The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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About Tiberian Sun Reborn with 6 comments by GeneralCamo on Jun 22nd, 2015

Hey everyone. Sorry about the recent silence, we have been busy. One of our Moderators, VERTi60, has recorded some neat footage from a test a bit ago however, and I thought I would share it to you:

Just a few notes:

  • The New HUD was an experimental change in this patch, it isn't finished.
  • The reason for the missing health and ammo displays is because I forgot to include font files...
  • The Enforcer is using placeholder models for the character and weapon. While the character MAY be released with the placeholder, the weapon for sure will not be.
  • You may notice Field_2 is back. It has been renamed to Field, with the original Field being renamed to Desert_River

So what is left you may ask?

  • Add new logic for Jumpjets so they cannot fly inside buildings or tunnels
  • Fix up some maps
  • Add the new Sabotage beacons to Chameleon Spies
  • Finish off the new HUD

These will take a bit, but the wait shouldn't be too long now. This patch pretty much finalized the disk thrower and the enforcer balancing, and really the only tweaking needed is in Jumpjets and some new features.

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Post comment Comments  (0 - 10 of 35)
zunnie
zunnie Apr 17 2015, 1:34am says:

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

+1 vote     reply to comment
Mohammed111
Mohammed111 Oct 29 2014, 8:33am says:

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

-1 votes     reply to comment
WartotalXD
WartotalXD Jun 14 2014, 11:32am says:

where can i get Sage engine pls help??? I need it for a Mod

+1 vote     reply to comment
Kark-Jocke
Kark-Jocke Apr 3 2012, 3:35am says:

Wery good mod ;)

+2 votes     reply to comment
jordanrw8
jordanrw8 Oct 6 2013, 8:25pm buried:

(buried)

Norwegian piece of ******* ****.

-13 votes     reply to comment
JMEK96
JMEK96 Feb 3 2012, 7:27am says:

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

+4 votes     reply to comment
Guest
Guest Dec 7 2013, 4:06pm replied:

This comment is currently awaiting admin approval, join now to view.

FILM_Smartson
FILM_Smartson Feb 23 2013, 1:23am replied:

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

+3 votes     reply to comment
Tepelort
Tepelort Jan 27 2015, 11:20pm replied:

I think EA should give up their SAGE because it sucks and they don't have originality

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Oct 18 2011, 1:35pm says:

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

+1 vote     reply to comment
TAK02
TAK02 Jan 3 2015, 11:40am replied:

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

+1 vote     reply to comment
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Platforms
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Released Jun 2001
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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010, 7:21pm by Maxen1416

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