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19 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 152 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (0 - 10 of 23,836)
jasper34
jasper34 21hours 7mins ago says:

Here is a trick you can show off at your next Stalker party ... take any weapon equipped with a grenade launcher and load it with 1 grenade. Borrow one clip of AP ammo from someone in the crowd, load the weapon. Show the audience that your pack is empty and you have no other ammo of any kind. Equip your grenade launcher and save your game. Reload your save and show the audience that you have magically transformed the AP ammo into standard ammo. Sheepishly explain to the dolt who handed you the AP ammo that you haven't learned how to convert it back yet. Exit stage left ...

+2 votes     reply to comment
Reef_Budseed
Reef_Budseed 17hours 45mins ago replied:

I'm no expert, but I am detecting some hostility...;)
Sheepishly I ask what happened?

+1 vote     reply to comment
jasper34
jasper34 14hours 1min ago replied:

It's a minor bug I never noticed in Vanilla game. Lesson learned was do not save with your grenade launcher selected or your AP ammo will turn to regular. I was beta testing and saved just outside the controller lair ready to blast him with my grenade launcher. I missed and died ;-( I reloaded and switched to bullets and discovered I had regular ammo which was not even in my inventory. I thought that's a quirky bug must be the controllers psy influence. So I tried it somewhere elsewhere there was radiation and thought: No it must be saving during that slight white out effect from radiation. I finally had it happen where there was no radiation or psy influence. I reloaded 2.1.1 still happens, I loaded Vanilla and felt like a dolt. It had always happened. I just never used grenade launcher because ammo was not available early. I was so focused on looking for problems I found one from original game. I laughed and learned not to save with grenade launcher selected :D

+1 vote     reply to comment
VictorsMod
VictorsMod Mar 22 2015, 11:52am says:

Started a little album to accompany my new playthrough of Misery :)
I really like how the game looks with this mod!
Imgur.com

+4 votes     reply to comment
DAS-MANGLER
DAS-MANGLER Mar 22 2015, 8:58am says:

it runs fine for 20 minutes and then it starts to lag like ****, 15 fps :( could you guys fixe the perfomance issues ? i have intel I5 quad 2,8 ghz 8gb 2133mhz ram and geforce 970 gtx g1 gaming... i can rund every game in the world but not this when it starts to lag, i think it occures when the weather changes :/ when i restart the game it works fine for another 20 minutes etc...

+1 vote     reply to comment
jasper34
jasper34 Mar 22 2015, 9:22am replied:

Windows 8? This game engine is ancient and only uses one CPU core. Try editing alife.ltx objects_per_update from 10 to 1, and then reduce you switch_distance by 50 until FPS are pretty steady at 30 or better. If you average say 70-80 FPS, you could try limiting at 5-10 below your lowest average for steadier FPS. If you have Windows 8, the game doesn't like it. I've been encouraging 8 users to start a thread to help each other.

+2 votes     reply to comment
DAS-MANGLER
DAS-MANGLER Mar 23 2015, 12:47pm replied:

i have Windows 7 ultimate, i could run call of pripyat complete with my old ATI 5870 xfx on the highest settings but i cant run this for a long time... i cant find the "alife.itx" file and i cant open them anyway.. what program do i need to open the, files and where is that file ? by the way thanks for the tip :)

+1 vote     reply to comment
jasper34
jasper34 Mar 23 2015, 1:16pm replied:

C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\gamedata\configs if you have steam, it should be in the gamedata/configs no matter what. Download notepad++ if you want to enjoy editing files. You can also use notepad. In your case, I will bet limiting at 30 FPS and the pushing your switch_distance gradually up(50 at a time) until you start to average 28-30. Then drop it by 100 and you should be set. This game can't take advantage of your multiple cores. Check my profile blog and you'll see what I managed with a lesser CPU and some simple overclocking. Setting higher switch_distance means much more will be drawn, but repeating it at an easy on the eyes 30 FPS will make it a breeze for your beast of a GPU. I also have tips for optimizing your GPU which is well worth playing with. The xray engine needs just the right adjustments to get the most out of even the best hardware.

+2 votes     reply to comment
IAMALONER
IAMALONER Mar 22 2015, 3:49am says:

I'm having a crash when passing burnt farm stead on black road.can you fix it?

+1 vote     reply to comment
jasper34
jasper34 Mar 22 2015, 6:32am replied:

Look in C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\_appdata_\logs or search for a file called xray_yourname open the log file with notepad and post everything after the words Fatal Error near the bottom. Did it happen when you passed near the controllers cave? You would have seen the controller proximity effects like your screen going blue.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1837 votes submitted.

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Ratings closed.

Highest Rated (83 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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Latest tweets from @tzp_official, @misery_dev

@Pauly_Wallynuts We advice everyone to start a new game. The changelog is huge. T.co

Mar 13 2014, 4:08am by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! T.co

Mar 13 2014, 3:56am by tzp_official

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