Project overview: Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe, complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. (in-game tweaks/Changes and content for the original factions will only be produced/done/released after the new factions are concluded) . Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!

User Posted Image

A Cross promotion & an Industry Producer Interview are released in this news article! (this is a special anniversary update, and doesn't count as one of the 10 planned "Feature" content updates.)

The Present:

So, as we mentioned in our last "News Article", this time of year marks the 1 year anniversary for new team formation.

Instead of a long drawn out montage of all it took to get to this point, let's quote from our breathtaking "personnel records", which span over 75 people who have been directly affiliated with us, ~60 people who were not a match, and 35+ Industry/ business/ other project contacts we've connected with, totaling at least 170 qualified individuals & their affiliated organizations, since June 2011, (you all know who you are). Not to mention the 100s we've met through various game jams. And of course, all you in the community, from here, there, and everywhere.

You all have your time. I promised myself and the team I'd keep this short, and wait till the official credits to thank all of you personally.

We started as a team of 4, some have come and gone, but despite it all, we have come incredibly far.

So, we've decided to try and give back to the game dev community by provideing concrete links to others we've networked with, who pursue & embody the strength, will and courage it takes to Inspire.

As you all know, we here at Tiberium Secrets believe in driving our passions to Big: ideas, goals and, pictures.

We're the types of people who aren't satisfied with small change, nor a forced choice between quality and quantity. We continually seek to understand the art of dreaming, planning, connecting, and executing for the long game.

A moddb staffer once asked me about my craft:

Q: What's the single most important quality for doing public relations?, Is it dedication?

A: Dedication is a given, without it, nothing else will come. I'd say discretion--knowing what to say, when to say,and to whom to say it, as well as knowing the times to say nothing.

Thus is the same with all our respective crafts, knowing enough to know the right tool, for the right time, that is what sets us apart.

Cross Promotion:

But enough of my musings! Without further ado, our Cross promotion for Indie Of The Year 2015:


Industry Producer Interview- Louis Castle: 60 minutes:

And now to separate the gamers from the game designers, so for those who are serious about getting into the Games Industry, we had a chance to sit down with one of the legends of C&C and beyond. Done while I was a University of Irvine undergrad, for a Games Producer Job analysis project, February 19, 2015.

Warning: If you prefer to play games than make them, this may not be for you.

Interviewer: Eric Chou (GeneralJist)

Interviewee: Louis Castle

Sit in: Matt Ross (Fandore)

Connecting Contact: Kristen Andrews (Nod Soldier Girl) Community BattleCast Primetime

I look forward to serving my teammates and communities in learning from the past, listening to the present, and leaving a legacy for the future.

Spread the word!

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Manager, Lead Writer)

2015 Mod of the Year Awards via Mod DB

User Posted Image User Posted Image User Posted Image

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

1 month ago News 5 comments

Releasing brand new Concept Art and new parts of the Storyline along side insights about the changes to the team roster and our publishment plans are...

Tiberium Secrets  News update 9-28-2013

Tiberium Secrets News update 9-28-2013

2 years ago News 3 comments

ModDB News update: 09/21/13 Covers the RPG game, new ASI aircraft releases, as well as the ASI epic unit and screen shots in the images section.

Tiberium Secrets News 7-21-2013

Tiberium Secrets News 7-21-2013

2 years ago News 4 comments

TS news update and story 7-21-2013 involves the long awaited return of secret reality and the project that has been put on hold a year ago. We are now...

News Update 8/25/12

News Update 8/25/12

3 years ago News 8 comments

Hello, my name is SilentNomad and will be listing the following update. I am the new Project Coordinator and PR for Tiberium Secrets, some of you may...

RSS feed Downloads
Vein Hole Release

Vein Hole Release

5 years ago Full Version 4 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (0 - 10 of 844)
Oaks Nov 18 2015 says:

Hmm. Would Structure Mock be able to copy superweapons, T4 tech structures,
production structures for epic units(Osiris)?
Am glad it cannot copy Colony Queen xD
And then after a time limit the digital copy of structure will just vanish, like hallucinations do,
I guess?
Whats Infantry Suppression passive ability?
Name Assimilator is taken, so Integrator Converter Conveyor Envoy,Legate,Duplicator/Replicator drone,Transcriptor,Mimic drone,Reprintor bot comes to my mind.

+1 vote     reply to comment
GeneralJist Creator
GeneralJist Nov 18 2015 replied:

I'll answer your question here, but can you also repost it in the crab drone render img comment section?

1. Yes, the crab drone structure mock ability works on enemy super Weapons and tech structures. (not your own buildings), Ie. so, if you take one CD and mock a GDI barracks, you get access to T1 inf, and if you mock a T3 GDI tech center, you get access to Zone troopers. (Standard tier prerequisite rules apply.)

Duration of this ability will be balanced accordingly.
2. Yes, it vanishes after the duration is up, so make sure you are efficient & strategic as to how you use cD's ability.

3.You know how there is an effect that forces infantry to crawl? the CB's passive weapon does that.

4. hmm, Transcriber Drone might work, "Transcriptor" sounds too similar to conscripter/ scripter

+3 votes   reply to comment
Oaks Nov 20 2015 replied:

So I got purfuckt name for crap drone:

+1 vote     reply to comment
userz Nov 17 2015 says:

Is this thing reanimated from the dead?

+2 votes     reply to comment
Fandore Creator
Fandore Nov 19 2015 replied:

yeah, i had a lot of stuff to learn, i wanted to make sure i could uphold the content to its highest standards, that took some time to understand, about half a year has gone into learning animation and dealing with FX. the other half was picking up the pieces we where left with and putting them back together. thats all done now and progress is being made fairly quick. most of the units are done but need animation and some need textures. most work that needs to be done is animation, it takes time to animate and though i know how to, it takes time...

+2 votes   reply to comment
GeneralJist Creator
GeneralJist Nov 18 2015 replied:

Yes, technically we were in hiatus/ life support, but we're back on track now.

Welcome back "Actuator", the good news is yours to herald!

+2 votes   reply to comment
Fandore Creator
Fandore Nov 16 2015 says:

Hi guys, we have been busy fixing up the barracks and working on some units. there is still a lot of work to be done but the barracks looks great. a lot of progress is happening right now but its across the board.
we should be updating the page soon, stay tuned!

+2 votes   reply to comment
Oaks Nov 17 2015 replied:

Crabdrone engineer and 3 armors of Anubis Commando!
And new barracks indeed looks great. Keep it up!

+1 vote     reply to comment
narcoutic. Nov 17 2015 replied:

When time allows. I hope to see some unit anims and fx in a video. Sorry for being demanding xD I just really want those cool models in action haha

+2 votes     reply to comment
FIN7 Nov 13 2015 says:

I am glad,that this is still alive,i also hope some classic C&C music from Tiberian Sun and being remastred. :)

+2 votes     reply to comment
CCHAudio Creator
CCHAudio Nov 14 2015 replied:

We decided to make all new music 'in the style of' C&C rather than re-mixing the old soundtracks.

+5 votes   reply to comment
FIN7 Nov 15 2015 replied:

Understandable,but i am saying this honestly i think some Tiberian Sun songs are fitting on background of this mod,that`s already tell me something. :)

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

C&C3: Tiberium Wars
Secret Reality
Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to Tiberium Secrets by selecting a button and using the embed code provided more...
Tiberium Secrets
Last Update
17 hours ago
665 members