During an attempt to escape the 7 hours war, we were ambushed by the combine and separated from our friends. Surprisingly, we were transported into what seems to be an old Aperture science Warehouse. While being transported on a rail in the remain of the facility, the transportation system failed due damages caused by the waging war and let you fall into the deep of the Facility. Abyss is not the typical Linear game, instead, its focus on the storytelling by introducing choices and consequences. Your life depends on your actions and you never know what will happen.
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3 comments by pac0master on May 3rd, 2015

Hi, I wanted to let everyone know that the development of Abyss should be slowly but maybe coming back. However, I have made the decision to create a team. And I need people to help me out.
Here is how it looks like. The mod is done without any budget what so ever. It will be impossible to pay anyone for any services. All the works come from a concious decision to help for free.

Official team members:

Francis Racicot: - Head of development.
Seji-Evan - Level Designer
Roy Berardo - Game composer
Marcus “Classian” Rasmussen - Game composer
Michelle E. Wong - Game composer
Gargya Márk Nándor - Animation SFM + Voice acting.
Katherine Dorland - Concept Artist

Positions to fill:

Here is a list of position to fill. This list will vary over time as the game progress.

  • Modeller x?
  • Voice actor x4 ( Glados, Cave Johnson, Companion Core, Announcer)
  • Scenario writer x1
  • Level designers x?
  • Texture artist x1

Positions information:

There is a lot to say about the different positions. here, you can find some more information about them.

  • Head of development: The Head of development is the project manager, this is the person who is in charge of making order in the development process and make sure that there is no problems. That person also have the final though on different aspects during the development. He can decide to add or remove different features.
  • Modeller: The modellers are the people who will create all the custom content of the game. They are very important during the development. There is also the need of an animator to create different custom animations
  • Scenario Writer: The scenario writer is helping the core of the project. This person is in charge to plug the holes between each parts of the story and work it out to get a smooth storytelling. This person will also indirectly contribute to the maps design.
  • Texture Artist: The texture artist are there to help the development by making different textures and assets. This is very useful to give personality to the levels
  • Voice actor: The voice actors are people who record some speech which will be listed at the end of the Documentation.
  • Level Designers: The level designers are the people who are helping the development by creating the maps and following some instructions. The map design information below every chapters story are there to help out the mappers while creating the maps. It is important to give a specific feel and personality to every map.
  • Concept Artist: The concept artist is the person who will be in charge of some concept art that we can release to promote the game. That person will have to draw and work on image editing by following some instructions. Most of the work will be the recreation of map screenshots and of course concepts of maps design. The Concept artist is very important throughout the development because this is the person who will help the mappers with different concepts by following the environment’s descriptions. The concept artist will also work on drawing 3D models such as structural components, portal gun design and character design.
  • SFM animator: This person has an important role throughout the game. the animator must use Source Film Maker to create different small clips and trailers. The animator will work with the musicians to create the two Mod trailers. SFM will be used in the development of Abyss due to the fact that Portal 2 does not support NPC A.I . The SFM Animator will create different scenes most of which won't be more than 10 seconds long. The scenes will be used throughout the game for storytelling and some Easter Eggs.

If you want to be part of the project. Please contact me at: pac0master@topica-rp.com

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Post comment Comments  (0 - 10 of 32)
Jverse
Jverse May 31 2015, 1:26pm says:

How do you import models from black mesa into Portal 2?

Do you have to decompile the models and change the path?

+1 vote     reply to comment
Tristan816250
Tristan816250 Jun 2 2015, 7:09pm replied:

Decompile the model and find the textures used for it in the qc. Use vtf edit to open the textures and export them. Then convert them into .vtfs using the portal 2 version of textures. Recompile the model after changing the paths you want to use and put it into Portal 2. You should be ready to go.

+1 vote     reply to comment
Jverse
Jverse Jun 2 2015, 7:15pm replied:

I figured it out. I didn't have to change the paths. I just had to drop in the props_blackmesa folders into portal 2's materials and models

+2 votes     reply to comment
pac0master Creator
pac0master Jun 15 2015, 9:16am replied:

That's the way I actually did it.

+1 vote   reply to comment
Secret_Coming
Secret_Coming Jun 27 2015, 5:00pm replied:

you still can make the portal 2 read black mesa asset's (and use less space) using game info right?

+1 vote     reply to comment
_GalaxyHero
_GalaxyHero Apr 13 2015, 5:14pm says:

That awkward moment when you're making a dramatic trailer and your friend messages you. All joking aside, this mod looks great!

+2 votes     reply to comment
redstoncraft
redstoncraft Apr 2 2015, 1:00pm says:

Are u still searching for help?
Pleas add me on steam Steamcommunity.com

+1 vote     reply to comment
LastLifeOfficial
LastLifeOfficial Mar 29 2015, 1:52am says:

Traking :D keep this cool work :P

+3 votes     reply to comment
nmoyd
nmoyd Mar 22 2014, 8:09am says:

I can really relate to the protagonist falling down a cliff, I always fall down cliffs when running from our alien over loads.

+5 votes     reply to comment
ReflexF.N.
ReflexF.N. Jan 28 2014, 2:55pm says:

The mod's level design looks beautiful and it's story seems awesome, I am really looking forward to playing this mod.

+2 votes     reply to comment
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