During an attempt to escape the 7 hours war, we were ambushed by the combine and separated from our friends. Surprisingly, we were transported into what seems to be an old Aperture science Warehouse. While being transported on a rail in the remain of the facility, the transportation system failed due damages caused by the waging war and let you fall into the deep of the Facility. Abyss is not the typical Linear game, instead, its focus on the storytelling by introducing choices and consequences. Your life depends on your actions and you never know what will happen.
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3 comments by pac0master on May 3rd, 2015

Hi, I wanted to let everyone know that the development of Abyss should be slowly but maybe coming back. However, I have made the decision to create a team. And I need people to help me out.
Here is how it looks like. The mod is done without any budget what so ever. It will be impossible to pay anyone for any services. All the works come from a concious decision to help for free.

Official team members:

Francis Racicot: - Head of development.
Seji-Evan - Level Designer
Roy Berardo - Game composer
Marcus “Classian” Rasmussen - Game composer
Michelle E. Wong - Game composer
Gargya Márk Nándor - Animation SFM + Voice acting.
Katherine Dorland - Concept Artist

Positions to fill:

Here is a list of position to fill. This list will vary over time as the game progress.

  • Modeller x?
  • Voice actor x4 ( Glados, Cave Johnson, Companion Core, Announcer)
  • Scenario writer x1
  • Level designers x?
  • Texture artist x1

Positions information:

There is a lot to say about the different positions. here, you can find some more information about them.

  • Head of development: The Head of development is the project manager, this is the person who is in charge of making order in the development process and make sure that there is no problems. That person also have the final though on different aspects during the development. He can decide to add or remove different features.
  • Modeller: The modellers are the people who will create all the custom content of the game. They are very important during the development. There is also the need of an animator to create different custom animations
  • Scenario Writer: The scenario writer is helping the core of the project. This person is in charge to plug the holes between each parts of the story and work it out to get a smooth storytelling. This person will also indirectly contribute to the maps design.
  • Texture Artist: The texture artist are there to help the development by making different textures and assets. This is very useful to give personality to the levels
  • Voice actor: The voice actors are people who record some speech which will be listed at the end of the Documentation.
  • Level Designers: The level designers are the people who are helping the development by creating the maps and following some instructions. The map design information below every chapters story are there to help out the mappers while creating the maps. It is important to give a specific feel and personality to every map.
  • Concept Artist: The concept artist is the person who will be in charge of some concept art that we can release to promote the game. That person will have to draw and work on image editing by following some instructions. Most of the work will be the recreation of map screenshots and of course concepts of maps design. The Concept artist is very important throughout the development because this is the person who will help the mappers with different concepts by following the environment’s descriptions. The concept artist will also work on drawing 3D models such as structural components, portal gun design and character design.
  • SFM animator: This person has an important role throughout the game. the animator must use Source Film Maker to create different small clips and trailers. The animator will work with the musicians to create the two Mod trailers. SFM will be used in the development of Abyss due to the fact that Portal 2 does not support NPC A.I . The SFM Animator will create different scenes most of which won't be more than 10 seconds long. The scenes will be used throughout the game for storytelling and some Easter Eggs.

If you want to be part of the project. Please contact me at: pac0master@topica-rp.com

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Post comment Comments  (0 - 10 of 27)
_GalaxyHero
_GalaxyHero Apr 13 2015, 5:14pm says:

That awkward moment when you're making a dramatic trailer and your friend messages you. All joking aside, this mod looks great!

+2 votes     reply to comment
redstoncraft
redstoncraft Apr 2 2015, 1:00pm says:

Are u still searching for help?
Pleas add me on steam Steamcommunity.com

+1 vote     reply to comment
LastLifeOfficial
LastLifeOfficial Mar 29 2015, 1:52am says:

Traking :D keep this cool work :P

+3 votes     reply to comment
nmoyd
nmoyd Mar 22 2014, 8:09am says:

I can really relate to the protagonist falling down a cliff, I always fall down cliffs when running from our alien over loads.

+5 votes     reply to comment
ReflexF.N.
ReflexF.N. Jan 28 2014, 2:55pm says:

The mod's level design looks beautiful and it's story seems awesome, I am really looking forward to playing this mod.

+2 votes     reply to comment
pac0master Creator
pac0master Jan 20 2014, 1:50pm says:

The mod has been added to the concept page of Steam Greenlight.

Steamcommunity.com

+2 votes   reply to comment
pac0master Creator
pac0master Nov 27 2013, 4:02pm says:

hey everyone, just wanted to tell you i am going fine now, better than i though. I should start working on the project soon.

+1 vote   reply to comment
Malvodion
Malvodion Nov 8 2013, 10:07pm says:

I like the idea. Just a thing: remember that HL2's story takes place few years after portal 1. It shouldn't look like there was any recent activity, but it shouldn't be completly in ruins either.

+3 votes     reply to comment
pac0master Creator
pac0master Nov 9 2013, 5:00am replied:

well my story happen around 2015-2025. It is not following perfectly the event of the other games since I will make some changes myself. I made quite a lot of studies on both story and I think i could make this happening just before Hl2. I estimated Hl2 and Portal 2 to be happening around the same time ( mostly talking about how destroyed the facility is comparative to the time it has been left over)

+3 votes   reply to comment
tranz2deep
tranz2deep Mar 1 2015, 11:04pm replied:

Time can be very wonky in the Half-Life universe, so set it as you please.

+1 vote     reply to comment
therupertbob
therupertbob Jan 7 2014, 4:13pm replied:

Well, in the Final Hours of Portal 2, it says that Portal is set at least 50,000 years before its sequel.

+2 votes     reply to comment
pac0master Creator
pac0master Jan 7 2014, 7:41pm replied:

I know but a realistic 50,000 years after portal 1 the facility would have gone to dust a large empty hole on the surface of the earth. by looking on the destruction in portal 2 Any realistic time line would go around 30 years not more. The entire facility is made out of easy to craft materials all of it would be destroyed in a very long time period. ( A good idea would be watching the documentary "Life after people") Also look how the Old aperture look way older and destroyed than the New aperture. if it was really 50,000 years later there wouldn't have any much of a difference.

I personally set the Timeline of Portal 2 around 2020.

In the Final hours they go with the Idea of a very long time like 50,000 years as a theme. giving the player more the feeling of being the only human alive on earth. I don't think they really mean it.

Thanks for showing your thought.

+2 votes   reply to comment
tile
tile Feb 7 2014, 6:43pm replied:

...yes, but in the game informer magazine (april 2010 i think) it said that portal 2 was to be set well after hl2.

+4 votes     reply to comment
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