The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.

Description

Zip includes all files necessary for the mod. Read the read me, and please report bugs to either moddb, or TAuniverse.com forums to help the mod continue its development! Credits: Credits to the new mod content and design: Modeler, scripter, everything man: bobthedinosaur Texture help: Gamma from TAU Credits for the 'Mechwars' staff go to: MechWarrior- Leader in most fields Bobthedinosaur- Modeling, Texturing, and Scripting Nikola Genkov- Lead Scripter Rubber Chicken- Lead Texturer ThorsHammer- Lead High Poly 3d Artist Richard "DarkspARCS" Nelson - music clip MBisME- Lead Mapper RedEye- Mapper Uzbzk'Ell- AI Creator Quitchy- AI Special thanks to TAUniverse.com and BattletechUniverse.org, and everyone who helped out with finding and reporting bugs!

Preview
Total Battletech 1.33 beta
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