March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: The Banshee

About Command & Conquer: Tiberian History with 2 comments by Madin on Aug 8th, 2014

The omen of death


The Banshee never made the impact that was expected during the 2nd Tiberium war.

Well the dimensional rift has afforded Nod another opportunity, the Nod Banshee is back and this time Kane is determined to get the best out of this potentially fearsome piece of 'alien' technology.
The good news is that Nod's understanding of alien technology has greatly increased since the 2nd Tiberium war, thanks in no small part to the Scrin invasion.

Aircraft signature scan

The first example of this increased understanding is the fact that Nod are better able to utilise the remarkable target/threat scanning capabilities of the Banshee.

Banshee News images

Naturally Nod tactical command are using a fraction of the full ability.
Using the target scanner will reveal all relevant aerial targets on the battlefield (through the fog of war) for a limited period of time.

Elite armour

Banshee News images

One item that will be ready almost immediately is the armour that the elite guard of Kane had on their Banshees during the 2nd Tiberium war. This armour provides a nice boost in resistance against all damage types, and is available to all Banshee squadron commanders.

Banshee News images


Transpulse plasma

Banshee News images

One forsaken weapon that scientist have 'unlocked' is the Transpulse plasma. Apparently this weapon was used in a gunship type Banshee configuration. The Transpulse plasma can ricochet of larger targets which causes smaller burst of plasma to hit additional targets!

Banshee News images
Difficult to capture in a still! The FX are not final!

How did the Scrin manage to get intelligent re-targeting of plasma, based on a fraction of the original burst?  Whatever the facts are, it works, and will soon be available for Nod Banshee pilots to use.

Future upgrades

While Nod scientist have been unable to recreate the Scrin force field technology, they have had limited success in accessing and enabling the locked force field on the Banshee.

Apparently the Scrin are surprised by the lack of effectiveness of their force field in solar system based battles.

Nod scientist believe that the ridged inflexibility of Scrin command, which includes their habitual 'locking' of Scrin vehicles and operators, prevents them from learning from battle experience and making the required adjustments. However Nod scientist have found that by allowing a pilot to gain extensive battle data with an unlocked Banshee, eventually a force field will be constructed which takes into account the various damage types experienced during battle! This force field has proved at least twice has effective in comparison to the Scrin capitol ships force fields!

Banshee News images
"Now we ready!"

Listen to the wailing! look up and see the omen of impending GDI doom!

Banshee News images
"Where's that GDI armour hiding!"

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Rush To Supremacy Version 1.00
C&C3: Tiberium Wars

Rush To Supremacy Version 1.00

Aug 21, 2014 Rush To Supremacy Full Version 0 comments

First Release of the mod. Almost all ranged weapons can hit both air and ground target, new units. (See readme inside the archive)

ChronoShaders 0.53
C&C3: Tiberium Wars

ChronoShaders 0.53

Jun 28, 2014 ChronoShaders Full Version 1 comment

Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.

Alpha version 0.02b
C&C3: Tiberium Wars

Alpha version 0.02b

Jun 17, 2014 Dune Demo 3 comments

1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides

Alpha version 0.01
C&C3: Tiberium Wars

Alpha version 0.01

May 10, 2014 Dune Demo 11 comments

Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version

House Harkonen beta
C&C3: Tiberium Wars

House Harkonen beta

May 10, 2014 DUNE20XX Demo 24 comments

House Harkonnen and 4 maps is available for the test.

Red Alter old test build
C&C3: Tiberium Wars

Red Alter old test build

May 10, 2014 Red Alter Demo 11 comments

After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...

Post comment Comments  (30 - 40 of 277)
red3000
red3000 Apr 29 2013, 12:21pm says:

you need to make big files for the ultimate collection users.
i have zero hour and big files work just fine

+1 vote     reply to comment
Gamemaster_Fox
Gamemaster_Fox Apr 20 2013, 10:49pm says:

Me and my bros at Spacebattles.com are thinking of transplanting a proposed Zero Hour mod to the TibWars game.

I need to know if there are any faction limits and other things... we've got a lot of factions (5 core factions with three sub-factions each) and awesome ideas planned. We're hoping to use TibWars as the core of our mod and make a game that many would be proud of.

+4 votes     reply to comment
WAABOOSHI
WAABOOSHI Mar 22 2013, 3:17am says:

Hi, I'd like to know why the Kane's Wrath expansion on this site is dead and that this one is so Alive? If I want to give this game a try which one should I buy?

+1 vote     reply to comment
edwardcc
edwardcc Apr 24 2013, 6:57am replied:

both are great games (( tiberium wars and his expansion )) but developers take the first to make their mods (( in most cases is a hard work for months, or years )), i recommend try first "tiberium wars" first cuz it allow to you play campaign mode with the GDI, NOD and SCRIN factions, and kanes wrath expansion only have a NOD Campaign.

+1 vote     reply to comment
renzjericho
renzjericho Mar 22 2013, 5:38am replied:

I think Both..

+1 vote     reply to comment
bellyfeast_1001
bellyfeast_1001 Mar 4 2013, 3:26pm says:

Is there like some kind of fix for this? Cause it would be a lot of help if there was as it stops me or anybody else with the same problem from playing these awesome maps.

+1 vote     reply to comment
bellyfeast_1001
bellyfeast_1001 Mar 4 2013, 3:23pm says:

Actually could it be something to do with the big custom maps that I have downloaded as mods work fine on the vanilla maps and some average size custom maps but it always crashes with the out of memory prompt while either loading big maps or 5 mins into playing it so I guess it’s the big custom maps. Also I play on the origin version and not the ultimate version of the game.

+1 vote     reply to comment
AnlaShok
AnlaShok Mar 3 2013, 9:45am says:

Hiho can someone please pm me a link for the mod tools for TW

+1 vote     reply to comment
CorsTR
CorsTR Feb 19 2013, 7:06am says:

Hello guys , i have installed cnc 3 tiberium wars but i already deleted my setup (image) files.At the moment i downloaded one of tiberium wars mod and i want to play it but for the play i have to open autorun.exe for the game browser . i dont know i searched at internet for the get just this file but i cant find at anywhere and i dont want to download full game because my internet has a limit. is anyone can upload me just that autorun.exe file or advise me another solution? because i want to play this mod so much. thank you...

+1 vote     reply to comment
rawfear
rawfear Feb 14 2013, 6:24pm says:

i got it working on non retail versions of the game just remember to install the latest patches and you should be good to go , i just spended 4 hours on it to get it working

+1 vote     reply to comment
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C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Mar 27, 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Style
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Real Time Strategy
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Sci-Fi
Players
Single & Multiplayer
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AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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