About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

RSS feed Downloads
Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 5 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Defiler with sabotage add-on

Defiler with sabotage add-on

Textures 3 comments

Some people were saying they wanted the Sabotage ability back on the defiler, so here's the original games xml file. Just drop it in the mods xml folder...

Public Beta Patch 1

Public Beta Patch 1

Patch 69 comments

A patch fixing some bugs and tweaking a few things here and there.

Empire at War: Remake Public Beta

Empire at War: Remake Public Beta

Full Version 117 comments

The public beta release of Empire at War: Re has hit the server, download it while it's still hot!

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Vehicle Model 26 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (0 - 10 of 996)
isa0003
isa0003

Dead?

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RageMaker
RageMaker

Because 1 week of inactivity means it's dead [/sarcasm]. Please refrain from making retarded comments anymore, thanks

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RageMaker
RageMaker

Hey Jeronimo, I'm wondering what modeling program you use, cause I use blender but I can't for the life of me figure out how to get my files into ALO format, nor how to import any.

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userz
userz

is it normal for unit to die so quickly?

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NeonDrache
NeonDrache

Is there any way to make the enemy AI less spammy? Seriously, the Empire throws a storm of victory class cruisers before I can even get to tech level 3.

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darkfreakydude
darkfreakydude

I love this mod! The details are amazing and the new units are definitely on point! The only problem that I have with it is that I don't like the new hardpoint icons. A small thing, but I still needed to say it. If anyone can tell me how to change it to the original, it would be greatly appreciated!

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SomeKid99
SomeKid99

Why can't I get Vader in GC? o:

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Animus_Nocturnus
Animus_Nocturnus

Phew... good looking mod. I'd love to play it, but as beautifull as it is it's also annoying as ****. I am one of the people who gets annoyed by these f***ing consortium-corruptions and I can't chill out with them being as they are. Even on easy the consortium just corrupts away every effin system after a while. Thing is... I want to play, not work my *** of with a drag'n'drop-orgy. But sadly this is exactly what I got. If this comment reads a bit sour, I'm very sorry. But I just wanted to relax with a nice laid back game of conquer the whole galaxy and got more annoyed while playing than I was before. I know that I can't make any demands, since it is your mod and you can make it as klick-heavy of light as you want, Jeroenimo, but since I'm not the only one who seems to be annoyed by this, maybe it wouldn't be such a bad idea to tone the a.i. down a bit.

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RageMaker
RageMaker

Well, a way to fix it is just code out the defilers, increase their build time, or restrict their number at one time

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Animus_Nocturnus
Animus_Nocturnus

And you wouldn't happen to know how one could accomplish that, good sir?

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RageMaker
RageMaker

It's quite easy, if you know how to code. Open MINOR_HEROES_EXPANSION.XML and just edit

<Build_Limit_Current_Per_Player>-1</Build_Limit_Current_Per_Player> and change the -1 to 5 or whatever number you choose, thus limiting how many defilers the consortium can have at one time.

If you want to increase their build time, change: <Build_Time_Seconds>25</Build_Time_Seconds> from 25 to whatever number you want.

If you want to code it out all together, there are several ways of doing it, but the easiest is just changing <Tech_Level>0</Tech_Level> to 99

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Striker11
Striker11

Man that's a great idea. Something I did was open up all my Heroes like Luke, Yoda, Palpatine... and find this line of code
<Corruption_Removal_Cost_Multiplier>.01</Corruption_Removal_Cost_Multiplier>

Changing the cost to .01 or .0001 whatever you want makes removing corruption cheap. The .01 makes it about 100 to remove it so no big deal even when you're poor. There's probably a standard cost somewhere but I haven't found it yet but the hero files are easy enough to find and it doesn't take too long to do it. You can copy that whole remove corruption section and add it to more heroes and units as well which takes a little more effort but it's really just copy and pasting. If you were a go getter you could add it to every unit.

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (4 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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