The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Hello and welcome to a much overdue rebuild progress update! Around three months ago I put up a primer about what the rebuild is, and what progress had been done up until that point. I do feel bad about not posting anything since then, though I can safely say that the past few months have not been wasted. Progress has been slower than I wished, due to much of April having been devoted towards working on Sins of the Prophets, where I am Design Lead.

Before I talk about SoGE proper, I do have some unfortunate news I must share. Sadly, the TOR project has died a natural death; due to a lack of influx of talent from the community, those working on the project were overwhelmed by the work required of the endeavor and as such work has ceased.

Back to SoGE itself. This past week we have seen not one, but two, updates for Sins! One contained the much awaited content in version 1.83’s beta and more recently we have seen the rise of Outlaw Sectors DLC. Seeing as how the rebuild is not extremely close to completion, I am in a bit of a bind, with the public version being quite behind but the internal build is not ready for release. As such, I will be doing an update to bring 4.10.1 and the GOG patch to a single, combined, version that will be 1.85 compatible, which will be called 4.10.2. I plan to have this out some time next week, hopefully during the early part of the week. I cannot guarantee that any rebuild content, such as the Raider-class corvette, will be included in 4.10.2, as the primary purpose of that update will be to bring the mod up to 1.85 standard, rather than introducing new content.

Now, for the rebuild itself, progress has been smooth, even if slow as mentioned earlier. Since the last news post I have ported over all of the research, ships, save supercapitals, and their respective abilities/buffs for both the Galactic Republic and the Confederacy of Independent Systems! This brings the number of playable and equipped factions in the rebuild to three. With the CIS done, I have now begun work on the New Republic. The NR’s basic player file is in and I have both ported and tested all of their research. If all goes well, the NR shouldn’t be too difficult to port over, given that most of their ships’ abilities have already been ported over.

Rebuild? What's going on with this thing?

Rebuild Progress Update #2: Clone Wars and Outlaws

Polaris Sector Alliance 1.0b features

Polaris Sector Alliance 1.0b features

News 4 comments

Polaris Sector Alliance 1.0b converts the new 4x game from Slitherine at a Star Wars 4x game very similar at concept to the old SW Rebellion game but...

Trivial Options Mods Pak is now on Mod DB (For Rebellion 1.84/1.85)

Trivial Options Mods Pak is now on Mod DB (For Rebellion 1.84/1.85)

Trivial Options Mods Pak 0 comments

Trivial Options Mods Pak for Sins of a Solar Empire: Rebellion 1.84 (and later) is now on Mod DB. Trivial Options Mods Pak is a pack of standalone minimods...

Star Was: Interregnum Alpha 3.2 Incoming

Star Was: Interregnum Alpha 3.2 Incoming

Star Wars: Interregnum 18 comments

The long awaited update to Rebellion has been released. Now a new version of Interregnum will take the mod to a new level of polish.

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

A Timeline of Star Wars: Interregnum, Part 7 – Deadly Dealings

Star Wars: Interregnum 7 comments

The last refugees of the Sins of a Solar Empire Universe, the original Vasari, make a dramatic enterance into the Star Wars universe by annexing one of...

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Stars 3.24

Stars 3.24

Stars Full Version 0 comments

IDEA: more realistic universe VERSION: 3.24 COMPATIBLE: Rebellion 1.85 NEW: TEC visuals, colorful shields, factions can be selected during a game, tweaks...

Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Sins of the Prophets Demo 16 comments

Prior to installation, have Sins of a Solar Empire: Rebellion (SoaSE:R for future reference) installed. If you have played Sins of the Prophets before...

Traduction Française Version 1.85

Traduction Française Version 1.85

French Translation / Traduction Française Patch 0 comments

Exécutable d'installation de la traduction. Note : Le jeu doit avoir été lancé au moins une fois avant toute installation de la traduction.

Star Trek: Sacrifice of Angels 2 [0.7.7R FULL]

Star Trek: Sacrifice of Angels 2 [0.7.7R FULL]

Star Trek: Sacrifice of Angels 2 Full Version 5 comments

This version is for the Rebellion 1.85 update and is compatible with the new Outlaw Sector DLC. The militia function is not used, as it wouldn't fit the...

Ascendancy V1.0F (For Sins 1.85)

Ascendancy V1.0F (For Sins 1.85)

Thrawn's Revenge II: Ascendancy Full Version 8 comments

Conquer the galaxy with the full version of Ascendancy, now compatible with Sins v1.85.

SOA2 0.7.7R Update for Rebellion 1.85

SOA2 0.7.7R Update for Rebellion 1.85

Star Trek: Sacrifice of Angels 2 Patch 1 comment

This is an update for the 185 of you that downloaded the 0.7.6 archive already. A full 0.7.7R version will be added when the upload finishes.

Comments  (0 - 10 of 211)
Bohemoth_1
Bohemoth_1

Cant wait to see what the mod teams do with this new content :)

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kyushu1701
kyushu1701

1.85 so thats why star trek armada 3 wont work now

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Guest
Guest

well a new update is out to 1.85

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Armada115
Armada115

Not just 1.85 a DLC too.

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kyushu1701
kyushu1701

Is there going to be an update for the fall of kobol mod to 1.84

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whoatonycakes
whoatonycakes

How do I use my mods from v1.82?

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Guest
Guest

A heads up for all modders:
There has just been an update for Sins of a Solar Empire, with a clear focus on modability.

Among other things you can now build the Death Star....

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Bushido-Wolf
Bushido-Wolf

Guys, I can't install any mods for any games! Whenever I go into the My Games folder, the only thing that shows up are the files for the game Rebel Galaxy. What do I do?

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AlanM9
AlanM9

can anyone fast forward or slow time?

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InvertedInvert
InvertedInvert

On the bottom HUD area, the + and - buttons in the middle top above the main image control this.

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Sins of a Solar Empire: Rebellion
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Ironclad Games
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Stardock
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