Face off against both the Rebel Alliance and the Galactic Empire. As Tyber Zann, you'll stop at nothing as you seek to become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

The Rebels have just destroyed the death star, and the galaxy is in turmoil. In other words, it's just the time that you, and your Zann Consortium, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them, and more.

Exciting new land-tactical options like advanced base layout and guerrilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE Interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the underworld, be the new battlefield heroes like Luke Skywalker and Yoda, or even your worst bitter rival - Jabba the Hutt.

The ultimate prize awaits: an immense Super Star Destroyer known as The Eclipse. Spanning the length of nearly all of the Star Destroyers seen in the original Empire At War, the deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the death star. With it under your control, no one will remember the name Jabba the Hutt - Tyber Zann will be the most feared crime lord the underworld has ever seen...

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About Elite's Conflict Mod with 4 comments by {HEROIC}Elite on Aug 20th, 2015

  • Elite's Conflict Mod v1.0 Information
    • We are currently beta testing Elite's Conflict Mod v1.0 and preparing for a release soon.
    • Once Elite's Conflict Mod v1.0 is released, we will quickly release v1.1 with any additions we would like to make, as well as looking at any bugs/revisions/etc from the community.
  • Here are a few things specifically you can expect to see in this version of the mod.
    • New conflict. This mod takes place right after the general story of Star Wars: Empire at War: Forces of Corruption. The Zann Consortium has been defeated and the conflict between the Galactic Empire and Rebel Alliance has resumed.
    • New focus. We are focusing on the balance, mechanics, and lore of the first game of the series, instead of the Zann Consortium and the lore issues, balance issues, and depressing feeling that they bring to the Star Wars universe.
    • New unit descriptions across the board. The Rebel Alliance, Galactic Empire, and Zann Consortium have all been overhauled to better reflect the lore of Star Wars. Using Wookiepedia Legends, movies, books, and some creativity to fill in the gaps. This mod will either make you feel at home in the Star Wars universe or indulge you into your first heavily lore based Star Wars game.
    • New planets and maps. All the base Galactic Conquest maps have been swiped aside. As of now, 3 new maps have been added. All with 74 planets, this is just v1.0.
    • New music. In the main menu and in game, new music will make you feel at home, just like the first time you played Star Wars: Empire at War or the first time you watched Star Wars: Episode IV. John Williams will make you feel like a kid once again.
    • New units. Bringing in the "hidden" units of Star Wars: Empire at War: Forces of Corruption, units such as Imperial Royal Guards, Rebel Informants, Kyle Katarn, Mara Jade, Executor-class Star Destroyers, and many more!
    • Really though, a New Conflict. Is it just me, or is every mod and their mother a Prequel Trilogy mod? Either the mod is incomplete, on hiatus, or it is a Clone Wars era mod. I don't mind Clone Wars mods, but four is enough and there is no Rebellion Era mod that is what I consider "acceptable". :)
  • Content I intend on doing in the future that is on hold for now because of a lack of staff and knowledge.
    • New game menu. I feel the Forces of Corruption game menu is boring and very... yellow.
    • New space fleet box colors. Too much yellow, once again.
    • More maps and planets. Can't ever have too many right?
    • More units. Refer to the above. ^
    • Fixing any bugs, revising typos, errors, or lore issues, repairing balance issues, and anything else that comes up.
    • Refit every spacecraft in-game with new hardpoints and change their descriptions accordingly.
    • New icons for new/updated units.
    • Better models for in game units. This is a big one. I'm not currently a modeler. If someone has good models/textures/shaders/etc... or the ability to create such masterpieces, please contact me.
    • If the time ever comes, a new campaign, but I don't want to make promises I can't keep.
  • Below are some examples of new units and their in-game descriptions.
    • Imperial Royal Guard.
    • The All Terrain - Scout Transport.
    • The Acclamator II-class Assault Ship.

Imperial Royal Guard

All Terrain - Scout Transport

Acclamator II-class Assault Ship

  • These are just a few of the many updates in this mod. If you'd like to see more, head to the Elite's Conflict Mod page, listed here Elite's Conflict Mod

I'd like to thank you for reading and I really hope you are as excited as I am for this mod.

Have a nice day,

{HEROIC}Elite

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Post comment Comments  (0 - 10 of 437)
StephenG2014
StephenG2014 Aug 30 2015 says:

Has anyone started making a mod to do with Star Wars Rebels yet?

Stephen. G.

+1 vote     reply to comment
somythical
somythical Aug 30 2015 says:

i copy pasted the swfoc MODPATH=Mods\YodenMod2015 into the launch properties on steam now what? if i try to open it through the file it just pops up a black box that instantly goes away and if i open the game it just opens the vanilla game ? help please

+1 vote     reply to comment
somythical
somythical Aug 30 2015 replied:

nvm problem solved

+1 vote     reply to comment
WarTide92
WarTide92 Aug 25 2015 says:

Why are the mods gone...?

+1 vote     reply to comment
{HEROIC}Elite
{HEROIC}Elite Aug 25 2015 replied:

They aren't.

{HEROIC}Elite

+1 vote     reply to comment
WarTide92
WarTide92 Aug 25 2015 replied:

The "mods" tab is suddenly greyed out and when I click on it, all that it says is:
No mods were found matching the criteria specified. We suggest you try the mods list with no filter applied, to browse all available mods. Add a mod we are missing or you are currently developing.

+1 vote     reply to comment
{HEROIC}Elite
{HEROIC}Elite Aug 30 2015 replied:

Interesting..

Sorry, I don't know how to help.

{HEROIC}Elite

+1 vote     reply to comment
StephenG2014
StephenG2014 Aug 20 2015 says:

Are there any mods, that allow you to build Vader's Fist, an Imperial mod (not republic)?

Thanks, Stephen. G.

+1 vote     reply to comment
WarTide92
WarTide92 Aug 22 2015 replied:

Actually, come to think of it, Republic at War allows you to utilize the 501st under the command of Lord Vader. Just play through the Fall of the Jedi campaign and after Order 66 is given, the Republic transforms to the Empire and you are given Darth Vader, Emperor Palpatine, and Grand Moff Tarkin.

+1 vote     reply to comment
WarTide92
WarTide92 Aug 22 2015 replied:

Rise of the Mandalorians has the 501st as an Imperial Unit. It consists of about twenty Imperial Stormtroopers carrying heavy blasters. The unit behaves the same as any other stormtrooper squad except for the size and the amount of damage each soldier can take. The mod is currently preparing for a new release with some pretty amazing features. I would check it out! Hope that helps!

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption
Platform
Windows
Developer
Petroglyph
Publisher
LucasArts
Engine
Alamo
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Lucasarts.com
Release Date
Released 2006
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Highest Rated (17 agree) 10/10

a very Epic game its very good and fun to play

Nov 7 2010 by scorcher499

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