March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

Image RSS Feed Latest Screens
Tiberium Wars Tiberium Wars Tiberium Wars
Blog RSS Feed Report abuse Latest News: The Banshee

About Command & Conquer: Tiberian History with 2 comments by Madin on Aug 8th, 2014

The omen of death


The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images


Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Rush To Supremacy Version 1.00
C&C3: Tiberium Wars

Rush To Supremacy Version 1.00

Aug 21, 2014 Rush To Supremacy Full Version 0 comments

First Release of the mod. Almost all ranged weapons can hit both air and ground target, new units. (See readme inside the archive)

ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 1 comment

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

House Harkonen beta
C&C3: Tiberium Wars

House Harkonen beta

May 10, 2014 DUNE20XX Demo 24 comments

House Harkonnen and 4 maps is available for the test.

Red Alter old test build
C&C3: Tiberium Wars

Red Alter old test build

May 10, 2014 Red Alter Demo 11 comments

After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...

Post comment Comments  (20 - 30 of 277)
Hellstormer321
Hellstormer321 Oct 15 2013, 4:33pm says:

Guys u should make starship troopers mod for this game,cuz there are nearly no games for it so it would be nice if some of u could do it :)

+1 vote     reply to comment
renzjericho
renzjericho Oct 18 2013, 9:43pm replied:

Your asking the CNC 3 Community.. You must ask to another modder(s)

+2 votes     reply to comment
Guest
Guest Sep 15 2013, 9:49pm says: Online

This comment is currently awaiting admin approval, join now to view.

giannigianni
giannigianni Sep 5 2013, 8:28am says:

i instaled the tiberium apocalipse mod but when i try to play it plays the original tiberium wars . help please !

+2 votes     reply to comment
CommanderJames
CommanderJames Jul 10 2013, 11:57am says:

hey guys i remember playing a mod that had a secondary war factory that would build some big units from C&C4, like the mastadon, (these unit dont suck in the mod), and from the LONG list of mods i have i dont feel like going into all 30, so if anybody knows which mod im talking about send me a message PLEASE with a link or name. much appreciated :D

+1 vote     reply to comment
pizza954
pizza954 Aug 2 2013, 6:04pm replied:

It's the crossfire mod.Here is the link:
http://www.moddb.com/mods/crossfire4/downloads/crossfire-beta-v07

-1 votes     reply to comment
Guest
Guest Aug 2 2013, 5:57pm replied: Online

This comment is currently awaiting admin approval, join now to view.

LordMaus
LordMaus May 14 2013, 9:03am says:

guys I want to ask something. At kw-reloaded-1.7 we cannot choose all races when we open the game ? when I enter to game from desure and click this mod - 5 options appear !!!! we cannot play these 5 options with 1 option to reach all features ?? some1 help me plz - thx.

-1 votes     reply to comment
LordMaus
LordMaus May 14 2013, 10:39am replied:

I handled with the problem ;but this time . When I play with computer other functions don'T play ( only normal GDI -NOD -SCRIN PLAYS if you choose ;others don'T play at all ). will you fix this bug or error plz ingame that computer opponents will be able to play with other functions too ,for example steel racon - blackhand -marked of kane , travelers etc. )

+1 vote     reply to comment
ARMofORION
ARMofORION May 19 2013, 5:46pm replied:

He can't. Plain and simple, the Neutral faction (Unused faction in the files) can't work will ALL of the factions, and I believe Purple tried to use that faction's coding to operate the sub-factions, but it always crashes on him. Get used to fighting the vanilla factions.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
Contact
Send Message
Official Page
Commandandconquer.com
Release Date
Released Mar 27, 2007
Game Watch
Track this game
Share
Community Rating

Average

9.4

652 votes submitted.

You Say

-

Ratings closed.

Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
Boxshot
Boxshot
Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
Logo
C&C4: Tiberian Twilight, Released Mar 15, 2010
Logo
C&C3: Tiberium Wars, Released Mar 27, 2007
Logo
C&C: Tiberian Sun, Released Aug 12, 1999
Logo
Command & Conquer, Released Aug 30, 1995
Logo
Embed Buttons

Promote C&C3: Tiberium Wars on your homepage or blog by selecting a button and using the HTML code provided (more).

C&C3: Tiberium Wars C&C3: Tiberium Wars
C&C3: Tiberium Wars
Statistics
Rank
47 of 24,187
Last Update
1 month ago
Watchers
610 members
Mods
102
Addons
85
Files
227
News
328
Features
19
Tutorials
3
Reviews
49