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We make the top 100

The top 100

Greetings community,

We are so honored that we've been voted in the top 100 thanks to all of you. Please support us in the competition:

Platform for Open testing

In an effort to reach out to our community we have started a discord.

join us:

Fireing Squad

Heroic Amits

Light em up


TiberiumSecrets 1.0 Release

Please vote for us for mod of the year!

2017 Mod of the Year Awards via Mod DB

“For those with drive, and for those who endure, they shall be bonded forevermore.”

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Lead, Lead Writer)

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Tiberium Secrets Open Alpha Release

Tiberium Secrets Open Alpha Release

News 4 comments

The long awaited Open Alpha is released in this update. This is the 1st version of the ASI.

Secret Reality > Honor Games LLC

Secret Reality > Honor Games LLC

News 1 comment

Closed Testing in progress, and new project team name are announced in this update.

Tiberium Secrets Deciversery: Tiberium Wars, GDC Recap and ASI Internal Alpha

Tiberium Secrets Deciversery: Tiberium Wars, GDC Recap and ASI Internal Alpha

News 8 comments

To commemorate the 10-year anniversary of the game we’re modding, we are releasing video of the Internal ASI Alpha, and the rest of our animations...

Tiberium Secrets Going To GDC 2017!

Tiberium Secrets Going To GDC 2017!

News 7 comments

Project leadership Eric Chou (GeneralJist) & Matt Ross (Fandore) will be attending GDC, the world renown game developers' conference.

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TiberiumSecrets 1.0 Release

TiberiumSecrets 1.0 Release

Demo 47 comments

This is the 1st public release of Tiberium secrets

ASI sound Track

ASI sound Track


Here is the ASI Soundtrack for you all to enjoy. Feel free to tell us what's your favorite track.

Vein Hole Release

Vein Hole Release

Full Version 9 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Comments  (0 - 10 of 930)

Hi there's a problem with the ASI whenever i start building something it'll get about half done then it just stops the drones still fly around but thats it hope it gets fixed this mod looks quite good.

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I hope The Colony will stay creepy,just like The Thing from The Thing movie. :)

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Stunning first release. Once the graphic settings were right it worked perfectly and my gosh, this is some amazing design both in visuals and gameplay.

Was the soundtrack made in-house? It's great.

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GeneralJist Creator

Thanks for your support, be sure to leave a review.
And yes, the sound track like most everything else was made in house.

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Other than the dozers needing to be within the build radius to function properly, is there anything else we need to know about that may seem like a bug or glitch?

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Fandore Creator

there is a bug where, if you start a build and then leave it and try to build the same building with another dozer, it sometimes wont work, this is a known bug and is being worked on. this can be rectified by bringing the dozer that started the construction back to the building and the building will start back up till its done. this is not how its intended and indeed is a bug but nothing that cant be fixed as this bug only happens with some of the buildings and not all.

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1.)Auto Designer's drones can be killed off
and then they dont rebuild at full number(4).
2.)Drones does not Digitize away along with their Auto Designer.
So, yes, they fly back to it slowly, very slowly.
3.) Digitizer SP leaves very early, enemy can shot it down,
is considered as ground unit, has too few HP.
Not sure if intended, but can fly into fog of war.
4.)Some ASI structures not having normal build radius around them has troubles with collision boundaries, which can result in structure being built, but still having its fence around it and not having hitpoints=cannot be sold,repaired,fully built,destroyed,anything.
5.)Eye Bot behavior is..hmmm, well.. xD
Would be nice if captured Juggernaut husks be able to bombard the spotted target for Eye Bot, just like Athors.
6.) A lot of nitpicking, balance issues, units statistics doesnt quite add up to me, but thats normal given its alpha 1.0
Glad to see its lively here.
Come to liven up the Discord a little bit too :D
"ASIM watch over you"

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Fandore Creator

hey thx for the feed back, i had the drones die before only once, its not common for the AI to pick up on the drones so its not too common, please report this on the discord page so commie can correct the issue promptly! we did do some testing before we released but each persons experience is different as each system is different. though commie is a great coder, there is a limit to how much he can do via hard script which is more a EULA agreement then anything. but overall we are still working on it! =)

Reply Good karma+2 votes

Tried it. Aside from a few bugs (and missing tooltips), this is really fun.

Is it normal that I'm having such a hard time to start? If I play as GDI and Nod, I can easily destroy the AI. If I play as ASI...It takes a while to get started. :\

By the way, the art style and gameplay mechanics for the new faction are absolutely amazing. And how did you get the new music to only play for the new faction? That's pretty neat, even if I'm not the biggest fan of the new music (it's still well done).

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aaaand Moted.
Heheh, hoho, awesome animations, those go way above EA.
Update is aaaalways nice.
Havent seen any ASI infantry for a long time,tho.
I probably aint expected from Anubis Commando to be literally within arms reach melee unit.
Hopefully he will live up to my expectations and reach badassery of necron lord abilities.
Well, thnx, good luck and have a nice december, Honor Games LLC.

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C&C3: Tiberium Wars
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4 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 9/10

New faction
New game mechanics
Awesome music
Fantastic models
Rich lore
Professional work
3 brand new factions planned in total

Dec 10 2017 by Oaks

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