BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
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1 comment by scott_aw on Jul 17th, 2015

Early on I was having issues with not having a numpad or proper Art editing tool now that I've switched to a new laptop and thus new OS.

Lots of the old Build tools ran in dos, which really isn't an option, as dosbox can have issues running those editing programs. Most of the 'windows' editors are too old to work in Win 8, but DukeRes still runs alright.

So now I'm using that, but it does have issues, if you add in image the wrong way you can corrupt the art files contents, so I have to be careful with it. Its also the reason I didn't really use it before.

To fix the missing numpad issue I got AutoKey which helps immensely and I'm able to toggle numpad related keys for all the editing that Mapster requires. Texture and sprite resizing is all done with the numpad keys, as well as the shading. Now that issue is done I can easily work on levels again and finish them off.

The first map is getting closer to completion. There is a gas station that still needs an interior, but the docking station is getting close to completion, also featuring a freight ship cliff side. There is also a pumping station I've begun working on which connects to a sewer system that will connect under the map.

I've added in two new models for wall mount lights and post lights. I still need to create a bunch of sighs for various areas which hopefully I can handle with DukeRes until a proper Art editor can be found.

Finally I'll need to begin scripting again, getting objects working and refining the enemy's AI. Currently there are three different enemies I have, not including the ships that shoot missiles.

Another big project for the future is creating all the NPC sprites and loading them into ART files, this could be tricky but perhaps I can find a way to batch convert them in, maybe even do it on my older laptop and transfer it over if need be.

As for a new demo, I'd like to get the enemy AI refined and in working order, as well as a few more little tweaks and fixes. I plan on just releasing a solo map demo featuring the first Terra level.

Add game Games
Duke Nukem 3D
Duke Nukem 3D

Duke Nukem 3D

Updated 1 week ago Released Jan 1996 Single & Multiplayer First Person Shooter

Duke Nukem, the politically incorrect celebrity and ultimate alien ass kicker, defends Earth and its babes from alien invasion. Take the fight to the...

Shaw's Nightmare
Shaw's Nightmare

Shaw's Nightmare

Updated 3 months ago Released Mar 19, 2013 Single Player First Person Shooter

I started Shaw's Nightmare in 2007 but I cancelled it. Then I found the BUILD engine and I restarted the project but I needed a programmer. Nuno Martinez...

Blood
Blood

Blood

Updated 6 months ago Released Jun 1997 Single & Multiplayer First Person Shooter

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat...

Shaw's Nightmare II
Shaw's Nightmare II

Shaw's Nightmare II

Updated 11 months ago TBD Single Player First Person Shooter

I started Shaw's Nightmare 2, shortly after releasing v1.2 in January. Currently it is in development.

Shadow Warrior Classic Redux
Shadow Warrior Classic Redux

Shadow Warrior Classic Redux

Updated 1 year ago Released Jul 7, 2013 Single Player First Person Shooter

The definitive version of the cult classic shooter, Shadow Warrior Classic Redux features remastered visuals and two massive expansion packs. Corporations...

Post comment Comments  (0 - 10 of 21)
nilesa12
nilesa12 Nov 22 2014, 12:52am says:

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

+1 vote     reply to comment
szemi
szemi Jul 4 2014, 6:22pm says:

I love this engine. :)

+1 vote     reply to comment
Guest
Guest Mar 25 2014, 3:54pm says:

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.

+2 votes     reply to comment
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Guest Dec 11 2013, 10:23pm says:

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SupaCubis
SupaCubis Jun 7 2013, 8:26pm says:

why does build engine and doom engine look alike?

+2 votes     reply to comment
Guest
Guest Oct 9 2013, 9:16pm replied:

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

+1 vote     reply to comment
Justin123991
Justin123991 May 13 2010, 5:25pm says:

Where can I get this engine?

+1 vote     reply to comment
Brainles5
Brainles5 Mar 26 2012, 11:14am replied: +2 votes     reply to comment
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Platform
DOS
Company
Ken Silverman
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Official Page
Advsys.net
Licence
Proprietary
Release Date
Released Dec 1993
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