Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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The New Republic Defense Fleet

The main New Republic fleet consists of (at Tech 0):

T-65 X-Wing
RZ1 A-Wing
S3 E-Wing
BTL-S8 K-Wing
Ranger-class Gunship
Majestic-class Cruiser
Endurance-class Fleet Carrier
Nebula-class Star Destroyer

These ships are buildable on all worlds (provided it has a high enough shipyard level) and are the 'core' tech. To access the core tech a special structure must be constructed: 'New Republic Membership'. In the GCs most if not all worlds will start with this structure.

The New Republic depends very heavily on its core tech, augmented by local units like the MC90, Bothan Assault Cruiser, Viscount-class Star Defender and many, many others constructed from their own worlds.

The indigenous units can be constructed without 'New Republic Membership': so for instance, the Mon Calamari do not have to be members to build their own Star Cruisers, but they do have to be members if you want to build units like Nebula-class Star Destroyers or E-Wings from Mon Calamari.

So, on Sullust, without the NR Membership, the build roster is rather limited.

Sullust1

They can access the Quasar Fire-class Bulk Cruiser and the Dauntless-class Heavy Cruiser. (There will one or two others for Sullust as well, yet to be added).

Sullust2

Then you can build the New Republic Membership structure, which unlocks...

Sullust3

... all of the New Republic's core, standardised designs.

So, with the NR Membership structure, the New Republic's core fleet units are unlocked, in addition to the Sullustan's own units.

I'm taking a contrasting approach to the Imperial Civil War mod. The core tech aside, if you want a Corellian Corvette or Corellian Frigate you have to go to Corellia, if you want a Bothan Assault Cruiser you have to go to Bothawui/Kothlis, and on Mon Calamari you have a vast collection of extra units including the B-Wing, MC30, MC40, MC80a, MC80 Liberty, MC80 Independence, M80b, MC90, Viscount. This will mean each theatre of the galaxy will have different fleets: you can have Sullustan fleets reinforcing Corellia, Mon Calamari fleets arriving at Fondor, Hapan ships assisting the Corellians.

The Galactic Alliance...

A similar mechanic will exist for the Galactic Alliance, but they will have an even more diverse indigenous unit pool with some generic, old designs (like the R-41 or the Bulk Cruiser) found on many different planets. And for the GA, in a fractured galaxy, building their 'Galactic Alliance Membership' structure will not be as straightforward: it will require Cal Omas to be in orbit, and he travels on the slow moving Super Star Destroyer Guardian, and many of the worlds are on the other side of the galaxy, forced to rely on their own limited assets and any New Republic ships they happen to start with, and totally cut-off from the GA capital on Mon Calamari. But when the GA Membership is built, these once cut-off worlds will have access to the standard GA designs.

Overall Mod Update - 01

Overall Mod Update - 01

Star Wars Rise of Hope 16 comments

Last news about the development of the mod. Update N°1.

3D spaceship library

3D spaceship library

Vong Invaders Expansion 1 comment

Get a little sneak peak at the Vong units playable in upcoming demo!

Introduction to the New Jedi Order compilation mod

Introduction to the New Jedi Order compilation mod

New Jedi Order Compilation 10 comments

How will this Vong mod be different? What are the factions? How are the New Republic and Galactic Alliance different? When will the mod be released? Will...

[Status Update #4] - Imperial reinforcements approaching!

[Status Update #4] - Imperial reinforcements approaching!

Star Wars: New Order 6 comments

We proudly present new imperial vehicles and infantry added to the game.

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YODENMOD2015 3.0....3 playable faction --24 skirmish space maps --17 skirmish space maps base on yoden mod planets --42 skirmish land maps base on yoden...

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Absolute Chaos Patch 4 comments

This is a beta test version released on May 4th, 2017.

Mass Effect ar Wat 1.4.3 Patch

Mass Effect ar Wat 1.4.3 Patch

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Mass Effect ar Wat 1.4.3 Patch Behebt die bekannten Fehler Werde in Zukunft Fehler , Änderungen und Neue Einheiten usw. in dieses Patch intrigieren...

Mass Effect at War 1.4

Mass Effect at War 1.4

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Mass Effect ar War Version 1.4 Vollversion Ist eine Kostenlose Modi. für EAW FOC 1.1

EAW -  Realistic Mod v0.07.1 -- Corruption Edition

EAW - Realistic Mod v0.07.1 -- Corruption Edition

EAW - Realistic Mod Demo 9 comments

Both capital ships for the Empire and Rebellion have been overhauled! Now you can fight with the best ships both sides have to offer. Not much more to...

Comments  (0 - 10 of 591)
Askova
Askova

Is any mod can make this into action? I49.photobucket.com

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killdivas
killdivas

Newer versions of Alliance have that.

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Guest
Guest

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ShakaRock
ShakaRock

Is anyone working on a Cannon Mod?

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Gamer_of_Gr8ness
Gamer_of_Gr8ness

A good mod to try is Star Wars Battlefront Commander.

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gusti_eldo
gusti_eldo

try republic at war and rise of hope

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KinQQz
KinQQz

does anyone know how to play this game modded in multiplayer? for example my friend and me are trying to play this with EAW:RE or AoTr but it doesnt seem to work.

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TheLastModder
TheLastModder

You are going to need a program like hamachi or gameranger in order to play with your friend I believe.

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Thread
Thread

I found tutorials for this game at Petrolution.net
They are for modding only. You will need to select the game though.

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WizzyLuke
WizzyLuke

Does anyone know how to fix Luke's Lucky Shot ability in FoC?

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Atticus-Damask
Atticus-Damask

To be honest, I don't think anybody has an answer for that.

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Star Wars: Empire at War: Forces of Corruption
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Petroglyph
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LucasArts
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Alamo
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Highest Rated (21 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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