Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.

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Blog RSS Feed Report abuse Latest News: Introducing the Source Filmmaker!

22 comments by Maxen1416 on Jun 27th, 2012

The Source Filmmaker (SFM) is the movie-making tool built and used by the staff at Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

To celebrate the announcement of the SFM, They've also released "Meet the Pyro", the ninth installment in the "Meet the Team" series. Like all of Their animated shorts, They made it using the SFM.

If you're interested in making movies and games in parallel, sign up for an SFM beta key and start shooting your movie on location inside the world of TF2 today.

Downloads RSS Feed Latest Downloads
Source Multi-Tool 1.0
Half-Life 2

Source Multi-Tool 1.0

Nov 23, 2013 Garrys Mod Mapping Tool 5 comments

I've been working away at this for quite awhile now and after many revisions I'm happy to release version 1.0 of the new Source Multi-Tool. Source Multi-Tool...

Source Sauce
Half-Life 2

Source Sauce

Apr 19, 2011 Garrys Mod Plugin 26 comments

A simple Out-Of-Game Tool that let's you set options for multiple Source Games at once, and even let's you set options that are not normally available...

1337 Board v7
Half-Life 2

1337 Board v7

Jun 6, 2010 Elements of War Full Version 88 comments

Hotkeys Menu! ModZ/Quake/HL/HL2/CS/CS:S/L4D/L4D2/PortaL/2/Dark Messiah/Call of Duty/World of WarCraft Etc Etc Etc...!!!

Day of Defeat Source High Definition 1.87
Day of Defeat: Source

Day of Defeat Source High Definition 1.87

Apr 18, 2010 High Definition Pack Full Version 6 comments

Brand new game music and animated interface Enhanced cvars Many new HD textures, enhanced bumpmaps Many new detailed textures Enhanced some weapon graphical...

DOD Source HD 1.7 Beta
Day of Defeat: Source

DOD Source HD 1.7 Beta

Nov 2, 2009 High Definition Pack Full Version 16 comments

A preview of the 1.7 version. There are so many new features I recommend you to download it right now.

Day of Defeat Source High Definition Pack 1.6
Day of Defeat: Source

Day of Defeat Source High Definition Pack 1.6

Oct 16, 2009 High Definition Pack Full Version 1 comment

The 1.6 and latest version of the dod source hd mod. It includes an installer to guide you. 256 Mo of HD skins.

Post comment Comments  (0 - 10 of 47)
YuriFR
YuriFR Jan 4 2014, 6:51pm says:

[[using google translator...]]
I play Dod classic with bots (old system "Sturmbot") since beta 3.1 version (around the years 2001/2002). However, with the death of the developer "Johan 'Jowo' Linde" (Tsunami:2005), the project "Sturmbot" was interrupted (in version 1.7). I understand that may no longer be possible to reactivate it in Dod:S, but my opinion is that a system of bots to Dod: Source should follow roughly the same path trodden by "Jowo". One of the greatest qualities of old Sturmbot is the ability of the AI ​​to interact as a squad-team, in which the soldier was emit voice and gestures commands, one to each other (the Sturmbot wore the animations and voices, existing as standard in the game). Consequently, the soldiers could be decide to obey or not to obey the order of the voice command (and gesture). This characteristic made the atmosphere of game much more dramatic (like a thriller movie, similar to the famous "Saving private Ryan"), because the human player could be hear the commands of his own team and the screams of the enemy (when they were approaching). All this causing a feeling of being in a real war (as in game "Medal of Honor: Alied Assault"). I tried to recreate the same game experience of Dod classic with bots in Dod:S, but in the currents systems of bots for Dod:S there are no equal resources like in the Sturmbot. I am not able to program bots, but many people would like to get the same experience of playing Dod:S like the old and good Sturmbot system.

With this suggestion i also put a link to the changelog of Sturmbot. My expectation is that someone considers this as a positive opinion, and based on this changelog, implement new scripts that produce the same desired effects:
Jasonwilliams400com.startlogic.com

The results will be probably very fantastic !!! Thanks for who considering this message!

+1 vote     reply to comment
Guest1982
Guest1982 Oct 20 2013, 3:46pm says:

I love this game!

+1 vote     reply to comment
alencore
alencore Sep 19 2013, 12:57am says:

New rcbot2 video...now sprinting...
Youtu.be

+1 vote     reply to comment
YuriFR
YuriFR Jan 4 2014, 7:17pm replied:

[using google translator...]
Sir Alencore, i hope you are the same person named "Cheeseh" (Rcbot developer). A long time i trying to contact Cheeseh: I am a fan of Dod classic with bots (old system "Sturmbot") since beta v3.1 (around the years 2001/2002). Since then I play Dod, however, with the death of the developer "Johan 'Jowo' Linde", the project "Sturmbot" was interrupted (v1.7). I understand that may no longer be possible to reactivate it in Dod:S, but my opinion is that a system of bots for Dod:S should follow roughly the same path trodden by "Jowo", and only you are able to do currently! One of the greatest qualities of sturmbot is the ability of the AI to interact as a squad-team, in which the soldier was emit voice and gestures commands, one to each other. Consequently, the soldiers could be decide to obey or not to obey the order of the voice command (and gesture). This feature made the atmosphere of game much more dramatic (like a thriller movie, as the "Saving private Ryan"). This is because the human player could be hear (and see) the commands of his own team and the voice/screams of the enemy (when they were approaching). All this causing a feeling of being in a real war (as in game "Medal of Honor-Alied Assault")! I tried to recreate the same game experience of Dod classic with bots in Dod:S, but in the currents systems of bots for Dod:S there are no equal resources to the sturmbot. I am not able to program bots, but many people would like to get the same experience of playing Dod:S like the old and good Sturmbot. With this suggestion also put a link to the changelog of Sturmbot.
My expectation is that you consider this as a positive opinion, and based on the changelog of sturmbot, implement new scripts that produce the same desired effects: Jasonwilliams400com.startlogic.com

The results will be probably very fantastic !!! Thank you so much!

+1 vote     reply to comment
Guest Online
Guest Jul 29 2013, 3:55am says:

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alencore
alencore Feb 3 2013, 7:50am says:

Here's an awesome DODS BOTS....Rcbot2 now fully supports DODS current version 1.0.0.49 and will be updated anytime dods does. Get it here and additional waypoints as well at it's forum....
Rcbot.bots-united.com

+1 vote     reply to comment
RaptorXL
RaptorXL Dec 27 2012, 6:24pm says:

can i mod this game into a ww1 mod?

+1 vote     reply to comment
ESFfan
ESFfan Apr 24 2012, 10:57am says:

THEYVGOT BOTS!!!!
Dodsplugins.com

+1 vote     reply to comment
Simcardo
Simcardo Oct 22 2012, 10:12am replied:

Now all we need is Ironsights for all weapons. I wonder why so many people dislike the realistic way of being able to use ironsights.

+1 vote     reply to comment
DAB9595
DAB9595 Feb 12 2013, 4:23pm replied:

I don't dislike them personally, I just believe that not every single game needs them, such as games made by Valve.

+1 vote     reply to comment
Guest Online
Guest Mar 17 2013, 12:13pm replied:

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Day of Defeat: Source
Platform
Windows
Developer & Publisher
Valve
Engine
Source
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Official Page
Dayofdefeatmod.com
Release Date
Released Sep 25, 2005
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Style
Genre
First Person Shooter
Theme
War
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Single & Multiplayer
Project
AAA
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