structures are affected. Once activated the Firestorm Generator generates an impenetrable barrier across the Firestorm Wall Sections that will
destroy any aircraft, missiles, projectiles trying to pass through the field
this includes any vehicles or organic matter as well.

Firestorm Generator Firestorm Defense Online!

This is a very effective counter-measure against the Brotherhood's Missile strikes when an EVA unit detects an incoming Missile activating the Firestorm Defense Shield will protect the area enclosed by the Firestorm Walls. The system does have its draw backs however the Firestorm Generator can only
stay active for a limited period of time requiring time to cool-down and recharge its priming capacitors. It is important to take note that friendly aircraft also cannot pass through the field and you should be mindful of Nod's subterranean vehicles that could bypass the field by travelling under it and surfacing in your base we recommend keeping Mobile Sensor Array's deployed to detect any subterranean activity in the area.

Prepare to Dive! Subterranean APC

We have new Intel on Nods activity Our satellites managed to capture these image's before Nod forces managed to set up a Stealth Generator in the area. Intelligence from our source within a Brotherhood faction reveal this is a new Armored Personnel Carrier redesigned as a subterranean troop carrier. The vehicle can dig underground and travel vast distances making it much more difficult to track Nod's troop movements or predict where they may emerge. Deploying pavement across your base's should be sufficient to stop these Subterranean APC's from surfacing however this has been untested and we've yet to see if Nod have any surprises for us in this regard our source has been known to withhold information in the past. We'll keep you informed as we gather more information about this discovery as we learn more.

--------------------------------END TRANSMISSION--------------------------------

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TSR Avatar Pack

TSR Avatar Pack

May 3, 2011 Other 7 comments

As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 2, 2006 Music 2 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 2, 2006 Music 2 comments

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 2, 2006 Music 1 comment

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Post comment Comments  (0 - 10 of 4,068)
terr0rwolf
terr0rwolf Mar 12 2015, 4:58pm says:

Never surrender

+4 votes     reply to comment
Meyerm
Meyerm Apr 4 2015, 12:35pm replied:

the dev team apparently did.

+4 votes     reply to comment
Pedro767
Pedro767 Feb 12 2015, 3:11pm says:

como baixar ? eu n acho o link

+1 vote     reply to comment
iRoygbiv
iRoygbiv Jan 24 2015, 8:54am says:

Wow. It's been almost TEN YEARS since I first found this mod.

It's been with me through school, university, the start of my career, buying my first house. Always there just sitting in the background.

Yet still I come back and check this page every few months, and still it's not dead.

I really don't know what I'll do if this mod is actually released one day. Maybe it will be a sign that I am no longer a kid. Maybe I won't even play it. I'll just pour a quiet glass of champaign, toast the screen, then turn off my computer.

+15 votes     reply to comment
Ahrimansiah
Ahrimansiah Feb 14 2015, 1:33pm replied:

well its neither dead nor actually alive... more like a ghost right now... it will earn life force once we can touch a beta... so far its only screenshots just like a ghost

+2 votes     reply to comment
LoneWolfJBM
LoneWolfJBM Feb 8 2015, 5:12am replied:

This is gold. We are in the same boat friend, and I have found myself wondering what I will do as well!

+5 votes     reply to comment
GeneralJist
GeneralJist Feb 7 2015, 9:53pm replied:

you sir,
Understand,
Cheers

+5 votes     reply to comment
Guest
Guest Jan 22 2015, 4:46pm says:

release what you have done, please please please, i have been waiting for soo long :(

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Jan 18 2015, 3:47pm says:

some stuffs are little different compare to tiberium sun and some are exactly the same,
can you guys please make a change note about what will stay like TS and whats new? i really like to know about new stuffs if there is any!

+3 votes     reply to comment
AlfredoTheSpectre
AlfredoTheSpectre Jan 3 2015, 1:44pm says:

Sorry for DP, but I'll want to mention, that those building circles should be like the unit selection.

From User MattHunX:

"Everything looks awesome, except those circles. I still find them VERY distracting. They ruin the look of... the bases, really.

The markings around the units look good; those incomplete circles look fine. But, all those 'thick' circles around all the structures detract greatly from the look. If it is possible, perhaps they should be made thinner, and perhaps made into incomplete circles, similar to those around units. Or perhaps only thinner, but transparent. Or leave them as thick as they are, but definitely give them some transparency, if that's possible."

Please think about it. :) :)

+2 votes     reply to comment
ZeroMD
ZeroMD Jan 4 2015, 3:59pm replied:

They have something to replace the cirlces.

AssassinCS Oct 11 2013, 1:33pm: "We do have something that will be replacing building housecolor rings that's very cool but we're focusing efforts on more important area's right now. But we'll try to give you a glimpse of whats coming with that soon ;)"

I'm just not sure what te definition of soon is ;)

+3 votes     reply to comment
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TS Rising Team
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