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ASI defenses ASI defenses ASI Refinery
Blog RSS Feed Post news Report abuse Latest News: Tiberium Secrets News update 9-28-2013

3 comments by GeneralJist on Sep 29th, 2013

Greetings reader,

We will be posting from our Design Documents content pertaining to our factions. The hope is to convey the current standing of each factions' lore. With such we hope to better help someone understand a faction's direction in design should one wish to contribute thoughts and ideas.

Currently the "ASI" is available, to stick with the planned development process.

Furthermore, we are considering starting a role playing game in which you the community get to further shape the story, lore, and unit designs of the mod by creating characters in the universe, with moderated events taking place.

The Feature page for each faction will serve as basic guidelines for each factions' characters and units created.

This is an opportunity to use the previously brainstormed units/ ideas and technologies in a structured environment.

If there are enough takers we can flesh out the scenario Further.

ASI Epic
ASI Aircraft
ASI Aircraft

As Always, any help would be much appreciated.
Those interested, please refer to the following:
Moddb.com

Thanks for your support
-Jist and para (previously known as war wolf)

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Vein Hole Release

Vein Hole Release

Nov 20, 2010 Full Version 4 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (0 - 10 of 810)
ddk96779
ddk96779 Aug 16 2015 says:

Gonna need bigger maps, i mean huge god damn maps :)

+1 vote     reply to comment
copperkiller
copperkiller Jul 10 2015 says:

I'm still here, I believe this is going to be a great mod and I am willing to wait until the mod's completion. Just imagine how much content these developers are offering to us and its free too which is great.

+3 votes     reply to comment
GeneralJist Creator
GeneralJist Jul 10 2015 replied:

When the time is right, donations of any kind would be highly appreciated.
We'll still be providing the standard of content regardless.

+1 vote   reply to comment
Fandore Creator
Fandore Jul 9 2015 says:

hey guys, Co-Lead, main lead artist here, just checking in to say hi, all is going well and there is quite a lot being done. the team has grown in size as of late, much of the modeling process is done. a lot of work is still needed for texturing and of course animation. oh and oaks, special thanks to ya for being around for so long, thanks for the faith in this mod.

+2 votes   reply to comment
Fandore Creator
Fandore Jul 9 2015 replied:

please keep in mind, we here at secrets want to keep quality in mind. we take our time with our models textures and units. to provide the best quality of work for you, the player.

+2 votes   reply to comment
Oaks
Oaks Jul 10 2015 replied:

Hi man. Nice to see you. How ya doin'?
Oh, I am unworthy of and dont deserve any special treatment.
A whole, if maybe quiet at the time, community, is behind you.
Take your time, be well, good luck both in TiSe and RL and everything whatsoever .-)
Pew,pew, honorary salute as a "see ya later".

+1 vote     reply to comment
Jafod
Jafod Jun 21 2015 says:

It's still looking really good, General. I understand that you've been having some difficulties with team members, but I still believe you can do it. Sorry I haven't been around for a while. I took a hiatus from commenting for a couple of years... Anyways, if you want any help, I'll see what I can do. Now that schools over, I'll have time to learn things like coding and such, if you'd like.

+2 votes     reply to comment
Jafod
Jafod Jun 21 2015 replied:

I know that commenting on your own comment is generally frowned upon, but I forgot to add that I have experience with Photoshop, auto-cad, Dreamweaver, excel and access (I don't think that those last two would be useful here, but that's besides the point). I have some experience beta testing (Both mods and full on games). Just thought that it may be important to add if you're wanting help.

+2 votes     reply to comment
Oaks
Oaks Jun 26 2015 replied:

Oh, I googled around and 3Ds Max app looked more nicer,elegant,user friendly,easier to grasp and intuitive than AutoCad app.
No need for heavy paid art school degree movie maker, I would say. xD
One willing fan with nifty hands could not be possibly that hard to find, right?
Not that premature optimism is my style.

+2 votes     reply to comment
Jafod
Jafod Jun 26 2015 replied:

I don't have Autocad: that was only at school. I was just mentioning it in case it was relevant. Currently trying to get 3ds Max to work for me... Also, auto-cad is a drafting program for constructing proper scale structures.

+1 vote     reply to comment
Oaks
Oaks Jun 27 2015 replied:

Yeah I also wanted just to atleast try some trial unpaid demo version, but it still requires some sign up licence or whatnot.
Atleast 3Ds Max has many intuitive tutorial stuff all around.

+1 vote     reply to comment
Jafod
Jafod Jun 28 2015 replied:

Yup.

+1 vote     reply to comment
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