About The Contract with
by Bravo81 on May 16th, 2013
Our current aim is to get the basic movements and actions working in-game, the required animations and models required.
As you can see on our profile and website we currently have our main character Sebastian:

Plus our primary weapon a Ruger Mark 3, 22/45:

On top of this, programming has started on our game using the 2009 release of the Source Engine, plus level creation was started last week on our two missions.
In the way of audio, we have recruited a member of staff to Voice Act our handler, Specter. Another sound engineer has been recording the Ruger Mk3 in action from reloading to firing and even loading magazines bullet per bullet.
We are very happy with our progress as a team so far, including the development of our website which can also be found on our profile. We now have a community forum up and running which is just waiting for you lovely people to register and fill it with all kinds of goodness.
Also, you will find a Dev Blog on the website, allowing you to keep up to date and follow us via Facebook and Twitter:
As the excitement keeps building and our followers increase, we thank you for your interest in our project and hope that our unfolding concepts and ideas keep you on the edge of your seat as every update passes by.
All the best,
~The Contract Dev Team.
Does anyone know how, or know of, a tutorial for exporting models from Maya to Left 4 Dead 2?
Why you break hammer valve? My Gmod map was almost done!
The Source engine is the most powerful and most beautifully detailed engines I have ever come across, Valve should start making RTS games with a engine like this, since there aren't many about at the minute.
agreed. rts games will look a lot more awesome with this engine.
just look at hl2:wars modification.
You are a typical gamer
More advanced people will never claim Source as one of most powerful engine
Shadowdude, don't forget this engine is 7 years old. I know it has been slightly modified over the years, and yes, the most powerful engine I have ever seen is CryEngine 3.
But the CryEngine 3 is 2 years old though. Also the size of Valve compared to EA is massive.
Most powerful? Oh, absolutely not! But very versatile, very modifiable, and one of the longest running engines out there! They used it for HL2 7 years ago and are still using it on the new Counter-Strike!
and it still looks great
@KEVLAR60442 - There is no need for Crysis-style graphics. As long as the storyline, sound and music and character development are perfect, I wouldn't mind playing Valve's games with graphics similar to Minecraft.
Take all these into consideration first, and THEN concentrate on graphics. And that is why Crysis and Crysis 2 are two of my favourite games.
I won't disagree, good graphics are very pretty and sometimes orgasmic to look at, but straighten out those priorities!
Now, I shall get back to my history essay.
Yeah , now do that with the FPS hogs such as TF2 and Left 4 Dead 2, as an more up to date version of Source will make that number dip by at least half.