This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat. 

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic. 

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line. 

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise. 

I hope you enjoy your stay here and that you're as excited for the mod as I am!

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37 comments by Geroenimo on Jan 13th, 2014

I've been thinking recently about the following:

The mod was originally started with the intention of untargetable hardpoints, because it allows for a lot more hardpoints in a lot more interesting places. It allows my Home one to have 52 turbolaser turrets, for example, without having to worry about hardpoints.

Now, besides the fact that you can make infinite hardpoints with this system, it also comes with another very nice advantage over targetable hardpoints: Enemy ships shoot all across the ship. What does that mean? It means that normally when you have an ISD vs Home one, the isd fires at the hardpoints, so that the turbolasers will all go to one spot on the ship. This isn't very cinematic. What happens if you have no targetable hardpoints on large ships like Home one, an ISD will fire at a random spot on the ship, meaning turbolasers are flying all across the vessel, which looks a lot more cinematic than when everything's just flying to one targetted area.

Sadly, no targetable hardpoints on ships does mean the game gets more...linear. You can't target the shield generator anymore on ships to take down their shields, you cannot target specific things like a hanger you want to destroy first, and this is a real set back in terms of strategy I think. I was thinking of making parts of the larger ships weaponary destroyable. Note, not all weaponary, as I mentioned that would cause some very bad balancing issues. I was thinking about something like this: 

We can see engines, shield gen, hanger and several higher end weapons visible like a quad ion cannon, 8 quad turbolasers, 2 dual ion cannons and 2 triple turbolasers. This gives a very reasonable differsion of stuff for you to shoot at, yet keeps the idea of ships being powerful untill you destroy it intact, as there's many other weapons on this ship that you cannot destroy. Once these hardpoints are destroyed the ship will be destroyed. I am still thinking about it, but this is most likely the direction the mod will take.  

Feedback is appreciated.

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Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 11 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (0 - 10 of 404)
codeuser Sep 17 2014, 11:23am says:

Digging the addition of AO maps to your new stuff! Only worried that it might look jarring when compared to older stuff (unless you plan on going back and adding AO maps to everything... 0_0)

+2 votes     reply to comment
Geroenimo Sep 17 2014, 4:46pm replied:

Thank you, I do plan on doing that yes, though it will mean some ships will need their uvw mapping redone. Something we all love doing no? ;) Especially the mon calamari ships are going to be a pain. It'll look better for it in the end though, it's amazing what AO can do for a texture.

+1 vote     reply to comment
NodGuy Sep 14 2014, 11:55pm says:

I can not wait for this modification. I am going to spend many hours playing it.

Keep up the good, excellent work!

+2 votes     reply to comment
Geroenimo Sep 16 2014, 11:21am replied:

Thanks ;)

+1 vote     reply to comment
KapoutMan Sep 11 2014, 1:45pm says:

I just watch your lasted video with the star destroyer in action, and I can say you have made THE best ISD model and laser effect of all time for this game ! Very awesome !
I love the idea for the pocket star destroyer, that will be so cool !
And it's too bad that you don't want to touch ground units.
But i'm waiting your mod !

+2 votes     reply to comment
Geroenimo Sep 11 2014, 7:59pm replied:

Thank you, your kind words are much appreciated ;)

+1 vote     reply to comment
Formous Aug 30 2014, 3:07am says:

Well I cant wait for the next update. A Small part of me still wonders about the Arc Hammer though. Dark troopers were useful, and I just frankly liked the ship :D

+1 vote     reply to comment
Geroenimo Sep 1 2014, 3:53am replied:

The Arc Hammer I found a very interesting ship. It's a hero frigate that you get very early on in the game and can fly around with, even though it's not very strong at all. I also like the look of it, I might make a new model for it (no promises) but it will most definity not be larger than 9600 M like wookiepedia says it should be (more like 800-1200 M, or something along those lines)

+2 votes     reply to comment
Formous Sep 1 2014, 2:43pm replied:

Thanks Geronimo. I often used the Arc hammer frequently in the GC for example. I loved building teams of dark troopers and using them to simotaneously raid many planets at a time. Plus you can park it about anywhere to build heavy and light troopers without actually needing a barracks :D. Useful for mining station only planets

+1 vote     reply to comment
Lord_of_the_Sith Aug 27 2014, 5:47am says:

I am continuing following you mod. Great work.

+1 vote     reply to comment
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Empire At War: Re
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