Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Before we get into the update, we want to first thank everyone for their fantastic support so far through the first round of Mod of the Year. With your support, we have made it into the top 100 with not one, not two, but all three of our current projects. If you would like to vote for any of our mods in the final round of voting, you can do so by clicking on the appropriate button below, which will take you to the voting page. There you just click the "VOTE" button next to the mod's name. You can vote for as many mods as you like in this round, too. Again, we appreciate all the support!


As has become our new common way to do news posts, this update is also available in video form. The video form doesn't include the historical context blurbs, but does cover both this update and the previous Republic one:


The Confederacy of Independent Systems

Leader: Count Dooku, as Head of the Separatist Council (de facto Darth Sidious)
Capital: Raxus Secundus

Historical Context
"Our friends from the Trade Federation have pledged their support. And when their battle droids are combined with yours, we shall have an army greater than any in the galaxy. The Jedi will be overwhelmed. The Republic will agree to any demands we make."
―Count Dooku

Initially, the separatist forces were more of a loose association of largely-independent forces sourced from various disenfranchised sectors and organizations within the Republic organized in the wake of the Raxus Address by Count Dooku, a call to action against the Senate and Jedi and what they saw as the corruption in the galaxy. The formation of the Grand Army of the Republic, and its effective sue against these individual forces caused them to more strongly integrate. Chief among these groups were organizations like the Commerce Guild, Banking Clan, Techno Union and Trade Federation, which sued their vast resources to fund the production of arms through companies including Bactoid, the Colicoid Creation Nest, and Geonosian Industries. Each of the major contributors to the CIS would operate and organize their forces somewhat independently, however with the appointment of General Grievous to command all of the separatist armies, the chain of command was unified and forces integrated more fully.

Addressing the Cartoon. Again

Although our initial reveal post pretty much covered this, one of the most common questions we still get about the mod is whether we'll be covering the newer cartoon "or" Legends. This, like Imperial Civil War, is a Legends mod. As we covered back then the newer cartoon is part of Legends though, and has been since it started, it just also happens to have been the one thing kept along with the movies in the creation of new Canon. Yes, there are some contradictions between the cartoon and other sources, however not as many as you might think, especially on the scale where the mod is able to reflect the storyline in the first place. It also provides access to several new ship designs and characters which we would otherwise have to do without, especially on the CIS side. Besides, several contradictions already existed between previous sources- this is Star Wars, everything contradicts everything to some extent. Typically, the best indicator of where we're going with the mod is the book Essential Guide to Warfare and its endnotes by Jason Fry, which, since its release, has been effectively a production bible for us in the creation of Imperial Civil War, and now Fall of the Republic. It does a very good job of sorting out the inconsistencies and providing a broad overview of every era in Legends, while putting it all into 'historical' context.

Roster Overview

The initial releases of FotR will cover the three years of the Clone Wars, making each into its own era. One of the goals within this is to represent the move from independent command within the CIS to the unified command under General Grievous between the first and second eras, the specifics for which will be fleshed out and discussed more fully as we get further into development. There were also some other types of local forces which were involved (ie Umbarans), however these will not be fleshed out until later versions.

As we're planning to do an initial beta release (0.5) and then a more fleshed out release (1.0), there will be some units left out until the latter release, allowing more time for testing while the additional assets are finished and ideally getting something playable out as soon as possible. The regular text below are unfinished 0.5 units, and italics are unfinished units planned for 0.5. As ever, plans can change at any time during development, so don't take any of this as being set in stone. Some things will also be added in releases past 1.0, so if you notice something missing, don't worry, we just don't want to overload the first build (also, things like landers aren't included in the list, but will be included in the mod).

Space Unit Roster
Subjugator, Lucrehulk (Multiple Variants)
Providence, Bulwark
Recusant, Munificent, Geonosian Cruiser, Captor
Diamond, Gozanti, Lupus, C-9979
Vulture Droid, Hyena Bomber, Trade Federation Bomber, Belbullab, Nantex, Rogue, Tri-Fighter, Mankvim-814, Ginivex

Ground Unit Roster
Octupterra, Crab Droid, Hailfire, AAT, GAT, HAG, HMP, MTT, MAF, Spider Droid, Persuader
B1 Battledroid, B2 Super Battledroid, Magnaguard, BX Commando, Droideka, Droideka Mk II, STAP

Heroes will be covered in an upcoming post. Spoiler: There will be some acolytes.

Replicators!

Replicators!

Stargate - Empire at War: Pegasus Chronicles 1 comment

In this news we provide the first insights on the reworked Replicator faction presenting a new ship and, for the first time, ground units!

MotY Round 2 & Systematic Upgrades

MotY Round 2 & Systematic Upgrades

Thrawn's Revenge: Imperial Civil War 13 comments

A big thank you, a call to action, and an explanation for those who weren't too big on previous versions.

v1.3 Demo Coming Soon(tm)

v1.3 Demo Coming Soon(tm)

Phoenix Rising 5 comments

As you may or may not be aware, I am still working reasonably regularly on the mod and have got it to a stage where I feel comfortable releasing a focused...

Awakening of the Rebellion: 2017 Holiday Update

Awakening of the Rebellion: 2017 Holiday Update

Awakening of the Rebellion 2.7 10 comments

Welcome everyone to another update for Awakening of the Rebellion. The time since the last update has flown by, and the team has continued to be hard...

Add file RSS Files
Futuristic graphics

Futuristic graphics

Full Version 3 comments

New game realistic graphics, darks and white, new.

BSGWC V.0.9.1

BSGWC V.0.9.1

Battlestar Galactica: War of the Colonies Full Version 2 comments

STEAM USERS NEED TO DELETE THE MOD'S SHADER FOLDER!!!!! New upload of Version 0.9 with minor tweaks

ECM - AT-AT construction limitation bugfix.

ECM - AT-AT construction limitation bugfix.

Empire at war - Enhanced Campaigns Mod Patch

Hello guys, i hope you are enjoying the mod and having good time Here is a small fix to the AT-AT construction limitation.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords Demo 16 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

FoC Music Mod v2

FoC Music Mod v2

Forces of Corruption Music Mod Full Version

A music mod for Empire at War: Force of Corruption that began in the base game, and grew from there. Install instructions in the ReadMe.txt

Enhanced Campaigns Mod v1

Enhanced Campaigns Mod v1

Empire at war - Enhanced Campaigns Mod Full Version 2 comments

Hellos guys, here you have the version 1 of ECM, Hope you like it an enjoy playing the old EaW campaigns with 3 new missions, some new units and improve...

Comments  (0 - 10 of 615)
allumette
allumette

hi guys, I just buy empire at war gold edition in steam but when i would launch force of corruption i have this error :
unable to locate installation path for star wars forces of corruption

any idea for fix that ?

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Zackzer
Zackzer

Can someone tell me how to get rid of the coloring on the ships, please?

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ArtesThrawhn
ArtesThrawhn

Hi, how to play mods not via Steam? How it needed to be installed?

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JuleRose
JuleRose

Has anyone ever tried Modifying the Singleplayer Campaign?

Or is that like really impossible?

If so then that's a big shame, I would've loved to played a SP Campaign for Republic at War.

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Larry-3
Larry-3

It is not impossible. I made some minor changes to the FoC campaign in my Alliance at War mod. I cannot remember everything, but the Yavin 4 mission has a new background during the space battle mission, some planets have larger garrisons, I also added more planets to the galactic map. There were some other minor things.

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{HEROIC}Doci
{HEROIC}Doci

Havent seen one yet. Most of the campaigns I saw were scripted events in GCs

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Xorras
Xorras

Holy Petroglyph. They patched the game with mods option in settings, multiplayer fix and couple crash fixes.
AND they added steam workshop support.
What a nice start of a month.

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{HEROIC}Elite
{HEROIC}Elite

Xorras,

Yes they did! Very exciting!

{HEROIC}Elite

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Sam1337117
Sam1337117

The clone wars mod does it work or does it give you a virus on star wars
Empier at war

Reply Good karma Bad karma0 votes
Cervi_Messias
Cervi_Messias

No virus ur good

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Sam1337117
Sam1337117

Thank you

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (21 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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