The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Maelstorm Replicators June 2012 screenshot June 2012 screenshot
Blog RSS Feed Report abuse Latest News: Dev Diary #13: Escapism

About Star Wars: Ascendancy with 8 comments by .Corey. on Dec 28th, 2014

...The Somewhat-Exorable March of Progress...

As I'm sure many of you have noticed, our Mod Database profile is currently claiming that the mod is going to release on December 31st. We've been attempting to put the finishing touches on the first version of the mod for the last few weeks, however work and other factors have been trying to mess us up as much as possible. The dates we've put on Mod DB (the 18th and the 31st) were determined based on the assumption that I would be working 3 days a week for the end of November and December, and that I'd be taking the 14th to the 27th off. What ended up happening was I worked 6 days a week, and didn't finish until the 22nd, which as you can imagine severely disrupted the modding time I had scheduled. Either way, we're almost ready to start putting it out for feedback and balancing; all that remains are abilities and a few scenarios, as well as some cleanup. This first version will not include the Empire of the Hand. As the faction where we have the most freedom to explore different options, we want to make sure we don't rush it, however we don't see the point in delaying letting everyone play with the two other factions that are done, or nearly done, and iterating on the feedback there while we finish the Empire of the Hand.

Don't worry, you'll be able to play with (or kill, whatever floats your boat) a bunch of Clawcraft soon enough, you'll just get to play with X-Wings and TIE Fighters even sooner. Along with other stuff...

Bombing Run

...Survivor's Quest...

We'd also like to use this opportunity to talk about another feature we're implementing to the game; Escape Pods. These are primarily related to the New Republic as the faction most concerned with saving as many of their own lives as possible although they do make some appearances in the other non-Saurian and non-bioship factions. Their key role is as part of a passive ability for all New Republic capital ships and cruisers. Upon the near-destruction of these ships, their surviving crew will escape in the aptly-named Escape Pods. These pods cannot hyperspace, can be destroyed, and are somewhat slow to manoeuvre. They have the ability to dock with allied ships in order to provide several bonuses, including a temporary damage bonus credits, restored health, and restored supply. Essentially, in order to maximize the cost efficiency as the New Republic's lategame ships, you'll need to recover as many pods as possible. As ever, the exact bonuses are subject to change as we go.

No Soldier Left Behind

...Further Information...

FAQ Thread - Progress Thread - Tester Signup - Mod Wiki

...Follow the mod...
Forums - Facebook - Steam Group - Youtube

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Amarrian Winter Release
Sins of a Solar Empire: Rebellion

Amarrian Winter Release

Dec 24, 2014 Sins of New Eden Demo 7 comments

Original Upload failed please try again now as it should be fixed. Or you can use the link provided in the news article... SINS OF NEW EDEN. V0.01 (Early...

Rebellion Damage Multiplier 1.0
Sins of a Solar Empire: Rebellion

Rebellion Damage Multiplier 1.0

Dec 22, 2014 Sins of a Solar Empire: Rebellion Full Version 1 comment

Hopefully the only time I'll ever have to upload this.

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]
Sins of a Solar Empire: Rebellion

Star Trek: Sacrifice of Angels 2 [0.7.5R FULL]

Dec 21, 2014 Star Trek: Sacrifice of Angels 2 Full Version 10 comments

New full release, merry Christmas :) Hundreds of new sounds across the sides, primarily ship orders. Bug fixes, including updated shield impacts, compliments...

Sins of the Fallen: Reb 1.82.33 (Baked Version)
Sins of a Solar Empire: Rebellion

Sins of the Fallen: Reb 1.82.33 (Baked Version)

Dec 19, 2014 Sins of the Fallen Full Version 0 comments

This is a baked version of Sins of the Fallen into ONE mod folder containing the Nephilim, Plague, Rogue and Hypercorp factions along with the stock races...

Sins of the Fallen: Reb 1.82.33 (Full Version)
Sins of a Solar Empire: Rebellion

Sins of the Fallen: Reb 1.82.33 (Full Version)

Dec 19, 2014 Sins of the Fallen Full Version 33 comments

Build 33 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation...

STA3: A Call To Arms Installer version
Sins of a Solar Empire: Rebellion

STA3: A Call To Arms Installer version

Dec 14, 2014 Star Trek: Armada 3 Full Version 241 comments

This is our Installer version. Contained is our executable is (STA3-CTA), a pre-made enablemods.txt, our readme and credits list and the large address...

Post comment Comments  (0 - 10 of 161)
Guest
Guest 12hours 54mins ago says:

This comment is currently awaiting admin approval, join now to view.

GoaFan77
GoaFan77 3hours 7mins ago replied:

There isn't a mod, but here is a custom map that works with Vanilla that keeps the AI stuck on a single planet (while giving you some challenging planets to practice on). There's no way you can get attacked unless pirates are on. Wincustomize.com

You could also make your own with the galaxy forge tool.

+1 vote     reply to comment
Funpocalypse22
Funpocalypse22 Nov 11 2014, 4:50pm says:

33

0 votes     reply to comment
AdmiralKelly
AdmiralKelly Sep 5 2014, 5:33pm says:

does anyone play online or better yet is there somewhere that i can find other sins players online to play a game?

+1 vote     reply to comment
Guest
Guest Nov 30 2014, 4:48pm replied:

This comment is currently awaiting admin approval, join now to view.

Ximema
Ximema Sep 13 2014, 5:56am replied:

well there are always some players online , most of the time 1-2 lobbys will be opended to players

You can also try Reddit ( R/sose ) , there are some community plays every weeks

+1 vote     reply to comment
Guest
Guest Sep 15 2014, 9:47pm replied:

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Buccisium
Buccisium Aug 30 2014, 7:03am says:

a mass effect mod would be great!

+1 vote     reply to comment
Beelosh
Beelosh Aug 30 2014, 4:55pm replied:

There is one! Though it is in Alpha stage and needs improvement, which I believe is coming Sunday! It's called Dawn of the Reapers

+1 vote     reply to comment
Buccisium
Buccisium Aug 31 2014, 11:26am replied:

really? great!

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion
Platform
Windows
Developer
Ironclad Games
Publisher
Stardock
Engine
Iron Engine
Contact
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Official Page
Sinsofasolarempire.com
Release Date
Released Jun 12, 2012
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9.3

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Highest Rated (10 agree) 10/10

Zombies like it, you should too!

Nov 14 2012, 10:17am by ZombiesRus5

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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This game is an expansion for Sins of a Solar Empire
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Sins of a Solar Empire: Rebellion
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