March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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About C&C Tiberium Icestorm with 3 comments by ES_Chrizz on May 4th, 2015

Lets Go To The Crystals!

The Green (Tiberium Riparius) & Blue (Vinifera Monolith) Tiberium Seeders are Done!

Note those models are all animated with breathing glow effects, particles and anomaly's. Animations are not shown in the 360 renders because the software does not support it yet!

Be sure you check out the video clips fullscreen at 1080p / 60fps

Tiberium Riparius

Vinifera Monolith

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CnC5 V0.000.021 Super Beta
C&C3: Tiberium Wars

CnC5 V0.000.021 Super Beta

Apr 7, 2015 Command & Conquer 5 Return of the Scrin (MOD)... Full Version 5 comments

This version of Command and Conquer 5 Return of the Scrin (MOD Edition) is a Super Beta. This in turn means that it is for taster perposes and is still...

Beta_1.00
C&C3: Tiberium Wars

Beta_1.00

Mar 4, 2015 Dune Demo 9 comments

So added the Ordos now three houses more playable pleasant all games

KW Reloaded 1.55 Final
C&C3: Tiberium Wars

KW Reloaded 1.55 Final

Feb 20, 2015 Kane's Wrath Reloaded Full Version 4 comments

The very final release for KW players who wanted just KW playable content.

C&C Anthem Soundtrack's
Game

C&C Anthem Soundtrack's

Feb 15, 2015 Audio 0 comments

15 Epic Command & Conquer Songs! Composition from various CNC Games. Hf

Colorations 1.0
Game

Colorations 1.0

Jan 11, 2015 Full Version 2 comments

A simple mod that adds 32 new multiplayer colors, and alters the existing 8.

Ordos VS Harkonen
C&C3: Tiberium Wars

Ordos VS Harkonen

Dec 31, 2014 DUNE20XX Demo 19 comments

second beta comes,and happy new year! mod is pretty big now, and i need your help to fix all bugs, so please post bugs and mistakes i made under.

Post comment Comments  (30 - 40 of 283)
Guest
Guest Sep 15 2013, 9:49pm says:

how do you launch mods

+2 votes     reply to comment
giannigianni
giannigianni Sep 5 2013, 8:28am says:

i instaled the tiberium apocalipse mod but when i try to play it plays the original tiberium wars . help please !

+2 votes     reply to comment
CommanderJames
CommanderJames Jul 10 2013, 11:57am says:

hey guys i remember playing a mod that had a secondary war factory that would build some big units from C&C4, like the mastadon, (these unit dont suck in the mod), and from the LONG list of mods i have i dont feel like going into all 30, so if anybody knows which mod im talking about send me a message PLEASE with a link or name. much appreciated :D

+1 vote     reply to comment
pizza954
pizza954 Aug 2 2013, 6:04pm replied:

It's the crossfire mod.Here is the link:
http://www.moddb.com/mods/crossfire4/downloads/crossfire-beta-v07

-1 votes     reply to comment
Guest
Guest Aug 2 2013, 5:57pm replied:

This comment is currently awaiting admin approval, join now to view.

LordMaus
LordMaus May 14 2013, 9:03am says:

guys I want to ask something. At kw-reloaded-1.7 we cannot choose all races when we open the game ? when I enter to game from desure and click this mod - 5 options appear !!!! we cannot play these 5 options with 1 option to reach all features ?? some1 help me plz - thx.

-1 votes     reply to comment
LordMaus
LordMaus May 14 2013, 10:39am replied:

I handled with the problem ;but this time . When I play with computer other functions don'T play ( only normal GDI -NOD -SCRIN PLAYS if you choose ;others don'T play at all ). will you fix this bug or error plz ingame that computer opponents will be able to play with other functions too ,for example steel racon - blackhand -marked of kane , travelers etc. )

+1 vote     reply to comment
ARMofORION
ARMofORION May 19 2013, 5:46pm replied:

He can't. Plain and simple, the Neutral faction (Unused faction in the files) can't work will ALL of the factions, and I believe Purple tried to use that faction's coding to operate the sub-factions, but it always crashes on him. Get used to fighting the vanilla factions.

+1 vote     reply to comment
red3000
red3000 Apr 29 2013, 12:21pm says:

you need to make big files for the ultimate collection users.
i have zero hour and big files work just fine

+1 vote     reply to comment
Gamemaster_Fox
Gamemaster_Fox Apr 20 2013, 10:49pm says:

Me and my bros at Spacebattles.com are thinking of transplanting a proposed Zero Hour mod to the TibWars game.

I need to know if there are any faction limits and other things... we've got a lot of factions (5 core factions with three sub-factions each) and awesome ideas planned. We're hoping to use TibWars as the core of our mod and make a game that many would be proud of.

+4 votes     reply to comment
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C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
Contact
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Official Page
Commandandconquer.com
Release Date
Released Mar 27, 2007
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Community Rating

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9.4

659 votes submitted.

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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Sequels
Command & Conquer: Tiberium Alliances, Released Mar 15, 2012
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C&C4: Tiberian Twilight, Released Mar 15, 2010
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C&C3: Tiberium Wars, Released Mar 27, 2007
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C&C: Tiberian Sun, Released Aug 12, 1999
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Command & Conquer, Released Aug 30, 1995
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C&C3: Tiberium Wars C&C3: Tiberium Wars
C&C3: Tiberium Wars
Statistics
Last Update
3 weeks ago
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634 members
Mods
103
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105
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242
News
337
Features
20
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3
Reviews
51