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***Spec Ops Warfare Developers***

***Spec Ops Warfare Developers***

Web & Community group with 25 members, must apply to join

We made RUI, SOW, NSSP, DISE. SOW developers group, -closed community group working on special ops warfare (SOW) mod.

Battlefield Evolved

Battlefield Evolved

Developer & Publisher with 5 members, invitation only

battlefield e mod team only invite only to join or apply

Battlefield Singleplayer

Battlefield Singleplayer

Web & Community group with 67 members, open to all members

Welcome to Battlefield Singleplayer. The Source for Battlefield AI!

ESAI Dev Team

ESAI Dev Team

Developer & Publisher with 3 members, must apply to join

A group dedicated to bringing Enhanced Strategic AI to the world of Battlefield 2, The ESAI team has come to moddb. Although the group focus is on Battlefield...

Expansion MiniMOD Developers

Expansion MiniMOD Developers

Developer & Publisher with 9 members, invitation only

We are "AIX2 Expansion MiniMOD" developers, a small group presenting our "AIX2MM".

War Machine - Developer's Team

War Machine - Developer's Team

Developer with 6 members, must apply to join

The young team that has been working on "Engines of War" since around the start of 2010. We have been, and are hoping to further, expand with time - applications...

Post comment Comments  (0 - 10 of 22)
ghost59 Feb 24 2012, 6:07pm says:

thx for tracking

+2 votes     reply to comment
ytres Jun 19 2011, 3:31pm says:

I'm pretty sure I could do it (except for the texture part, I am not familiar with texture editing in any way). You could just hook it up via a RotationalBundle and have it use the PIPitch Input channel like the elevators on the plane already.

+2 votes     reply to comment
bobthedino Creator
bobthedino Jun 26 2011, 4:05pm replied:

I'll try that when I get my other gun models fixed up. I made a few model promises for some mod teams that I need to hold up. But if I have sucess with the SU27MKK I'll definitely post some shots.

+1 vote   reply to comment
bobthedino Creator
bobthedino Jun 26 2011, 4:32pm replied:

Sent you a PM

+1 vote   reply to comment
ytres May 11 2011, 10:13pm says:

Did you install the BF2 tools for GMAX that come with the BF2Editor? You need those to import the .bundledmesh file.

+4 votes     reply to comment
bobthedino Creator
bobthedino May 12 2011, 9:52am replied:

I have but the tools don't work for importing since they were made for max and not gmax. Unless I am doing it wrong? I've tried several tool versions including POE tool sets and 'hot fix' for the tools, but they all seem to get an error in the importing process.

+1 vote   reply to comment
ytres May 12 2011, 9:40pm replied:

You need GMAX 12.

Before you install the tools, make sure you deleted every single file from the old tools, or this will cause issues.

GMAX Plugin is here:

+2 votes     reply to comment
bobthedino Creator
bobthedino May 12 2011, 10:54pm replied:

This download actually has less functionality than the other ones. Am I supposed to use this one and then install a poe tool set? Because this tool set alone has no import function.

+1 vote   reply to comment
ytres May 12 2011, 11:22pm replied:

No, this is the correct tools. I only know my way around 3DS Max, so I'm not much of a help here.

Ask around here:

+2 votes     reply to comment
ytres May 10 2011, 1:06am says:

No problem man, I still have 50+ I need to do... =D

+3 votes     reply to comment
bobthedino Creator
bobthedino May 11 2011, 9:30am replied:

Wow. I'm looking forward to it.

+1 vote   reply to comment
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