The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.

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Been working with some older parts of the Spring version, and I think if it works out well with ammunition and heat system, I might take the last mod version from TA and port it to Spring. This will be an entire 3do based mod, so it won't be pretty visually but hopefully it will be pretty fun.

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Been working with some older parts of the Spring version, and I think if it works out well with ammunition and heat system, I might take the last mod version from TA and port it to Spring. This will be an entire 3do based mod, so it won't be pretty visually but hopefully it will be pretty fun.

Some things to change would be: an ordinance vehicle that must resupply the units that are running low or out of ammunition. Changes to effects and weapons to adjust to the spring engine, and fixing some variants that were not cannon due to TA's limitations.

More post to come later on the progress of the project.

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Total Annihilation
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bobthedino
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