The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.

Well we could always use some extra hands. Posted are a few such openings for the mod team, such as 'news/ press release', writers, artists, modelers, and map makers.

Posted by bobthedino on Feb 16th, 2009

Well we could always use some extra hands.

-I am not a very press-release and web-page savvy/ interested manager so some one to run the news updates and previews would definitely benefit the team.

-Also I would like a nice game guide so players don't download install and look at the hundreds of units in the game an go 'huh?' Could either be in wiki format or a neat document to include in the download.

-Higher poly 3d artists or 2d artists with a good digital touch up are needed for splash screen back grounds for the main menus.

-And lastly any one interested in the dirty work of texturing, scripting, modeling, or map making could always be helpful as well.

If any one is interested please send me a PM, or reply to this posting.

Thanks and happy hunting,

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Total Annihilation
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Released 2009
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