Cheers to 20 years of Command & Conquer! We hope you enjoy this update, brought to you as a vlog!
The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.
After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.
The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.
A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.
As users have pointed out, our frontpage was still featuring a Titan from Tiberian Sun: Reborn. That has since been rectified and now our frontpage features several scenes; refresh the page to view them all!
Additionally, check out our new icons:
Comments and feedback are welcome. Feel free to click the icons too!
The MRJ, or Mobile Radar Jammer, will be seeing a new feature introduced. Just as you would deploy the M.A.D. tank with "Q", you can now do the same with the MRJ.
To show you in a couple of screens:
Get yourself in range of the Soviet Radar Dome;
After finding a cozy place out of harm's way to seclude yourself, you then hit 'Q'
and the MRJ is now deployed and you are free to exit. You can now effectively jam the enemy radar without needing a driver inside at all times!
While deployed, you can see the MRJ radar dish emits a ring to indicate that it is in that static state. As it is just an extremely basic expanding ring, this is a temporary placeholder while the proper deploying/undeploying animations and deployed model changes are in the works.
As you may have noticed in the past few blogs, we have been working on a brand new launcher for the game. Have you seen what it looks like lately?
This new version of the launcher will be dropping with the new release. But we're going to give you a bit of a sneak peek this week as to the new features that we have in store for you.
First, have you ever wondered if your installation is corrupted? Well worry no more! There's now the ability to check your installation!
There's nothing better than seeing all of your files up-to-date so you can join the servers without any problems.
Have you ever wanted to change your installation directory? Well now you can do that too!
Plus, you get the ability to delete the installation! How cool is that?!
Other features include:
Is there anything else you really want it to do? Post your feature requests/ideas and they may make it in to the final version.
Internally, the team discussed a change of our testing methodology. It was suggested that we should put away our internal builds and do away with internal testing and release what we have already. In other words, we entertained the idea of having an Open Beta. What do you guys think of that?
[h3]OpenRA Game Night[/h3]
We intercepted this intel from the OpenRA website.
LANDCOM 16 HQS.
TO: ALL FIELD COMMANDERS
AN INTERCEPTED COMMUNIQUE INDICATED THE IMMEDIATE AVAILABILITY OF A NEW SEPTEMBER 2015 OPENRA RELEASE. SUBSEQUENT INTERROGATION OF THE MESSAGE COURIER REVEALED THAT 31 AUTHORS CONTRIBUTED MORE THAN 1150 CHANGES TOWARD THEIR WAR EFFORT IN THE LAST THREE MONTHS. A LARGE COLLECTION OF BUG FIXED AND OTHER IMPROVEMENTS ARE SUSPECTED.
YOUR ORDERS ARE TO PROCEED DIRECTLY TO OPENRA.NET/DOWNLOAD/ AND DOWNLOAD THE NEW RELEASE. RENDEZVOUS WITH OTHER COMMANDERS IN-GAME AND DESTROY ALL ENEMY OPPOSITION.
That's right! A new version of OpenRA has been made available. Implementing several popular requests, the latest September release includes the following changes and new features:
Other notable changes include:
The full changelog is available on their wiki.
To commemorate this newest installment of OpenRA, we would like for you to join us for an OpenRA Game Night! After you have gotten yourself updated, brush up on your RTS game and prepare to face off against other commanders on the battlefield. Expect to see some BHP faces in the mix.
You can find the details and discussion of OpenRA Game Night here.
Also happening, MPF will be running an APB Weekend Prize Event. In fact, it's going on now! From 25/9/15 through 28/9/15, the event will take place on the MPF AOW/Co-op Server. Be there and have some fun!
The full details here.
Totd (or SilverShark on the forums) brings up the suggestion of an APB guide to help new players. As of his thread, work has resumed on this guide. This guide, or Field Manual, will cover introducing the game's mechanics to first-time players, an overview of the units available to both sides, the structures and what they provide for the base, and everything in-between.
It is also to note that this Field Manual, once completed, will be included along with the BHP Launcher, having its own tab for players to read over.
Thanks for your suggestion, Totd!
Over at CNCNZ, a new C&C Indie FPS poll is up. In the running is the ever impressive Renegade X, the stunning Tiberian Sun: Reborn, the spectacular Tiberium Crystal War, and our very own treasure, Red Alert: A Path Beyond.
Sonic poses the question: Which of these standalone C&C indie FPS games do you play the most?
Now while we did entertain the possibility of an Open Beta, don't forget that you can still apply to become a tester! We are now accepting applications from now to always. Indeed, there is no deadline for applications this time around!
We are nearing ever closer to a new release of Red Alert: A Path Beyond, and the biggest thing we'll be needing to test is balance, and what better way than playing full games! If you would like to join the team, head over to the thread linked below and read more on the details.
On a separate note, I would like to congratulate and welcome Wyld, DoMiNaNt_HuNtEr, KingKickAss, and Einstein to the testing team.
As a closing note, how about a little video for you guys?
The Latest MasterHero Mod Features Added to the game and Revealing the Exciting New Theming Features and cool New Palantirs.
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