About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

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RSS feed Downloads
Empire At War: Re Beta II

Empire At War: Re Beta II

Demo 121 comments

There'll be stuff wrong and missing, comment on them. It's a prerelease. An advanced beta. A somewhat tweaked version. Very polished technical alpha...

Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 8 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Defiler with sabotage add-on

Defiler with sabotage add-on

Textures 4 comments

Some people were saying they wanted the Sabotage ability back on the defiler, so here's the original games xml file. Just drop it in the mods xml folder...

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Vehicle Model 29 comments

You can see more screenshots of the models on my profile.

Comments  (0 - 10 of 1,289)
BrokenHopes
BrokenHopes

is there a new build coming?

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Dj.Darling
Dj.Darling

For some reason the texture on the ISD truns black at some spots around it. Why is that happening? Dosent happen right away, but at least after 10-15 min gameplay :p

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SexyTrain
SexyTrain

Okay so i did everything in the instructions and then when i click on the shortcut to play the mod, A message pops up and says "The specific path does not exist. Check the path and then try again."
SOMEONE PLEASE HELP!

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xzexta
xzexta

If you're using the steam version, right click the game in your library, select properties and set Launch Options to sweaw MODPATH=Mods\EAW-Re.

If it doesn't work, you need to make sure you have a folder called 'Mods' in your EAW local files, then save the mod in there.

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UnseenLegend
UnseenLegend

Jeronimo do you know when you have a new update for this game i'm really looking forward to continue playing this game with out crashes.

I really love the graphical effects you made i need to play it.

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Jeroenimo Creator
Jeroenimo

Haven't even worked on it since the mon cal cruisers engines. When does the crash occur?

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UnseenLegend
UnseenLegend

It's crashing very quickly when i fight the pirates and Random crashes every 10-20 mins.

And when i try to save the game to avoid losing progress it most likely crashes
When i try to reload the save after the crash
it's gone i checked the save files, it's still there not deleted
The game is just not showing it anymore.
P.S i had no trouble with older version.

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Jeroenimo Creator
Jeroenimo

Yeah...that does nothing to specify to me what exactly causes the crash, but thanks I guess.

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sephen
sephen

For what it's worth, Jeroenimo, I did some more experimenting with removing files as you suggested early on when you released this otherwise fantastic patch.

Removing all of the explosion / damage effects did not stabilize the game for me, merely increased the amount of time from the beginning of a play-through and a crash. With all files in place, a crash can be guaranteed within 15 minutes of gameplay OR the introduction of more than one Victory / Imperial-II Star Destroyer is introduced or destroyed.

It rarely crashes with Rebellion or Consortium ships for me. Removing the effects makes it last roughly...20 to 40 minutes more. That implies, to me, that it may have something to go with RAM allocation or graphics memory? I know nothing about how the files work for this game, though - you're the master here.

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Jeroenimo Creator
Jeroenimo

I've honestly got no clue what the issue is, sorry.

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ExoticTofu
ExoticTofu

I can confirm this build is very unstable. I get a crash every 20 minutes or so, usually faster. About 1 in 3 loading screens crash immediately. Engine particles will drop out of hyperspace, disappear, then the entire model will go through the animation again.

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Jeroenimo Creator
Jeroenimo

@hyperspaceontothefieldagainissue Ah yes, that's intentional, a side effect of the method used to get the ships to different heights.

Ofcourse the crashes are not, but I don't get those when spawning any ship, or any crashes at all, on my i7 920 with an ATI 5770 (both 7 years old) the build is as stable as a pyramid. Try a reinstall.

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UnseenLegend
UnseenLegend

Some ships are invisabile.
When i try to spawn victory class it crashes.
But i guess thats a small part of the problem

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (6 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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