Empire at War Remake mod for Forces of corruption. See this mod page for more info and gameplay examples.

A few people have requested that I put up a patreon link in the mod description, so for those who feel like the mod is worth something, here it is. If you enjoyed the mod, you can now buy me a beer! Or if you don't, that's no problem of course, this mod is 100% free!
Patreon.com

This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome: Discordapp.com

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RSS Articles

The Empire at War Remake mod is now available on Steam Workshop!

Follow this link for easy access: Steamcommunity.com

The mod should work without the 4 gb memory patch, since the Steam version of the game now has it integrated since the last update. If you're still having any issues, try to apply it anyway. It comes automatically with the high performance textures. Enjoy!

Closed beta testing

Closed beta testing

News 3 comments

Hi guys, Next month I'll be doing a closed beta test of the development version of the mod.

"Drastic" gameplay changes

"Drastic" gameplay changes

News 22 comments

A list outlining some major changes to the mods gameplay.

Crash Fix (OUTDATED, READ LATEST NEWS ARTICLE)

Crash Fix (OUTDATED, READ LATEST NEWS ARTICLE)

News 55 comments

CrashfixCrashfixCrashfixCrashfixCrashfixCrashfixCrashfix

The idiot proof way of installing this mod.

The idiot proof way of installing this mod.

News 90 comments

Nobody can possibly complain about not being able to install it properly now...

RSS Files
Empire at War Remake V0.9

Empire at War Remake V0.9

Full Version 82 comments

The much anticipated new version of the Empire at War Remake is now out!

Very High Performance Textures

Very High Performance Textures

Patch 11 comments

This add-on makes most of the 4K and 2K textures 1K, greatly increasing performance.

High Performance Textures

High Performance Textures

Patch 6 comments

This add-on makes all of the 4K textures 2K, greatly increasing performance.

Empire At War: Re Beta IV

Empire At War: Re Beta IV

Full Version 152 comments

OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD!

Large Patch, GC maps, Death Star, skirmish ect.

Large Patch, GC maps, Death Star, skirmish ect.

Patch 32 comments

OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD!

Empire At War: Re Beta III

Empire At War: Re Beta III

Full Version 114 comments

OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD!

Comments  (0 - 10 of 3,235)
vperriens
vperriens

Where can I find the Home one xml? I'd like to adjust the scale a little to match the Raddus, also a few possibilities for an upcoming update : a arquintens class light cruiser, gozanti as a corvette and a raider class corvette (you would be able to make this one look amazing for sure.) and the for the rebels it would be cool to get a few more legens MC variants although I'm uneducated in those, but it feels like the rebels are lacking in cruisers. Loving the mod!

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marshallrtaylor
marshallrtaylor

Its in the unique units xml file.

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vperriens
vperriens

Thank you! got it now. Do you perhaps know how to use other mod units inside other mods or is this not possible?

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Bucman55
Bucman55

Like taking a unit from another mod and putting it in this one? If you don't have much xml knowledge then that might be tough.

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vperriens
vperriens

That's what i meant, yes. Altough I'd have no idea of how to do this.

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isa0005
isa0005

So, whats in store for the next update? Hehe

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warrio5
warrio5

same question, is there any fixes on the crash issues that happened when u load from saves? It always happened after playing for like an hour or 2 and loading any save, all the saves caused crashes too afterward. Plz is there any way to fix it, been trying the lower textures, 4gb patch but no avail :((

P.S: Great mod, btw, keep up the good work :))

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marshallrtaylor
marshallrtaylor

I want to thank you for the wonderful work on this mod. Both for your artistic ability and to fulfill a lot of the "empty" pieces the vanilla game was missing. If your goal was to launch this game into 2017 well you did a damn good job. Your texturing and lighting effects are out of this world.

I do have a few questions though. Other than the nebula destroyer, what counters did you add for the rebels? I saw some old photos of the MC102 and I am quite excited. The rebels are missing a strong carrier role, not neccessarily a counter to the lucrehulk or titan. In regards to the lucrehulk, I know that rebel fighters are incredibly sturdy but it doesnt seem to offset unlimited fighters from the hulk, nor can I see hangar hardpoints on the lucrehulk which would offset the advantage in a tactical way. No gripes, the work you have done is exquisite, but I am apparently not tactically minded like you and dread facing off those tier 5's. The nebula does well to paralyze the other 5's but the hulks huge advantage is in carrier capacity and also it spawns unlimited bombers which more than mitigates the threat of the nebula. Once again thank you so much for bringing life back into this game, I don't add mods often, in fact I even made this account simply to commend your work.

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Jolierouge
Jolierouge

Agreed, Rebels would really need something with the firepower and spawning enough fighter/bomber sqadrons to deal with the Lukrehulks.
Tier 5 ships aren't the big problem, it's the numbers; Consortium seems to build one Hulk for each planet they have and my last battle was fighting around 5 of them.
If it hadn't been for the Annihilator they would have stomped me and taken the system.

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marshallrtaylor
marshallrtaylor

Yeah, but I swear the author had made an MC 102 that was a strong carrier type, but I can't find it anywhere. If I am remembering correctly it was one of the amazing ship designs I have ever seen, a art piece and I could have sworn the author wrote somewhere that it was to fill the strong carrier role.

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Jolierouge
Jolierouge

Been playing around with capital ships XML files, you could change the numbers for your fighters/bombers.
Just find the line <Starting_Spawned_Units.....>, there you'll find all you need.
Did that for my fleet and now it's feeling more like the Empire taking over the place, swarming with TIEs.

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marshallrtaylor
marshallrtaylor

Also, are your saved games loading properly? If a saved game in GC is about a day old, the save wont load anymore and exits out of the game.

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marshallrtaylor
marshallrtaylor

Thats actually what I did, I gave everyone a squardon boost, but only a little to the rebels but I did up their squadron reserves. I also made the jedi and the sith a whole bunch more scary.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (9 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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