Our new direction, and a trailer for the game are released in this update.


The New Direction(s):

"From Same shape marriage, to Inter-color unions, Shape Wars puts an all new spin on the history of mathkind.

# rave about all the possible sides of this epic conflict, unlike anything you could count on before. Dangerous imaginary #s fight to take over the plains of existence, and only you, the Geomancer, has what it taakes to unify the shapes against their oblong enemies."

Your role?

To make sure the #s just don't add up....

Greetings,

After much deliberation, we've decided to shift our efforts onto a new, much more spectacular project. One with more playable sides, and more tactical angles. Sure, some of you may think us obtuse, but I can assure you, we're very acute.

Bringing you top of the line HD Graphics, unlike anything seen before in traditional gaming. Powered by the Flat Lander engine, we have some quarks to hammer out. but we trust in our linear minded team to pull it all together.

I know some of you might find this decision puzzling, so we put together a diagram, to really show off the hidden potential of this project.

Shape Wars GDD Excerpt:

(postpone till 2013/2016)

This is an idea that involves the war of shapes, that we will do and Announce for April fools. We discussed how we would potentially tell the entire history of mankind using shapes, of varying sizes and colors. We further discussed how they would attack each other with math, such as the square shoots the #4. And how different abnormal shapes could shoot other things. And how spheres are the perfect shape, and how they can shoot function signs.

We further discussed how we could shoot Nukes, and just have a big E=MC Squared come out.

We also discussed the concept of flat landers, how there will be 2D shapes. And how it would act as a form of stealth, since you can only see what it is from a certain angle.

We also discussed how we could later find out they all live on a pool table.

We also discussed future related titles, such as “English” and how we have 26 letters units and they fight each other by creating words, and messing with grammar.


We hope you enjoyed this article and all of our presented content!

For everyone here @ Shape Wars Centeral: Jist

(Project Coordinator/producer, PR Manager, Lead Writer)


User Posted Image User Posted Image User Posted Image


Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

News 0 comments

An Industry Producer Interview with Mark Skaggs, our ranking for mod of the year 2015, and future plans are released in this news article!

Tiberium Secrets Anniversary part 1: 11-30-2015: Industry Producer Interview & INT cross Promotion

Tiberium Secrets Anniversary part 1: 11-30-2015: Industry Producer Interview & INT cross Promotion

News 3 comments

A Cross promotion & an Industry Producer Interview with Louis Castle are released in this news article! (this is a special anniversary update, and doesn't...

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

News 5 comments

Releasing brand new Concept Art and new parts of the Storyline along side insights about the changes to the team roster and our publishment plans are...

Tiberium Secrets  News update 9-28-2013

Tiberium Secrets News update 9-28-2013

News 3 comments

ModDB News update: 09/21/13 Covers the RPG game, new ASI aircraft releases, as well as the ASI epic unit and screen shots in the images section.

RSS feed Files
Vein Hole Release

Vein Hole Release

Full Version 5 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Comments  (0 - 10 of 866)
FlashbackFrodo
FlashbackFrodo

Hey guys, this is William aka Frodo, Not sure if you remember me. I did some concept artwork for you way back in 2010-2011.
So are you guys still working on the mod? I'd be interested in doing some more art for you guys if you need some.

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GeneralJist Creator
GeneralJist

of course,
email sent
Welcome back Commander.....

Reply Good karma+2 votes
Fandore Creator
Fandore

hello fans, we are working very hard to try and meet our due date, animations are being worked on and textures are being finished up... i know we have not had an update in some time but we do have quite a lot done, there are some things to smooth out like making the animations play right in the game which is just about getting time and speed right but that will come in time, as of now, we are just getting some final units done,. there are six units total for the infantry, as of right now, 4 are currently in game but are still rough around the edges...

Reply Good karma+2 votes
Oaks
Oaks

Fantastic news. Heheh, though I forgot everything again. xD
So which ones are present?
Acolyte, Inquisitor, Crabdrone, Anubis Commando?
And the other two?
Rise Conscripters! Our time shall come! Soonerino eh? :D

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Fandore Creator
Fandore

oh no, the conscripter is already in game... there are some units we have never mentioned but they are there so yeah =)

Reply Good karma+2 votes
Oaks
Oaks

Well, mention them all!
Six infantry units and four of them confirmed!
Which ones?

Nice to hear that TiSe is getting into shape.
Even during summer xd

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Fandore Creator
Fandore

quick update, build ups for 9/10 structures are done. some vehicles need special animations done. mainly, our unit animation falls in the infantry list due to the fact that we are going for custom animations across the board. we would show what we have been up too but its fairly null and not needed to show each animation aka run, attack, idle... etc... just be aware that they will have custom animations to them.

Reply Good karma+3 votes
Jeffman12
Jeffman12

I'm surprised this has escaped my notice thus far, but I have one minor gripe.

Would it not have made more sense for the ASI to arise from Nod's more technologically adept divisions than from the sometimes overly zealous, if not distinctly luddite contingent of the brotherhood that is the Black Hand?

Or do you refer to the Black Hand Pre TW3?

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Oaks
Oaks

And they still got fully robotic Mantis, these ludites.xd

I am very interested in another of your great stories, about those 5 BH scientists, their names and what led them and how went the creation of ASIM.
Yap, the most interesting part of the TiSe story, the origins and the rise of ASI. xD

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GeneralJist Creator
GeneralJist

Yes, BH, pre -TW3.
Sounds like your referring to Marked of Kane?
MOK is a contingent that was directly under the control of LEGION, and by extension Kane, which is not feasible.

In fact, when we release ASI, we'll be releasing the origin story, which has been waiting for many years now, and it will explain how ASI roles from the Tib Sub Black Hand, and inform why KW BH are the way they are.

Reply Good karma+3 votes
Jeffman12
Jeffman12

Much thanks for the clarification, I find this compelling.

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