BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
Image RSS Feed Latest Screens
Fan, water, floor/wall sprite cage Subway station House
Blog RSS Feed Report abuse Latest News: Progressing well

22 comments by Hudson1 on Dec 16th, 2007 digg this super bookmark


Geoffrey (the main project lead) has been busy reworking, tweaking, and balancing many aspects of Zombie Crisis in recent weeks and our playtesters are busy helping us iron out any issues that crop up. We'll have a more indepth feature list and F.A.Q. in an upcoming news post, however I just wanted to let everyone know that the project is progressing well.



 

Also, i'll take this opportunity to answer a question I've been getting a lot lately:

-> Zombie Crisis will be a completely free download for both the PC & PSP <-


We're developing this out of the love for what we enjoy doing, and have absolutely no plans to attempt to get money for this. That's not what our idea of the indie scene is all about.

Well, that's about all for now! Thanks to everyone who has been posting the kind comments, we look forward to bringing you the best zombie massacre simulator possible

Latest Game Updates
Duke Nukem 3D

Duke Nukem 3D Duke Nukem 3D

Updated 3 weeks ago Released Jan 31, 1996 Single & Multiplayer First Person Shooter

Assume the role of Duke Nukem, arguably the most recognized and most beloved character in the 3d game genre! Travel in deserts, duke it out in movie theaters,...

Zombie Crisis

Zombie Crisis Zombie Crisis Indie

Updated 4 months ago Released Feb 16, 2008 Single Player First Person Shooter

Zombie Crisis is a stand-alone game for the PSP and PC platforms.

Blood

Blood Blood

Updated 11 months ago Released Jun 19, 1997 Single & Multiplayer First Person Shooter

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat...

Shadow Warrior

Shadow Warrior Shadow Warrior

Updated 11 months ago Released May 11, 1997 Single & Multiplayer First Person Shooter

Shadow Warrior is built upon the successful Build engine, that brought you Duke Nukem 3D. Use huge 3D rotating gun turrets to mow down opponents, swim,...

Comments
Rigelblast
Rigelblast Mar 17 2008, 2:25pm says:

Build Engine has a lot of features many engines didn't have in its time. You can create very dynamic and versatile levels with Build and making mods and games is quite easy. Even many modern game engines don't have all the features Build has.

+1 vote     reply to comment
NemesisRaptor
NemesisRaptor Feb 18 2008, 9:56pm says:

This engine create all the games of 1994 & 1996. Was great in his time

+1 vote     reply to comment
BigBird
BigBird Nov 14 2007, 3:26am says:

An awesome versatile engine for its time.

+4 votes     reply to comment
INtense!
INtense! Nov 14 2007, 3:22am says:

I cannot believe one man under the age of 20 made the engine that powers many of my favorite old skool games!

+3 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Platform
DOS
Company
Ken Silverman
Contact
Send Message
Official Page
Advsys.net
Licence
Proprietary
Release Date
Released Dec 29, 1993
Engine Watch
Track this engine
Bookmark
Digg Super bookmark
Community Rating

Average

9.3

12 votes submitted.

You Say

-

Ratings closed.

Statistics
Rank
59 of 76
Visits
4,322 (4 today)
Last Update
11 months ago
Watchers
7 members
Games
4