The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Good welcome, citizens! More reports on Tiberian Sun Reborn 2.0 have surfaced! Intel indicates the team has received assistance from an outside source, and additionally a view of alternate vehicle cameras, a new Nod building, and something else our agents have yet to decipher.

Timeaua's Contributions

dYe9lZC.png


Renowned fan mapper, Timeaua, has collaborated with the Reborn team and has provided his map source files for 2.0. His maps, if you are unfamiliar, were Tiber, Dam, and Omega City. Expect to see these maps updated and shipping out with release! We thank you for your maps and assets Timeaua!

Alt Cameras

Pushwall happened to find time outside of developing APB and brought alternate vehicle cameras over to Reborn.

GDI Wolverine
dYxyHwK.pngfCmTC1q.png


GDI Titan
q3TT6LF.pngM7fgRpr.png


Nod Attack Buggy
F5bRf0L.pngdWKzPCU.png


Nod Attack Bike
ZFQTw1y.pngvLYqx6h.png


Other vehicles may receive alternate cameras, although it is yet to be determined which if not all vehicles will receive this.

Nod Repair Station

In order to repair their vehicles, Nod has had to resort to assigning a soldier to man the Mobile Repair Vehicle. In order to free up manpower, Nod has designed a Repair Station that will be included in Nod bases across the globe.


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Concept image by Ice.


Expect more updates on this and how it will fit into existing bases.

Corrupted Data

Regarding the last part of the intel we have received, it appears to be garbled. Our agents are attempting to unscramble this visual feed and see what information we can get out of this. Until it can be deciphered, this is all that we have.

Zx32mCr.jpg


And that does it for this update! Tune in next time for more to come as we continue on the road to release!

APB 3.1.3.0 Changelog
Red Alert: A Path Beyond

APB 3.1.3.0 Changelog

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APB 3.1.2.0 Changelog
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APB 3.1.2.0 Changelog

Red Alert: A Path Beyond 2 comments

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AR :: June 2017 Update
Red Alert 2: Apocalypse Rising

AR :: June 2017 Update

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Apocalypse Rising update! This update brings a closer look at the Navy SEAL C4, Soviet architecture, and Allied base defenses.

TS: Reborn June 2017 Update
Tiberian Sun Reborn

TS: Reborn June 2017 Update

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Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the...

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Comments  (0 - 10 of 35)
zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

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moddb_dev
moddb_dev

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

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WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

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Kark-Jocke
Kark-Jocke

Wery good mod ;)

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jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

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JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

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Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

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FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

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Four_Hammers
Four_Hammers

I think EA should give up their SAGE because it sucks and they don't have originality

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ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

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TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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