The new version search the performance from the previous 6.5 versions with some new features, fixes and as the previous version, a smaller code than other mods with the same amount of different units, factions, campaigns, galactic conflicts and more.
The list of new features is smaller than in other versions but it was made mostly at 5 months and it will not be the last release from this year for this game.
-Bigger icons. Probably you did not put too much attention in the previous icons. Perhaps you thought how they were smaller at comparation to the original game. Yes, they were but by one good reason. The older and poorer graphic cards can not load a tga file bigger from 16 megabytes where all the icons are saved with a coordinates system. The most powerful and modern graphics cards have not this type of problem. Now, several years after I release the smaller icons and with most people playing with more modern computers, there is not a very good reason for to continue with the smaller icons and I have replaced them by bigger icons, in fact the 50% from them were replaced by new icons and all the mod look very different and good. Probably before, you needed a nearer view in fighters, now the icons from fighters are bigger and more detailed, thanks to this you do not need a close zoom.
Some special units as stations, upgrades and more, they get new style of icons.
-The galactic conflicts. Most of them remains equal because they had not problems. But the Jedi Academy to Dark Saber galactic conflict has been changed. Now it is named Dark Saber and the Jedi Academy events have been removed. If you want them, you can find them in the grand campaing from the mod. This new Dark Saber gc adds heroes from Dark Saber book and Crisom Empire comics time line. By this reason, there are several new heroes from the Crisom Empire II comics.
-The space skirmiss mod has been improved. In previous versions, the AI attacked you with a lot of units in the begining from each battle. You had few chances from to win and it was very difficult. I reduced the building speed but it was not too fun and battles were too massive. Now it does not happen. The building speed is the default from the original game and the AI gives you some of time before it starts to attack you.
Perhaps it is not very perfect because the AI could be more random with the attacks but with the amount of different units from the mod, the default system from the original game does not work. I needed to create some new code if I want see a skirmiss battle with everything.
-New units. There are several new units, specially ground units, some of them from the old TFU games and very probably you recognize them.
-The music has been updated with some melodies from Episode VII.
-There are many new improves and fixes in the code.
-Some missing things have been fixed.
You can see the credits from the mod here.
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