Where do I start...? I'm a 16 year old who is extremely passionate about gaming and computers. I'm especially passionate about game development. My skills are sadly limited at the moment, but I try to make do with what I have, and, well, practice makes damn well perfect. I'm also working on improving my graphic design skills, as I figure that they may come in handy later on. :P
0 comments by mechwarrior24 on Dec 30th, 2012

I figured I might actually give modding a go, since I hadn't really got any experience in that area yet. Mount and Blade: Warband seemed easy enough to start with, so off I went.

The Skyfallers is a bit of an odd mod. I wanted to create something unique, yet still in my skill range. So... Skyfallers is set in my version of Calradia's future, where things have gone a little strange. Firstly, a blinding firebolt is seen flaring from the heavens- which turns out to be a craft from another world. The crash launched a wave of radiation across Calradia, killing millions and bringing the dead to life, effectively bringing the Kingdoms back to their population numbers you see in the game. The intruders were strange. Human or not, none can say.
What they WILL say is they were as hostile as the devil himself. Was it from fear, anger- were they looking for war? Either way, the Calradian armies battled the entrapped Skyfallers. Yet... some factions found peace with the new comers. With that peace came the flow of technology.
And here's the twist.
Calradia was a medieval world, that just skipped its industrial age due to the addition of modern technology. As a result, the world is in a state of chaos- the medieval style of melee combat clashing with fire arms warfare. "Muskets" as such don't exist, rather, each faction has their own version of the invader's weapons, such as the Swadian's Bolters and the Vaegir's Lancers.
This mod is set in that chaos. Will you ally with the Skylanders? Will you keep true to the ways of old, fighting with shield and sword? Or will you empower yourself with new, more powerful weapons? In a world where no one can decide what's modern and what's old, the choice is yours.
I've done a bit of work on the graphical elements of the game, and have added in a fair few bits of weaponry ranging from old, odd looking "Bolter" held cannons to advanced Skyfaller sub machine guns. I've also created some modern clashed with old helmets, and a fair amount of camo retextures of existing armors. I haven't figured out how to rig yet, so... till then, no custom armor. :(
Hey, I saw your Australian reskin, it's pretty good. you should see if the modern combat team would help you improve it and integrate it as a reward unit for the next update. :)
Thanks man, much appreciated.
I already have, though at the time I didn't have those new ones. I'd also need to figure out how to model in Australian weaponry, since the M16s don't really suit us too well. I'll see what they think though. :)
Ah well, one step at a time.;)
I'm sure that if the modern combat team officially supported it they could scrounge up a new model for you though. :)
I like the looks of Pixel Space! I enjoy space, sandboxes, and exploration - all of which it will have. It's unique that it will be a platformer.
What other features will this game have?
Even though it won't compare to Scrumble Ship, it will have a focus on the singleplayer aspect of open world games.
The game will have a small focus on the players fatigue/hunger etc, so the player will need to build facilities to keep him/herself alive. Really I just add ideas as I think of them, so I'm not really working towards a specific goal.
Well it's a different game from ScrumbleShip - it's a platformer. I don't think I've ever heard of an open-world platformer where you can build, fly spaceships, need to eat/rest, and explore on foot! It's a cool concept.
Thanks- I hope the concept turns out. Then again... I doubt it's safe in the hands of a 15 year old. I still have no idea how to implement proper physics, let alone an oxygen detection system. :P
Dont worry dude. Unlike you, i haven't done jackshit since i tried to make a "Metal-Slug" style game.
Ah yes, but I have this nasty problem of not being able to finish a lot of my projects, one of the downsides of working alone and mostly only experimenting with prototypes and such... XD
Thanks- that's very useful!