The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.
The final release of mechwars, the mod that preceded total battletech and is the basis for the new mod. It was released some time in 2000? Only the light mechs, and vehicle labs have been done, so no mad cats. Sorry.
To install place in the total annihilation directory. Default should be 'c:/cavedog/totala" .
To play use the custom exe.
Credits go to:
MechWarrior- Leader in most fields
Bobthedinosaur- Modeling, Texturing, and Scripting
Nikola Genkov- Lead Scripter
Rubber Chicken- Lead Texturer
ThorsHammer- Lead High Poly 3d Artist
MBisME- Lead Mapper
Uzbzk'Ell- AI Creator
Special thanks to everyone who helped out with finding bugs in the forums, and special thanks to Quitch(y) for the AI help!