March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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It’s been a long time since the last written words here. So, what happened in meantime is a lot as you can imagine from some pictures or by following the “insights” on my profile’s blog. However, not everything can be kept on picture (and honestly, I hate capturing and editing videos).

Let’s have a look on what of the main features are done for a first alpha release:

  • All 4 tower models exist and are fully functioning
  • The main structures (Strato Hub, Strato Bulb, Strato Beacon) will ship as-is
  • 4 Creeps exist for now, one still needs to be textured and animated
  • Some environmental map objects exist, a few more would be good (lower priority)
  • Firewall logics are functioning (indicators for routes which can be adjusted)
  • The first item has been introduced (a collectable Energy Tank)
  • Basic player powers are functioning

geardrone wip

(picture: the "Gearflyer", aka "Dragoon Drone" from Metroid Prime 3. Re-designed from scratch)

Still on my TODO list and with a high priority:

  • 3 towers still need to be textured (rough textures only)
  • The 2 planned tech structures lack their visual appearance (rough textures only)
  • The alpha map design needs some love and time
  • The alpha map scripting is in the works, setting up attack waves is a matter of a few hours
  • Balancing

I am not sure if all that will be done in a few months since I’ve got only very little time until the end of January but let’s see what is possible. I promised to release something playable in winter and I am doing my best to not disappoint you, Comrades.

Have a nice Advent season!

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Post comment Comments  (30 - 40 of 289)
mrgdyr Jan 16 2014 says:

little off topic butttt does anobody know how to get this game to run on windows 8?

+1 vote     reply to comment
Guest Jan 8 2014 says:

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zlixine Jan 26 2014 replied:

go to yuri's revenge page on moddb and ask there

-1 votes     reply to comment
jlwh86 Nov 11 2013 says:

Is there a mod that have all the 5 factions in C&C Tiberium universe (GDI, Nod, Scrin, CABAL, Forgotten)?

+2 votes     reply to comment
Hellstormer321 Oct 15 2013 says:

Guys u should make starship troopers mod for this game,cuz there are nearly no games for it so it would be nice if some of u could do it :)

+1 vote     reply to comment
renzjericho Oct 18 2013 replied:

Your asking the CNC 3 Community.. You must ask to another modder(s)

+2 votes     reply to comment
Guest Sep 15 2013 says:

how do you launch mods

+2 votes     reply to comment
giannigianni Sep 5 2013 says:

i instaled the tiberium apocalipse mod but when i try to play it plays the original tiberium wars . help please !

+2 votes     reply to comment
CommanderJames Jul 10 2013 says:

hey guys i remember playing a mod that had a secondary war factory that would build some big units from C&C4, like the mastadon, (these unit dont suck in the mod), and from the LONG list of mods i have i dont feel like going into all 30, so if anybody knows which mod im talking about send me a message PLEASE with a link or name. much appreciated :D

+1 vote     reply to comment
pizza954 Aug 2 2013 replied:

It's the crossfire mod.Here is the link:

-1 votes     reply to comment
Guest Aug 2 2013 replied:

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C&C3: Tiberium Wars
Windows, Mac
Developer & Publisher
Electronic Arts
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Release date
Released 2007
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671 votes submitted.

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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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