Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

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Blog RSS Feed Report abuse Latest News: Upcoming UnitPort Beta 0.3.0

About Supreme Commander 2 with 27 comments by ALBINOsnowball on Jun 23rd, 2014

UPDATE: Beta is now available for download! Head over to my downloads page, and make sure to report any bugs!


Hello All,

As some of you all may have noticed, I have taken a bit of a sabbatical from modding. I am happy to say that now that summer is here, I'm back to work, and it's time to start expecting some new updates.

The next release of UnitPort, v0.3.0, will move the addon from alpha to beta phase. To give you a vague idea of what this means, exactly, I will put it in these terms (which I find just as amusing as they are accurate): Alpha = Build Up, Beta = Clean Up, Final Release = Give Up. Anyway, the point is that there won't be so much new content anymore as there will be polishing things up. This being said, this is what to expect in the next UnitPort release:

1. A new diplomacy UI, allowing players to make and break alliances. No one is safe anymore...
2. Add some final units. Just because new content won't be focused on doesn't mean that there will never be any new content again. In 0.3.0, some units will be added, and some will be deleted.
3. A general balance pass will be done over all units in the game. This is nothing final, but it will create an outline for what the game will look like. As of now, the plan is to spread out the techs even more, making some techs (aka tech 2) actually worthwhile to focus on and making experimentals more elite and rare on the battlefield than they currently are. Note that, despite these changes, the revamp balance mod will still be almost essential for normal balance.
4. Add in regeneration for all units. I can't go much farther with that one...
5. Fix all the bugs I can find. Duh. The question is not if there are bugs, but where the bugs are.
6. Add tarmacs for all structures. For those of you that don't know, tarmacs are the textures that appear under each structure and look something like concrete. Most unitport structures do not currently have tarmacs.
7. Update the restrictions. Now, I don't encourage playing with restrictions (as you're only limiting your skill at the game when you do), but for those that like to anyway, you will be happy to know that it's finally time to actually make the restrictions work.
8. Descriptions of all unitport units will appear in the Unit Wiki. This takes a LOT longer than you would think, and I a significant accomplishment.
9. Add new advice tidbits for the loading screen. Most supcom2 players don't need to be reminded that experimentals are powerful, and don't particularly care who Brackman is. ("Oh, yes." some of you are saying.) New advice will be added that will, at least, assist new UP players in getting used to the mod and/or help them learn something.
10. Fix up the research tree. If you're looking for a whole new format, you're going to be disappointed. By "fix up", I mean "move around techs that are in the wrong spot".
11. Add in a mysterious new UI which will remain a surprise until release. Mwuhahaha.

Now, most of you probably just skipped all the numbers and are looking for that proposed release date. Well, here it is: my goal is to be finished by the end of July. Yeah, yeah, that may not be as close as I implied, but one must understand that all of those bullets that I'm sure you just read will take a long time to pin down. The balance alone -- even just an initial pass like this -- is a huge task because I have to look at EVERY unit. You all have been quite patient the last few months waiting for a release (or maybe no one cares...but let's not think about that possibility). Wait just a bit more, and you'll be rewarded.

Feel free to PM me or post on the mod thread (or, for that matter, right on this letter/article) with any questions about beta, though I won't guarantee any answers. If you have a crash question/installation problem, then you're NOT going to post here, but scroll up, click on "tutorials" under and to the right of my name, and read the entire crash EAQ.

Make sure to stay posted for future updates about the upcoming release.

ALBINOsnowball

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UnitPort 0.3.0.2
Supreme Commander 2

UnitPort 0.3.0.2

Aug 9, 2014 Supreme Commander 2 Full Version 20 comments

Some more little fixes and such, including reduced build times for non-T6 experimentals.

UnitPort Beta 0.3.0.1
Supreme Commander 2

UnitPort Beta 0.3.0.1

Aug 3, 2014 Supreme Commander 2 Full Version 18 comments

Just contains some bug fixes for 0.3.0. Make sure to report anything else!

UnitPort 0.3.0
Supreme Commander 2

UnitPort 0.3.0

Jul 31, 2014 Supreme Commander 2 Full Version 59 comments

BEEETAAA! Well, that was normal. Anyway, make sure to take a look at the changelog, and report any balance issues you may find (there WILL be some!)

SupCom 2 campaign AI edits
Supreme Commander

SupCom 2 campaign AI edits

Jul 21, 2014 Forged Alliance Enhanced Campaign AI Full Version 4 comments

Indeed, it is here, my custom version of some AI's in the Supcom 2 game!

UnitPort 0.2.8.1
Supreme Commander 2

UnitPort 0.2.8.1

Mar 8, 2014 Supreme Commander 2 Full Version 22 comments

IN THE DESCRIPTION IS THE CRASH FAQ. For all that's good and holy (like my sanity), please read this before posting that your game crashes. Also, participate...

UnitPort 0.2.8
Supreme Commander 2

UnitPort 0.2.8

Feb 14, 2014 Supreme Commander 2 Full Version 70 comments

Tada! Only a month later than usual....make sure to read the changelog!Big thanks, again, to Overrated, Burnie, Asdru, the 4th Dimension Team, and BrandonPotter...

Post comment Comments  (0 - 10 of 49)
5ive6se7en
5ive6se7en May 12 2014, 11:42am says:

Come out with an update faster guys, I realize you may have a life outside of this mod but you are not allowed to okay? You are our bitch! Now work faster! Your job is to stay in the room and work with very little breaks or sleep until you die. Plain and simple stop having a life and make the mod faster!

+3 votes     reply to comment
jaredfortson
jaredfortson Mar 11 2014, 5:24pm says:

I cant get the mod to work

+2 votes     reply to comment
leakimleakim
leakimleakim Mar 9 2014, 2:38pm says:

nossa to muito anciosso
]

+2 votes     reply to comment
SamuelX
SamuelX Jul 5 2013, 11:54pm says:

how do you change the unit cap

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 17 2013, 11:38pm replied:

Head on over to the Revamp Expansion Mod and download their addon regarding a max of 2000 cap!

How tos available.

+2 votes     reply to comment
SamuelX
SamuelX Jul 18 2013, 8:56pm replied:

thanks but I had already figured it out.

+2 votes     reply to comment
nuketf
nuketf Jul 2 2013, 9:48am says:

Impossanle AI(ground) set eveything to max with the AI setting and get it to only ground that will be a long slow but fun fight!

+2 votes     reply to comment
Guest
Guest Mar 17 2013, 12:09pm says:

What this game and the prequel need, is a Warhammer 40K Mod. Everytime I see the giant commander and giant walkers, I see the Titans from Warhammer 40K.

+4 votes     reply to comment
jfpoliveira12
jfpoliveira12 Sep 9 2013, 8:01am replied:

No. No infantary in this game, and WH 40K is about small infantary skirmishes with large bodycounts.

+2 votes     reply to comment
GeneralKong
GeneralKong Feb 13 2013, 12:13am replied:

disable artillery in match options?

+2 votes     reply to comment
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Supreme Commander 2
Platforms
Windows, X360
Developer
Gas Powered Games
Publisher
Square Enix
Engine
Custom Built
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Supremecommander.com
Release Date
Released Mar 2, 2010
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Highest Rated (4 agree) 8/10

Could've been better. Storyline was'nt too great and graphics really took away from that awesome feeling that was in the 1st one and its expansion pack.

Nov 23 2010, 10:24pm by NoblePhoenix8310

Lowest Rated (6 agree) 4/10

Doesn't deserve the name of Supreme Commander, could of been great but fell short because of Xbox 360 and production time frame.

Mar 1 2011, 7:50am by OverRated

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