RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).

It originated in the era of software rendering on PCs prior to the appearance of GPUs, competing with other libraries such as Argonaut's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D).

RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. It was almost describable as "Sony's Direct X" during this era - although the name refers to surrounding framework and toolchain middleware.

Prior to version 2, an external programming or scripting language was required to take advantage of RenderWare. RenderWare 2, on the other hand, has its own internal scripting language: RWX (RenderWare script). However, in RenderWare 3 RWX support was removed. This next iteration focused on a binary model file format. As with the previous version increment, Criterion removed support for RW3's formats in RenderWare 4.

RenderWare was widely crossplatform: It ran on Windows as well as Apple Mac OS X-based applications and many video game consoles such as GameCube, Wii, Xbox, Xbox360, PlayStation 2, Playstation 3, and PlayStation Portable.

RenderWare is no longer available for purchase, although EA still honours old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the technology. What was RenderWare 4 has dissolved into the rest of EA internal tech.

Bing Gordon, an EA executive, has stated that RenderWare didn't perform well enough for next-genEpic Games. He has also stated that the RenderWare team is "mostly a dev house" (as opposed to EA still using RenderWare). and that RenderWare didn't stand up to competition from

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Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas

Updated 5 days ago Released Jun 2005 Single Player Adventure

Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and...

Grand Theft Auto: Vice City
Grand Theft Auto: Vice City

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Welcome to the 1980s. From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City...

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Harry Potter And The Goblet Of Fire
Harry Potter And The Goblet Of Fire

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Grand Theft Auto III
Grand Theft Auto III

Grand Theft Auto III

Updated 10 months ago Released May 2002 Single & Multiplayer First Person Shooter

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Guest Apr 8 2015, 2:43pm says:

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TωısтeđHeαdαcħe Jan 8 2015, 7:34pm says:

People always associate this engine with GTA San Andreas, but I know it most for Mercenaries Playground of Destruction and Evil Dead Regeneration.

+1 vote     reply to comment
21gryzon Dec 12 2013, 2:10am says:

Where can i download/buy RenderWare engine ?
How much could it cost?

+2 votes     reply to comment
Guest Jan 14 2013, 5:54am says:

Where do i go to download RenderWare ?

0 votes     reply to comment
Executor-64- Jul 25 2011, 5:45pm says:

suppose i want to make a mod for a game that uses this engine... is there a group for such people so they can help me make the mod ?

+1 vote     reply to comment
Peacekeeper18 Jul 11 2011, 7:49am says:

yeah crackdown was made with renderware engine you forget crackdown

+1 vote     reply to comment
asif_ridwan Jun 29 2011, 2:49am says:

Best game engine ever!

+2 votes     reply to comment
TheGreatGonzo Dec 11 2011, 1:46pm replied:

This engine is pretty good, but I think Source is alot more better.

+3 votes     reply to comment
Madara_Killer Sep 21 2010, 7:51pm says:

Somebody could tell me if this engine uses some sort of Liguang example: c + +, C3? What language use?

+2 votes     reply to comment
asif_ridwan Jul 24 2011, 7:32am replied:


+2 votes     reply to comment
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Released Dec 1997
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