The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.

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Blood Asp in Spring Madcat MK II in Spring Demolisher II in Spring
Blog RSS Feed Report abuse Latest News: Spring Project on hold. Possible new TA release if there is interest.

0 comments by bobthedino on Dec 30th, 2009

The spring engine project to port the last version to spring's format is currently on hold, and I have been informed that there is another team working on a BT mod for spring so don't worry.

Today I finally got around to releasing a No-CD exe version for the mod that you can get in the download section. It will not work unless you have a legitimate copy of Total Annihilation installed and patched with the 3.1 official Cavedog patch. So I hope that helps the gamers that were hoping for the no cd version.

Also if I have time and there is later in spring of 2010 then I might do one last release with a finalized bug fix/ balance, and unit addition.

Currently we are accepting open requests for Battletech units fans would like to see in this last release, but there is no guarantee that it can be done. I would like to see about a dozen more new units in the last release, so let see your ideas.

Thanks,

Total Battletech mod team

Downloads RSS Feed Latest Downloads
Battletech for Spring Old Release (OUTDATED)

Battletech for Spring Old Release (OUTDATED)

May 8, 2010 Full Version 7 comments

Just an upload of an old release for the TA battletech mod ported to the spring engine. NOTE: This version no longer works with the current version of...

Total Battletech NoCD

Total Battletech NoCD

Dec 30, 2009 Full Version 1 comment

As requested I am releasing a no-CD patched exe. This will not work unless you have Total Annihilation and the 3.1 patch installed, so it is not any way...

Total Battletech 1.40

Total Battletech 1.40

Mar 11, 2009 Full Version 4 comments

Total Battletech 1.40! Change Log Pending* Installation: Before installation remove any previous TBT and or Mechwars files (including custom EXE, rev31.mwp...

Total Battletech 1.33 beta

Total Battletech 1.33 beta

Feb 13, 2009 Full Version 0 comments

Zip includes all files necessary for the mod. Read the read me, and please report bugs to either moddb, or TAuniverse.com forums to help the mod continue...

TBT 1.2 beta

TBT 1.2 beta

Jan 29, 2009 Full Version 1 comment

Just unzip right into the total folder and use the custom EXE to play! Make sure you get rid of all previous mechwars or total battle tech folders, before...

Mechwars Final

Mechwars Final

Jan 29, 2009 Full Version 0 comments

The final release of mechwars, the mod that preceded total battletech and is the basis for the new mod. It was released some time in 2000? Only the light...

Post comment Comments  (0 - 10 of 23)
mechwarrior24
mechwarrior24 Apr 5 2012, 8:27am says:

So... is there any way to play this on Spring at the moment? Every good Battletech mod has all this wonderful progress... and looks awesome... but they don't provide any test builds or demoes- and then go an abandon the mod.

+1 vote     reply to comment
Cavalier
Cavalier Feb 20 2011, 6:04pm says:

I've noticed that some mechs never replenish ammo for their weapons; i.e. the blood asp never replenishes gauss rifle ammo after a few shots. Is there a way to fix this?

+3 votes     reply to comment
Cavalier
Cavalier Feb 22 2011, 1:04am replied:

In addition, it seems that pulse lasers do no damage at all. Overall this is a very good mod however.

+3 votes     reply to comment
bobthedino
bobthedino Feb 24 2012, 5:08pm replied:

Thanks. Maybe I'll eventually look into it and release a fix.

+1 vote     reply to comment
Resonance
Resonance Feb 12 2011, 2:20pm says:

Any Chance of seeing continued work from this or the spring port?

+4 votes     reply to comment
Deuce_Savage
Deuce_Savage Oct 14 2010, 8:51pm says:

The most realistic & thoughtfully done Mechs & Mechas ever R found is the mod for C&C Generals and its called "The Capellan Solution". The textures R uber! The movements R outstanding! No glitchs! You get so many mechs that it over-flows Santas sack!!! Some rarely ever seen like the monstrous Penatrator!!! Rockets & missile barrages & flames & lazers & photons, bombs & uber bullets galore! I kid you not - this is the MUST HAVE mod bar none! I still play it to this day cause it appears 25 years ahead of its time! Outstanding creation & mod!

+2 votes     reply to comment
bobthedino
bobthedino Feb 24 2012, 5:08pm replied:

Thank you.

+1 vote     reply to comment
Matchstick101
Matchstick101 Jul 2 2010, 4:25am says:

anyone know why the spring ver of total battletech is not working?
gives me the error "coundn't load archive 'springbitmap_v061.sdz"

any ideas?

+2 votes     reply to comment
bobthedino
bobthedino Feb 24 2012, 5:10pm replied:

The spring version is for an old version of spring. It is probably not compatible with the new ones which may use a different archived texture system and is causing the error.

+1 vote     reply to comment
bobthedino
bobthedino Jun 14 2010, 10:16am replied:

Kind of. It is more or less just the old TA mod ported to spring.

+2 votes     reply to comment
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