During an attempt to escape the 7 hours war, we were ambushed by the combine and separated from our friends. Surprisingly, we were transported into what seems to be an old Aperture science Warehouse. While being transported on a rail in the remain of the facility, the transportation system failed due damages caused by the waging war and let you fall into the deep of the Facility. Abyss is not the typical Linear game, instead, its focus on the storytelling by introducing choices and consequences. Your life depends on your actions and you never know what will happen.
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Hey everyone.

If you visit this page often, you might have noticed that a lot of images, videos or articles disappeared. Fear not, it was intentional. Here's what happened.

We aim to improve the look of the page, basically, making it looking more serious and professional. Thus, I had to remove a lot of the Images, some Videos and a few Articles.

Why?
When I started the Project, in 2013, I wasn't prepared and I didn't planned much. Basically, I was working ideas as they came to my head. Let's say it wasn't a good idea. Some of that content got scrapped and was still shown in the library.

Also, since the creation of the Team, in the past months, we were able to progress a lot more than the last 2.5 years. It means a lot to me and I wish to keep you guys updated with proper content. The mod is still quite Early in development due to the fact that I had to scrap and restart a couple of time.

A lot of the recent images were outdated and showed only two maps, which would flood the galleries if we were to continue like this and post as much images for every maps. I have then taken the decision to remove a good portion to save space. Then, as we progress, we will simply add fewer screenshots as before. I've also updated some of the descriptions and images, Check it out, it's looking pretty nice.

As for the Articles, I've removed some of them because they are too outdated. They've shown ideas I had in the past which do not reflect the current project and are therefore useless. Once again, it's to prevent people to make expectation based from an outdated information.

How much did the mod changed?
It changed a lot, but the main goal stayed the same. The idea is to create a unique experience by creating a branching story. The project is quite ambitious and we had many problem during the development which forced us to change different things. We were able to find a way around some of them, however others forced us to revise the original plan. Here's an example of what is planned

  • Every maps must be super detailed. - Basically, the game engine have a maximum entity that it can handle. We plan to get each map near this maximum value to give a very detailed environment which is fun to explore. It also raise the file size, expect the finished game to be over 10 Gigabytes
  • Easter Eggs in each maps. - There is no limit to the amount of Easter Eggs that will be added in each maps. What you can be sure is that you will find at least one in every maps. They can be of many types, Famous citations, Pop Culture references, Secret zones, Back Story, etc.
  • Each maps must be tested about 10 time. - Every single maps will be tested blindly by at least 10 different persons. These people will create a report of their experience so we can fix any issues and improve the game.

The list goes on.

Is it still a Free 2 Play?
Yes! Nothing will change this. I've promised that it was going to be Free and I will keep my words!

How many are you in the team?
Team Abyss is still a small team, as I wrote this letter, we are 12 members. [-Click Here-] for the Team diagram.

What is your budget?
We do not have a Budget, 0$ is what has been spent so far on the project. I personally do not gain enough money to spend on the game. Every members of the Team are volunteers. As of now, the only expense was to host our website

When will it be released?
We do not know yet, I rather not push the team to work on a tight schedule. After all, we already works out of our spear time. If everything goes right, we should be able to get a Demo by Q2 2016. As for the Completed game. It's still to be determined.

Do you plan on making a Funding campaign?
I don't know, we haven't really spoke much about that. There is already a failed Kickstarter attempt. Also, after contacting Valve, they told me that without buying the license I shouldn't make one. That's unfortunate because my goal wasn't to sell the game but to raise funding. ( Maybe there was a misunderstanding between us ) There is also a lot to consider before getting money involved.

What about a Patreon?
A Patreon campaign seems to be a good idea, I've though about it for a while, but I am still uncertain. The problem with Patreon is that we have no guaranty that it will works or the amount of money we could get every months is constant. Of course, it would help us gaining some financial support which can end up opening new doors. This idea is still under consideration. There is a lot to figure out before having money involved in the project.

Is the game on Steam?
Yes, the game was greenlit by the community in only 5 days after it was posted. [Greenlight Here] The store page is almost ready, it's only missing a few icons and a proper Trailer. We might be able to get it done by the end of December.

Do I need Portal 2?
Yes, I've contacted Valve to ensure that Portal 2 was a requirement to play Abyss. We are working to make it "Self sufficient" or "Standalone" Meaning that you need to own Portal 2 but you don't need it to be installed in order to play. As of now, you must have installed Portal 2 to play Abyss.

It's time for some News.

The team is still growing, we are looking for talented individuals who wish to offer their help out of their free time. Right now, we need one Mapper and a few Voice actors. A particle artist would also be appreciated [Source Particles Editor via Alien Swarm]

[Requirement] - Mapper

  • Create and design most of the maps geometry from descriptions and concepts.
  • Have at least a couple hours a week to work.
  • Must own Portal 2 on Steam.
  • Gives weekly update in the group discussion
  • Must be very familiar with Hammer editor, many years of experience.

[Requirement] - Voice Actors

  • Can be loud
  • Have free time to dedicate on the Mod
  • Need one to mimic Cave Johnson - Must be a very good impressions
  • Makes believable speech.
  • Can edit the audio file if needed, i.e. making robotic voice.

[Requirement] - Particle Artist

  • Have experience with the Particle Editor for Source. [Alien Swarm]
  • Have a few hours a week to work.

To apply:
If you are interested, please fill this [Form] then if you are chosen, we will contact you within a week. Thank you for your interest!

Now, I wanted to talk about the future updates on Moddb. As usual, they won't be scheduled, an update could happen at any time. However, to encourage people to visit our [Site], we won't update the Moddb page frequently. I did a little clean up in order to help it out. From now on, the images and other medias on moddb will be dedicated to show the good render/finished maps, concept, songs, etc. If you want to follow the development, you can sign up on the Forum linked above.

Thank you for your time.


Official Website

Official Website

News 2 comments

Hey everyone, we are now working on an official Website for Abyss. Join us today!

Steam Group + We are still looking for people.

Steam Group + We are still looking for people.

News 2 comments

We now have a public group on steam to discuss about the mod. Feel free to join and support us there! Also, we are still looking for people to help the...

Coming back!

Coming back!

News 3 comments

This is an announcment to show that the development is slowly coming back.

Abyss is on Hold.

Abyss is on Hold.

News 2 comments

Wanted to say that the project is currently on hold. I might start working on again later in 2015.

Post comment Comments  (0 - 10 of 49)
cool80s
cool80s

duuude this looks quality as hell im tracking!

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Silta1st
Silta1st

I can't seem to Make an Application.. Despite having filled out the Entire Format, it won't allow me to submit it due to not having some Required Questions answered. I don't know if this is something broke or what. but could someone please reply and tell me if somethings wrong?

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Khorps
Khorps

that first video hurts my ears. I hope its not just me

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sejievan
sejievan

I guess he doesn't like that music =P

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pac0master Creator
pac0master

What's wrong?

Reply Good karma+1 vote
Khorps
Khorps

I wasn't that I don't like the music, there was this really weird effect to it, whether I turned the volume down or not it seemed to kinda, sharp or fuzzy er somethin' dunno how to put it

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eternalblast
eternalblast

One question Pac0master and that is will you be encountering the combine in this mod? Since in the mod you are escaping the seven hour war.

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Guest
Guest

i am going to watch this it looks really nice.

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je06
je06

So far things look great! I love the idea of having a chart to show which slots are available, however, I couldn't help but notice that there are some positions you might have forgotten. For example: texture artist and model animators. Creativeskillset.org haves a list of some other jobs in video game making.

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pac0master Creator
pac0master

You are right. However I do think we should keep Modellers and animator as one category
As for the Texture Artist. I might add it later.
On the Form, there is an "other" categories which allow people to send an apply for an other job which could be missing.

Reply Good karma+1 vote
je06
je06

You should probably indicate somehow that modelers and animators are being grouped together.

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