March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: The Banshee

About Command & Conquer: Tiberian History with 2 comments by Madin on Aug 8th, 2014

The omen of death


The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images


Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 1 comment

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

House Harkonen beta
C&C3: Tiberium Wars

House Harkonen beta

May 10, 2014 DUNE20XX Demo 23 comments

House Harkonnen and 4 maps is available for the test.

Red Alter old test build
C&C3: Tiberium Wars

Red Alter old test build

May 10, 2014 Red Alter Demo 11 comments

After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...

ChronoShaders Beta 0.52
C&C3: Tiberium Wars

ChronoShaders Beta 0.52

Mar 6, 2014 ChronoShaders Full Version 5 comments

This is just a small patch. - Fixed a bug where fog was incorrectly applied to particles. - Added ambient lighting to particles. - Toned down specular...

Post comment Comments  (60 - 70 of 273)
spaceyvaczy
spaceyvaczy Feb 29 2012, 8:42pm says:

does any one know why none of the mods for c&c3 might not work?

+2 votes     reply to comment
Death_Night_674
Death_Night_674 Apr 13 2012, 2:47pm replied:

You need the latest patch, and make sure you have/create a mods folder.

EDIT: Just look at the comments section. Someone probably has the answer.

+2 votes     reply to comment
SpartanFer
SpartanFer Mar 2 2012, 7:26am replied:

do you have the c&c3 version 1.09?
steam or normal in DVD?

+2 votes     reply to comment
DR][FT
DR][FT Feb 3 2012, 8:22pm says:

Can somebody help me out here. Are any of you aware of a mod for Tiberium Wars that adds units and structures from Tiberium Twilight? Not a total conversion, just add-ons to make it more fun?

+2 votes     reply to comment
alenoguerol
alenoguerol Jan 11 2012, 3:05pm says:

cant bealive that there are no DUNE mods for this game

+2 votes     reply to comment
sgfan206
sgfan206 Jan 31 2012, 12:56pm replied:

There was one ... but AFAIK it is dead.

However, I hope for a wonder ...

+2 votes     reply to comment
candyman957
candyman957 Jan 6 2012, 9:44pm says:

does anyone know if there are any tutorial videos on how to put mods for the steam version of command and conquer

+2 votes     reply to comment
chulaksaviour
chulaksaviour Jan 21 2012, 5:22pm replied:

intall them like in the readmes, and then go to steam right click on C&C 3 go to Properties.
Click on the 'Set Launch Options'
and Copy and Paste this: -ui
Click okay.
If you have followed the install intructions in the readme and followed my advice, just double click on c&c 3 in the steam panel and it will bring up the C&C user control panel. from there click on game browser and then the Mod of your choice

+3 votes     reply to comment
insanelymatt
insanelymatt Dec 23 2011, 9:20pm says:

Ah could someone explain how to Install a mod

+2 votes     reply to comment
GeneralKong
GeneralKong Dec 25 2011, 11:15pm replied:

basically you get the 1.9 patch for the game(so far all mod have been using this patch), in your public folder you will find a new "Mod" folder in your TibWar Folder, just download your mods and put them in there :)

+2 votes     reply to comment
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C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Mar 27, 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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