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Battlefield Singleplayer

Battlefield Singleplayer

83 members Web & Community

Welcome to Battlefield Singleplayer. The Source for Battlefield AI!

BF2 Unlimited Action Developers

BF2 Unlimited Action Developers

4 members Developer

This is the development group for the Battlefield 2: Unlimited Action modification!

***Spec Ops Warfare Developers***

***Spec Ops Warfare Developers***

25 members Web & Community

We made RUI, SOW, NSSP, DISE. SOW developers group, -closed community group working on special ops warfare (SOW) mod.

Heat of Battle

Heat of Battle

32 members Developer

A private group of BF2 modders who have contributed content to my personal mod, Heat of Battle.

Expansion MiniMOD Developers

Expansion MiniMOD Developers

9 members Developer & Publisher

We are "AIX2 Expansion MiniMOD" developers, a small group presenting our "AIX2MM".

Battlefield Evolved

Battlefield Evolved

5 members Developer & Publisher

battlefield e mod team only invite only to join or apply

ESAI Dev Team

ESAI Dev Team

3 members Developer & Publisher

A group dedicated to bringing Enhanced Strategic AI to the world of Battlefield 2, The ESAI team has come to moddb. Although the group focus is on Battlefield...

War Machine - Developer's Team

War Machine - Developer's Team

6 members Developer

The young team that has been working on "Engines of War" since around the start of 2010. We have been, and are hoping to further, expand with time - applications...

Comments  (0 - 10 of 27)
N1E
N1E

Total Annihilation

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Ismoleboss
Ismoleboss

Happy new year bobthedino :)

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ACE-san
ACE-san

Merry Christmas!

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bobthedino Creator
bobthedino

Thanks Ace. Hope you had a good xmas yourself.

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ACE-san
ACE-san

Well, it was pretty decent, even though there wasn't any snow as there used to be.

How was Christmas for you then?

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ghost59
ghost59

thx for tracking

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ytres
ytres

I'm pretty sure I could do it (except for the texture part, I am not familiar with texture editing in any way). You could just hook it up via a RotationalBundle and have it use the PIPitch Input channel like the elevators on the plane already.

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bobthedino Creator
bobthedino

I'll try that when I get my other gun models fixed up. I made a few model promises for some mod teams that I need to hold up. But if I have sucess with the SU27MKK I'll definitely post some shots.

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bobthedino Creator
bobthedino

Sent you a PM

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ytres
ytres

Did you install the BF2 tools for GMAX that come with the BF2Editor? You need those to import the .bundledmesh file.

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bobthedino Creator
bobthedino

I have but the tools don't work for importing since they were made for max and not gmax. Unless I am doing it wrong? I've tried several tool versions including POE tool sets and 'hot fix' for the tools, but they all seem to get an error in the importing process.

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ytres
ytres

You need GMAX 12.

Before you install the tools, make sure you deleted every single file from the old tools, or this will cause issues.

GMAX Plugin is here: Largedownloads.ea.com

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bobthedino Creator
bobthedino

This download actually has less functionality than the other ones. Am I supposed to use this one and then install a poe tool set? Because this tool set alone has no import function.

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ytres
ytres

No, this is the correct tools. I only know my way around 3DS Max, so I'm not much of a help here.

Ask around here: Bfeditor.org

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