March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Our new direction, and a trailer for the game are released in this update.


The New Direction(s):

"From Same shape marriage, to Inter-color unions, Shape Wars puts an all new spin on the history of mathkind.

# rave about all the possible sides of this epic conflict, unlike anything you could count on before. Dangerous imaginary #s fight to take over the plains of existence, and only you, the Geomancer, has what it taakes to unify the shapes against their oblong enemies."

Your role?

To make sure the #s just don't add up....

Greetings,

After much deliberation, we've decided to shift our efforts onto a new, much more spectacular project. One with more playable sides, and more tactical angles. Sure, some of you may think us obtuse, but I can assure you, we're very acute.

Bringing you top of the line HD Graphics, unlike anything seen before in traditional gaming. Powered by the Flat Lander engine, we have some quarks to hammer out. but we trust in our linear minded team to pull it all together.

I know some of you might find this decision puzzling, so we put together a diagram, to really show off the hidden potential of this project.

Shape Wars GDD Excerpt:

(postpone till 2013/2016)

This is an idea that involves the war of shapes, that we will do and Announce for April fools. We discussed how we would potentially tell the entire history of mankind using shapes, of varying sizes and colors. We further discussed how they would attack each other with math, such as the square shoots the #4. And how different abnormal shapes could shoot other things. And how spheres are the perfect shape, and how they can shoot function signs.

We further discussed how we could shoot Nukes, and just have a big E=MC Squared come out.

We also discussed the concept of flat landers, how there will be 2D shapes. And how it would act as a form of stealth, since you can only see what it is from a certain angle.

We also discussed how we could later find out they all live on a pool table.

We also discussed future related titles, such as “English” and how we have 26 letters units and they fight each other by creating words, and messing with grammar.


We hope you enjoyed this article and all of our presented content!

For everyone here @ Shape Wars Centeral: Jist

(Project Coordinator/producer, PR Manager, Lead Writer)


User Posted Image User Posted Image User Posted Image


Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

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An Industry Producer Interview with Mark Skaggs, our ranking for mod of the year 2015, and future plans are released in this news article!

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Welkom again to another update for Evolutions: Real Time Strategy Evolved, Your patience with our development cycle has been much appreciated and I'm...

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It's been a long time. A long time since we've posted any real update. A long time since we've moved forward. All the waiting and anticipation...

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TactiX 1.64 (OUTDATED)

TactiX 1.64 (OUTDATED)

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The fifth release of TactiX. See Readme for instructions and Update for changes

TactiX 1.63 (OUTDATED)

TactiX 1.63 (OUTDATED)

C&C 3: Tiberium Wars TactiX Full Version 0 comments

The fourth release of TactiX. See Readme for instructions and Update for changes

TactiX 1.62 (OUTDATED)

TactiX 1.62 (OUTDATED)

C&C 3: Tiberium Wars TactiX Full Version 0 comments

The third release of TactiX. See Readme for instructions and Update for changes

TactiX 1.61 (OUTDATED)

TactiX 1.61 (OUTDATED)

C&C 3: Tiberium Wars TactiX Full Version 0 comments

The second release of TactiX. See Readme for instructions

TactiX 1.65 (OUTDATED)

TactiX 1.65 (OUTDATED)

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See Readme for instructions and Update for changes

TactiX 1.66 (FINAL VERSION)

TactiX 1.66 (FINAL VERSION)

C&C 3: Tiberium Wars TactiX Full Version 0 comments

This is the final version of the mod to be released. See Readme for instructions.

Post comment Comments  (30 - 40 of 290)
Нunter-Seeker
Нunter-Seeker

My most favorite game!

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mrgdyr
mrgdyr

little off topic butttt does anobody know how to get this game to run on windows 8?

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Guest
Guest

guys i wanted to run yuri revenge. HOW?

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zlixine
zlixine

go to yuri's revenge page on moddb and ask there

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jlwh86
jlwh86

Is there a mod that have all the 5 factions in C&C Tiberium universe (GDI, Nod, Scrin, CABAL, Forgotten)?

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Hellstormer321
Hellstormer321

Guys u should make starship troopers mod for this game,cuz there are nearly no games for it so it would be nice if some of u could do it :)

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renzjericho
renzjericho

Your asking the CNC 3 Community.. You must ask to another modder(s)

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Guest
Guest

how do you launch mods

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giannigianni
giannigianni

i instaled the tiberium apocalipse mod but when i try to play it plays the original tiberium wars . help please !

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CommanderJames
CommanderJames

hey guys i remember playing a mod that had a secondary war factory that would build some big units from C&C4, like the mastadon, (these unit dont suck in the mod), and from the LONG list of mods i have i dont feel like going into all 30, so if anybody knows which mod im talking about send me a message PLEASE with a link or name. much appreciated :D

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pizza954
pizza954

It's the crossfire mod.Here is the link:
http://www.moddb.com/mods/crossfire4/downloads/crossfire-beta-v07

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C&C3: Tiberium Wars
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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