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MISERY 2.2 Update

News 61 comments

WEAPONS & ARMOR DISMANTLING
You will no longer need to haul packs full of heavy damaged loot back to base. Using either improvised tools or highly specialized kits you will now be able break down weapons, armor, and even electronics into small and large parts, debris, fabric, etc. When you use a specialized kit you may be able to extract helmets, integrated or permanently attached scopes, etc. The parts, of course, can be sold.

More importantly they can be used to bring a looted weapon from zero condition all the way up to 100% enabling you to bring the highly damaged carcass you found of your favorite model shooter up to glistening pristine condition without spending all your hard earned cash. You can use the parts on the spot in the field to repair the battle wear before you even head back further reducing your load. You can fix up high end weapons you find with bits from lesser weapons and sell them for profit. Electronics in good or bad condition can be salvaged to recover the batteries within, or even components they were made from. Did you earn an outfit you don’t want or no longer need one you have because you upgraded? Break it down for valuable spare parts and toss the rest.

When you right click on a valid tool all the weapons/armor/electronics it is capable of dismantling appear in a window you choose your target and salvage the item. Not all tools are created equal. Some need to be sharpened before use, some may break, some you will never want to leave home without. Different tools provide different results. It’s your choice to break it down in the field with whatever you have at hand or bring it back to base to squeeze every drop of value from it. Some procedures require a helper tool to complete. You can still drag the weapons back and sell them without breaking them down. You decide, it’s your hard earned loot. The dismantling process isn’t just going to lighten your load and enable you to realistically scavenge useable parts from weapons many know often have common pieces. It will unload, remove the silencer, scope and grenade launcher for you as you dismantle. No more having to painfully check each weapon for precious bullets that might be the only thing enabling you to eat tomorrow.



Parts and debris can also be used as helper materials for other repair kits making them even more effective. All these wonderful features have to be programmed for each and every variation of every item in the game. All the tables have to be built, verified and tested. Probabilities for various combinations of factors like the tool used, original condition of the item, etc. all need to be written. When complete it will be quickly but thoroughly tested and any bugs fixed. Final balancing will be done before it will be yours to enjoy. As you can see, it really isn’t a feature you would want to leave out. The rest of the team are still fine tuning and polishing other new features to truly MISERY worthy levels while our coder is slaving away with only enough chain to let him reach his paying job once in a while.

If you wanted to go to extremes you could say that MISERY 2.2 has had a status of 98% completion for the last few months. But you don't put a car on the market without a steering wheel. And the steering wheel in this case is considered a core feature of the upcoming release, that just can't be pulled for technical reasons.

Lately, we have downscaled our promotion and teasing of the upcoming version because we understand the prolonged release of MISERY 2.2 feels unbearable and provocative to many followers.

On behalf of our beloved coder and the rest of the team we thank you for your understanding and patience. We will turn the ache of waiting into true MISERY soon enough.

If you prefer to have news and updates from MDT sent to your email directly, you are welcome to send us a simple email at contact@miserymod.com with 'subscribe' as the headline. You will have an auto-reply from us and no further actions will be required from that point. You can unsubscribe any time you want.

Thanks again and best regards

Misery Development Ltd.

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Pусский (Russian translation):

Вам больше не придется таскать тяжелые кучи серьезно поврежденного хабара на базу. Использование либо подручных средств, либо специализированных наборов инструментов позволит вам разбирать оружие, броню, и даже электронику на малые и большие запчасти, обломки, обрывки и т.д.. При использовании специализированных наборов вы сможете извлекать шлемы, интегрированные или перманентно прикрепленные прицелы и т.д.. Части, конечно, можно продать.

Более важно то, что они могут быть использованы для доводки найденного оружия с нуля до 100%-ного состояния, позволяя тебе превратить найденный тобой сильно поврежденные останки твоего любимого оружия до состояния "новенькое, еще в масле" не тратя все с таким трудом заработанные деньги. Можно использовать запчасти для ремонта снаряжения прямо во время ходки, тем самым уменьшая вес, который придется нести на базу. Вы сможете чинить дорогостоящее оружие элементами более дешевых образцов вооружения, и продавать его с выгодой. Электроника в хорошем или плохом состоянии позволит восстановить батарейки, или даже элементы из которых она была сделана. Вы нашли броник которые не будете носить или старый вам больше не нужен? Разберите его на части, оставьте ценные и выбросьте остальные.

По щелчку правой кнопкой мыши по соответствующему инструменту все оружие, бронежилеты и электроника поддающиеся разборке появятся в окне, вы выбираете вашу цель и извлекаете ее. Не все инструменты сделаны равными. Некоторые требуют заточки перед использованием, некоторые могут сломаться, без некоторых вы не захотите выходить из дома. Разные инструменты дают разные результаты. Вам придется решать, разобрать все в сразу прямо в ходке, используя то что окажется под рукой, или дотащить все до базы чтобы вытащить все ценное до последнего винтика. Некоторые манипуляции потребуют вспомогательных инструментов. Вы по прежнему можете притащить оружие на базу и сбыть торговцу не разбирая. Это ваш хабар, вам и решать. Разборка снаряжения призвана не только облегчить вашу загрузку и позволить реалистично использовать годные части оружия, так как часто они общие для нескольких стволов. Это позволит разрядить, снять глушитель, прицел и гранатомет для вас, когда вы разбираете. Больше не будет болезненного тыканья в каждое оружие в поисках драгоценных патронов которые могут стать единственным, что позволит вам завтра поесть. Части и обломки так же могут быть использованы как вспомогательные материалы для других ремонтных комплектов, делая их более эффективными. Все эти замечательные возможности должны быть прописаны для каждого предмета и всех его вариаций во всей игре. Все таблицы должны быть составлены, проверены и протестированы. Возможности различных комбинаций факторов такие как использованный инструмент, исходное состояние предмета и т.д. все должно быть прописано. По завершению все будет быстро, но тщательно проверено и все ошибки будут исправлены. Окончательный баланс будет готов прежде, чем мы дадим Вам возможность его попробовать. Как можно увидеть, это действительно не та возможность, мимо которой стоит пройти мимо. Остальная часть команды все еще доделывает, настраивает и полирует другие новые возможности до уровня истинной MISERY, в то время как наш программист пашет как раб на цепи, позволяющей ему иногда сходить на оплачиваемую работу.

Строго говоря, можно сказать что готовность MISERY 2.2 последние несколько месяцев составляет 98%. Но вы не выставите в магазин автомобиль без руля. А руль в данном случае является ключевой особенностью предстоящего релиза, и это не позволяет его выпустить досрочно по техническим причинам. В последнее время вы уменьшили объемы анонсов и тизеров предстоящей версии потому что понимаем, что откладывание сроков выхода MISERY 2.2 для многих наших поклонников невыносимо. От имени нашего любимого программиста и остальной части команды мы благодарим вас за понимание и терпение. Мы превратим боль ожидания в настоящую MISERY достаточно скоро.

Если вы предпочитаете, чтобы новости и обновления от MDT отправлены на электронную почту напрямую, вы можете отправить нам простую электронную почту на contact@miserymod.com с 'subscribe' в качестве заголовка. Вы будете иметь автоматический ответ от нас, и никаких дальнейших действий не потребуется с этой точки. Вы можете отказаться от подписки в любое время вы хотите.

With Thanks to 6apcyk for the translation!

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S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

MISERY 2.2 progress report

MISERY 2.2 progress report

News 106 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

MISERY 2.2 feature reveal

MISERY 2.2 feature reveal

News 61 comments

It’s been a while coming and we appreciate your patience. Here is the first in a series of reveals about changes and new features you will enjoy in...

Development update

Development update

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Latest news from the MISERY Development Team (MDT).

FAQ for MDT

FAQ for MDT

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RSS Files
MISERY 2.1.1 (Full Version)

MISERY 2.1.1 (Full Version)

Full Version 201 comments

THE FULL VERSION of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Guides 26 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 58 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

Comments  (0 - 10 of 27,271)
Moccia
Moccia

Youtube.com
When did this happen?!?!?!?!?!

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ajefferson863
ajefferson863

Here is something a bit different for you all. These ones look a little healthier than the blind scabby mutts in the game: Imgur.com

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Str8Z
Str8Z

Do you know Day R Survival ? Misery style mobile game.

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kcs123
kcs123

Encountered nice documentary about Fukushima disaster:

Something worth to watch while waiting for release.

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hidir82
hidir82

Good day, I wonder if someone could convey these 2 ideas I had to the developers of MISERY to be included in MISERY 2.2 as I'm not quite sure how to reach them. I believe these will make the game more interesting:

A. The option to remove bullet counts display on the HUD
B. The option to disable weapon auto reload when empty. You need to press a button each time you want to reload

You see, I played this unique FPS game called 'Call of Cthulhu: Dark Corners of the Earth', and it has a totally zero HUD display icons, as well as weapons that don't auto-reload.

More often, when engaged in a firefight (usually not very intense, unlike in MISERY :) ), I lost count of the bullets I had left in my handgun. I remember aiming my gun, my heart beating like crazy, waiting for the enemy to appear around the corner, thinking:

-Oh ****, how many shot do I still have? 1? 3?
-Dare I risk a few precious seconds to reload? The enemy could appear at that very moment!
-Better don't reload, keep aiming! Be ready to shoot the guy as soon as he appears!

When he finally came into my gun's ironsights, I pull the trigger and the gun clicks empty. I was like ****!****!****!

It was an unforgettable moment :)

MISERY 2.2 should include this simple but great feature! That way it will make MISERY more involving, that we will act like a true soldier, keeping mental notes of every shot fired

Currently, via the gameplay options menu, we can switch off HUD but it will also make the health bar disappear, which I'm not fond of.

So should i send this suggestion to this email: contact@miserymod.com ? Could someone please guide me.

Thanks in advance! Tell me what do you guys think about this idea? Do tell :)

As a sidenote:
The Call of Chtulhu game also has this shaking/swaying effect when aiming too long, which i think is great feature as it simulate aiming tiredness. However, the protagonist is not a soldier so i reckon this will not happen to highly trained USS Operative like Degtyarev

It also has a quite cool animation sequence when applying a medkit, where the player character kneels down, ACTUALLY opens a medikit, applying bandage. The whole process takes a lot of seconds, depending on the severity of your injury. I do wish MISERY had this kind of animation instead of just a black-out sequence.

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mp5lng
mp5lng

I'm afraid manual reload require engine tweaking, and this feature is available in CoC and will be in Radium, so there's that :D

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jasper34
jasper34

As my friend below stated, if you look in my profile comments you will see how to remove the ammo counter from your screen and also instructions for pushing the stamina and/or health bar off as well.

Ideas are best submitted here: Moddb.com They will rapidly be pushed off this main page. There they can be discussed with other players. I read every single post and check the forums about 50x a day on average, so someone from the team will see your input regardless.
I also favor as little as possible on the HUD. Some additional things have already been removed for 2.2. Further changes will wait until after we port over to the CoC game world.

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Khadahnir
Khadahnir

There's a thingy on Jasper's profile that basically removes ammo count HUD. Not sure about the reload stopper, though.

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StalkerSpainDimitry
StalkerSpainDimitry

On my game, it never reloads automatically. I'm not sure why, thought it was the mod already?

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corporal_corndog
corporal_corndog

This game is the core of S.T.A.L.K.E.R, it's more slavic brother who drank 5 vodkas in 1 sitting. Misery is the only true game with blended elements far superior to others with the same genre, open world with some of the best atmospheres, quests that has variety and quantity without losing much of its quality, the gamr has identity, walk around the wasteland and you'll likley see bandits killing stalkers, military escorting and patrolling, stalkers roaming and camping, and wildlife finding food and hunting. All this is cherry on the icing and not to mention refreshening, I've been a sucker for this, playing fallout, survarium and SHoC and LA, and when I did, oh boy did feel a surge of adrelanine. A sense of excitement. I played 2.1 for 105 hours, and not to mention the extra from the orginal S.t.a.l.k.e.r until oneday it felt dull, i did the impossible, I.GOT.BORED it wasn't the game's fault it was mine, so I moved to SoC and had a blast but it felt missing and lost so i played CoM and it was great but it felt boring it lacked identity, it didn't feel good and it wwas a teadious task. So now I'm here redownloading S.t.a.l.k.e.r from a site i bought it from, for the 10th time and misery for the 9th time, would I recommend this mod? 11/10 would die again

So devs, not to sound like an impatient child (i actually am) but will it be out soon?

Oh and I got tons of praise in the steam community and reddit for a reshade i used in misery I though why not put it in misery 2.2? It has 0 fps loss on mine

Screens can be found in my steam account, the steam link is (/id/ayylmaoyy)

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jasper34
jasper34

High praise and I agree; it's why I started helping out and joined the team. There are literally a few weeks work left. When, however, the members who need to do the work, and the testers to validate everything is as we want can get to it is another matter. The translators are grinding away hoping for few further changes on the double fist full of languages they are working on. We will get it to you as quickly as possible ;)

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corporal_corndog
corporal_corndog

Got the images to my DB profile, hopefully it'll be as good or maybe even better than MISERY, will it support addons? Smurths' (I think it's spelled that way) HUD was amazing, drinking, eating and other animations were there. But MISERY is your sculpture, shape it the way you want it, regards

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jasper34
jasper34

MISERY does indeed support add-ons, but I highly recommend using no more than one or two at once. It greatly complicates troubleshooting. I don't recommend anyone spending a lot of time working on one until 2.2 is out so they don't have to make everything compatible again. There are several changes which we will not discuss until release (even after this long a wait, we want to preserve some surprises ;) )

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corporal_corndog
corporal_corndog

Sounds great! Thanks Jasper, good luck on your journey to finishing this masterpiece

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S.T.A.L.K.E.R.: Call of Pripyat
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2078 votes submitted.

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Highest Rated (92 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (142 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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