This is a Preview of version "0.7.4a" for people who want to play it early before it is done.
Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds.
The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety.
However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.
Both sides lay in ruins. Their civilizations had long since vanished, their once vast military complexes were smashed. Their armies were reduced to a few scattered remnants that continued to battle on ravaged worlds. Their hatred fueled by millenia of conflict, they would fight to the death. For each, the only acceptable outcome was the complete and utter annihilation of the other.
It has been a long while since our last release and that is for very good reason. The previous version of ESC has proven to be among our very best releases to date.
Developing Beta 6.8 proved to be lengthier than expected because many of the problems we thought were present in Beta 6.7 were subsequently ironed out over the weeks and months of online play.
However, as always, a few things did need looking into and it is finally time to introduce a couple (actually a lot) of very cool additions to the mod!
First and foremost, ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version.
Aside from many subtle engine improvements (superior pathfinding being a standout), players also now have access to a strategic level view of the battlefield via the ‘MegaMap’ recently engineered by xpoy!
The MegaMap augments all of the features found in the MiniMap and even allows players to select and operate individual units! Be warned, however, MegaMap is very CPU intensive and is not intended to fully replace regular TA viewing mode while playing. It is, like ESC still a work in progress, but we hope you enjoy it and find it useful.
Next, Beta 6.8 includes a number of powerful new units and concepts, including:
Arm Sky Crane / Condor – Arm gets multiple iterations of handy heavy lifters at T2 and T3
Arm Vanguard and Core Flail – The long overdue and highly anticipated T3 AA are here at last!
Core Ambassador – T3 Mobile (Flying) Teleportation anyone?
Core Beholder – The old flying Decimator model repurposed as a T3 high altitude observation station that can see virtually forever.
Core Decimator (redone) – A more modest, but still deadly T3 ground based version of the previous problematic flying version
Oh, and a whole bunch of all new Advanced Hovercrafts are in as well!!!
There are also, of course, scores of tweaks and adjustment that have been implemented to further improve balance and game play – these are detailed below and in the changelog.
A lot of work went into this version of ESC and we hope you enjoy Beta 6.8 even more than our previous releases. As always get online and happy gaming!
Highest Rated (3 agree) 10/10
This is only for those who can appreciate old games and look past the dated visuals. If you can't, go play something else because this game won't be for you. Plenty of unit variety, a thriving modding community, an excellent soundtrack and many more things make Total Annihilation a truly fantastic RTS of it's time. This game, in my personal opinion, is better than a lot of modern RTS games. You can purchase this game, complete with The Core Contingency and Battle Tactics expansion packs, via digital…
Feb 27 2011, 4:06am by MrElusive603