The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

post-14-1148300394.gif Red Alert: A Path Beyond Update post-14-1148300354.gif


Hey everyone! Another patch has just been pushed to the launcher and server based on your feedback! This patch contains mostly balance changes, but there are other things in the update as well like an overhauled MCT, a few new sounds, changes to Coastal Influence's Soviet base, and more! But many of you want the long version, so here you go:

Changelist
INFANTRY

  • Thieves take 3 seconds to steal money, and Soviets are now notified about the stolen money as well.
  • Rocket Soldiers/RPG Troopers cannot be trained without a Barracks.
  • Medic Kit healing effect duration down from 6 to 5 seconds.
  • MP5-N range down from 70 to 60 (same as pistols/shotguns).
  • MP5-N reload time up from 2.1s to 2.35s.
  • MP5-N warhead changed from standard Assault Rifle bullets to AK-47 spray bullets (damage to all vehicles/buildings reduced by 15%).
  • Flamethrower splash damage up from 27.5 to 30.
  • Flamethrower direct damage down from 80 to 70.
  • Fire damage multiplier to building walls up from 0.24 to 0.25 (a ~9% decrease after the damage nerf).
  • Fire damage multiplier to building weakpoints up from 0.32 to 0.35 (a ~4% decrease after the damage nerf).
  • Fire damage multiplier to pads/silos buildings up from 0.24 to 0.3 (a ~9% increase after the damage nerf).
  • Fire damage multiplier to defenses down from 0.32 to 0.3 (a ~18% decrease after the damage nerf).
  • Shock rifle damage multiplier to building weakpoints up from 0.2 to 0.225 (a 12.5% increase).
  • Shock rifle damage multiplier to pads/silos up from 0.15 to 0.175 (a 16.66% increase).
  • Allied sniper bots no longer give out 100x the intended points/cash.

VEHICLES

  • Gunboat/Destroyer turn rate improved.
  • Destroyer rockets no longer arc up as this causes them to be unable to fire sometimes for some reason.
  • Destroyer/Missile Sub rocket projectile velocity up from 50m/s to 75m/s.

BUILDINGS

  • The side windows of the Power Plant can no longer be broken.

AESTHETICS

  • The appearance of the MCT has been vastly improved, with the texture/model overhauled by Synaesthesia and the animation redone by Generalcamo.

mct.pngmctfront.png


  • Rangers, APCs, MBTs, Artillery, and Gunboats now have visible barrel recoil.
  • AA guns use the right sound file now.
  • New sounds for Destroyer/Missile Sub and V2 rockets.
  • Pillbox/Hind use 2 separate sound files (currently identical).
  • Higher-quality stereo versions of the following music tracks:
    • Crush (Rock Trap)
    • Deception (Camos Canyon)
    • Face The Enemy (Coastal Influence, Guard Duty)
    • Fogger (KOTG)
    • Industrial (Pipeline)
    • In Trouble (Pipeline)
    • Militant Force (Fissure)
    • On The Prowl (Forest of Illusion)
    • Re-Con (Stormy Valley)
    • Run (Camos Canyon, Under)
    • Terminate (Under)
    • Underlying Thoughts (Under)
    • Vector (KOTG)

MAP CHANGES

  • RA_CoastalInfluence: Removed a couple of the Allied defenses around the inlet and added a Soviet flame tower by the bridge.
  • RA_CoastalInfluence: Soviet base is raised up to the height of the bridge.
  • RA_CoastalInfluence: Thickened fog a little as there is no ridge blocking base-to-base sight anymore.
  • RA_GuardDuty: Fixed a VIS error in Allied Barracks basement.
  • RA_KeepOffTheGrass: Fixed hole in terrain behind the Soviet base.
  • RA_Pipeline: Fixed the floating rocks on the "V2 ridge".
  • RA_StormyValley: Fixed the out-of-bounds zone.
  • RA_StormyValley: Improved lighting level slightly.
  • RA_Wasteland: Medium/Heavy Tanks no longer respawn.

Get to the launcher and grab the patch! Be on the lookout for more updates, and we hope to see you on the battlefield!

APB 3.0.1.0 Changelog

APB 3.0.1.0 Changelog

Red Alert: A Path Beyond 3 comments

The Red Alert: A Path Beyond development team have just released a new patch update!

Red Alert: A Path Beyond Delta Release!

Red Alert: A Path Beyond Delta Release!

Red Alert: A Path Beyond 6 comments

The latest version of Red Alert: A Path Beyond has been released!

APB Dev. Blog :: December 29th, 2015

APB Dev. Blog :: December 29th, 2015

Red Alert: A Path Beyond 8 comments

To finish off the year, a new dev blog for the month of December! This latest blog offers a peek at the current side bar and its new Purchase Terminal...

APB Dev. Blog :: December 16th, 2015

APB Dev. Blog :: December 16th, 2015

Red Alert: A Path Beyond 1 comment

The Red Alert: A Path Beyond team has been working hard on their game to polish it and make it better. Their latest improvements include beautiful map...

Add game Games
Red Alert: A Path Beyond

Red Alert: A Path Beyond

First Person Shooter

Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm...

Battle for Middle-earth II: Rise of the Witch King

Battle for Middle-earth II: Rise of the Witch King

Real Time Strategy

This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game...

C&C3: Tiberium Wars

C&C3: Tiberium Wars

Real Time Strategy

March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has...

Battle for Middle-earth II

Battle for Middle-earth II

Real Time Strategy

Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies - or fight on...

C&C3: Kane’s Wrath

C&C3: Kane’s Wrath

Real Time Strategy

In the name of Kane! Return to the Tiberium universe with Kane at the center of an epic new single player campaign spanning 20 years – from the rebirth...

Tiberian Sun Reborn

Tiberian Sun Reborn

First Person Shooter

Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008...

Tiberium Crystal War W3D

Tiberium Crystal War W3D

First Person Shooter

A 100% free multiplayer and single player strategic first person shooter with Command and Conquer 3: Tiberium Wars elements created in the Renegade Engine...

Red Alert 2: Apocalypse Rising

Red Alert 2: Apocalypse Rising

Tactical Shooter

Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective...

Renegade Imperial Age

Renegade Imperial Age

First Person Shooter

100% Free Multiplayer. Built on the SAGE engine from the classic C&C Renegade with a lot of extra Buildings, Vehicles, Characters and Weapons. Even Naval...

Battle for Dune: War of Assassins

Battle for Dune: War of Assassins

Tactical Shooter

Battle for Dune: War of Assassins brings you the experience of the 3 great houses, Atreides, Harkonnen and the Ordos first hand in this Dune First Person...

Post comment Comments  (0 - 10 of 35)
zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

Reply Good karma Bad karma+1 vote
Mohammed111
Mohammed111

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

Reply Good karma Bad karma-3 votes
WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

Reply Good karma Bad karma+1 vote
Kark-Jocke
Kark-Jocke

Wery good mod ;)

Reply Good karma Bad karma+2 votes
jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

Reply Good karma Bad karma-15 votes
JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

Reply Good karma Bad karma+4 votes
Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

Reply Good karma Bad karma+2 votes
FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

Reply Good karma Bad karma+3 votes
Four_Hammers
Four_Hammers

I think EA should give up their SAGE because it sucks and they don't have originality

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

Reply Good karma Bad karma+1 vote
TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Platforms
Windows, Mac, X360
Company
Electronic Arts
Contact
Send Message
Homepage
Ea.com
Licence
Proprietary
Release date
Engine watch
Start tracking
Share
Community Rating

Average

9

115 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

Embed Buttons
Link to SAGE (Strategy Action Game Engine) by selecting a button and using the embed code provided more...
SAGE (Strategy Action Game Engine)
Statistics
Rank
23 of 775
Last Update
Watchers
238 members
Games
25
Downloads
186
Articles
351
Reviews
8