The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Good day dear fans and welcome to the latest AR update!

This is a combined update made up of both the October and November updates that were posted on our forums. Now let's see what we got packed up for you!

Airforce Command HQ

Updated Airforce HQ Exterior

Building exterior (WIP)

Communications Console (Minor Weakpoint)

Communications Console (Minor Weakpoint, WIP)

Harrier Missile Racks (Major Weakpoint)

Harrier Missile Racks (Major Weakpoint, WIP)

The lift control room

The lift control room in the internals (WIP)

G.I. model update

G.I. model

Latest render of the G.I. by OWA (WIP)

RA2 Powerup Crate

Powerup Crate

Powerup crates, modelled by Romanov (WIP)

Defenses that search for targets

Danpaul88's new turret rotator script in action

This is just a taste of the two updates.
To read the full October update, head here.
To read the full November update, head here.

New Client 1.5 Released
Renegade Imperial Age

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3 weeks ago Renegade Imperial Age 0 comments

Our Team has finished the new updated client version v1.5 just now. All content is currently active on the server. Windows 10 Compatible.

Veterancy Chevron Icons in TCW 2.0
Tiberium Crystal War W3D

Veterancy Chevron Icons in TCW 2.0

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MPFImperialKaskins (a former developer) has created a few icons for the Veteran Levels.

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The latest in APB Dev. Blog. Introducing a new feature for the Mobile Radar Jammer, updates on the new BHP Launcher, and a new endgame for RA_Seamist...

APB Dev. Vlog :: August 31st, 2015
Red Alert: A Path Beyond

APB Dev. Vlog :: August 31st, 2015

2 months ago Red Alert: A Path Beyond 1 comment

Cheers to 20 years of Command & Conquer! We hope you enjoy this update, brought to you as a vlog!

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Post comment Comments  (0 - 10 of 35)
zunnie Apr 17 2015 says:

It's funny how some trolls are going after our standalone mod ( ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

+1 vote     reply to comment
Mohammed111 Oct 29 2014 says:

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

-2 votes     reply to comment
WartotalXD Jun 14 2014 says:

where can i get Sage engine pls help??? I need it for a Mod

+1 vote     reply to comment
Kark-Jocke Apr 3 2012 says:

Wery good mod ;)

+2 votes     reply to comment
jordanrw8 Oct 6 2013 buried:


Norwegian piece of ******* ****.

-15 votes     reply to comment
JMEK96 Feb 3 2012 says:

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

+4 votes     reply to comment
Guest Dec 7 2013 replied:

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

+2 votes     reply to comment
FILM_Smartson Feb 23 2013 replied:

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

+3 votes     reply to comment
Four_Hammers Jan 27 2015 replied:

I think EA should give up their SAGE because it sucks and they don't have originality

+1 vote     reply to comment
ApornasPlanet Oct 18 2011 says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!


+1 vote     reply to comment
TAK02 Jan 3 2015 replied:

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

+1 vote     reply to comment
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Released 2001
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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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