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MISERY 2.2 released

News 87 comments

MISERY 2.2 RELEASED

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R. Call of Pripyat on September 23rd, 2017. We thank our fans for the overwhelming support and encouragement they have given the team. You inspired us to keep our noses to the grind stone and produce a project we can be truly proud of.

Fancy a smoke?MISERY 2.2 is happening


The devastating number of natural disasters during development have greatly impacted both our fans and team members. The recent earthquakes in Southern Mexico have directly impacted one of our team and left us with a dilemma: Should we push forward and release as advertised or wait possibly several weeks before the demonstration videos can be completed?

Our fans have waited very patiently, and while the mod deserves a consolidated fanfare and all the polish we are accustomed to providing with earlier releases, we simply couldn’t deprive our fans of what they have been waiting for any longer.

We welcome our fans to try out the mod while we are busy generating all the finishing touches it deserves. In addition to the release, we have an all new website to welcome you to MISERY 2.2 Themiserymod.com

MISERY v 2.2 FULL


Feedback on the mod can be provided there, on our ModDb Bugs thread at Moddb.com: Moddb.com

Please avail yourself of the FAQ and Game Guide on the website and review the installation instructions on the Bugs thread before reporting a potential bug. Kind regards Misery Development Team


Thanks again and kind regards

Misery Development Ltd.

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Important update

Important update

News 22 comments

MDT will be removing all current and previous uploads of the mod for legal reasons. MISERY 2.2 will be released within the next 5-8 weeks in a bigger...

MISERY 2.2 update

MISERY 2.2 update

News 52 comments

Many have been wondering what is this essential and final item upon which you anxiously await the completion of MISERY 2.2. There have been many small...

MISERY 2.2 progress report

MISERY 2.2 progress report

News 126 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

Important update

Important update

News 64 comments

We are taking down all current and previous versions of MISERY for copyright reasons. Version 2.2 will be released within the next 5-8 weeks.

RSS Files
GAME GUIDE

GAME GUIDE

Guides 27 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY v 2.2 FULL

MISERY v 2.2 FULL

Full Version 206 comments

MISERY 2.2 FULL version. This is the only version of 2.2 which will be released. Please ignore links to any other files until we can have them removed.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 59 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 35 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (Full Version)

MISERY 2.1.1 (Full Version)

Full Version 235 comments

THE FULL VERSION of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

Comments  (0 - 10 of 30,508)
Mutants_Know_De_Wae
Mutants_Know_De_Wae

I did a fresh install of Misery but now mutants like boar/flesh/dogs just run away from me?
I know i'm a skilled hunter and mutant pups get nightmares because of me but it makes hunting really difficult, any idea what could be the cause and what might fix it?

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sergiopappalardo78
sergiopappalardo78

- The end of my Misery 2.2 playthrough -

This time, without sleeping before the final mission, it went on smooth like oil, as usual as all the other times. No more NPCs stuck. But this was the first time it was night! Cool. That's why I slept the first time, but I found easier to spot Monolith snipers in the dark with night vision on... even if all of a sudden fog and heavy rain hit us in the spot. Great mission, great Misery atmosphere overall.

I decided to stay in the Zone for some free-roaming, before asking the guide to take me out of this hell. Misery 2.2 was really the best incarnation of this mod and I loved as the first time I played Stalker. This version was so well optimized that I could play it with ALife set to 300 for all the playthrough (in 2.11 I had to reduce it to 200 to avoid crashed in Jupiter at some point). This made the Zone so rich and alive all around, so frightening and so "sniperable"!

Awesome work MDT, cudos for all of you, you deserved the "Mod of the year" award.
P.S.: Now I can't wait to play the official Misery 2.2 for CoC... :)

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kcs123
kcs123

You have probably doing something terribly wrong, like reading known bugs lis and workarounds for them, because there is tons of post out there how MISERY 2.2. is unoptimised and full of bugs :)

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sergiopappalardo78
sergiopappalardo78

EHEHEH! Maybe you are right... ;)

1) I'm a DEVELOPER, so if something wrong occurs with a software I read all the documentation to make it run as aspected

2) I'm a NERD, so I love videogames for PC and STALKER first of all. That's why I used so many hours of my life to make STALKER and Misery mod get on well with my 2008 PC.

3) I'm a FIGHTER. Thus if I decided that I want to go all the way with something I'll fight for it until I succed.

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jasper34
jasper34

Yes, that is sort of cheating LOL

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sergiopappalardo78
sergiopappalardo78

:D

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Gandalf:
Gandalf:

I have got to say "Recon is my favorite class."

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mp5lng
mp5lng

Mine is the Assaulter, a fat a** mule who carries anything and everything, and can take a serious punch and still keeps moving. And he's also able to handle the majority or weapons.

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CDIA
CDIA

I second you, Gandalf!

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Cricencio1
Cricencio1

First off, this is my favorite Mod for Stalker. I love the hard difficulty, the whole feel of being in a miserable place barely being able to get by. Fantastic Mod.

However, I think there is a lot of patching to be done. After a lot of tweaking, I was finally able to ge the game to run between 60-80 constant FPS but I lost 40 hours of progress from corrupt saves. I tried various fixes suggested by people to prevent save corruptions, don't save in a Psi-Aura, don't save with a Controller near by, always search the map to make sure no Controllers have spawned, etc, but still lost all my saves.

Is there plans for some sort of optimization patch for 2.2? It's a shame to have such a good mod burdened by some game breaking bugs.

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sergiopappalardo78
sergiopappalardo78

I never had a single corrupted savegame in Misery since 2.0, never ever.

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jasper34
jasper34

Controllers, psy beasts and zombies DO NOT CORRUPT SAVES. If you are unable to load a save by lowering your switch distance to 20 or 30, loading save, and saving again, then restoring your switch_distance, post a link to your full log and we can verify if you have an otherwise corrupted save. Saving within switch_distance of alerted zombies can make your save not load, but it is not corrupted. the above work-around works EVERY time.

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Cricencio1
Cricencio1

Hey thanks for the reply. I tried that solution. I lowered my switch distance starting at 100 and lower which allowed me to load my save. Saved the game, changed my switch distance back, started playing as normal again, saved corrupted again. This time for some odd reason lowering my switch distance to 100 or less did not allow me to load my save.

My log in game folder is always blank unfortunately so I cannot post it.

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jasper34
jasper34

You should drop it all the way to 20 every time, kill any zombies or enemy within sight, save. It should always work. The only way it won't is if there is still an alerted zombie within the 20m. Remember there are near-invisible zombies too. They all have to be dead. At 100m, it is almost impossible for you to observe if any zombies are within 100m of you.

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Cricencio1
Cricencio1

Okay thanks, I will try this solution.

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Trvth
Trvth

Always works for me, except if its psi aura, you need to leave the psy aura field before saving or just exit the game and re-enter so you can see your weapons again.

Why would anyone save inside a psy aura routinely or near enemies?

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2145 votes submitted.

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Highest Rated (93 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

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Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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