Since the discovery of the Guide Stone 100 years ago deep in the equatorial sand of our planet, Kharak, our very origins have come into question. Now, after 100 years of technological advancement and careful study, there is one inescapable revelation: We do not belong here. We are the last of our kind, and we have dedicated ourselves to one goal - returning home -- a mission that will put everything at risk.

Crafted with the assistance and guidance of the original creators as well as the help of a passionate fan community, Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using modern advances in graphics rendering technology. Homeworld Remastered Collection includes updated high-res textures and models, new graphical effects, and support for HD, UHD, and 4K resolutions. Homeworld’s original audio and video artists have also recreated cinematic scenes in beautiful high fidelity.

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Dear fans,

About two weeks ago we posted an article about the remastering process of the FXmod, which ended on the positive note that, although there still was much to be done before we can present you a stable post-2.0 release, the end of a six months' period marked by struggles and challenges was coming within hindsight at last. A few days ago this culminated into the release of an initial 2.0 port for our Steam users, FX v1.20.1 (BETA) which was fittingly named "Aftermath". In this newsletter we'll talk a bit about that release and preview some of the things it contains.

FX v1.20.1: Aftermath (Beta)

Aftermath is the first post-2.0 release for the FXmod. It was posted to our BETA page a few days ago along with the message that this version is still only in a "Basic Support" mode: bugs and glitches are aplenty, and some non-critical functions will not work. Some of our Steam users have been reporting such errors, and thanks to them we have been able to identify and pinpoint some of the issues in this beta build already.

So, why was this version not posted to ModDB? The first and most obvious reason is that this version is a beta and, as you may recall, we had decided to only upload stable releases here previously. The second reason is that this version of the FXmod was designed based on the "public patch" for HWRM (v2.205).

The Public Patch (HWRM v2.205)

After the 2.0 patch Gearbox had begun to work on future patches for HWRM. Somewhere during this time the Homeworld playerbase/hype nearly died out completely, and thus Gearbox re-allocated the HWRM assets to other projects. They also decided to release what they had so far on the new patch, which is about ~300 MB in data that came to be known as the "public patch build" or HWRM v2.205. To this day Steam users can follow the instructions in the link above to get access to this patch.

So what is the problem? The problem is that this patch modifies pretty much all of the HWRM main data files directly. It is not a separate .big file or mod that can be launched via command line. So, in order to bring the 2.205 patch to our ModDB fans so that they can play the new FXmod release one would have to compress and upload the entire (updated) game somewhere, which is just not possible for various reasons.

After some testing I found that the new beta of the FXmod -can- be launched with regular HWRM v2.0. However, since it was specifically designed for use with the public patch build there probably would be a lot of crashes or other issues if one would try to run it with v2.0. I forwarded the request for a 2.0/non-public patch version of the updated FXmod to the team some time ago, they are aware of it, so now we can only wait.

Bentusi, Bentuyou, Bentus..

Besides being a (primarily) 2.0 port, FX v1.20.1 also brings with it a major overhaul for the Bentusi. In this newsletter we will preview one of their new features.

If every race in the FXmod has one distinct advantage or key trait (Kadeshi as the swarm race, Taiidan as the production race, etc), the Bentusi can be said to be the economy race. Their unique feature is that they are the only race that is not tied to the asteroid deposits on the map for their resource income; instead, they can build and dispatch Cargo Barges on remote deep-space trading missions.

Once dispatched, a Cargo Barge will hyperspace out of the map, conduct trading missions in other parts of the galaxy, and eventually return to you with its hauls. When it hyperspaces back into the map it will lock onto and exit near the location of your Trading Relay Station, the Bentusi equivalent of the resource controller, where it will drop off its hauls and depart on the next mission shortly after.

The hauls are small, and income will be slow at first. To speed things up you can invest into constructing additional Cargo Barges, as well as research upgrades for their cargo capacity at various points throughout the game. This way the Unbound will always at least stay on par with the other races when it comes to RU income rate (and thus possess sufficient funds to deflect their hostilities), but the experienced traders among Bentusi players will be able stay ahead of the other races. Money is power, and the Bentusi's expertise in deep-space trading makes them a force to be reckoned with for enemies or a, quite literally, valuable asset for allies.

(right-click > view images for their full resolution)

Trade Relay Station

Cargo Barge

20170317132729 1

The Trading Relay Station itself cannot move, but it can freely hyperspace to and between any desired sections of the map to keep it hidden from enemies. Thus, rather than trying to topple the Bentusi's trading operations, enemies would do well to instead focus their efforts on bringing down Bentus, the core of the Bentusi fleet, as soon as possible. The "last of the Bentusi" is so large that it cannot be hidden from sensors, and can thus be seen by anyone on the map.

In the next newsletter we'll take a look at the Bentusi's new production system and some of their new units.

FXmod 3D Model Viewing

For those of you who like eye candy, Dreadnaught9ccn opened up a Sketchfab account the other day where you can live preview and explore several of the FXmod's units in full, unrestricted 3D. So far his page has two entries, one for the Progenitor Carrier (The Hand that Shapes) and one the re-textured Heavy Gun Cruiser (Turanic Raiders) that was posted to our ModDB page recently and will be included in a later update. Hope you enjoy!

Thanks for reading, and until the next time.

--WH

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Comments  (0 - 10 of 21)
Turpow
Turpow

The thing I like the most about this remaster is how they kept it similar to the originals, yet making it much more beautiful and enjoyable to play. That's how a remaster should be done!

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Raziel666558
Raziel666558

Дааа. чет тишина...

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casperius
casperius

эээээй)))где новые моды на homeworld 2 remastered??

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C0BALT
C0BALT

How do you launch mods manually without the use of the game's launcher?

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Krnt
Krnt

Normally, the developers provide instructions within the downloaded files or in the description, here is an example:
Moddb.com

But the can be slightly different depending on the mod.

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Guest

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thomas39120
thomas39120

Guten Morgen, Ich suche eine Anleitung zum erstellen von Glow Textur für Modele in Photoshop , Ich habe genügend selbergebaute Modelle Samt Texturen (habe Mods für EAW Foc gemacht), Kann mir dabei jemand weiterhelfen

Good morning, I'm looking for a tutorial for creating Glow texture for Modele in Photoshop, I have plenty myself built models velvet textures (have mods for EAW Foc made), Can anyone here help me

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Guest

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Dzev
Dzev

Is there some modding guides somewhre for remastered? I want to do a litle change to game - make star dust particles more visible (important in mission 10 of HWR1).

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NO13ODY
NO13ODY

so.. now. where is complex mod.. cant wait for it.. it would be awesome

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Homeworld is unlike anything that's out there, it's a game who defined the space strategy genre as we know it. I remember myself playing with my friends when Homeworld2 came out, the amount of incredible games we had, and still have. That was the best experience I had in strategy video games thus far. As much as I love strategy games, I fell in love for this title the first time I played it. I will probably always consider it as my favourite one, and that's probably the most valuable reason I started…

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