Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds.

The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety.

However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.

Both sides lay in ruins. Their civilizations had long since vanished, their once vast military complexes were smashed. Their armies were reduced to a few scattered remnants that continued to battle on ravaged worlds. Their hatred fueled by millenia of conflict, they would fight to the death. For each, the only acceptable outcome was the complete and utter annihilation of the other.

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After a long time of slow development and silently releasing test builds on the forums, version Alpha 4b of Total Annihilation Zero is finally here! During this time the changelog has grown to a gigantic size. Taking a close look at the version history and unit guides of Arm, Core, and GoK is now truly recommended.

On top of several years worth of balancing adjustments and new units for all factions, Alpha 4b also delivers a complete overhaul of all unit scripts and weapon firing animations. Complex units should no longer run risk of dropping any parts of their script when moving, firing, and taking hits all at the same time, commanders and field engineers now handle much better in combat situations, and there is a wide variety of other improvements to scripts and animations all around. Sparks fly and fireballs animate smoothly when cannons fire, missile launchers have jets of flame shooting out from the rear, plasma cannons have crackling halos when they fire, railguns shoot out shockwaves, energy weapons emit pulses and leave trails of sparks, and distort cannons cause brief vortexes when hurling away their otherwordly projectiles. Laying down suppressive fire on the enemy forces has never been as satisfying!

Alpha 4b also brings some fixes and improvements to the venerable TA engine. Several old issues, such as reclaim sound looping and self repair of units that are under construction, have been fixed, and the old self repair code has been upgraded to support a wide range of values. As result, all construction units now have reasonable self repair rates and all Core units now have atleast rudimentary self repair ability as their factional specialty.


In addition to expanded ground warfare, the first tier 2 air units are here! Every faction can now build their own tier 2 air factory and gunship.

Download TA Zero Alpha 4b here, and visit the official discussion thread.

The hotfix, for those who need it, is included within TA Zero Alpha 4b patch archive in a separate folder. The hotfix for Alpha 4 should not be used with Alpha 4b.

The new version will also be uploaded here on moddb in the next days.

New version Alpha 4b imminent!

New version Alpha 4b imminent!

Total Annihilation Zero

Unit guides of Arm, Core, and GoK have all been updated and improved in preparation for upcoming Alpha 4b release!

Total Annihilation Zero

Total Annihilation Zero

Total Annihilation Zero 3 comments

Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum...

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

Total Mayhem 7.06 is here

Total Mayhem 7.06 is here

Total Mayhem 1 comment

Okay, so our installer guy is not available yet, so in the meantime here is an update to Total Mayhem with all the latest goodies. You will need to install...

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TA Zero Alpha 4b

TA Zero Alpha 4b

Total Annihilation Zero Patch 1 comment

If you already have TA Zero Alpha 4 installed, simply download and unzip Alpha 4b patch on top of it.

The Secret Forces v0.7.7a

The Secret Forces v0.7.7a

The Secret Forces Full Version

This version implements the TA community patch with The Secret Forces and has an installer to put things in the right place.

TA Zero patch 200117

TA Zero patch 200117

Total Annihilation Zero Patch 1 comment

New patch 200117. Some major changes for GoK Faeris and T2 metal extrators included. See full changelog below:

The Secret Forces v0 7 6a

The Secret Forces v0 7 6a

The Secret Forces Full Version

This version adds a logo and fixes many issues and bugs.

The Secret Forces v0.7.5a

The Secret Forces v0.7.5a

The Secret Forces Full Version

This version has improved models for all level 2 units.

Total Annihilation: Escalation Beta 8.1.8

Total Annihilation: Escalation Beta 8.1.8

Total Annihilation: Escalation Full Version 1 comment

Total Annihilation: Escalation Beta Release 8.1.8, brings a host of new changes to gameplay. Multiple Unit Air Transports(MUAT) no longer have to land...

Comments  (0 - 10 of 65)
The_Realest
The_Realest

TA chat: Discord.gg

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Guest

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TaShadan
TaShadan

Check out my youtube channel for gameplay videos!
Youtube.com

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stopbyteblog
stopbyteblog

wow, it's been 18 years since I played this game when I was a kid...This really brings back memories.

Anyone know where I can download 6.92 so I can download 7.06?

Cheers

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wheelmandan
wheelmandan

it on gog 9$

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MirāNoHebi
MirāNoHebi

Just click more downloads, or visit the Total Mayhem mod profile.

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Guest
Guest

howor where do i find this game

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MirāNoHebi
MirāNoHebi

gog.com sells the Commander Pack which has the main game with both the expansion packs.

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keithG
keithG

Hi I have just down loaded Total Mayhem. Just love the new maps and units.
Just one problem is that it takes a very long time to play the games so i save the game but i can not delete it after i have played it.
Can any one tell me how to delete the games i do not need.

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echita
echita

Have fun! thx

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Total Annihilation
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Windows
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Cavedog
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GT Interactive
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Highest Rated (3 agree) 10/10

This is only for those who can appreciate old games and look past the dated visuals. If you can't, go play something else because this game won't be for you. Plenty of unit variety, a thriving modding community, an excellent soundtrack and many more things make Total Annihilation a truly fantastic RTS of it's time. This game, in my personal opinion, is better than a lot of modern RTS games. You can purchase this game, complete with The Core Contingency and Battle Tactics expansion packs, via digital…

Feb 27 2011 by MrElusive603

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