During an attempt to escape the 7 hours war, we were ambushed by the combine and separated from our friends. Surprisingly, we were transported into what seems to be an old Aperture science Warehouse. While being transported on a rail in the remain of the facility, the transportation system failed due damages caused by the waging war and let you fall into the deep of the Facility. Abyss is not the typical Linear game, instead, its focus on the storytelling by introducing choices and consequences. Your life depends on your actions and you never know what will happen.
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2 comments by pac0master on Oct 15th, 2014

Hi everyone, it's been a while I haven't give any news. It's been a busy time for me and I can't work much on the project.

I might disappoint some of you, but life is getting harder with school and the fact I have to move.

The project will be on hold for an undetermined time, I should be able to work again later in 2015.

A good news is that The project might get into serious development around September/October 2015. So far, it was a project in which I was working in my free time and when i felt like it.
Once I start college in level design class, I will attempt to make a team and work on Abyss as a School project which will give me way more resources and more support from more experimented folks.

Thank you all for the support. I want to finish this project even if it's barely started in some ways.
Hopefully things will be nice and give me more time to work on.

I will give you news once the project start again.

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Post comment Comments  (0 - 10 of 27)
_GalaxyHero Apr 13 2015, 5:14pm says:

That awkward moment when you're making a dramatic trailer and your friend messages you. All joking aside, this mod looks great!

+2 votes     reply to comment
redstoncraft Apr 2 2015, 1:00pm says:

Are u still searching for help?
Pleas add me on steam Steamcommunity.com

+1 vote     reply to comment
LastLifeOfficial Mar 29 2015, 1:52am says:

Traking :D keep this cool work :P

+3 votes     reply to comment
nmoyd Mar 22 2014, 8:09am says:

I can really relate to the protagonist falling down a cliff, I always fall down cliffs when running from our alien over loads.

+5 votes     reply to comment
ReflexF.N. Jan 28 2014, 2:55pm says:

The mod's level design looks beautiful and it's story seems awesome, I am really looking forward to playing this mod.

+2 votes     reply to comment
pac0master Creator
pac0master Jan 20 2014, 1:50pm says:

The mod has been added to the concept page of Steam Greenlight.


+2 votes   reply to comment
pac0master Creator
pac0master Nov 27 2013, 4:02pm says:

hey everyone, just wanted to tell you i am going fine now, better than i though. I should start working on the project soon.

+1 vote   reply to comment
Malvodion Nov 8 2013, 10:07pm says:

I like the idea. Just a thing: remember that HL2's story takes place few years after portal 1. It shouldn't look like there was any recent activity, but it shouldn't be completly in ruins either.

+3 votes     reply to comment
pac0master Creator
pac0master Nov 9 2013, 5:00am replied:

well my story happen around 2015-2025. It is not following perfectly the event of the other games since I will make some changes myself. I made quite a lot of studies on both story and I think i could make this happening just before Hl2. I estimated Hl2 and Portal 2 to be happening around the same time ( mostly talking about how destroyed the facility is comparative to the time it has been left over)

+3 votes   reply to comment
tranz2deep Mar 1 2015, 11:04pm replied:

Time can be very wonky in the Half-Life universe, so set it as you please.

+1 vote     reply to comment
therupertbob Jan 7 2014, 4:13pm replied:

Well, in the Final Hours of Portal 2, it says that Portal is set at least 50,000 years before its sequel.

+2 votes     reply to comment
pac0master Creator
pac0master Jan 7 2014, 7:41pm replied:

I know but a realistic 50,000 years after portal 1 the facility would have gone to dust a large empty hole on the surface of the earth. by looking on the destruction in portal 2 Any realistic time line would go around 30 years not more. The entire facility is made out of easy to craft materials all of it would be destroyed in a very long time period. ( A good idea would be watching the documentary "Life after people") Also look how the Old aperture look way older and destroyed than the New aperture. if it was really 50,000 years later there wouldn't have any much of a difference.

I personally set the Timeline of Portal 2 around 2020.

In the Final hours they go with the Idea of a very long time like 50,000 years as a theme. giving the player more the feeling of being the only human alive on earth. I don't think they really mean it.

Thanks for showing your thought.

+2 votes   reply to comment
tile Feb 7 2014, 6:43pm replied:

...yes, but in the game informer magazine (april 2010 i think) it said that portal 2 was to be set well after hl2.

+4 votes     reply to comment
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