by Hudson1 on Dec 16th, 2007 digg this super bookmark
Geoffrey (the main project lead) has been busy reworking, tweaking, and balancing many aspects of Zombie Crisis in recent weeks and our playtesters are busy helping us iron out any issues that crop up. We'll have a more indepth feature list and F.A.Q. in an upcoming news post, however I just wanted to let everyone know that the project is progressing well.
Also, i'll take this opportunity to answer a question I've been getting a lot lately:
-> Zombie Crisis will be a completely free download for both the PC & PSP <-
We're developing this out of the love for what we enjoy doing, and have absolutely no plans to attempt to get money for this. That's not what our idea of the indie scene is all about.
Well, that's about all for now! Thanks to everyone who has been posting the kind comments, we look forward to bringing you the best zombie massacre simulator possible
Where can I get this engine?
You can't really get the engine on it's own as far as I know, but you can buy Duke Nukem 3D for like $6 online and mod it, which is very easy. You might be better off in some ways to buy Shadow Warrior, though, as it has true sector-over-sector support, as well as other things that the Duke 3D version of Build doesn't have.
Exhumed/Powerslave is also a build engine game.
But PS1 version is better than the PC one.
Build Engine has a lot of features many engines didn't have in its time. You can create very dynamic and versatile levels with Build and making mods and games is quite easy. Even many modern game engines don't have all the features Build has.
This engine create all the games of 1994 & 1996. Was great in his time
An awesome versatile engine for its time.
I cannot believe one man under the age of 20 made the engine that powers many of my favorite old skool games!