The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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You've read about it - and soon it will be time to play it - but now, we think, it's time for you to see The Final Frontier for yourselves.

Ambarenya, Bane and Gul-Dukat have teamed together to form a Triumvirate of insight and discussion, and to offer you a brief glimpse at The Final Frontier in the form of a full-fledged Dev Diary - the first in quite a while. And yes, I know the video is just over an hour long, but trust me - considering the scale of TFF, this still counts as a brief look.

The video also contains a rarely seen battle between two of the deadliest random events in the game - place your bets!


For the time-poor among you, the Intrepid Trio go over many of the features you can expect in The Final frontier, including:

An extensive new planetary system
The Trinity discusses the new planetary system being utilised by The Final Frontier. Using a combination of real science and lore-friendly planetary designation, a vast array of planets now await discovery. Combined with a list of hundreds of possible planetary bonuses, it will be rare indeed to have two planets of the same kind appear even on large maps.

New gravity wells
Hear the Ternion describe how gravity wells now contain more than just planets, moons and asteroids. What else awaits in the vast expanse of space? Economic sectors to boost your economy? Abandoned shipyards giving you access to other species' technology? A long-range telescope letting you spy on enemy movements? Empty space offering you diddly squat? The only way to find out is to explore.

New abilities and ship functionality
The Triptych go over how The Final frontier addresses some concerns we had over how some ships are often overlooked for their limited usefulness, especially flak frigates and strike carriers. Flak frigates will gain a boost in performance that will increase the more enemy fighters are nearby, and have received an overall increase in their endurance. Strike carriers now carry compliments of marines, allowing them to board not only neutral stations and derelict vessels, but enemy ships as well, making them a useful asset to include in your fleet.

A growing list of diverse random events
The Troika describe how we're making The Final Frontier feel like it's set in a living galaxy by adding an extensive list of new random events. And not all of them will be harmful, either. You'll come across random groups of traders or humanitarian convoys, as well as Hirogen hunting parties looking to display your intestines as trophies. Fun times.

Beta-testers needed!
Those of us who have been a part of The Final Frontier from the beginning have experienced the changes from CTA incrementally over a period of time. Basically, we've become acclimatised to it and we feel that fresh eyes are needed to test the mod. You can help us out a great deal by joining our new beta-testing team.

You don't need any particular computer skills to qualify, but places are limited. Also, on a more serious note, be advised that you won't simply be playing the mod and letting us know what you think - it's not that simple. We need people who can be observant, objective and can communicate frequently with the dev team. It would also be best if you're willing to devote a good portion of your free time to testing the mod and discussing your views with the dev team. We don't want our beta-testers to be a detached group - we want you to be invested and involved in the project as a whole. Keep that in mind before applying.


Overall, the Final Frontier is coming together nicely. Every day brings us closer to completion and we are, as always, so thankful for your ongoing support. The STA3 team has been blessed with some of the best supporters in the modding community. Thanks for sticking with us.

'Til next time, stay classy. Or don't.
-OrionSlaver

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Comments  (0 - 10 of 222)
BrokenHopes
BrokenHopes

was playing the game the other day in the hapes map for the ASSENDENCY mod. and in the early game a enitre "Mad Dark Fleet" showed up. crushed 5 worlds and the new republic happily moved in after them, end result. i was down to 7 planets and under assault by fleets 3 times what i could field every 5 minute. ended up surrendering after playing for 9 hours and dropping down to 4 planets.

one thing went through my mind.

"Well... Lets do that again."

and this is why i love mods.

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lordBADSANTA
lordBADSANTA

so ive put mods into my folder but it doesnt work at all any suggestions

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kyushu1701
kyushu1701

can we have a 1.85 update for stargate please

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loketuff12
loketuff12

wat stargate mod

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kyushu1701
kyushu1701

the SGI rebellion mod

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lordBADSANTA
lordBADSANTA

also i cant seem to get the mods to work

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lordBADSANTA
lordBADSANTA

i cant find my exe in the sins folder

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Retrozombiez
Retrozombiez

Every mod i try to play it crashes with in about 5 mins of playing and i download 1.85 versions and it still does it what am i doing wrong or is it just the update that's messed up.

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lordBADSANTA
lordBADSANTA

since the update i cant find the v1.85 mod folder at all

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BlackDova2012
BlackDova2012

You have to play the game with the 1.85 running for the first time for the folder to appear.

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Sins of a Solar Empire: Rebellion
Platforms
Windows
Developer
Ironclad Games
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Stardock
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Iron Engine
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Nov 14 2012 by ZombiesRus5

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