Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.
A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.
This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!
Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!
What is our aim? Victory! I can answer in one word. It is victory, victory at all costs, victory in spite of all terror, victory, however long and hard the road may be; for without victory, there is no survival. We have once again emerged from the shadows and we have quite a few treats in store for you coming up. First up we have a new video we'd like to share with you that we think you'll really enjoy. Next up we are finally unveiling the final design of the Cyborg Control Center we shared previously back when it was just a concept. Let's kick off this next intel brief!.
One Vision, One Purpose!
-The Tiberian Sun Rising Team
High Priority Intelligence Report to The Philadelphia Space Station
Our air squadron was eliminated by a nearby Nod base that's establishing itself in the region and we've identified a new structure being employed by Nod forces. It matches previous intelligence about Cyborg forces being deployed amongst Nods forces which there hasn't been a report on since the Project Regenesis incident. Looks like we merely delayed Nods ambitions best our intelligence officers here can determine is this is the structure being employed to control Cyborg forces in the region.
Based on the transmissions the structure is giving out they are certainly instructions of some kind EVA was not able to decipher them further. But based on this data we can surmise that destroying the structure will likely halt Cyborgs in the area until a new facility can be constructed to replace it. This could be the very vulnerability we've been looking for to deal with those Cyborgs in the field.
We've been intercepting some radio chatter in the area a codename: "CABAL" we've heard this codename before but whatever it is Nod is keeping any information relating to it very secure. We can assume this may be related to the emergence of Cyborgs and the Cyborg Control Center. We'll certainly learn more in future skirmish's with the Brotherhood of Nod, until our next report then.
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