BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
Image RSS Feed Latest Screens
Fan, water, floor/wall sprite cage Subway station House
Blog RSS Feed Report abuse Latest News: Progressing well

22 comments by Hudson1 on Dec 16th, 2007 digg this super bookmark


Geoffrey (the main project lead) has been busy reworking, tweaking, and balancing many aspects of Zombie Crisis in recent weeks and our playtesters are busy helping us iron out any issues that crop up. We'll have a more indepth feature list and F.A.Q. in an upcoming news post, however I just wanted to let everyone know that the project is progressing well.



 

Also, i'll take this opportunity to answer a question I've been getting a lot lately:

-> Zombie Crisis will be a completely free download for both the PC & PSP <-


We're developing this out of the love for what we enjoy doing, and have absolutely no plans to attempt to get money for this. That's not what our idea of the indie scene is all about.

Well, that's about all for now! Thanks to everyone who has been posting the kind comments, we look forward to bringing you the best zombie massacre simulator possible

Games
Duke Nukem 3D

Duke Nukem 3D Duke Nukem 3D

Updated 6 months ago Released Jan 29, 1996 Single & Multiplayer First Person Shooter

Duke Nukem, the politically incorrect celebrity and ultimate alien ass kicker, defends Earth and its babes from alien invasion. Take the fight to the...

Zombie Crisis

Zombie Crisis Zombie Crisis Indie

Updated 9 months ago Released Feb 16, 2008 Single Player First Person Shooter

Zombie Crisis is a stand-alone game for the PSP and PC platforms.

Blood

Blood Blood

Updated 1 year ago Released Jun 19, 1997 Single & Multiplayer First Person Shooter

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat...

Shadow Warrior

Shadow Warrior Shadow Warrior

Updated 2 years ago Released May 11, 1997 Single & Multiplayer First Person Shooter

Shadow Warrior is built upon the successful Build engine, that brought you Duke Nukem 3D. Use huge 3D rotating gun turrets to mow down opponents, swim...

Comments
Armageddon104
Armageddon104 Oct 16 2009, 6:25pm says:

Where can I get this engine?

+1 vote     reply to comment
Ominn
Ominn Oct 20 2009, 5:15pm replied:

You can't really get the engine on it's own as far as I know, but you can buy Duke Nukem 3D for like $6 online and mod it, which is very easy. You might be better off in some ways to buy Shadow Warrior, though, as it has true sector-over-sector support, as well as other things that the Duke 3D version of Build doesn't have.

+2 votes     reply to comment
InStars
InStars Mar 18 2009, 12:07pm says:

Exhumed/Powerslave is also a build engine game.
But PS1 version is better than the PC one.

+1 vote     reply to comment
Rigelblast
Rigelblast Mar 17 2008, 2:25pm says:

Build Engine has a lot of features many engines didn't have in its time. You can create very dynamic and versatile levels with Build and making mods and games is quite easy. Even many modern game engines don't have all the features Build has.

+2 votes     reply to comment
Malvado_Zombie[X]
Malvado_Zombie[X] Feb 18 2008, 9:56pm says:

This engine create all the games of 1994 & 1996. Was great in his time

+1 vote     reply to comment
BigBird
BigBird Nov 14 2007, 3:26am says:

An awesome versatile engine for its time.

+4 votes     reply to comment
INtense!
INtense! Nov 14 2007, 3:22am says:

I cannot believe one man under the age of 20 made the engine that powers many of my favorite old skool games!

+5 votes     reply to comment
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Platform
DOS
Company
Ken Silverman
Contact
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Official Page
Advsys.net
Licence
Proprietary
Release Date
Released Dec 29, 1993
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