The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Hello Bluehell! Another APB Dev. Blog coming your way.


Our New Frontpage

As users have pointed out, our frontpage was still featuring a Titan from Tiberian Sun: Reborn. That has since been rectified and now our frontpage features several scenes; refresh the page to view them all!

Additionally, check out our new icons:


Comments and feedback are welcome. Feel free to click the icons too!


The MRJ, or Mobile Radar Jammer, will be seeing a new feature introduced. Just as you would deploy the M.A.D. tank with "Q", you can now do the same with the MRJ.

To show you in a couple of screens:

Get yourself in range of the Soviet Radar Dome;

MRJ in range.

After finding a cozy place out of harm's way to seclude yourself, you then hit 'Q'

MRJ deployed.

and the MRJ is now deployed and you are free to exit. You can now effectively jam the enemy radar without needing a driver inside at all times!

While deployed, you can see the MRJ radar dish emits a ring to indicate that it is in that static state. As it is just an extremely basic expanding ring, this is a temporary placeholder while the proper deploying/undeploying animations and deployed model changes are in the works.

BHP Launcher

As you may have noticed in the past few blogs, we have been working on a brand new launcher for the game. Have you seen what it looks like lately?


This new version of the launcher will be dropping with the new release. But we're going to give you a bit of a sneak peek this week as to the new features that we have in store for you.

First, have you ever wondered if your installation is corrupted? Well worry no more! There's now the ability to check your installation!

File validation

There's nothing better than seeing all of your files up-to-date so you can join the servers without any problems.

Have you ever wanted to change your installation directory? Well now you can do that too!

Install Details

Plus, you get the ability to delete the installation! How cool is that?!

Other features include:

  • A maximize button!
  • A minimize button!
  • not having to run as an admin user!
  • Brand new design!

Is there anything else you really want it to do? Post your feature requests/ideas and they may make it in to the final version.

Possibility of an Open Beta

Internally, the team discussed a change of our testing methodology. It was suggested that we should put away our internal builds and do away with internal testing and release what we have already. In other words, we entertained the idea of having an Open Beta. What do you guys think of that?

[h3]OpenRA Game Night[/h3]


We intercepted this intel from the OpenRA website.







That's right! A new version of OpenRA has been made available. Implementing several popular requests, the latest September release includes the following changes and new features:

  • Support for installing assets from an English “The First Decade” DVD.
  • Adding the ability to view the map after a match completes.
  • Adding a notification when a game admin selects a map with custom rules.
  • Recording replays for single player missions.
  • Removing the “Enemy Detected” warnings from RA and D2K.
  • Fixing bottlenecks in the AI and harvesters to dramatically improve late-game performance.

Other notable changes include:

  • Completely overhauled in-game music behaviour (don’t forget to install the music from Extras → Music!).
  • Capture screenshots (saved to the support directory) using Ctrl/Cmd+P.
  • Units will no longer pursue enemies after they disappear under the fog of war.
  • Improved aircraft and paradrop behaviour in RA.
  • Added missions Atreides01a and Atreides01b and FMV installation to D2K.

The full changelog is available on their wiki.

To commemorate this newest installment of OpenRA, we would like for you to join us for an OpenRA Game Night! After you have gotten yourself updated, brush up on your RTS game and prepare to face off against other commanders on the battlefield. Expect to see some BHP faces in the mix.

You can find the details and discussion of OpenRA Game Night here.


MPF APB Weekend Event

Also happening, MPF will be running an APB Weekend Prize Event. In fact, it's going on now! From 25/9/15 through 28/9/15, the event will take place on the MPF AOW/Co-op Server. Be there and have some fun!

The full details here.

APB Wiki

Totd (or SilverShark on the forums) brings up the suggestion of an APB guide to help new players. As of his thread, work has resumed on this guide. This guide, or Field Manual, will cover introducing the game's mechanics to first-time players, an overview of the units available to both sides, the structures and what they provide for the base, and everything in-between.

It is also to note that this Field Manual, once completed, will be included along with the BHP Launcher, having its own tab for players to read over.

Thanks for your suggestion, Totd!



Over at CNCNZ, a new C&C Indie FPS poll is up. In the running is the ever impressive Renegade X, the stunning Tiberian Sun: Reborn, the spectacular Tiberium Crystal War, and our very own treasure, Red Alert: A Path Beyond.

Sonic poses the question: Which of these standalone C&C indie FPS games do you play the most?

In order to vote, you must be on the main page of their site and cast your vote on the right side bar. Feel free to share your comments and feedback in the poll thread.


Hiring for BHP Testers!

Apply today!

Now while we did entertain the possibility of an Open Beta, don't forget that you can still apply to become a tester! We are now accepting applications from now to always. Indeed, there is no deadline for applications this time around!

We are nearing ever closer to a new release of Red Alert: A Path Beyond, and the biggest thing we'll be needing to test is balance, and what better way than playing full games! If you would like to join the team, head over to the thread linked below and read more on the details.

Join our testing team!

On a separate note, I would like to congratulate and welcome Wyld, DoMiNaNt_HuNtEr, KingKickAss, and Einstein to the testing team.


As a closing note, how about a little video for you guys?

APB Dev. Vlog :: August 31st, 2015
Red Alert: A Path Beyond

APB Dev. Vlog :: August 31st, 2015

1 month ago Red Alert: A Path Beyond 1 comment

Cheers to 20 years of Command & Conquer! We hope you enjoy this update, brought to you as a vlog!

Blog #124
Battle for Dune: War of Assassins

Blog #124

1 month ago Battle for Dune: War of Assassins 3 comments

In this much overdue update we show off the new Atreides Infantry, a new map Dune Patrol and our Atreides Repair Fuses along with how they will work!

MasterHero Mod Version 2.1.5 [ Released ! ]
Battle for Middle-earth II: Rise of the Witch King

MasterHero Mod Version 2.1.5 [ Released ! ]

1 month ago Battle for Middle-earth II: Rise of the Witch King 1 comment

The Latest MasterHero Mod Features Added to the game and Revealing the Exciting New Theming Features and cool New Palantirs.

APB Dev. Blog :: July 29th, 2015
Red Alert: A Path Beyond

APB Dev. Blog :: July 29th, 2015

2 months ago Red Alert: A Path Beyond 4 comments

A new Dev. Blog is out! Get a look at the new RA_PacificThreat, the new RA_GuardDuty, a variant of the destroyed Light Tank by APB_ICE, and a list of...

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Post comment Comments  (0 - 10 of 35)
zunnie Apr 17 2015 says:

It's funny how some trolls are going after our standalone mod ( ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

+1 vote     reply to comment
Mohammed111 Oct 29 2014 says:

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

-2 votes     reply to comment
WartotalXD Jun 14 2014 says:

where can i get Sage engine pls help??? I need it for a Mod

+1 vote     reply to comment
Kark-Jocke Apr 3 2012 says:

Wery good mod ;)

+2 votes     reply to comment
jordanrw8 Oct 6 2013 buried:


Norwegian piece of ******* ****.

-15 votes     reply to comment
JMEK96 Feb 3 2012 says:

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

+4 votes     reply to comment
Guest Dec 7 2013 replied:

This comment is currently awaiting admin approval, join now to view.

FILM_Smartson Feb 23 2013 replied:

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

+3 votes     reply to comment
Four_Hammers Jan 27 2015 replied:

I think EA should give up their SAGE because it sucks and they don't have originality

+1 vote     reply to comment
ApornasPlanet Oct 18 2011 says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!


+1 vote     reply to comment
TAK02 Jan 3 2015 replied:

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

+1 vote     reply to comment
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Released 2001
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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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