CRASH FIX IN UPCOMING NEWS POST!

About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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RSS Articles

Crash Fix

News 33 comments

Quite a few people have reported crashes. To fix said crashes use the GoG version of EAW, which has been altered by GoG to work on every system, alongside the 4 GB patch.

4 GB patch: Youtube.com

This SHOULD fix any crashes people have.

Special thanks to user 0il for pointing this out. You should check his other videos since he has smooth battles with 100 pop cap. Very cool to look at imo.

I recently bought GoGs Empire at war Gold pack. ( Gog.com ) It works on all versions of windows, including 10, which is what I now run on my new machine. GoG ensures that every game it has on its platform runs on almost any system. With this you no longer need to install any 64 bit patch, or crack, to get it to work. Just install and play. Then, after applying this crash fix to both the EAW executable as well as the FoC executable ( Youtube.com ) I can run the game at 50 pop cap without crashes, this even holds up in 2v2 skirmish vs hard AIs. Here is a video of me doing that: Youtube.com

TL:DR
1. Get GoG version of EAW.
2. Install GoG version of EAW.
3. Apply crash fix.
4. Install mod.
5. Play mod ---> no crashes.
6. ???
7. Profit!

The idiot proof way of installing this mod.

The idiot proof way of installing this mod.

News 65 comments

Nobody can possibly complain about not being able to install it properly now...

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

RSS Files
Old vanilla EAW maps add-on

Old vanilla EAW maps add-on

Patch 9 comments

This adds the vanilla EAW maps into the mod, they're just Empire vs Rebellion.

Large Patch, GC maps, Death Star, skirmish ect.

Large Patch, GC maps, Death Star, skirmish ect.

Patch 40 comments

New GC maps. Death Star. Bug fixes. Balance. Darth Vader. Ohh myyyyy. Read the description for more info!

Empire At War: Re Beta III

Empire At War: Re Beta III

Full Version 107 comments

This new version has no new drastic changes, only a few asthetics and bug fixes. I still felt it fair enough to release it to the public anyway, since...

GDI Kodiak free release

GDI Kodiak free release

Vehicle Model 5 comments

Someone commissioned a Kodiak model, and we decided to free release it.

German translation

German translation

HUDs 1 comment

German translation for the mod. 50 characters as a minimum lenght for the summary field is really unnecessary.

Knights of the old republic starship model pack

Knights of the old republic starship model pack

Models Pack 11 comments

Knights of the old republic starship model pack. These models and textures are extracted from the knights of the old republic game directly. The pack...

Comments  (0 - 10 of 1,705)
darkyuri
darkyuri

Can be next command and conquer units?

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mattchu
mattchu

small bug but when u blow up the hutt ship seller a random space station blows up ontop of it lol

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WizzyLuke
WizzyLuke

Yeah the vanilla skirmish maps still have the old asteroid base, it has the deathclone of the new pirate starbase found in GC. Best to not play those maps or just replace them with the space dock in the map editor.

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mattchu
mattchu

any chance you can make the normal ties buildable or spawn from certain ships?? i like em better than the interceptors for some reason

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WizzyLuke
WizzyLuke

Go to the STARBASES.XML, scroll down till you reach:
<!-- Empire Skirmish Starbases -->

Then just add: TIE_Fighter_Squadron
To the list of buildable units, like so:

<Tactical_Buildable_Objects_Multiplayer>
Empire,
TIE_Fighter_Squadron,
TIE_Bomber_Squadron,
ES_Enhanced_Reactors_L1_Upgrade,
ES_Reinforced_Armor_L1_Upgrade,
ES_Level_Two_Starbase_Upgrade,
</Tactical_Buildable_Objects_Multiplayer>

I replaced the Interceptors with em till starbase lvl 4, but you can do whatever you want with it.

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mattchu
mattchu

thanks mate. nice having these xml docs instead heaps of machine code.

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Jeroenimo Creator
Jeroenimo

I might do that for an update in the future.

Reply Good karma+2 votes
mattchu
mattchu

nice work mate. got it working on steam gold edition :)

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matheusantos98
matheusantos98

Hit the tower!

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mighty_moose416
mighty_moose416

Hi Jeroenimo, I'm a big fan of your Victory Star Destroyer and want to incorporate into my own private mods as a VSD II without the missile hardpoints. I was wondering if there's a way to make it so it deploys with the wings closed.
Thanks

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Jeroenimo Creator
Jeroenimo

Rerig the ship in 3ds max to have its wings closed and delete the animations.

Reply Good karma+2 votes
mighty_moose416
mighty_moose416

Ah ok, sounds like quite a big job then :/

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (7 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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