BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
  • View media
  • View media
  • View media

Shipping on...

News 2 comments

Early on I was having issues with not having a numpad or proper Art editing tool now that I've switched to a new laptop and thus new OS.

Lots of the old Build tools ran in dos, which really isn't an option, as dosbox can have issues running those editing programs. Most of the 'windows' editors are too old to work in Win 8, but DukeRes still runs alright.

So now I'm using that, but it does have issues, if you add in image the wrong way you can corrupt the art files contents, so I have to be careful with it. Its also the reason I didn't really use it before.

To fix the missing numpad issue I got AutoKey which helps immensely and I'm able to toggle numpad related keys for all the editing that Mapster requires. Texture and sprite resizing is all done with the numpad keys, as well as the shading. Now that issue is done I can easily work on levels again and finish them off.

The first map is getting closer to completion. There is a gas station that still needs an interior, but the docking station is getting close to completion, also featuring a freight ship cliff side. There is also a pumping station I've begun working on which connects to a sewer system that will connect under the map.

I've added in two new models for wall mount lights and post lights. I still need to create a bunch of sighs for various areas which hopefully I can handle with DukeRes until a proper Art editor can be found.

Finally I'll need to begin scripting again, getting objects working and refining the enemy's AI. Currently there are three different enemies I have, not including the ships that shoot missiles.

Another big project for the future is creating all the NPC sprites and loading them into ART files, this could be tricky but perhaps I can find a way to batch convert them in, maybe even do it on my older laptop and transfer it over if need be.

As for a new demo, I'd like to get the enemy AI refined and in working order, as well as a few more little tweaks and fixes. I plan on just releasing a solo map demo featuring the first Terra level.

First world progress

First world progress

News 0 comments

First two maps are nearing completion with additional models and some updated artwork.

Tool time

Tool time

News 0 comments

Designing a tool suite for the game and general Duke3d modding.

Redesign and Additional effects

Redesign and Additional effects

News 0 comments

Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.

Restructuring Time

Restructuring Time

News 0 comments

Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.

Add game Games
Duke Nukem 3D

Duke Nukem 3D

First Person Shooter

Duke Nukem, the politically incorrect celebrity and ultimate alien ass kicker, defends Earth and its babes from alien invasion. Take the fight to the...

Shaw's Nightmare

Shaw's Nightmare

First Person Shooter

I started Shaw's Nightmare in 2007 but I cancelled it. Then I found the BUILD engine and I restarted the project but I needed a programmer. Nuno Martinez...

Blood

Blood

First Person Shooter

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat...

Shaw's Nightmare II

Shaw's Nightmare II

First Person Shooter

I started Shaw's Nightmare 2, shortly after releasing v1.2 in January. Currently it is in development.

Shadow Warrior Classic Redux

Shadow Warrior Classic Redux

First Person Shooter

The definitive version of the cult classic shooter, Shadow Warrior Classic Redux features remastered visuals and two massive expansion packs. Corporations...

Shadow Warrior Classic

Shadow Warrior Classic

First Person Shooter

Shadow Warrior is built upon the successful Build engine, that brought you Duke Nukem 3D. Use huge 3D rotating gun turrets to mow down opponents, swim...

New Alone In The Dark

New Alone In The Dark

First Person Shooter

After one and a half years of work we are ready to officially introduce you this addon. For a long time we've been thinking of how to preserve the atmosphere...

Zombie Crisis

Zombie Crisis

First Person Shooter

Zombie Crisis is a stand-alone game for the PSP and PC platforms.

Post comment Comments  (0 - 10 of 21)
nilesa12
nilesa12

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

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szemi
szemi

I love this engine. :)

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Guest
Guest

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.

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Guest
Guest

With ZDooM, GZDooM, Skulltag, and more other new DooM emulators, these things are possible.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Is dis Free....Cannot see a link..or sumthin

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Guest
Guest

If you see link or not - with your goofy language you are a nonsense user anyway

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SupaCubis
SupaCubis

why does build engine and doom engine look alike?

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Guest
Guest

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

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Justin123991
Justin123991

Where can I get this engine?

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Platforms
DOS
Company
Ken Silverman
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Advsys.net
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