About this mod

Battlestar Galactica: Fleet Commander is a total-conversion developed by HW2BSG Team and published by Phoenix Interactive that aims to recreate the universe of the Battlestar Galactica franchise into Homeworld Remastered (both series are represented). Modification in partnership with Tunngle.

From the fall of the Twelve Colonies to the fight for the very survival of Humanity, comes the story of the Battlestar Galactica. The Cylons have a plan. Which side will you choose ? It's all up to you. Play as the Twelve Colonies or the Cylons. The modification highlights an exclusive campaign based on the series, sophisticated graphics rendering technology, speeches, an immersive and realistic Battlestar atmosphere, incredible features and more!
STATUS: In development. No releases yet.


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4 comments by Erayser on Mar 11th, 2015

Today we are pleased to officially unveil our brand-new mod page for Battlestar Galactica: Fleet Commander, dedicated to the Remastered version of our total-conversion. First of all we have various announcements to make about the later, about our new pages and the way Homeworld: Remastered supports mods in the short and long term.

New pages for our respective mods

If you're wondering why we decided to create new mod pages on ModDB, it is because we wanted to avoid any confusion between the Classic versions and the Remastered ones. Therefore we decided to publish new pages in which the content will be related exclusively to the Remastered versions. Please consider visit our other new mod pages to make sure you subscribed if you are interested.

Stargate Space Conflict: click-here
Mass Effect Reborn : click-here

We changed the URL of our classic mod pages so that the original addresses we used thus far will be dedicated to the Remastered versions. It is a way for us to make sure our mods stay at the same position in web search engines. Older versions now have a "-classic" at the end of their URL. Of course, you need to track our new pages to receive updates from them. On the other hand older ones are not going to be updated, so that you won't receive any updates from them anymore.

You will notice that some of our members at Phoenix Interactive spent some time on our new mod profiles. We have a customized design, which is more elegant, more productive and less-space consuming. We hope you will enjoy it as much as we do.

Homeworld: Remastered & Battlestar Galactica: Fleet Commander

It's been a while since no Battlestar mod has been hosted on ModDB. Years ago NBC Universal sent to fan BSG projects a Cease&Desist;, and now it's over. Projects such as Diaspora: Shattered Armistice and ours are back, as they are now authorized, or at least, not suggest anymore to Cease&Desists;. We're doing for fan and non-profit reasons. Anyway enough talk. Battlestar Galactica: Fleet Commander is back, thanks to the association of Phoenix Interactive and HW2BSG Team . This is our very first co-developed modification.

We have really great plans for this mod, and we will publish a news soon about it. Don't forget to visit our Steam workshop to download the latest Classic version of Battlestar Galactica: Fleet Commander by clicking-here.

For now we don't have yet Gearbox's Modding tools, but we are working on an overall High Definition improvement for our respective mods. By the way some screenshots from the Remastered version are available in our page by clicking-here.

Stay tuned. So Say We All!
And don't forget to follow our updates on Facebook.
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Post comment Comments  (0 - 10 of 87)
Ghost039 Jul 20 2015, 10:13pm says:

it wont let me download this mod in steam is there another way to download this mod?

+1 vote     reply to comment
AWD-Aj Jul 17 2015, 1:01pm says:

Hey guys,
I just want to ask if there's plans to make bigger maps that are easier to navigate ie like the 4 player solar system you can get in homeworld complex?

+2 votes     reply to comment
AdmiralMoore Jun 28 2015, 7:47am says:

I have two suggestions for the remasterred version:
1.) To give Battlestars the name you want. (You can buy ''Atlantia-Class'', ''Mercury-Class'', ''Orion-Class'' and the Valkyrie-type Battlestar, and then give them names yourself so you wont have 3 Galacticas and 2 Pegasus' for exemple)\

2.) When in DRADIS mode, it should say in a red dialog ''DRADIS CONTACT'' when an enemy has enterred DRADIS range, and ''NEW DRADIS CONTACT'' when more enemies enter DRADIS range. It would also make a beeping noise like in the series.

+6 votes     reply to comment
Erayser Creator
Erayser Jun 30 2015, 4:16pm replied:

Great ideas! The second one seems easier anyway, though I'm not quite sure how we will code it lol

+2 votes   reply to comment
23-down Jul 14 2015, 1:33am replied:

The first one could also work. The Hw2 classic mod Rearm did that before. There you could build modules 1 consisting for each letter in the alphabet for each 1Ru. It's not perfect but might be nice.

Naturally something like that possibly should end up in a separate tab so that it won't interfere with actual gameplay.

+1 vote     reply to comment
AdmiralMoore Jun 28 2015, 7:54am replied:

Also a bug report; the enemy would stop attacking after a while and camp around its base with 5 to 6 capital ships.

+1 vote     reply to comment
Zweistein000 Jun 27 2015, 7:26pm says:

Hello. I remember being told that there is on music in the classic version because of the changes done in patch 1.2. I have now found my old homeworld and installed it, installed the 1.1 patch, but music still doesn't work.

+1 vote     reply to comment
AdmiralMoore Jun 26 2015, 7:57am says:

Someone should make a BSG:Fleet Commander wiki, right now I cannot find enough information to get to know the game. AI settings, maps, armour, etc.. etc..
Does anyone know where to find this information?

+1 vote     reply to comment
Tsunatus Jun 25 2015, 3:36am says:

Hello, wanted to say that you guys are awesome for bring BSG to both the classic and the now remastered version. I'm a big fan of BSG and its one of the reason why i bought HW2 classic and the remastered version.

I wanted to know if it is possible for the Galactica to have a similar ability to that of the Pegasus, not something like the ECM the Pegasus has, but an ability to have all main weapons use flak to target missiles only for a short time. The Galactica, when in range of a Basestar, will stop targeting missiles and focus on the ship which causes the ship to die as it doesn't have the health or armour as its successors. I was wonder if its possible as you gave the Cylons targetable missiles.

+2 votes     reply to comment
Tsunatus Jun 25 2015, 3:50am replied:

Tried editing my earlier post but it was past 5 mins, meant to edit the last 4 lines into this

The Galactica doesnt have the health or armour as its successors and its missile defenses are inadequate to handle the amount of missiles it usually has to deal with not to mention fighters which takes priority over missiles.

+1 vote     reply to comment
Kalagan Creator
Kalagan Jun 25 2015, 4:08am replied:

Hi :p Thanks for your support ;)

The flak is using against fighters and missiles and their range are inadequate to destroy a Cylon Basestar.
However the Galactica will maybe have the ability to launch nuclear warhead (we're still discussing about that).

+1 vote   reply to comment
nguyenhoang9011 Jun 28 2015, 12:38am replied:

Hi, will you guys intend to include the 1st Cylon War configuration of the Galactica? ( The one we see in Blood and Chromes)

+1 vote     reply to comment
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