BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
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It finally happened, 20 years later an actual Source-port for the game Blood is here, developed by Alexander Makarov who is also known as M210, The same guy behind BloodCM Remake on the Build engine, this port is achieved with reverse engineering and is based on Java's libgdx framework v0.99.

For over 7 months, M210 has been posting his work in progress over his youtube channel, You can still check them out if you're curious about the development process.

The first release of BloodGDX (v0.75) is available on his own webpage, Blood fans can finally ditch Dosbox as a means to play Blood, The Sourceport supports mods aswell get it here.

UPDATE #4 : v0.771 is out, BloodGDX now support Hires textures and skyboxes, also includes few other bugfixes.

Here's the latest video released showcasing what's done so far, the port isn't 100% done because there's still a few missing feature and inaccurate stuff and bugs to iron out but so far it's working and playable, you can read the FAQ here if you have any other questions, or ask the hero by yourself :)

Instructions :

  1. Download and Install the latest version of Java
  2. Extract the files within the .zip to your Blood folder.
  3. Double click the .Jar file and play, If it doesn't work try the .Bat file.

If you're using a version below 1.21, take the TILES016.ART and TILES017.ART files from v1.21 and move them to your Blood folder and run the .Jar file.

WinShaw released

WinShaw released

News

Well they say better late than never. WinShaw, the official version of Shaw's Nightmare has been released.

Shaw's Nightmare II released

Shaw's Nightmare II released

News

Shaw's Nightmare II has finally been released and is now available for download.

Blood (1997) - Multiplayer Tutorial

Blood (1997) - Multiplayer Tutorial

Blood 10 comments

Blood, or the game currently known as One Unit Whole Blood still has few players enjoying Multiplayer nowadays, Join them this way .

Shipping on...

Shipping on...

News 2 comments

Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...

Add game Games
Blood

Blood

First Person Shooter

You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat...

Shaw's Nightmare

Shaw's Nightmare

First Person Shooter

I started Shaw's Nightmare in 2007 but I cancelled it. Then I found the BUILD engine and I restarted the project but I needed a programmer. Nuno Martinez...

Shaw's Nightmare II

Shaw's Nightmare II

First Person Shooter

Shaw's Nightmare II is the continuation of the Shaw's Nightmare series.

Powerslave

Powerslave

First Person Shooter

Powerslave / Exhumed is a Build Engine 2.5D FPS developed by Lobotomy Software. Saturn and PS1 versions exist but they are almost entirely different game...

Duke Nukem 3D

Duke Nukem 3D

First Person Shooter

Duke Nukem, the politically incorrect celebrity and ultimate alien ass kicker, defends Earth and its babes from alien invasion. Take the fight to the...

Shadow Warrior Classic Redux

Shadow Warrior Classic Redux

First Person Shooter

The definitive version of the cult classic shooter, Shadow Warrior Classic Redux features remastered visuals and two massive expansion packs. Corporations...

Shadow Warrior Classic

Shadow Warrior Classic

First Person Shooter

Shadow Warrior is built upon the successful Build engine, that brought you Duke Nukem 3D. Use huge 3D rotating gun turrets to mow down opponents, swim...

New Alone In The Dark

New Alone In The Dark

First Person Shooter

After one and a half years of work we are ready to officially introduce you this addon. For a long time we've been thinking of how to preserve the atmosphere...

Zombie Crisis

Zombie Crisis

First Person Shooter

Zombie Crisis is a stand-alone game for the PSP and PC platforms.

Comments  (0 - 10 of 22)
nilesa12
nilesa12

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

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ApornasPlanet
ApornasPlanet

I'm wondering this as well

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szemi
szemi

I love this engine. :)

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Guest
Guest

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.

Reply Good karma Bad karma+2 votes
Guest
Guest

With ZDooM, GZDooM, Skulltag, and more other new DooM emulators, these things are possible.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Is dis Free....Cannot see a link..or sumthin

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Guest
Guest

If you see link or not - with your goofy language you are a nonsense user anyway

Reply Good karma Bad karma+1 vote
SupaCubis
SupaCubis

why does build engine and doom engine look alike?

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Guest
Guest

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

Reply Good karma Bad karma+2 votes
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