BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
  • View media
  • View media
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Blood or the game currently known as One Unit Whole Blood is Still playable Online, using the Client "Meltdown" this can be done easily, Invite your friends, Let them know about this so you can all enjoy Bloodbath or Cooperative games together, Here's are some of the great things yo can do with Meltdown and quick guide on How to do it :

Features :

  • Quick and easy server creation and management with all options you need .
  • Large set of Custom maps, Including the ones uploaded daily .
  • Lobbies tabs with Chat and Servers listing .
  • Supports Duke3D (And hDuke, xDuke and EDuke32) ,Shadow Warrior (And SWP) And Redneck Rampage .

Instructions :

  1. Get "Meltdown" Client
  2. Install It, and Download the game through the Installer (If you live in US or any country that has rules against downloading pirate games, It is recommended that you get it from GOG or Steam Instead), If you already have the game you can Skip this step and Manually specify game exe.
  3. Run the client and Set a Username, Ingame Nickname and Password and Click register then login with same Informations .

Setting up client and Joining Rooms :

  1. Click "settings" and set the exe for Blood "BLOOD.EXE" (Skip this step if you Installed it through the Installer)
  2. From "Chat and games" Select a room with a Free player slot and join it .
  3. Set your status to "Ready" using the button
  4. Wait for Host to start the game
  5. Play

Note : You can also join rooms that already started but you cannot join round unless host decides to restart game, just double Click and you'll be there .

Setting up your own Room :

  1. Click "Host" or
  2. Setup the Room name, Game mode, Episode... etc
  3. The room is now up, You can wait for more players to join then Click To start your Server .

Notes :

  • If you want to load custom files on your server (such as maps and other kinds of mods), Upload them to Meltdown using the button
  • You cannot join Rounds that already started unless Host restarts the game, In this case you may have to create your own Room, Or ask the Room host to restart the game .

Other infos :

  • Setup Notifications sounds, It is recommanded to know when you recieve a message, Request .. etc, I recommend using the sound [coconut].ogg .
  • You can find more informations Here, And you can also join The Multiplayer groupe on Facebook to find and play with other players .
Shipping on...

Shipping on...

News 2 comments

Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...

First world progress

First world progress

News 0 comments

First two maps are nearing completion with additional models and some updated artwork.

Tool time

Tool time

News 0 comments

Designing a tool suite for the game and general Duke3d modding.

Redesign and Additional effects

Redesign and Additional effects

News 0 comments

Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.

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Comments  (0 - 10 of 22)
nilesa12
nilesa12

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

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ApornasPlanet
ApornasPlanet

I'm wondering this as well

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szemi
szemi

I love this engine. :)

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Guest
Guest

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.

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Guest
Guest

With ZDooM, GZDooM, Skulltag, and more other new DooM emulators, these things are possible.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Is dis Free....Cannot see a link..or sumthin

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Guest
Guest

If you see link or not - with your goofy language you are a nonsense user anyway

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SupaCubis
SupaCubis

why does build engine and doom engine look alike?

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Guest
Guest

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

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Ken Silverman
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