March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: The journey go's on

About Evolutions: Real Time Strategy Evolved with 3 comments by MrTaxikiller on Mar 29th, 2015

It have been a while since we have posted a original news article about the development of the mod so for the few that are still sticking with us we thank you for this and supporting us with the mod, for the few that are new here we welcome you. For the new guys here Evolutions: Real Time Strategy Evolved is a modification based on the the Halo Universe with it's own story-line this means that the story isn't set following the Game, Mini series, Novels, and comic books that are out there. "But how is this connected to Halo then ?" Well as some missions will cover-up some events that happened during the original Halo story-line, some of it will be inspired by real life events for example Pearl Harbor event will have a major influence of the human and covenant story line. As we are working on getting the most Art done we also write the story line at the same time, so for that we are giving you a small snippet of Chapter One of the UNSC faction.

I need you on the gun chief Could we possibly make any more noise?

Quote:"Captain please, report on deck. I repeat Captain Mac,Crae please report on deck". Came from the intercom in the captain quarters, dazed from the sleepiness the Captain pushed him self up and set on his bed. "What time is it Barbara?" The captain asked, "one o'clock mid day sir, I just think you maybe want to see this before we are heading back to earth". Still dazed of the bad nights the captain had he stood up and went to the main deck of the ship. Finally arrived he asked what was so important for him to see, the hologram monitor went on and Barbara showed her self. "Well what do you think ?, does it suit me?" The captain put a smile on his face and laughed "You are one special ship AI Bar, from all the ones I had you standout the most"

While this isn't the full story and isn't set in stone some or even most of its story and character can change during development. The UNSC faction is as it looks right now will be finished in no time, while the Covenant Faction is being hardly developed and on the drawing table.

While this isn't the full story and isn't set in stone some or even most of its story and character can change during development. The UNSC faction is as it looks right now will be finished in no time, while the Covenant Faction is being hardly developed and on the drawing table.

I know what the ladies like You know our motto: 'We deliver'
Different variations of the pelican that will drop off infantry or vehicle's

To get a working beta done we are in need for some extra hands, and this is where you we ask you for help. If you have any modding experience with the Command & Conquer Development Tiberium Wars game and/or have experience with 3D and 2D Art regarding models, texture's, particle effects or Coding experience we'll gladly take you on board. However we don't take you with us that easy on this journey. Before we except you we'll need to see some of your latest work/development and of course need at least something about the Halo lore.

Could we possibly make any more noise? Pull yourself together
Marine's deployed on the field to fight of some Covenant force's

If you think you have what it take's to help out with this project you can contact us by sending a message to our group page here, or send a message to MrTaxikiller here.

So with this said, we are ending this article and see you next time.

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Beta_1.00
C&C3: Tiberium Wars

Beta_1.00

Mar 4, 2015 Dune Demo 8 comments

So added the Ordos now three houses more playable pleasant all games

KW Reloaded 1.55 Final
C&C3: Tiberium Wars

KW Reloaded 1.55 Final

Feb 20, 2015 Kane's Wrath Reloaded Full Version 3 comments

The very final release for KW players who wanted just KW playable content.

C&C Anthem Soundtrack's
Game

C&C Anthem Soundtrack's

Feb 15, 2015 Audio 0 comments

15 Epic Command & Conquer Songs! Composition from various CNC Games. Hf

Colorations 1.0
Game

Colorations 1.0

Jan 11, 2015 Full Version 2 comments

A simple mod that adds 32 new multiplayer colors, and alters the existing 8.

Ordos VS Harkonen
C&C3: Tiberium Wars

Ordos VS Harkonen

Dec 31, 2014 DUNE20XX Demo 18 comments

second beta comes,and happy new year! mod is pretty big now, and i need your help to fix all bugs, so please post bugs and mistakes i made under.

Tiberian History: Release 6.10
C&C3: Tiberium Wars

Tiberian History: Release 6.10

Dec 23, 2014 Command & Conquer: Tiberian History Full Version 3 comments

Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.

Post comment Comments  (30 - 40 of 285)
Guest
Guest Sep 15 2013, 9:49pm says:

how do you launch mods

+2 votes     reply to comment
giannigianni
giannigianni Sep 5 2013, 8:28am says:

i instaled the tiberium apocalipse mod but when i try to play it plays the original tiberium wars . help please !

+2 votes     reply to comment
CommanderJames
CommanderJames Jul 10 2013, 11:57am says:

hey guys i remember playing a mod that had a secondary war factory that would build some big units from C&C4, like the mastadon, (these unit dont suck in the mod), and from the LONG list of mods i have i dont feel like going into all 30, so if anybody knows which mod im talking about send me a message PLEASE with a link or name. much appreciated :D

+1 vote     reply to comment
pizza954
pizza954 Aug 2 2013, 6:04pm replied:

It's the crossfire mod.Here is the link:
http://www.moddb.com/mods/crossfire4/downloads/crossfire-beta-v07

-1 votes     reply to comment
Guest
Guest Aug 2 2013, 5:57pm replied:

This comment is currently awaiting admin approval, join now to view.

LordMaus
LordMaus May 14 2013, 9:03am says:

guys I want to ask something. At kw-reloaded-1.7 we cannot choose all races when we open the game ? when I enter to game from desure and click this mod - 5 options appear !!!! we cannot play these 5 options with 1 option to reach all features ?? some1 help me plz - thx.

-1 votes     reply to comment
LordMaus
LordMaus May 14 2013, 10:39am replied:

I handled with the problem ;but this time . When I play with computer other functions don'T play ( only normal GDI -NOD -SCRIN PLAYS if you choose ;others don'T play at all ). will you fix this bug or error plz ingame that computer opponents will be able to play with other functions too ,for example steel racon - blackhand -marked of kane , travelers etc. )

+1 vote     reply to comment
ARMofORION
ARMofORION May 19 2013, 5:46pm replied:

He can't. Plain and simple, the Neutral faction (Unused faction in the files) can't work will ALL of the factions, and I believe Purple tried to use that faction's coding to operate the sub-factions, but it always crashes on him. Get used to fighting the vanilla factions.

+1 vote     reply to comment
red3000
red3000 Apr 29 2013, 12:21pm says:

you need to make big files for the ultimate collection users.
i have zero hour and big files work just fine

+1 vote     reply to comment
Gamemaster_Fox
Gamemaster_Fox Apr 20 2013, 10:49pm says:

Me and my bros at Spacebattles.com are thinking of transplanting a proposed Zero Hour mod to the TibWars game.

I need to know if there are any faction limits and other things... we've got a lot of factions (5 core factions with three sub-factions each) and awesome ideas planned. We're hoping to use TibWars as the core of our mod and make a game that many would be proud of.

+4 votes     reply to comment
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C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Mar 27, 2007
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9.4

659 votes submitted.

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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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