The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.

Report abuse Mechwars Final
Filename
Mechwars.1.zip
Type
Full Version
Uploader
bobthedino
Date
Jan 29th, 2009
Size
17.07mb (17,896,100 bytes)
Downloads
539 (1 today)
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Description

The final release of mechwars, the mod that preceded total battletech and is the basis for the new mod. It was released some time in 2000? Only the light mechs, and vehicle labs have been done, so no mad cats. Sorry.


To install place in the total annihilation directory. Default should be 'c:/cavedog/totala" .
To play use the custom exe.

Credits go to:
MechWarrior- Leader in most fields
Bobthedinosaur- Modeling, Texturing, and Scripting
Nikola Genkov- Lead Scripter
Rubber Chicken- Lead Texturer
ThorsHammer- Lead High Poly 3d Artist
MBisME- Lead Mapper
RedEye- Mapper
Uzbzk'Ell- AI Creator

Special thanks to everyone who helped out with finding bugs in the forums, and special thanks to Quitch(y) for the AI help!

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Mechwars Final
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Platforms
Windows, Mac
Developed By
bobthedino
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Official Page
Tauniverse.com
Release Date
Released Mar 7, 2009
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MD5 Hash
f81024d53d4e9e3d405bb407a1fced00
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