Empire at War Remake mod for Forces of corruption. See this mod page for more info and gameplay examples.

A few people have requested that I put up a patreon link in the mod description, so for those who feel like the mod is worth something, here it is. If you enjoyed the mod, you can now buy me a beer! Or if you don't, that's no problem of course, this mod is 100% free!
Patreon.com

This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome: Discordapp.com

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RSS Articles

Closed beta testing

News 3 comments

Hi guys, Next month I'll be doing a closed beta test of the development version of the mod.

To get into the closed-beta test you need to have pledged $5 or more to the Executor fund or the mods Patreon page. This is partially a thank-you to everyone who've pledged to the Executor and partially a way for me to find some bugs in the development version of the mod, I thought it'd be nice to combine them to show my appreciation to everyone who've shown their support for the mod. On the tenth of next month (So the 10th of July) I'll send everyone who's pledged an invite to a private group on moddb where we can discuss the beta and host the files.

Some of you may say "What? A Patreon for a mod page? Unheard of!" Indeed it is, I don't know any other mod that's set up one, but after seeing how much support the Executor got, I felt it fitting to also set up a patreon for if people want to support the mod in a more passive way. There's even Patreon rewards! This is the mods Patreon page: Patreon.com

This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome: Discordapp.com

Installation instructions here!

Installation instructions here!

News 65 comments

Info on how to fix game crashes and the "security module" error upon startup.

"Drastic" gameplay changes

"Drastic" gameplay changes

News 22 comments

A list outlining some major changes to the mods gameplay.

Crash Fix (OUTDATED, READ LATEST NEWS ARTICLE)

Crash Fix (OUTDATED, READ LATEST NEWS ARTICLE)

News 54 comments

CrashfixCrashfixCrashfixCrashfixCrashfixCrashfixCrashfix

The idiot proof way of installing this mod.

The idiot proof way of installing this mod.

News 89 comments

Nobody can possibly complain about not being able to install it properly now...

RSS Files
Empire At War: Re Beta IV

Empire At War: Re Beta IV

Full Version 152 comments

New version of the mod! The 4gb allocation patch is now included in the archive for easy access. The archive includes the mineral patch fix.

Titan Star Destroyer Free Release

Titan Star Destroyer Free Release

Vehicle Model 12 comments

If you use this model in a mod, please credit the original author, Jeroenimo.

Kandosii Dreadnought Free Release

Kandosii Dreadnought Free Release

Vehicle Model 11 comments

The files for the Kandosii. Made by me, please give proper credit!

Consortium Ship Pack Freerelease

Consortium Ship Pack Freerelease

Vehicle Model 14 comments

The files for the Lucrehulk, Keldabe/Kedalbe, Valiant, Vengeance, and Droid Tri Fighter. Made by me, please give proper credit!

Veragitor free release

Veragitor free release

Vehicle Model 21 comments

Someone requested the Veragitor files so here they are.

Secutor Star Destroyer free release, V2

Secutor Star Destroyer free release, V2

Vehicle Model 6 comments

Someone requested the Secutor files so here they are. Never made it into one of the mod releases. Please keep in mind this is old work and definitly not...

Comments  (0 - 10 of 2,966)
AnalRammerRimmer
AnalRammerRimmer

Love the mod, only problems I have had are crashes whenever the game has been open for a long time, and the reason the game is open for so long because I cant load saves. The game crashes every time I try to load a save mainly galactic conquest. This is game breaking and I don't know how to fix it, can I get some help on how to fix this problem???

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Jeroenimo Creator
Jeroenimo

Crashes on loading save games is a known issue and fixed in the next version, however beta IV should run without issues when just playing, see if you installed the 4 gb patch correctly by watching the installation video in the mod description.

Reply Good karma+2 votes
AnalRammerRimmer
AnalRammerRimmer

I followed the tutorial to the letter and that is probably why the game is so stable, and when might I be able to get that next version that has the fix?

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CIS_Droid91
CIS_Droid91

Mate, i have just one small request. I just watched your mod in youtube and i like it but the one thing that ****** me off from the vanilla stays in the mod - the voices of the Tie pilots. Why are they annoying? 90% of the voices are death ones - ught! i got... AGHHHH... Uhhh!
Please, remove some of them and if you want add some although just the removal would be good too. I hate constantly hearing the death screams of my pilots. They are maddening... :( :( :(

Also will you resize the units in the future to be more lore friendly?

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Jeroenimo Creator
Jeroenimo

The units are scaled lore friendly, perhaps the difference in hight location made you think some were larger or smaller than they actually are? Every ship except for the fighters/bombers are accurate, snubfighters are twice the size for gameplay purposes.

Reply Good karma+2 votes
Kane123a
Kane123a

Hello Mr. Remake-Mod!^^

I wanted to say that i absolutely love this mod. Its just awesome.
But when you allow, i wanted to make a suggestion to the Ingame of the Empire:
(sorry for bad english, im german)
Cut the Venator from the Empires list of Units. HeresĀ“s why:
1. - It would be more accurate. In the Lore the Empire did this. They made a statement with this to show "We dont care about fighter support" (which was the Venators purpose) and they displaced it with the ISD and Victroy 2.
2. - It would make the battles more variate. Theres a "Mini-Star-Destroyer" for 3200 Credits when your base got lvl5. I dont think much people build that thing at this point of the game, but if you make it buildable at lvl3 insteat of the Venator, it would become more popular. And then there wouldnt be just Venators like everywhere on the map in early-mid-game.
3. - You have more space in the Unit production list, which is full already, for other ships, like the Executor.

What you say? Good or bad Idea.

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ngforever1989
ngforever1989

I dont think we even get a Vic 2 yet do we?

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Jeroenimo Creator
Jeroenimo

Currently the Venator is available for all factions, it might change later. The current Victory will be the only one available.

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ngforever1989
ngforever1989

I like the mod, but playing as the rebellion is near impossible. The level of effectiveness the early empire ships have against fighters is insane. Lore wise, the victory was awful at anti starfighter roles. This tho, every thing with missiles wrecks whole fighter wings.

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Kane123a
Kane123a

Thats true, but actually the Empire is cool and the Rebels not, so it should stay that way.
Just fun! I think it would be a nice idea, to make the Rebel Wings a little stronger in HP, so they arent destroyed that fast.

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ngforever1989
ngforever1989

u kno kane, if i was younger i would agree the empire is wayyy cooler than the rebels. But as time went on, i rly grew to love the alliance. I even used to hate luke, now hes my fav. The rebels have more character to them, than the empire for me. They have soul, and Mon cal cruisers are just really really awesome to me lol

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Jeroenimo Creator
Jeroenimo

Exactly, that's why fighters and bombers are dirt cheap and readily available.

Reply Good karma+1 vote
Letzt
Letzt

I disagree with you Victory Star destroyers still shouldn't be able to hit fighters, the thing is that the Rebellion is fighter focused and that the Empire is capital ship focused and somehow you need to balance that unfortunately.

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userz
userz

he is saying just spam fighter bombers on your fleet. it is pretty easy to kill those victory star destoyer with just 3 squadron of Y wing bombers, like u gotta micro them a little, freaking i hate the rebel bombers and fighter cuz they are so ******* op when it comes to pwning Imperial ships.

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ngforever1989
ngforever1989

it didnt seem that way in skirmish. I'd have more money flowing but only able to field fighters that get blown away. I would expect rebel fighters to be effective, especially since that's their style of fighting.

The Zahn fighters however, they are beast af. War droids, nuff said. The issue in skirmish for me was that the Tie Ints were rly good at "tying" my fighters up and effectively taking them out of the action else I lose the suppression on those fighters, which I also needed. I was pumping out A-wings and x wings but the ties would take my escorts and the Vic would just lay out my bombers. Vic SD's lore wise have 0 anti-fighter capability besides the turbos which would be slow and have issues hitting fighters.

It seems the mod focuses rly well on the empires capital ship policy, and the rebellion seems to be set up to favor fighters but theres a caveat. The rebel capitals seem very poor at straight up fighting and more as (like home one) fighter deployment and battlefield support while relying on good shields to tank. The smaller ships seem very specialized and I very much like this. I like the way the rebel caps function so far, it feels very......rebel. But the flaws of rebel caps aren't being rounded with very effective fighters. B-wings are great and all, but very hard to deploy whilest under the kind of attacks I was experiencing. Which was rightly so multiple frigates (this case vics) and swarms of fighters. The empire did exactly what they should have been doing, but my fighters just couldn't keep pace with them at all. x wings and a wings would struggle to take down single wings of ties, while fighting together? The starviper is far superior to any rebel fighter i've experienced in game so far. or maybe im just really bad at this mod???? lol

I am liking how its functioning completely, I just feel the dogfighting skills of my fighters are lacking. I have much better luck on conquest than i do skirmish unless the system has a starting missile cruiser, which is a bit op at game start

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Jeroenimo Creator
Jeroenimo

This isn't an A-move and win mod. You have to use your units well. I suggest reading unit descriptions since I detailed what the strengths and weaknesses are of ships in them. The mod is balanced, you just need to play the factions properly and use your units correctly, and you can win.

Next update does severely improve a bunch of stuff though.

Reply Good karma+1 vote
ngforever1989
ngforever1989

I was never looking for "A-Move and win", not sure where you got that idea from. Maybe you don't quite understand what im trying to convey here, and thats fine, im not the creator here. But when multiple rebel starfighters wings have issues with starting Ties...it just feels "off" if u know what i mean. BTW, are we getting Zahn for GC soon? I'd rly rather play as them, even tho their ships are even more specialized than the rebels lol.

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mrsoysauceiii
mrsoysauceiii

I cant wait for the next update!

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