During an attempt to escape the 7 hours war, we were ambushed by the combine and separated from our friends. Surprisingly, we were transported into what seems to be an old Aperture science Warehouse. While being transported on a rail in the remain of the facility, the transportation system failed due damages caused by the waging war and let you fall into the deep of the Facility. Abyss is not the typical Linear game, instead, its focus on the storytelling by introducing choices and consequences. Your life depends on your actions and you never know what will happen.
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Blog RSS Feed Post news Report abuse Latest News: Steam Group + We are still looking for people.

2 comments by sejievan on Jul 17th, 2015

Yes, we now have an official Steam group, now you have one more place where you can follow the mod progress and support the development, but don't worry the moddb page will continue to be updated normally, so join now and thanks for the support =D.

Just to reinforce the last post, we're still needing some people to work in the mod, so if you want to join the team, here's the positions we have available.

Positions to fill:

Team Abyss 3

If you want to be part of the project. Please fill this Form

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Post comment Comments  (0 - 10 of 35)
dommicrafter Jul 17 2015, 11:28am says:

Hello Im intrested to help you with the mod but there is a problem with the E-Mail. So please write me a personal message if the mod is still alive!

+1 vote     reply to comment
sejievan Jul 17 2015, 2:54pm replied:

Hey, we changed that plz fill this form Docs.google.com if you get the job...we contact you =D.

+1 vote     reply to comment
Jverse May 31 2015, 1:26pm says:

How do you import models from black mesa into Portal 2?

Do you have to decompile the models and change the path?

+1 vote     reply to comment
Tristan816250 Jun 2 2015, 7:09pm replied:

Decompile the model and find the textures used for it in the qc. Use vtf edit to open the textures and export them. Then convert them into .vtfs using the portal 2 version of textures. Recompile the model after changing the paths you want to use and put it into Portal 2. You should be ready to go.

+1 vote     reply to comment
Jverse Jun 2 2015, 7:15pm replied:

I figured it out. I didn't have to change the paths. I just had to drop in the props_blackmesa folders into portal 2's materials and models

+2 votes     reply to comment
pac0master Creator
pac0master Jun 15 2015, 9:16am replied:

That's the way I actually did it.

+1 vote   reply to comment
Secret_Coming Jun 27 2015, 5:00pm replied:

you still can make the portal 2 read black mesa asset's (and use less space) using game info right?

+1 vote     reply to comment
pac0master Creator
pac0master Jul 17 2015, 8:11pm replied:

I don't use Gameinfo but I believe it might be possible.
But it's not possible to use all the assets. Both games use different shaders and props which can cause a lot of bugs and crash the game

+1 vote   reply to comment
_GalaxyHero Apr 13 2015, 5:14pm says:

That awkward moment when you're making a dramatic trailer and your friend messages you. All joking aside, this mod looks great!

+2 votes     reply to comment
redstoncraft Apr 2 2015, 1:00pm says:

Are u still searching for help?
Pleas add me on steam Steamcommunity.com

+1 vote     reply to comment
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