Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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Blog RSS Feed Report abuse Latest News: Project Progress

About Stargate - Empire at War: Pegasus Chronicles with 10 comments by Klon116 on Feb 22nd, 2015

Dear community,

It's time for a more or less text driven news! We want to talk about the progress of the project, pin down some frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our website will be down for a few days. (Hopefully only days...)

So first of all...some words from Locutus about the general progress of our project.

About the progress of the galactic conquest

Since this is a question that's bothering most of you and due to the lack of news lately I figured to give you a little more insight on where we stand. As you all know the regular GCs cannot function without the ground part of the game so in order to release any GC we need the ground part to be done completely.

We are making constant progress for the ground part but the progress is not as fast as we hoped for. What's taking the most time are all the models that need to be made. Building-wise we have achieved notable progress but a lot of units are still missing. We don't have many modelers in the team that know how to create complex yet poly-saving humanoid character meshes with proper textures and animations. We try to finish the main units first (especially the Wraith still need a ton of models but also Goa'uld and Tau'ri are missing a lot) and then we'll try to focus on the heroes.

Luckily the space part is mostly done. Most of the non-playable races got their complement of ships which are fully coded, too. Just "some" balancing and a bunch of minor issues left.

The GCs itself, well... As some of you might know we plan to release two types of GCs: Those in which the player will follow a story-line through several events and those that rather focus on playing freely and don't limit the players actions through events.

The story-less GCs are comparatively fast to make but still lack essentials in tech-progressing, some galactic buildings/"things" and the possibility to actually play them (kinda hard with the ground part being heavily WIP;)). Not every planet will get a custom map as there are simply too many that require a lot of custom models but we try to finish the most important ones.

The progress on the GCs that do have a story-line is mixed. Some short event chains can already be played considerably well but it is still a big work-in-progress and getting everything done will still take a fair amount of time.

About the next release date

Now you may ask "Hey, you still didn't say a single word about an estimate release!". Well, the reason we don't tell you anything is because we don't know it ourselves. Sometimes there are weeks in which we can make more progress than we did in the whole month before and then there are times where everyone is busy with that odd thing called 'real life' which tends to mess up mod things.

If you feel like you can contribute to this mod (and help things speed up) feel free to send us a short application: We are still looking for translators, sound guys (getting unit speech sounds other than German and English), mappers, modelers (for either complex things such as character models as well as simplistic map props), event scripters, etc, etc.

Have a look at the open jobs here: Ow.ly

But even if you can't mod and wish to support us simply do so by staying active on this page or our forums. We really appreciate all the feedback you guys give us and sometimes even your craziest ideas can lead to cool, implementable features. All this gives us the motivation to continue the work on this project.

See you around.

- Locutus

We hope that this wall of text had some of your questions covered! :)

While talking about helping...since a few days you can help us by watching Stargate episodes! Help us to identify old speech files from the EaW versions so we can localize them for other languages: Ow.ly

To make the search easier we uploaded the speech files to soundcloud. ;)

The "Christmas" present

You might want to know when the Sleipnir and its map will be released. Unfortunately we ran into a problem regarding some shaders we were unable to fix yet shortly before we wanted to release it... We're very sorry that you have to wait longer than expected and will try hard to release the Sleipnir as soon as possible.

Installation videos

You read that headline correctly...after many years there are finally official installation videos! So far there is only some text to explain but maybe we will do a voice over in the future. ;) If you have any feedback regarding the videos please give us a hint!

We have a video for the Retail version, Steam version and GOG.com version. We will prepare a video for the retail gold pack as soon as Klon get's his hands on that version.

One last important point:

Our website www.stargate-eaw.de will be down soon as we will migrate to a new host. Don't be surprised if you see this image for a few days:

Website migration

Follow us on our social channels for updates!

Yours,

sgmg logo

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Alliance at War (March 2015 update)
Star Wars: Empire at War: Forces of Corruption

Alliance at War (March 2015 update)

Mar 2, 2015 Alliance at War Full Version 12 comments

Alliance at War is now three years old. I do not want to give away anything on what I have added to the mod, just play to see. Enjoy.

Absolute Corruption Mod 2.4
Star Wars: Empire at War: Forces of Corruption

Absolute Corruption Mod 2.4

Feb 18, 2015 Absolute Corruption Mod 2.4 Full Version 4 comments

Absolute Corruption Mod 2.4 For Forces of Corruption Expansion Only Welcome to version 2.4, I recommend you take the time to read this readme since it...

Pirate Uprising v1.0
Game

Pirate Uprising v1.0

Feb 8, 2015 Full Version 0 comments

The first version of Pirate Uprising! Flaws/Bugs: -Text Incompletion -You can't auto resolve a land battle while playing as pirates -Some heros appear...

SWFOC - Revised 1.2
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.2

Jan 28, 2015 SWFOC - Revised Full Version 5 comments

Changes 1.2: Balancing - Audio - Minor Stuff - Units/Buildings

HP Shader and Graphic (Graphic Details.xml)
Game

HP Shader and Graphic (Graphic Details.xml)

Jan 24, 2015 Script 0 comments

XML file which can be put on mods to max settings and shade in a computer with HP graphic card. I had recently this problem with my computer until I found...

SWFOC - Revised 1.1
Star Wars: Empire at War: Forces of Corruption

SWFOC - Revised 1.1

Jan 21, 2015 SWFOC - Revised Full Version 0 comments

Changes 1.1: Audio - Visuals - Minor Stuff - Units/Buildings

Post comment Comments  (0 - 10 of 398)
Mister_Vogel
Mister_Vogel Mar 29 2015, 8:40pm says:

How can i import the FoC models to 3d Max 2009 ? Using Alamo Importer doesn't help,because the import script won't load on 2009.I need the models for personal use only.

+1 vote     reply to comment
15cyc
15cyc Mar 18 2015, 5:50am says:

What makes me wonder is whether I can customize the description text of some units' special abilities? I found that many abilities such as Lord Vader's SSD's Deploy Squadron ability, is hardcoded to use a text entry in the .dat,and later on I found that it seems unit abilities' texts are all hardcoded according to their "type". I wonder if that is the real case or I just haven't found the way? Besides, I also wonder if I could add new ability types or not.

+1 vote     reply to comment
chancellor14
chancellor14 Mar 15 2015, 2:42pm says:

How do I mod the game to make the faction colours what I want and the faction names...?

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Mar 7 2015, 3:31pm says:

Dear Mod Developers...

This is a request from a gamer who has no ability to mod AT ALL

PLEASE PLEASE PLEASE PLEASE PLEAAAASE

include in all your mods a Galactic Conquest map, featuring 1 planet for each faction, and full access to the entire galaxy in that GC map.

Or at the very least, could you provide a mapping tutorial (HIGHLY DETAILED STEP-BY-STEP) on how to do that ourselves.

Your maps are brilliant, every mod is fantastic, but this GC mode is essential. (and youd be surprised just how difficult and long lasting it can be)

PLEASE from now on put a 1 planet for each faction GC map in your mods, with all the planets. PLEASE! im asking nicely.

+1 vote     reply to comment
Larry-3
Larry-3 Mar 7 2015, 3:52pm replied:

In Alliance at War, there is a Galactic Conquest senerio where you can begin with mostly neutral planets. You begin with four or five world's occupied first, though.

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Mar 7 2015, 4:00pm replied:

i know, i have that mod (along with most of the largest mods such as Yoden, Thrawns Revenge and whatnot) but MOST of them dont have that 1 planet each, and those that do dont even half half the planets they could have for it.

Thraawns revenge for example has over 100 planets in it, but the only scenario for that has - count em - 57 planets in that scenario. disappointing. MORE PLANETS!!! i wish to conquer or obliterate THE ENTIRE GALAXY!! THE ENTIRE GALAXY!!! *insert evil sadistic madman laugh here*

+1 vote     reply to comment
Larry-3
Larry-3 Mar 7 2015, 4:06pm replied:

In Alliance at War, go to the "Empire at War" senerio. It should state 93 planets. Which is the max number of world's in Alliance at War. You also have all the correct trade routes in it as well.

+1 vote     reply to comment
StalinGrad6
StalinGrad6 Mar 7 2015, 4:11pm replied:

dude im not asking for Alliance at war im asking for ALL the mods to have a 1 planet each map with ALL the planets the mod has in it. i KNOW about alliance at war i already play it but what im asking is for ALL the mods that are available to have EVERY PLANET the mod puts in available in a single conquest map.

+1 vote     reply to comment
Larry-3
Larry-3 Mar 7 2015, 4:22pm replied:

Well, I cannot speak for other modders, but hopefully they take your advice. I too enjoy starting out with very little, then conquer the galaxy.

+1 vote     reply to comment
Mad_King_Connor
Mad_King_Connor Mar 6 2015, 5:52pm says:

Anyone know where he modding tutorial went?

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Released Oct 23, 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010, 4:48pm by scorcher499

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