March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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About Command & Conquer: Tiberian History with 10 comments by Madin on Jul 1st, 2015

It is time for Nod to spread peace and love throughout the world!

Why must the world suffer under GDI tyranny? What can be done to stifle the greed of the alien visitors?

Apparently the dimensional rift once again has the answers!

NodMissileSilo_Info_01.jpg

The Nod missile silo is back, which spells trouble for both GDI and the Scrin!

Let us have a look at what a typical silo has in the way of ballistic missiles.

Catalyst missile

Catalyst_Info_02.jpg


First off is the anti-Scrin missile, which has actually proved very useful in halting GDI tiberium harvesting efforts.

GDI claim that the reason they are so active when in comes to harvesting tiberium, is that they believe that it is the fastest way to rid the earth of the 'parasite'. What hypocritical nonsense!

Catalyst_Launch_01.jpg

Catalyst_Hit_01.jpg

Fortunately, now Nod commanders can rid GDI of their clear conflict of interest, and teach them not to mess with the future of mankind!

Multi missile

Multi_Info_02.jpg


Since GDI, foolishly, no longer have the Firestorm defence, it should now be much easier to remove large sections of the GDI menace via our improved cluster missile.

Multi_Launch_02.jpg

Multi_Explosion_04.jpg

Use this indiscriminately to delete the GDI and Scrin presence from our planet!

Chemical missile

Chemical_Info_02.jpg


My favourite!

What better service can Nod provide for the world, then by future-proofing mankind for its upcoming tiberium future!

The chemical missile will saturate an area with wonderful concentrated tiberium, which will disperse in both liquid and gaseous, form.

Chemical_Launch_01.jpg

GDI have labelled this a 'war-crime', it is them that are committing the crimes against humanity, by deceitfully claiming that there is a future without tiberium, and by building their archaic 'blue-zones', where mentally deficient humans cower from tiberium, while worshipping at the feet of their tyrannical GDI overlords.

Chemical_Clouds_02.jpg

Do not fear the future, when you see the green clouds approaching, do not run. No, stop and breath deeply, look has your skin melts away, if you are really fortunate, maybe you will mutate, and become something truly useful in our tiberium future.

And if you die?, be happy that in your final moment, you got a glimpse, feel, and taste of the future, a future that you were too weak to survive in.

Blue tiberium mix

BlueMix_Info_01.jpg

The underground areas that hold the missiles are now considered the safest areas to hold Nod's famous blue tiberium mix.

Has usual the blue mix is used in a variety of warheads, and greatly increases the destructive power of a commander that uses it.

BlueMix_01.jpg

From Nod to the world... peace and love!


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Taara Tower Defence Singleplayer
C&C3: Tiberium Wars

Taara Tower Defence Singleplayer

Jun 30, 2015 Taara Tower Defence Singleplayer Full Version 0 comments

This mod is the singleplayer version of Taara Tower Defence. Features: 1 Tower Defence Map, 30 Waves, CABAL EVA, Turrets can level up, Custom Upgrades...

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C&C3: Tiberium Wars

CCG2 Beta Chinese Version

Jun 19, 2015 CNC:Generals2 Full Version 4 comments

Password:Jun21 You have game patched to v1.9,if not install latest patch 1.9 Extract the mod to: XP: C:\Documents and Settings\"Username"\My documents\Command...

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C&C3: Tiberium Wars

Harkonnen VS Ordos STABLE

May 7, 2015 DUNE20XX Demo 7 comments

Stable update, all bugs seems to be fixed. Laser tanks as support power added. Squads removed, single infantry unit mode On.

CnC5 V0.000.021 Super Beta
C&C3: Tiberium Wars

CnC5 V0.000.021 Super Beta

Apr 7, 2015 Command & Conquer 5 Return of the Scrin (MOD)... Full Version 8 comments

This version of Command and Conquer 5 Return of the Scrin (MOD Edition) is a Super Beta. This in turn means that it is for taster perposes and is still...

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C&C3: Tiberium Wars

Beta_1.00

Mar 4, 2015 Dune Demo 9 comments

So added the Ordos now three houses more playable pleasant all games

KW Reloaded 1.55 Final
C&C3: Tiberium Wars

KW Reloaded 1.55 Final

Feb 20, 2015 Kane's Wrath Reloaded Full Version 4 comments

The very final release for KW players who wanted just KW playable content.

Post comment Comments  (40 - 50 of 285)
red3000
red3000 Apr 29 2013, 12:21pm says:

you need to make big files for the ultimate collection users.
i have zero hour and big files work just fine

+1 vote     reply to comment
Gamemaster_Fox
Gamemaster_Fox Apr 20 2013, 10:49pm says:

Me and my bros at Spacebattles.com are thinking of transplanting a proposed Zero Hour mod to the TibWars game.

I need to know if there are any faction limits and other things... we've got a lot of factions (5 core factions with three sub-factions each) and awesome ideas planned. We're hoping to use TibWars as the core of our mod and make a game that many would be proud of.

+4 votes     reply to comment
WAABOOSHI
WAABOOSHI Mar 22 2013, 3:17am says:

Hi, I'd like to know why the Kane's Wrath expansion on this site is dead and that this one is so Alive? If I want to give this game a try which one should I buy?

+1 vote     reply to comment
edwardcc
edwardcc Apr 24 2013, 6:57am replied:

both are great games (( tiberium wars and his expansion )) but developers take the first to make their mods (( in most cases is a hard work for months, or years )), i recommend try first "tiberium wars" first cuz it allow to you play campaign mode with the GDI, NOD and SCRIN factions, and kanes wrath expansion only have a NOD Campaign.

+1 vote     reply to comment
renzjericho
renzjericho Mar 22 2013, 5:38am replied:

I think Both..

+1 vote     reply to comment
bellyfeast_1001
bellyfeast_1001 Mar 4 2013, 3:26pm says:

Is there like some kind of fix for this? Cause it would be a lot of help if there was as it stops me or anybody else with the same problem from playing these awesome maps.

+1 vote     reply to comment
bellyfeast_1001
bellyfeast_1001 Mar 4 2013, 3:23pm says:

Actually could it be something to do with the big custom maps that I have downloaded as mods work fine on the vanilla maps and some average size custom maps but it always crashes with the out of memory prompt while either loading big maps or 5 mins into playing it so I guess it’s the big custom maps. Also I play on the origin version and not the ultimate version of the game.

+1 vote     reply to comment
AnlaShok
AnlaShok Mar 3 2013, 9:45am says:

Hiho can someone please pm me a link for the mod tools for TW

+1 vote     reply to comment
CorsTR
CorsTR Feb 19 2013, 7:06am says:

Hello guys , i have installed cnc 3 tiberium wars but i already deleted my setup (image) files.At the moment i downloaded one of tiberium wars mod and i want to play it but for the play i have to open autorun.exe for the game browser . i dont know i searched at internet for the get just this file but i cant find at anywhere and i dont want to download full game because my internet has a limit. is anyone can upload me just that autorun.exe file or advise me another solution? because i want to play this mod so much. thank you...

+1 vote     reply to comment
rawfear
rawfear Feb 14 2013, 6:24pm says:

i got it working on non retail versions of the game just remember to install the latest patches and you should be good to go , i just spended 4 hours on it to get it working

+1 vote     reply to comment
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C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
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Release Date
Released Mar 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

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