The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Blog RSS Feed Report abuse Latest News: The Ridder Clan Mod V3.00 Release

40 comments by Ridder-Geel on Apr 24th, 2015

We have come to it at last, the great release of our mod!

4 years have passed since the last battle was upon them. In those 4 years the Elves secretly prepared for the war that was to come, training their best units, bolstering their defenses and calling upon the Valar to withstand the incoming onslaught. Now, as the drums of war sound in the distance, the Elves must bolster their resolve once again, for they must not let for they must not let the enemy break through, they must defend... The Last Haven, or all shall be lost.

After 4 years of absence, the Ridder Clan Mod team (which has since the last release been reduced to two actual team members, hence the lack of updates and all that) proudly presents The Last Haven, a mod which will expand Battle for Middle Earth 2 unlike any other mods before it. This release will specifically concentrate on the Elven faction whilst keeping most of the things the official game added.

Mod Highlights :

- The High-Elves have risen to defend Middle Earth!
The Elven faction has been completely overhauled, featuring new units, new building, new heroes and even a new Fortress , you'll have to see it for yourself.

- What shall we choose?
The Last Haven introduces a new system, called the Vote System which at the beginning of any battle allows you to choose between your gameplay style, the starting resources or the unit and building production rate. Do note that once you've chosen and committed your options you cannot change them.

- History repeats itself : Battle For Middle Earth Mode
As part of that voting system there is an option which allows you to choose between Battle For Middle Earth I or II play style. Choosing Battle For Middle Earth I allows you to play it exactly as in the original Battle For Middle Earth game.

- Rise against the enemy with your own Hero!

With the new and improved Create-A-Character System you can create your own Elven hero. Use your imagination to create not only a Hero for the Elves or Men, but a Champion for the Free Peoples of Middle Earth.

Elven faction rooster:

RivendellWarrior.png
RivendellLancer.png
LoreMaster.png
LindonWarrior.png
ImladrisArcher.png
MithlondSentry.png
NoldorsWarrior.png
GreyHavenArcher.png

FAQ:
-Do I need a previous release to update this release?
*No, this release contains an updater which updates the mod without needing to patch the mod manually.

-Do I install the mod over the original BFME2 files?
*The game launches as a separate expansion, similar to how ROTWK launches so you can install the mod anywhere you want. (But really, please don't install it in the same folder as either game... or anywhere else that has important data. Because that data gets deleted upon the start of the setup.)

-My game crashes on startup?
*Make sure you have deleted the old Create-a-Hero data from in your rc mod files in your application data (%appdata%). They are located in the save folder.

-Where is the voting system?
*The voting system is currently only implemented on the maps with (VS) in front of them, we are working on also putting it into the rest of the maps.

-This mod contains elements/units/powers from the Hobbit movies?
*In the current release there is no content from The Hobbit movies, but we plan on doing that in the future.

-Does this release contain changes to the original factions?
*No this mod does not change the vanilla factions yet. We will, however, do that in the future.

-Does this mod run on BFME2?
*Yes

-What factions will this release contain?
*The release contains High-Elves, Gondor, Mordor, Isengard.

-What races and classes will you have for the new CaC?
*Female Human and High-Elf Warrior as races. The classes depends on the races.

-Are the factions in this mod balanced?
*We have not fully balanced the factions in the mod. We will in upcoming updates.

We urge you to follow us on our Facebook page for more social events made specially for fans!

Known Installation issues:
*Please make sure your launcher is CLOSED when updating, otherwise this can prevent it from being updated!!!
*If the launcher did not update to a version with a button on it, download it from 'https://www.dropbox.com/s/baokmvx0065srla/RC Mod Launcher.exe?dl=0 ' and copy it to where the launcher is.
*You may need to copy Game2.dat from your BFME 2 installation place to the game folder in the RC Mod installation directory! (if you download the patch/mod after this is posted it should not be a problem)
*If you wish to run the singleplayer (without needing to mount the RC Mod cd, or use the RotWK cd) please download the singleplayer files from here: 'https://www.dropbox.com/s/1d5fi6dzabfu1rf/RCMod - Singleplayer.zip?dl=0' These can be put into the game folder in the installation directory, and run manually to play singleplayer.

Known issues:
*No BFME1 AI
*Elrohir,Elladan,Cirdan,Galdor were removed due to some bugs
*No Lore-master powers

*Some High-Fortress upgrades do nothing
*High-Elven Heroes kept their original portraits
*BFME1 mode does not contain camps

Expect these bugs to be resolved in the following days/weeks. We advise not saving games during this period otherwise they might not work afterwards.

As this our release for almost 4 years and many things have changed so we encourage people to re-rate our mod after they tried it!

There are still many things to do so we appreciate any feedback from you guys! Here, on Revora, or even personal PM, we are looking forward to making this mod even better.

Happy Playing!

P.S: Today (the 24th) is also Valaquenta10’s birthday!
-The Ridder Clan Mod Team (Ridder Geel & Valaquenta10)

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Post comment Comments  (0 - 10 of 35)
zunnie
zunnie Apr 17 2015, 1:34am says:

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

+1 vote     reply to comment
Mohammed111
Mohammed111 Oct 29 2014, 8:33am says:

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

-1 votes     reply to comment
WartotalXD
WartotalXD Jun 14 2014, 11:32am says:

where can i get Sage engine pls help??? I need it for a Mod

+1 vote     reply to comment
Kark-Jocke
Kark-Jocke Apr 3 2012, 3:35am says:

Wery good mod ;)

+2 votes     reply to comment
jordanrw8
jordanrw8 Oct 6 2013, 8:25pm buried:

(buried)

Norwegian piece of ******* ****.

-12 votes     reply to comment
JMEK96
JMEK96 Feb 3 2012, 7:27am says:

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

+4 votes     reply to comment
Guest
Guest Dec 7 2013, 4:06pm replied:

This comment is currently awaiting admin approval, join now to view.

FILM_Smartson
FILM_Smartson Feb 23 2013, 1:23am replied:

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

+3 votes     reply to comment
Spec.tator
Spec.tator Jan 27 2015, 11:20pm replied:

I think EA should give up their SAGE because it sucks and they don't have originality

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 18 2011, 1:35pm says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

+1 vote     reply to comment
TAK02
TAK02 Jan 3 2015, 11:40am replied:

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

+1 vote     reply to comment
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Platforms
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Released Jun 14, 2001
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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010, 7:21pm by Maxen1416

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