Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds.

The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety.

However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.

Both sides lay in ruins. Their civilizations had long since vanished, their once vast military complexes were smashed. Their armies were reduced to a few scattered remnants that continued to battle on ravaged worlds. Their hatred fueled by millenia of conflict, they would fight to the death. For each, the only acceptable outcome was the complete and utter annihilation of the other.

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Total Annihilation Zero by Vohvelieläin

Introduction

Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum extent and quality that is currently possible. In addition to completely redesigned versions of the two factions from the original game, the Arm and the Core, TA Zero introduces a third faction, the Guardians of Kadesh. All three factions are stylistically and strategically unique and crafted to the highest standards that can be achieved within the Total Annihilation engine. The game is a work-in-progress with preview versions regularly released to the public as development milestones are reached.

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Compared to the original Total Annihilation the gameplay shifted from "macro" oriented gameplay to "micro" oriented one (do not be afraid, there still is a lot of macro involved). Every unit has to be microed differently and the terrain plays a prominent role. For example most units benefit from a high ground advantage. The game in general is more tactical and positional but still fast paced. Soft counters play a major role, while still having some hard counter units. Therefore it has a lot of aspect from other RTS games like Starcraft Broodwar or C&C mixed with the streaming-resource system, which allows you to queue production. In addition the TA engine allows you to dodge projectiles, which leads to very interesting and satisfying encounters. Although being based on a outdated engine, the visual aspects were increased (new very detailed models and handmade textures with a distinctive theme for each faction) and the controls/gui are on par with modern RTS games. A more detailed feature list can be found here: Zero.tauniverse.com. The map design is unique and beautiful. Most maps feature ground, air and naval battles and therefore lead to a very varied game with lots of different units and play styles.

You can check out some of the maps here:
Implemented Maps
Community maps

One example from the community mappack:

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To get an impression of the gameplay you can check out my youtube channel: My youtube channel

You like what you see?

Come and play on Gameranger!

Official Gameranger Site

I hope i play you soon on Gameranger!

Just send me a PM if you are interested in playing!

Greetings

ash.TaShadan

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

Total Mayhem 7.06 is here

Total Mayhem 7.06 is here

Total Mayhem 1 comment

Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies. You will need to install...

Total Annihilation Escalation

Total Annihilation Escalation

Total Annihilation: Escalation 11 comments

The latest version of Total Annihilation Escalation is here!

Total Mayhem 6.92 released!

Total Mayhem 6.92 released!

Total Mayhem 6 comments

Total Mayhem 6.92 has been released - with a full installer! In conjunction with the new version of the TA Unofficial patch 3.9

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Total Annihilation 1.x To 3.1c Patch

Total Annihilation 1.x To 3.1c Patch

Patch 0 comments

This is the latest official update for Cavedog Entertainment's 1997 RTS title, Total Annihilation.

TA:Enhanced Alpha 0.6a

TA:Enhanced Alpha 0.6a

TA:Enhanced Full Version 0 comments

Alpha 0.6a adds two brand new units specifically created for this mod. Also adds special versatile units like the Lodestone and the Beholder. This new...

Total Annihilation: Escalation Beta 8.1.5

Total Annihilation: Escalation Beta 8.1.5

Total Annihilation: Escalation Full Version 0 comments

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

TA:Enhanced Alpha 0.5g

TA:Enhanced Alpha 0.5g

TA:Enhanced Full Version 2 comments

Alpha 0.5g adds T3 heavy gunships for both sides, fixes the AA balance issues, adds some more retextured units, adds some builders for the Thunder and...

TA:Enhanced Alpha 0.4f

TA:Enhanced Alpha 0.4f

TA:Enhanced Full Version 1 comment

ATTENTION: IT IS REQUIRED TO EXTRACT REALLY *ALL FILES* (INCLUDING totala1.hpi and ccdata.ccx) FROM THE RAR ARCHIVE OF THE MOD IF YOU ARE UPDATING YOUR...

TA:Enhanced Alpha 0.3e

TA:Enhanced Alpha 0.3e

TA:Enhanced Full Version 2 comments

This new version adds some T2/T3 tanks, adds a new unit to the XBot faction, fixes the overpowered ARM Kengu, and fixes the "invisible projectiles in...

Comments  (0 - 10 of 65)
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TaShadan
TaShadan

Check out my youtube channel for gameplay videos!
Youtube.com

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stopbyteblog
stopbyteblog

wow, it's been 18 years since I played this game when I was a kid...This really brings back memories.

Anyone know where I can download 6.92 so I can download 7.06?

Cheers

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wheelmandan
wheelmandan

it on gog 9$

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MirāNoHebi
MirāNoHebi

Just click more downloads, or visit the Total Mayhem mod profile.

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Guest
Guest

howor where do i find this game

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MirāNoHebi
MirāNoHebi

gog.com sells the Commander Pack which has the main game with both the expansion packs.

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keithG
keithG

Hi I have just down loaded Total Mayhem. Just love the new maps and units.
Just one problem is that it takes a very long time to play the games so i save the game but i can not delete it after i have played it.
Can any one tell me how to delete the games i do not need.

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echita
echita

Have fun! thx

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Total Annihilation
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GT Interactive
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Highest Rated (3 agree) 10/10

This is only for those who can appreciate old games and look past the dated visuals. If you can't, go play something else because this game won't be for you. Plenty of unit variety, a thriving modding community, an excellent soundtrack and many more things make Total Annihilation a truly fantastic RTS of it's time. This game, in my personal opinion, is better than a lot of modern RTS games. You can purchase this game, complete with The Core Contingency and Battle Tactics expansion packs, via digital…

Feb 27 2011 by MrElusive603

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