C&C;3: Tiberium Wars continues the original Command and Conquer's canon and plot, unlike its predecessor, Generals. Classic back story established Tiberium as a powerful energy source, but dangerous to touch. An e3 video contains a scene suggesting that Tiberium is extra terrestrial in origin. Combat will take place in different "zones" of Tiberium infection (corresponding to how much of the environment is a wasteland) between the classic C&C;enemies, the GDI and The Brotherhood of Nod. Developers have indicated that the game will be highly plot based, with a story unfolding through the campaign. The developer indicates the game’s new AI is capable of adapting to playing styles. Rushing the other player forces the computer to respond with a rapid assault, while playing it will play a cold war waiting game while the human player researches advanced technologies.

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Blog RSS Feed Report abuse Latest News: Command &Conquer's Mapper Guild - April Update.

4 comments by nidmeister on Apr 1st, 2008 digg this super bookmark


The Guild fires itself info Spring and Summer, after a very cold and dark Autumn and Winter. A couple of days ago, we released our 4th map pack elsewhere, and I just made it available here. We have an influx of new talented members, not just mappers, but testers and even a 2D artist too, which should hopefully raise awareness that you don't have to be a Mapper, to work in the Guild.

A short while ago as well, OverlorD released our first C&C3 map pack, which we were all very happy with, and I am making available to download shortly.

The Guild list will be Updated shortly, but first I'd Like to also announce the launch of our new Official Webstie, which can be found here: Mapperguild.com
=Hawkeye= has worked extremely hard on this website, and we are in his debt, as a result, he got promoted, there may be changes and updates in the following weeks, but it's pretty finalised now. Feel free to turn up and create an account there to receive first hand news from the guild.

The final announcement I have is that New Guild forums will appear soon, to replace the older ones, that you are all, also free to join up for general discussion, and news from the guild. However, it isn't quite finished yet, so be on the look out for that.

And that is it, Enjoy your update, and expect another Zero Hour Map Pack next month.

Mapper Guild C&C3: Tiberium Wars map pack I
Map Pack IV: C&C: Generals Zero Hour

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Annihilation

Annihilation

Sep 24, 2008 Music 0 comments

Symbolizes the Scavenger faction, is quite inspirational at the same time. Enjoy the Orchestra.

Crushed

Crushed

Sep 24, 2008 Music 0 comments

Base building... tuned. Designed to give the "C&C feeling" with not too much distraction.

In Synth (menu)

In Synth (menu)

Sep 24, 2008 Music 0 comments

The menu theme. Reminds of a mix from Red Alert and something more.

Fuel Stop

Fuel Stop

Sep 24, 2008 Music 0 comments

An action tune designed to step up the adrenaline.

Original Tiberium V3

Original Tiberium V3

Sep 13, 2008 Full Version 0 comments

Now the Tiberium crystals resemble the ones in Tiberian Sun. They even grow similar.

Tiberium Essence

Tiberium Essence

Sep 05, 2008 Full Version 3 comments

Tiberium Essence 1.0 - mod for CnC3:Tiberium Wars, add new graphic, new sounds and new units to game.

Comments  (20 - 30 of 95)
Ehlek
Ehlek Dec 19 2007, 9:41pm says:

Can anyone make a Killzone mod for this game?

0 votes     reply to comment
tehperzon
tehperzon Dec 6 2007, 7:16pm says:

na I take back my other comment except the walls part of my other comment

0 votes     reply to comment
tehperzon
tehperzon Dec 6 2007, 7:15pm says:

this game rocks but,why didn't they put walls in it and the con yards don't make sense to me because they have little canisters in and in real life those canisters would run out.they should of put a structure called a supply center to build those little canisters.

+2 votes     reply to comment
BelkanFighter92
BelkanFighter92 Oct 28 2007, 12:01pm says:

vista has alot of bugs thats y

+2 votes     reply to comment
drone565
drone565 Oct 27 2007, 11:56pm says:

i having a problem. ok here is a the details. i have windos vista 32-bit. i have a nivid geforce 8860 i think or lower but not lower then the 6000 series.

ok when i finish installing it and play it. It says spooge bal blah balh something could not be found.

i don't get it??

0 votes     reply to comment
(2142)Gen.Reaper
(2142)Gen.Reaper Oct 27 2007, 8:29pm says:

Somebody needs to make a War of the Worlds Mod for this game

0 votes     reply to comment
MadKill40
MadKill40 Oct 20 2007, 10:05pm says:

It's a great Improvement from the sh!t EA usually brings out I have to say.

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Oct 20 2007, 4:29pm says:

the mod is now active again with a totaly different story etc.. but same website

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Oct 20 2007, 9:13am says:

mod is in active now

+1 vote     reply to comment
BelkanFighter92
BelkanFighter92 Oct 20 2007, 12:19am says:

I everbody i am looking for talented coders, concept artists, model animators, model skinners, mappers, story editor, sound technician for command and conquer 3 that will help me with the mod that i have come up with. If u can code please email me at specopssteve@hotmail.com and then i will fill you in on my mod command and conquer 2032 and my website is at Freewebs.com if u notice it is incomplete but dont worry ill finish by the end of the weekend
and i am also waiting for my mod to be authorized

+1 vote     reply to comment
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C&C: Tiberium Wars
Platform
PC
Developer & Publisher
Electronic Arts
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Official Page
Ea.com
Release Date
Released Mar 26, 2007
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Real Time Strategy
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War
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