The announced next gen source engine. Currently in the making for HL³, and Left 4 Dead 3.
DOTA Once a simple mod & now one of the worlds most popular moba titles has just let loose with a new set of modding tools.
Whilst no official tools were ever released for DOTA2, The community have been creating custom content for this title for quite some time, their efforts now rewarded with a polished new development toolset direct from depths of Valves HQ.
Dubbed by some as 'Source 2' due to the new asset rendering pipeline, those that currently map in hammer for Source, might want to check out this new toolset, it may be similar to what you will be using for Half Life 3 or Left for Dead 3 mods and maps.
Some of the features in this release include major changes to how content is created, delivered, and experienced for Dota 2:
These tools are for you and we're looking forward to seeing where the community takes us in developing content for the expanding Dota universe. Help us make Dota 2 even bigger and better. Leave us feedback with your experience and suggestions on the Workshop Discussions.
Documentation for the Dota 2 Workshop Tools can be found on the developer wiki.
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