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16 comments by N.Aaroe on Aug 7th, 2014


 

STILL GOING STRONG
Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

WILL THERE EVER BE A STALKER 2?
Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

CURRENT STATUS OF MDT
As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

SOCIAL MEDIA
We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website
Facebook
Twitter
VK

S.T.A.L.K.E.R. MISERY mod

Official website
Facebook
VK

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 43 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 116 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (0 - 10 of 23,337)
CDIA
CDIA 19hours 32mins ago says:

.. yeah.. that's all good and all.. but, will it blend? Youtube.com

0 votes     reply to comment
Emmet.Otter
Emmet.Otter Sep 20 2014, 6:23pm says:

I have a question regarding the usage of the Compass artifact. I know that when placed in an AAM module the radiation effects are lowered to 16 msv. I figured that there is nothing else that would counteract the affect after looking into many of the other artifacts. Then I noticed that a pseudogiants hide has a -13 radiation. So I figured that applying two pseudogiants hides should counter the affects but it doesnt. Why does this not work since they are all on the same belt?

Its a shame that a great artifact is only given to be sold since you were given two (one for quest and one for yourself) . This does not make sense. Id rather be given money than to be teased and not be rewarded. I had to go into the config files to change some values to make it usable, but this is not how I like to play. I do prefer to play someone elses vision of their mod. bummer really.

Another question, is there a way to change FOV without reinstalling the game?

+1 vote     reply to comment
mp5lng
mp5lng Sep 21 2014, 1:11pm replied:

I agree with you about artefacts and mutants pelts, somehow some values are not similar to the effect.

To change the FOV you need to go to Bin folder, you'll find dll files named like this "1602_fov55, 1602_fov85, 1602_fov83,...." these are the FOV files, now you need to look for "xrGame.dll", back that file up, or just rename it to "xrGame.dll_old", now rename any "1602_fovXX.dll" to the backed up file, you're done :D

+1 vote     reply to comment
Guest
Guest Sep 21 2014, 8:15am replied:

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Emmet.Otter
Emmet.Otter Sep 21 2014, 11:56am replied:

I very much agree about the artifacts in misery, they are that, a total misery. I just recently started playing this again and figured i'd give them a try. They offer very little benefits to the areas that matters most - health/weight/stamina and mostly increases protection from heat, toxicity, electric and so on...which can all be remedied by taking pills and other items.

+1 vote     reply to comment
ponney68
ponney68 Sep 20 2014, 7:41pm replied:

What class are you using? I will check those values.

Regarding FOV, you can use my FOV & Language Switcher.
Miserymod.com

+1 vote     reply to comment
Emmet.Otter
Emmet.Otter Sep 21 2014, 7:53am replied:

Im playing the sniper class.

None of those mirrors work for the fov changer file =(

*edit* found it somewhere else

+1 vote     reply to comment
ponney68
ponney68 Sep 21 2014, 8:12am replied:

Oh, sorry. It's true.
Here is my upload.
1drv.ms

+1 vote     reply to comment
grazegrabber
grazegrabber Sep 20 2014, 12:35pm replied:

Fantastic :) Thank you!

+1 vote     reply to comment
jP2809
jP2809 Sep 21 2014, 11:33am replied:

And thank you for making it! :)

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1774 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from @tzp_official, @misery_dev

@Pauly_Wallynuts We advice everyone to start a new game. The changelog is huge. T.co

Mar 13 2014, 4:08am by misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014, 3:58am by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! T.co

Mar 13 2014, 3:56am by tzp_official

Check it out - #DirectX12 is coming to #GDC! T.co

Mar 8 2014, 4:41am by tzp_official

@luizpsc Indeed! Especially with the new features we're pushing the engine. There is still good news, though! Expect more to come soon!

Feb 6 2014, 4:10pm by misery_dev

@luizpsc MISERY isn't heavy on the system because of the visuals, but because of the new scripting routines. Light = less features, sadly :(

Feb 6 2014, 3:48pm by misery_dev

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014, 1:51pm by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: T.co via @YouTube

Dec 7 2013, 3:06pm by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013, 4:13am by misery_dev

First Array of #MPS! 1: Arsenal Overhaul T.co 2: Gunslinger Mod! T.co 3: TK2 T.co #MDT

Nov 24 2013, 4:08am by tzp_official

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