The Source Engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few.

Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Hence the reasons stated we have yet to see 'Source Engine 2'.

On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. More information on the Source Filmmaker can be found here.

Below you can find a list of amazing features that the Source Engine boasts:

Renderer

  • Version 2.0 (and below) shaders, bump mapping, LOD on models and world
  • Author shaders with HLSL
  • Cube and environment mapping
  • Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
  • High-Dynamic Range lighting
  • Water with refraction and fresnel effects
  • Advanced particle system that can emit sprites or models
  • Projected shadows allow for a large number of characters per scene
  • Occluder entities for visibility blocking
  • Indoor/Outdoor environments
  • Deformable terrain
  • 3D skyboxes extend the horizon and add parallax on distant objects
  • Dynamically rendered organics (grass, trees etc)
  • Subdivision surfaces, diffuse & specular bump maps
  • Real-time radiosity lighting
  • Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
  • Scalability
  • Dx6-Dx9 hardware supported

Materials System

  • Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. This system is much more flexible than other texture only based systems.
  • Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.

Multiplayer Network Code

  • Time and gamer tested by millions of gamers around the world
  • Support for both LAN based multiplayer and Internet based multiplayer games
  • Prediction analysis for interpolating collision/hit detection
  • Optimizations for high-latency, high-packet loss 56k connections

Advanced Characters

  • Detailed and believable characters
  • Realistic eyes
  • Focus on player/object, not simply parallel views
  • Proper eye “bulge” for realistic eye reflections
  • Simulated musculature provides outstanding emotions, speech and body language
  • Language independent speech, characters can naturally speak in many languages
  • Skeletal/bone system for animation
  • Layered animation system can synthesize complex animations out of several pieces
Image RSS Feed Latest Screens
Hammer Editor Source Model Viewer Faceposer
Blog RSS Feed Post news Report abuse Related News: Tenebra Game Announcement

About Tenebra with 1 comment by Sunspots_Games on Aug 29th, 2015

Tenebra is a psychological horror game that takes you on a journey through a beautifully moody and often dreadful world that reveals itself as you progress. It embraces sadness and despair as you descend into darkness.

Your goal: search for clues and find out who's behind a disturbing spree of murder and violence. Tenebra's visual style is inspired by films from the silent movie era. It's been developed by a long time veteran of the game industry using Valve's Source Engine and will be released on PC later this year.

Trailer

Screenshots

cabin 1

truck 5

cellar 2

tunnel 6

flower face 3

I'd be thrilled to see you on my devblog if you want to find out more about the game and the difficulties a one-man team encounters trying to develop a game.

Website: www.tenebra.ch

DevBlog: Sunspotsgames.blogspot.ch

Media RSS Feed Latest Video
Add game Games
Lost Squad
Lost Squad

Lost Squad

Updated 8 hours ago Coming Q4 2015 Single Player First Person Shooter

Lost Squad - is Source Engine based game about what happened to Barney Calhoun after Half-Life 2: Episode One events and why he was not in Half-Life 2...

Lost Story: The Last Days of Earth
Lost Story: The Last Days of Earth

Lost Story: The Last Days of Earth

Updated 8 hours ago TBD Single Player First Person Shooter

Lost Story: The Last Days of Earth - is a sci-fi action adventure first person shooter set in the Half-Life universe, which allows you to witness the...

Crossroads Episode I
Crossroads Episode I

Crossroads Episode I

Updated 19 hours ago TBD Single Player First Person Shooter

The project is created on the engine, Source, immediately tell you that it has no connection with the world of coca Half-life, but it was a project inspired...

Garry’s Mod 10
Garry’s Mod 10

Garry’s Mod 10

Updated 1 day ago Released 2006 Single & Multiplayer First Person Shooter

Garry’s Mod is a sandbox mod for the Source Engine. Unlike normal games there aren't any predefined aims or goals. Players are given tools and are left...

Alien Swarm
Alien Swarm

Alien Swarm

Updated 2 days ago Released 2010 Single & Multiplayer Arcade

An epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes...

Tenebra
Tenebra

Tenebra

Updated 3 days ago TBD Single Player Adventure

Tenebra is a psychological horror game that takes you on a journey through a beautifully moody and often dreadful world that reveals itself as you progress...

Half-Life 2
Half-Life 2

Half-Life 2

Updated 1 week ago Released 2004 Single & Multiplayer First Person Shooter

Pick up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted...

INFRA
INFRA

INFRA

Updated 1 week ago Coming Oct 1, 2015 Single Player Puzzle Compilation

Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey...

The Revenge
The Revenge

The Revenge

Updated 1 week ago TBD Single Player First Person Shooter

The Revenge is a first person game based on Half-Life universe. The main character is Anton Logov. He has to get out of the city in order to deliver something...

Portal
Portal

Portal

Updated 2 weeks ago Released 2007 Single Player Puzzle Compilation

Portal is a first-person puzzle game. Players must solve physical challenges by opening portals to maneuver objects, and themselves, through the enigmatic...

Post comment Comments  (30 - 40 of 331)
JrComissarValvatorez
JrComissarValvatorez Aug 15 2013 says:

Valve should just drop Direct X Eight for Orange Box games already. No need to hold the rest of us back because mommy and daddy can't afford a replacement for little Timmy's would be litterbox.

+5 votes     reply to comment
michael89
michael89 Aug 27 2013 replied:

The support was dropped on P2 - source, so newer engine branches starting from it are DX9 - only.

+3 votes     reply to comment
Justinsanity
Justinsanity Jul 9 2013 says:

How can I get this engine?

-4 votes     reply to comment
Sticksanity
Sticksanity Jul 11 2013 replied:

Download Source SDK from steam.

+5 votes     reply to comment
michael89
michael89 Aug 27 2013 replied:

Source Sdk is just the collection of tools, while source sdk base is the real deal.

+6 votes     reply to comment
xalener
xalener Jun 12 2013 says:

Why isn't Titanfall here?

+6 votes     reply to comment
Aplayer12345
Aplayer12345 Jul 24 2013 replied:

Wait... I've just read the wiki, and the game is developed on Source engine :DDDDDD WICKED :D

+4 votes     reply to comment
elyad1998
elyad1998 Jun 2 2013 says:

the physics are great but the graphics ( textures, water physics) are ...

-1 votes     reply to comment
EddAdrian
EddAdrian Jan 4 2015 replied:

maybe in your opinion, when they presented it in 2003 it was incredible on the graphics also. no other game had all those features together, and no other big title in 2004 like far cry came even close to half life 2 as a whole. even in the recent years i still love it because the art-style is just beautiful and it's really immersive, when used right. games like black mesa source and portal 2 shows that and also Titanfall, even though the engine was modified, it's still source.

+1 vote     reply to comment
saltedDog
saltedDog Jun 7 2013 replied:

Great.It's just old.But lots of modders are making it great.Source is the best engine in the world.It's easy to use.And fun to use.

+7 votes     reply to comment
xalener
xalener Jun 12 2013 replied:

It's not the best engine in the world. It's just the engine that everyone has an editor for.

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platforms
Windows, VR, X360, XBOX, PS3
Company
Valve
Contact
Send Message
Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released 2004
Engine Watch
Track this engine
Share
Community Rating

Average

9.6

1067 votes submitted.

You Say

-

Ratings closed.

Highest Rated (17 agree) 10/10

Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…

Nov 16 2010 by Half_Kill

Embed Buttons

Promote Source on your homepage or blog by selecting a button and using the embed code provided (more).

Source Source
Source
Statistics
Rank
2 of 729
Last Update
2 weeks ago
Watchers
1,195 members
Games
62
Files
254
News
364
Features
47
Tutorials
169
Reviews
98