Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.

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About Avolition with 0 comments by grzechotnik1984 on Oct 30th, 2014

Use the Source

After some time I have decided to release the source code all models and resources of the game under the GNU GPL v3 license. This doesn't include the music, all the music still belongs to Matthew Pablo.

To run the game from source you will need the Panda3D SDK (1.8 or later)

Tools

Level Editor

Apart from the game code I'm also releasing a Level Editor. But don't expect too much from it, the editor is not made to create levels from scratch, it is only there to make a navigation mesh, add spawn waypoints and save the level in a fast binary file format (.bam). It has only these few functions and if that's not bad enough - it's also a pain to use.

Tools

All the files can be found on Github.com

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Post comment Comments
From_Moms_Basement
From_Moms_Basement Aug 10 2012, 8:22pm says:

I'm relatively new to programming, but I found python easy (compared to other languages) to learn and Panda seems to be it's match in that way. It comes with loads of examples and an online manual. Even if you don't want to make a game with it, it's still useful with prototyping.

+2 votes     reply to comment
M_Luminoth
M_Luminoth May 19 2012, 3:26am says:

Im looking in to making a horror first person action game and after i saw how much of a pain in the *** Unity3D would be if you didnt get the pro version (well you can write your own physics and shaders ect. for the engine but the implementation can be tricky. Doing that i thought would make it difficult to make more than HALF of the code that the games rendering and pysics system needs. So i turned to UDK and i realized, just this is 1.7 gigabytes, it is cutting edge, but i dont need cutting edge. Im looking for a moderate graphical experience. And im going for simplicity. Im making all the models and as many graphical elements alone as possible. So when this came across my eye. I thought, its simple yet effective. I Hope i will like this engine enough to develop my game on it.

+2 votes     reply to comment
Cyahnidde
Cyahnidde Jun 6 2010, 9:25pm says:

This engine is pretty good. Everything that needs fixing up you can magically fix due to the open source code and your coding abilities.

+6 votes     reply to comment
Cyahnidde
Cyahnidde May 28 2011, 1:02pm replied:

I don't remember writing this. It's the most retarded comment I ever read.

-3 votes     reply to comment
treeform
treeform Jun 18 2010, 7:36pm replied:

Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!

+6 votes     reply to comment
roadking
roadking Jun 6 2010, 4:35am says:

what is this engine?

+2 votes     reply to comment
treeform
treeform Jun 6 2010, 1:48pm replied:

Its an open source engine.

+5 votes     reply to comment
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Released Oct 2, 2002
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