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7 comments by pac0master on Aug 11th, 2014

Portal 2: SDK

Hi everyone, there was some expected problem with the Portal 2 SDK ( Authoring tools ) By expected I mean that I knew it would start to be problematic.
Basically, what's is happening is that the Authoring tool crash too often to allow me making any progress without losing my sanity.  Since I use a lot of custom content Mainly from BMS, mostly for testing purpose and because it's free. hammer now crash almost every 20 seconds which make almost impossible to work properly.

I've decided to work in the Source SDK 2013 and set it up for Portal. So far, It work properly but It will also prevent me from using different features Portal 2 use often. Such as different Shaders and entities like the Portal door which is fun to use to create impossible space.
So I am mainly testing different things since a while.


there isn't much progress for the maps side. But there is a good news.  The Storyline ( the beginning ) is almost complete.  As you might know, I changed the beginning a few time and tried to get something cool.  Now, I got it. ( almost )  I need to figure out a few things which is very important. ( I am still trying to figure out how I will introduce the first set of choices) But the rest is figured out.


Hi everyone, as many of you might have noticed in the last few days, Source 2 has been released. The new hammer editor which is currently only working for DOTA 2 will have a very good effect on the development of Abyss.

If you didn't know it yet, the New Source Engine is currently only working with DOTA 2. changes might come with new games, but that's not why I am here talking about it.
This new engine allow us to convert any Brush into an actual model and convert it back to Source 1. The engine also allow us to modify existing models and convert them back into the good old format for Source 1.

It will be very useful for the development of Abyss because I always require different custom made models to help reducing the brushes or for adding more details, etc...
I will basically use Source 2 as if it was Propper but even better.
This was an unexpected new and I am very happy of it. 
The only problem I've seen so far is that I will need to set the texture in Source 2 and the UV maps.  It should be possible to do the texturing work in Blender for instance.

Source 2 is awesome. I wish It was compatible with Portal 2 because I would create it all in it.
The development might get faster for a time.  
So, briefly. I will model most of my stuff in Source 2 then import it back into Portal 2 SDK.

Thanks for your support!

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Testing Subject's Resting Area.  Alpha 2.1

Testing Subject's Resting Area. Alpha 2.1

Jul 22, 2013 Demo 2 comments

Alpha 2.1 of the TSRA. This is still an alpha release, you may experiment issues.

Post comment Comments  (0 - 10 of 24)
nmoyd Mar 22 2014, 8:09am says:

I can really relate to the protagonist falling down a cliff, I always fall down cliffs when running from our alien over loads.

+5 votes     reply to comment
pac0master Apr 1 2014, 11:46pm replied:

Aha, well I changed it because its more a small valley than a cliff

+1 vote     reply to comment
ReflexF.N. Jan 28 2014, 2:55pm says:

The mod's level design looks beautiful and it's story seems awesome, I am really looking forward to playing this mod.

+2 votes     reply to comment
pac0master Jan 20 2014, 1:50pm says:

The mod has been added to the concept page of Steam Greenlight.

+2 votes     reply to comment
pac0master Nov 27 2013, 4:02pm says:

hey everyone, just wanted to tell you i am going fine now, better than i though. I should start working on the project soon.

+1 vote     reply to comment
Malvodion Nov 8 2013, 10:07pm says:

I like the idea. Just a thing: remember that HL2's story takes place few years after portal 1. It shouldn't look like there was any recent activity, but it shouldn't be completly in ruins either.

+3 votes     reply to comment
pac0master Nov 9 2013, 5:00am replied:

well my story happen around 2015-2025. It is not following perfectly the event of the other games since I will make some changes myself. I made quite a lot of studies on both story and I think i could make this happening just before Hl2. I estimated Hl2 and Portal 2 to be happening around the same time ( mostly talking about how destroyed the facility is comparative to the time it has been left over)

+3 votes     reply to comment
therupertbob Jan 7 2014, 4:13pm replied:

Well, in the Final Hours of Portal 2, it says that Portal is set at least 50,000 years before its sequel.

+2 votes     reply to comment
pac0master Jan 7 2014, 7:41pm replied:

I know but a realistic 50,000 years after portal 1 the facility would have gone to dust a large empty hole on the surface of the earth. by looking on the destruction in portal 2 Any realistic time line would go around 30 years not more. The entire facility is made out of easy to craft materials all of it would be destroyed in a very long time period. ( A good idea would be watching the documentary "Life after people") Also look how the Old aperture look way older and destroyed than the New aperture. if it was really 50,000 years later there wouldn't have any much of a difference.

I personally set the Timeline of Portal 2 around 2020.

In the Final hours they go with the Idea of a very long time like 50,000 years as a theme. giving the player more the feeling of being the only human alive on earth. I don't think they really mean it.

Thanks for showing your thought.

+2 votes     reply to comment
tile Feb 7 2014, 6:43pm replied:

...yes, but in the game informer magazine (april 2010 i think) it said that portal 2 was to be set well after hl2.

+4 votes     reply to comment
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