The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.

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Blog RSS Feed Post news Report abuse Latest News: Spring Project on hold. Possible new TA release if there is interest.

0 comments by bobthedino on Dec 30th, 2009

The spring engine project to port the last version to spring's format is currently on hold, and I have been informed that there is another team working on a BT mod for spring so don't worry.

Today I finally got around to releasing a No-CD exe version for the mod that you can get in the download section. It will not work unless you have a legitimate copy of Total Annihilation installed and patched with the 3.1 official Cavedog patch. So I hope that helps the gamers that were hoping for the no cd version.

Also if I have time and there is later in spring of 2010 then I might do one last release with a finalized bug fix/ balance, and unit addition.

Currently we are accepting open requests for Battletech units fans would like to see in this last release, but there is no guarantee that it can be done. I would like to see about a dozen more new units in the last release, so let see your ideas.


Total Battletech mod team

Downloads RSS Feed Upload file Latest Downloads
Battletech for Spring Old Release (OUTDATED)

Battletech for Spring Old Release (OUTDATED)

May 8, 2010 Full Version 7 comments

Just an upload of an old release for the TA battletech mod ported to the spring engine. NOTE: This version no longer works with the current version of...

Total Battletech NoCD

Total Battletech NoCD

Dec 30, 2009 Full Version 1 comment

As requested I am releasing a no-CD patched exe. This will not work unless you have Total Annihilation and the 3.1 patch installed, so it is not any way...

Total Battletech 1.40

Total Battletech 1.40

Mar 11, 2009 Full Version 4 comments

Total Battletech 1.40! Change Log Pending* Installation: Before installation remove any previous TBT and or Mechwars files (including custom EXE, rev31.mwp...

Total Battletech 1.33 beta

Total Battletech 1.33 beta

Feb 13, 2009 Full Version 0 comments

Zip includes all files necessary for the mod. Read the read me, and please report bugs to either moddb, or forums to help the mod continue...

TBT 1.2 beta

TBT 1.2 beta

Jan 29, 2009 Full Version 1 comment

Just unzip right into the total folder and use the custom EXE to play! Make sure you get rid of all previous mechwars or total battle tech folders, before...

Mechwars Final

Mechwars Final

Jan 29, 2009 Full Version 0 comments

The final release of mechwars, the mod that preceded total battletech and is the basis for the new mod. It was released some time in 2000? Only the light...

Post comment Comments  (20 - 23 of 23)
Shadow28 Feb 22 2009, 1:55pm says:

Do you need CC for this?

+3 votes     reply to comment
bobthedino Creator
bobthedino Feb 23 2009, 4:17pm replied:

No. Just TA and the 3.1 patch.

+2 votes   reply to comment
Resonance Feb 16 2009, 6:32pm says:

Absolutely love the mod, including the fact that the Hatchetman uses the hatchet, no BTech Mod i have tried yet has done this, kudos. Just curious, but have you thought of doing a Spring compatible version, i think you might get more support from it as it seems that Spring is much more easily accessable than Total Annihilation given that the game is quite old.

+3 votes     reply to comment
bobthedino Creator
bobthedino Feb 17 2009, 2:07am replied:

Yes, I also worked on this mod for spring. Recently I have been taking a break form spring, as some functions of it can be frustrating. After the final release of this mod, I think I will go back to working on the spring version. One thing I a dislike about spring is it constantly under new development and doesn't have a solid status like TA does. I think once they have more of the engine bugs and layout worked out spring will be a more powerful and fitting engine to go over to.

+2 votes   reply to comment
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Released Mar 2009
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