Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

TOTAL MAYHEM's features include:

  • An extended builder interface with 10 buttons per page instead of the usual 6, that is still compatible with lower resolutions (down to 800x600)
  • Loads of bugfixes that prevent lockups and crashes, improve unit AI and improve game performance, meaning more units ingame with less lag
  • rebalancing of most units to make them more useful, and open up more strategic options for the player
  • snappy gameplay that favours making metal extractors better instead of making metal makers worse, to encourage expansion and improve game pace
  • LOADS of added units, including a complete Level 3 tier: experimental kbots, tanks, navy and air, super nukes, nuke cannons and more

If you want to know more or have a question about Total Mayhem, you are welcome visit the Mayhem Inc forum at TA Universe.

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Core Uber fusion remodel with upgrades Remodeled and upgradable Arm Uber fusion Core Underwater moho extractor upgrade
Blog RSS Feed Post news Report abuse Latest News: Hey long time no updates!

1 comment by gamma_TA on Mar 2nd, 2015

Huge updates have been going on, developers at TAU have been working on adding new features to the game and the Total Mayhem team have been working to incorporate these new clever tricks to the mod. The next release is nearing completion! What's in it?

- mass air transports (see animations above)!
- tech upgrades: metal extractors, geothermal and fusion generators, and more!
- shields with adjustable size!
- pop-open tortoises!
- New units!
- better balance!
- less bugs!

Stay tuned...

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Total Mayhem 7.06

Total Mayhem 7.06

Apr 26, 2014 Full Version 6 comments

Big GUI upgrade, improved starting economy and a bunch more units in this update. * NOTE you need to have 6.92 already installed before unzipping this...

Total Mayhem 6.92

Total Mayhem 6.92

Oct 7, 2013 Full Version 15 comments

- Now wrapped in a proper installer! Requires the new TA Unofficial Patch 3.9.02 - and downloads it for you if you don't have it yet (total download is...

Total Mayhem beta 6.8

Total Mayhem beta 6.8

May 24, 2013 Full Version 1 comment

New version at last! removes a lot of units but adds a lot of polish... and also adds the Spider pack 2012 and the Tortoise Pack, and metal extractor...

Total Mayhem beta 6.42

Total Mayhem beta 6.42

Mar 4, 2012 Full Version 1 comment

Total Mayhem beta 6.42 includes many improvements, a couple of new units, and a consolidated and greatly simplified install. All units and data is now...

Total Mayhem beta 6.3

Total Mayhem beta 6.3

Jan 11, 2012 Full Version 2 comments

Further development, bugfixes, updated models and graphics, and 2 new units: Mobile Fortresses for Arm and Core. ** deleted and recreated this download...

Total Mayhem beta 6.2

Total Mayhem beta 6.2

Dec 16, 2010 Full Version 3 comments

New models and refined concepts for over a dozen units, new Mobile LRPC unit Core Crusher (Howie moves to L2 and becomes a lighter artillery unit, Morty's...

Post comment Comments  (0 - 10 of 84)
DarthVakarian Apr 19 2015 says:

i can get the scermage to work but if i click on the new campaign button i get a popup that says 'error in GUI layout' did i install it wrond or dose this simply not work with the campaigns?

+1 vote     reply to comment
Guest Jan 15 2015 says:

This comment is currently awaiting admin approval, join now to view.

gamma_TA Creator
gamma_TA Feb 20 2015 replied:

You have the Core Contingency CD?

Just copy ccdata.ccx and ccmaps.ccx to your cavedog/totala folder :)

If you have 3.1 patch, that's all you need.

My sincere apologies about the long delay replying. I really need to set up email alerts so I don't miss your comments for so long!

+1 vote   reply to comment
nikdavis96 Jul 8 2014 says:

i'm just loving the mod. if you could add commanders have upgrades and go to tech 2 and 3. and tech 3 nuke defense structure with longer range and really long range artillery gun placements. looking forward to bata 8

+1 vote     reply to comment
gamma_TA Creator
gamma_TA Feb 20 2015 replied:

Beta 8 is nearly here! Lots of new upgrades and features. Definitely giving Commander upgrades some thought.

There are already very long-range Nuke cannons available at L3 :)

+1 vote   reply to comment
doomage101 Apr 1 2015 replied:

Sweet, can't wait. :p

+1 vote     reply to comment
Guest Mar 5 2015 replied:

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Deuce_Savage Nov 25 2013 says:

OK, working now.

+1 vote     reply to comment
Deuce_Savage Oct 21 2013 says:

After install of 6.92 i got this - objects3d\advtorpedo.3DO...whats this?

+1 vote     reply to comment
gamma_TA Creator
gamma_TA Nov 1 2013 replied:

You don't have the Core Contingency installed.

Or, the stupid installer didn't copy ccdata.ccx from your totala folder to your total mayhem folder.

0 votes   reply to comment
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Total Mayhem
Total Mayhem
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