Tiberian Sun Rising is a total conversion modification for Command & Conquer 3: Tiberium Wars, which see's the return of the Global Defense Initiative and the Brotherhood of Nod battling it out during the the Second Tiberum War! retelling Tiberian Sun like never before.

A Whole New Tiberian Sun!
Not just a remake, but Tiberian Sun Rising is the next evolution of Tiberian Sun! Its time you saw the future, while you still have human eyes! Having been redesigned from the ground up to include all the things you love from Tiberian Sun, with new features, abilities, units and gameplay better then ever. We take the mindset that this is the first time Tiberian Sun is being made as an originale game as a design concept/mindset for our development.

This mod will include the additions made in the expansion Firestorm as well they will make a return with a new spin. This mod promise's to do alot and we'll be bringing back the thing's you love from Tiberian Sun like. Stealth technology, Real Tiberium, Subtterain Units the Firestorm Defense system and more!

Battle the Elements!
One of the most exciting feature's we'll be including is a dynamic growing Tiberum environment which mutates the battlefield as it spreads! You could start on a map with not much tiberium at all, and finish the battle with Vein Holes, Ion Storms and more all occuring! So watch out!

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Nod Engineer GDI Communications Centre Nod EM-Pulse Cannon
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6 comments by AssassinCS on Oct 24th, 2009 digg this super bookmark


The Global Defence Initiative is always looking for new recruits to join our tanks. Fight on the front lines in the GDI's PeaceKeeper Infantry Division, become a Pilot of our ORCA VTOL Aircrafts, serve for enough years you may one day get your own Kodiak as a Commander of the GDI! But if you have set your goals even higher why not join the Tiberian Sun Rising Team? Become a part of the next evolution of Tiberian Sun your favorite RTS, right now we are primarily looking for:

Modellers
Texture Artists

Don't feel at all intimidated by our requirements if your interested have a passion for Tiberian Sun and some of the skills listed please apply anyway we consider every application that comes through.

What would you be working on?

Modellers, will be modelling finalised concepts of new additions to TSR (Structures, Vehicles, Infantry) and also could be working on Mutated Tree's, Tiberium Lifeform's etc.

Texture Artists, will be working on texturing these new models being created that I mentioned above as well as additional models we have already that require texturing right now.

For more details please visit the ModDB Job ads for each job, but we would like to see a sample of your existing work. Otherwise we can provide a sample task to test your skills for the position. Understand we do need to maintain the current standard of quality already demonstrated in our screenshots.If you think you have what it takes! Then contact Assassin today! at assassin@cnc-source.com

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Tiberian Sun Rising Trailer (Zero Hour)

Tiberian Sun Rising Trailer (Zero Hour)

Dec 08, 2006 Movies 5 comments

The next evolution of Tiberian Sun! See it while you still have human eyes! The trailer for the now out of production Zero Hour Total Conversion, experiance...

[TSR Soundtrack] Secrets of the Scrin

[TSR Soundtrack] Secrets of the Scrin

Nov 02, 2006 Music 0 comments

Title: Secrets of the Scrin Composer: Michal Bartnikowski (feat. Paul Statezny) Length: 6:09

[TSR Soundtrack] Snowy

[TSR Soundtrack] Snowy

Nov 02, 2006 Music 1 comment

Title: Snowy Composer: Paul Statezny Length: 4:58

[TSR Soundtrack] Harvester Ambush

[TSR Soundtrack] Harvester Ambush

Nov 02, 2006 Music 0 comments

Title: Harvester Ambush Composer: Paul Statezny Length: 4:43

Comments  (0 - 10 of 1,586)
Butch66
Butch66 Oct 31 2009, 5:24am says:

what % out of 100 do yous rekon you have completed just to give us an idea how far yous have come along?

+1 vote     reply to comment
lukson
lukson Oct 30 2009, 11:06pm says:

Ok, let me get this cleer the only buildings you gonna make up of your own is Nods, Con Yard and Refinery right or are you gonna Mod more originale buildings the that or what?!

+1 vote     reply to comment
AssassinCS
AssassinCS Oct 31 2009, 2:31am replied:

Both Nod and GDI have been made as unique and distinct from each other and true to their essence/themes. GDI and Nod have unique looking objects as unique function. Nothing exactly the same is shared between the factions, unlike Tiberian Sun.

+1 vote     reply to comment
RedBasilisk
RedBasilisk Oct 30 2009, 9:14pm says:

If you guys can enabled this Cnc-source.com It would be F'King AWESOME!

+1 vote     reply to comment
Scorpionov
Scorpionov Oct 30 2009, 6:59pm says:

will we see some tiberium sun beta units soon?

eg nod heavy tank,gdi dropbay etc

+1 vote     reply to comment
Butch66
Butch66 Oct 30 2009, 2:58am says:

hows nod going cause we havent seen much of nod?
in the video its basically all gdi

+1 vote     reply to comment
AssassinCS
AssassinCS Oct 30 2009, 6:42am replied:

Nod is our primary focus right now, lots happening with Nod we'll be showing more in our next update ;)

+1 vote     reply to comment
jonathan9066
jonathan9066 Oct 30 2009, 12:59pm replied:

when is next update?

+1 vote     reply to comment
playmsbk
playmsbk Oct 30 2009, 2:36am says:

the only thing i didnt like in TS was the quite music.there was no act on instict like songs to fit the battle nor louder songs to be in the battle.

+1 vote     reply to comment
AssassinCS
AssassinCS Oct 29 2009, 6:05am replied:

Only requires C&C3 Tiberium Wars, there's currently no SDK for Kanes Wrath.

+1 vote     reply to comment
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