Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Hello dear communtiy,

We have been quiet for a while now in regards of Pegasus Prelude. We would have loved to come back to you with another update than this but sadly we need to postpone the release.

While we managed to be "feature ready" by now, meaning that everything required for gameplay made its way into the update, we're still facing some issues with the stability of the galactic conquest. Therefore we decided to take some additional time to fine-tune the galactic conquest. As the issue is rather complex we won't give a specific release date just now but 2016 is definitely in the green. :)

While we're sorry to got hopes high for a release till October we hope that everyone understands this decision as the galactic conquest will definitely benefit from this additional time.

However, the friendly fellas of GulGaming also got interested in the new GC and decided to interview Klon (our project manager) while playing the beta version Pegasus Prelude. If you wish to learn more about Pegasus Prelude or our project in general simply take a look at this video:


Yours,
SGMG

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Comments  (0 - 10 of 540)
Exakter
Exakter

I keep trying to enjoy this game, but nearly every mechanic has something bad about it. For space combat there are better games. For Star wars there are only a few games like this, but they are out there and better.

No land combat is comparable atm, and that mixed space/land grand campaign is definitely out of the bag....

so I guess it's got something going for it. Just neither of those two things are good.

Eugh I wish this game had half the spirit that SW: Rebellion did (it's obvious heritage)

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loketuff12
loketuff12

how do i add weapons to one of my models ====???

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Guest
Guest

Does mod db even allow that with that disabled comment section in the alliance mod? Espiaclly with the whole 3rd site thing going on with it too?

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Sly442
Sly442

No. His trying to look like he has everything under control.

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isa0005
isa0005

why is the "mods" tab all grey out? :S

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Sillynoobpwner
Sillynoobpwner

I have a good Idea for a mod but its not story or anything just kinda base mechanics and stuff the rant begins here
1. Shields, Proton Torpedos should do alot more damage to shields
2. Hardpoints, To remove a large amount of frustration just make the hardpoints untargetable. Instead of Barrage after barrage hitting a destroyed hardpoint. make it so every shot actually counts.
3.FOW, The Fog of war is just a deterrent to fighting and a reason to autoresolve . It slows gameplay. The only time I think FOW is justifiable is during Corruption tasks(Kidnapping, Etc) Or raids. but if you have a Sensor node it just reveal an actual LARGE amount of the FOW or if you have a fleet in orbit. there should be a FOW.
4.Balancing, Sometimes when your playing and you dont fight the enemy in a while. They either spam HUGE amounts of cheap units. Not really annoying unless is bomber spam. but if you could fix recruiting on the AI side to make it a bit more fun and challenging
5.Economy, I hate it that you have to dedicate entire planets to mining facilities to keep a sustained amount of income. So maybe they could have certain buildings (Credit to Thrawns Revenge or ICW) A Tax collection Agency for the Empire and maybe Warbonds for the Rebellion.
6.Tech, Each faction can basically crush the enemy with Tier/Era/Tech 1 Units. So if there is someway to make it so as your tech improves your soldiers need to evolve, Maybe a Retraining or something facility that allows you to buy soldiers of one more tier for a discounted price if you have the unit (Ex. You have a Tier one Stormtrooper squad, But your reach Tier 2. Now they have debuffed health and Damage, Instead of selling and making new units, Make a Retraining center (Or somename) IT takes that unit if on the planet and turns it into the Exp. 2, but it doesnt cost the full price.
7.Faction abilities, If your the Rebellion or Empire your not special and its overwhelming to fight the consortium with there Corruption ability. You cant decide or not to fight back in a kidnapping or another task.
This was just too maybe inspire some Devs to adding these features ingame. Please do give criticism or reply. IT'd be cool if it could be incorporated into a actual mod.

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mikenmaty1997
mikenmaty1997

1 already in mods and is easy to code
2 possible but alot of work and destroying space defences and bigger ships would be a pain
3 fog of war actually speeds youre game up because if you can see all enemies move that would take alot of memorie
4 takes alot of coding and would not work most of the time
5 as you mentioned already done so you can take that as a start
6 that is only possible for advanced modders and it would take along to create
7 this would take a long time to create but it is possible

a cool idea for a mod but alot of work is needed for it

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Mitthrawnuruodo
Mitthrawnuruodo

I agree with what you said, for the number 7 it could be cool to find a way to make special missions for empire or rebellion, where as the rebellion can do raids, and activate special missions on each planet, if succesful, it would disable some or all of the special buildings from spawning garrison (i.e Bribery for consorptium), or raid the space station to make a way for the space forces. Don't know what the empire could have though.

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Sillynoobpwner
Sillynoobpwner

For Emperor palpatine, Or darth vader. Something called " Subjugation " Which is like a Raid but a bit more scriptered, You have to destroy etc. to unlock the path to here, then kill this guy to subjugate and etc. For space heros, Piett and Thrawn, They can go On Strike missions, Where they can attack the fleet without the station.. For a more Aggressive and 'Challenging' Fight. Love the name btw.

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Star Wars: Empire at War: Forces of Corruption
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Petroglyph
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Alamo
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Highest Rated (18 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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