OrionSlaver here with a brief update. Hopefully you all had a great New Years and 2017 has begun on a positive note. Personally I can't remember New Years, but I woke up on January 1 in a place I'd never been, slathered in pesto with someone else's undies on my head. Good times. Incidentally, if your initials are A.M and you're missing a pair of black Calvin Kleins, give me a call.
But on to talking about the mod! Tally-ho!
First of all, I've noticed a number of comments recently from people having trouble installing The Final Frontier. Not a problem - as always we're here to help you out, but it occurs to me that it's been a few posts since I provided a link to a proper installation tutorial. Here's one provided by the illustrious Gul-Dukat:
The Gul provides a step by step guide to TFF installation
I think you'll find that it's a relatively quick and simple process, provided you follow all the steps. Be sure to watch the video through and follow the directions carefully.
And now I'm sure many of you are wondering precisely what's going with the upcoming TFF 1.1 patch that's set to remedy the lingering issues with our recent release. As always we're reluctant to give a firm release date, especially with many of the team taking a well-deserved break, but work on the patch has indeed begun. Many of the smaller issues have already been remedied, such as the strange absence of certain icons, etc., and we're now focusing on ways to improve the overall stability of the mod. We're discussing ways in which to achieve this while preserving the great diversity that is TFF's hallmark, and at the moment our most likely route is to somewhat cull some of the types of moons (planet types being one of the more burdensome loads on the game engine). The Final Frontier is perhaps the most ambitious mod for Sins of a Solar Empire yet and it's possible we pushed the engine a little too far in some respects. Regardless of the path we take, this will all be remedied and 1.1 should be ready soon-ish. I can't be more specific than that, I'm afraid.
For now, bear with us and we'll get everything sorted out. Thanks for your ongoing support and we'll be back in the not too distant future, either with another update or with the patch itself.
Til next time, stay classy. Or don't.
A quick briefing of the changes to Star Wars Interregnum and the Enhanced 4X Mod this month. Warning: Includes Starbases and Mandalorians!
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