The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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DecembAR Update


Welcome to the DecembAR update! New soldiers join our roster!

Note: Click images for big.

Allied GI

Out with the old GDI Soldier placeholder, in with the new and complete Allied GI! Modeled, textured, and finally in-game, the Allied GI is ready for some action! Created by One Winged Angel and Romanov together, the GI makes up the core of the Allied infantry. For close quarters combat, GIs are armed with the MPK5. Taking a more defensive position, GIs may also deploy a protective ring of sandbags around them and open fire with the FN Minimi Para.

The Allied GI marks another completion to the RA2:AR infantry roster, as well as a huge milestone for the team. It feels great in-game, it's fitting of the Red Alert 2 style, and just looks badass.

Allied GI

"Squared away, sir!"


Soviet Desolator

Hailing from Soviet-aligned Iraq, the infamous Desolator makes his appearance! Equipped with the dangerous rad-cannon and protected by his radiation suit, the Desolator is a potent anti-infantry unit. Firing a concentrated beam of radiation from the shoulder-mounted rad-cannon, the Desolator can melt away enemy personnel and wipe out entire squads. Additionally, the Desolator can deploy his rad-cannon and make a toxic environment for the enemy. While having to be immobile to do so, a deployed Desolator offers area-of-denial, forcing the enemy to rethink their advances.

Desolator model and rad-cannon model created by Romanov.

Soviet Desolator


Desolator Rad-Cannon

"There goes the neighborhood!"

New Team Member

True to our word of always hiring new team members, devilslayersbane has recently been hired onto our staff. Given the task to produce a new Portable Flak Cannon, devilslayersbane set out to do just that and presented our Soviet Flak Trooper with a new toy. Project Leads One Winged Angel and moonsense715 were thoroughly impressed and had to show us internally for opinions and thoughts. Needless to say, we absolutely approved of it and welcomed him aboard with open arms.

Official joining as a Modeler, devilslayersbane will be a valuable addition to the Apocalypse Rising team and to our W3D Hub staff.

Portable Flak Cannon

"This gun's heavy."


Allied War Factory Internal

moonsense715 continues to work diligently on our buildings and has further improved the Allied War Factory, both internally and externally. It's but a few textures away from being complete, and yet moonsense has made amazing progress on this visually appealing structure.

Allied War Factory


Allied War Factory Interior 1A


Allied War Factory Interior 1B

"Vehicle ready."


Recruitment

We are always hiring new team members to speed up AR's release! If you believe that you can help us out, you are more than welcome to help!

The following positions are open:

  • 2 Artists for modeling and texturing civilian buildings and props.
  • 1 Artist for making nature assets (trees, bushes, etc.)
  • 1 Character Artist
  • 1 Texture Artist/Photoshop User (optionally Unwrapper) to help in texturing building interior objects

If you wish to contribute to this project and believe you have the skills, give us a shout!

If you would like to contribute to the game and believe you have the skills, don't hesitate to apply! If you don't know if you have the skills, send us a forum PM and we can chat. If you would like to help in areas not listed here, that is also more than welcome.
To apply, just send moonsense715 or One Winged Angel a PM (Private Message) via the forums and let us know which position you wish to apply for.

Team Messages

moonsense715: *Tasks overload*
Killing_You has been upgrading vehicle engine and weapon firing sounds.
FRAYDO: Ready for the new year! 2017 will be grand!

End

Feel free to contact the team regarding testing applications for Apocalypse Rising and our other W3D projects and become an official W3D Hub Tester today!

APB Dev. Blog :: December 11th, 2016
Red Alert: A Path Beyond

APB Dev. Blog :: December 11th, 2016

Red Alert: A Path Beyond 1 comment

Siege developer notes by community member and fan mapper, Raap. Come see the completed project!

Apocalypse Rising :: November-December 2016 Update
Red Alert 2: Apocalypse Rising

Apocalypse Rising :: November-December 2016 Update

Red Alert 2: Apocalypse Rising 10 comments

Welcome, comrades! This update reveals the addition of a crucial structure, a weapon wielded by our dangerous Allied commando, and lastly, Deutschland's...

Age of the Ring: 3D Art Showcase
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A video showcase of some of the new, highly detailed 3D art featured in Age of the Ring.

The Big Update: Age of the Ring
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After months of consideration, we have finally decided to change our mod's name: The Horse Lords is now Age of the Ring. We feel our ambitions for this...

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Comments  (0 - 10 of 35)
zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

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moddb_dev
moddb_dev

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

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WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

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Kark-Jocke
Kark-Jocke

Wery good mod ;)

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jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

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JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

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Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

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FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

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Four_Hammers
Four_Hammers

I think EA should give up their SAGE because it sucks and they don't have originality

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ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

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TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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