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STALKER event April 26 MISERY 2.1 - Now in green? Enter the Darkness
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

28 comments by N.Aaroe on Mar 18th, 2014


- - - MISERY 2.1 RELEASE - - -

 
               MISERY_box_24 
MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

THANKS
Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -

                         

Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.



Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.


Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

Mar 19, 2014 Patch 24 comments

Upgrade your MISERY installation to MISERY 2.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1 (All-in-one)

MISERY 2.1 (All-in-one)

Mar 19, 2014 Full Version 63 comments

The full version of MISERY 2.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 18 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

MISERY 2.1 BETA  (now outdated)

MISERY 2.1 BETA (now outdated)

Jul 31, 2013 Full Version 351 comments

This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world nor is it a mod that every S.T.A.L.K.E.R...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY 1.1 (now outdated)

MISERY 1.1 (now outdated)

Jan 12, 2012 Full Version 142 comments

A 'full package' conceptualized version of STALKER Call of Pripyat that touches every game aspect including graphics, audio, interface, difficulty, weapons...

Post comment Comments  (0 - 10 of 23,043)
markutsk279
markutsk279 13hours 16mins ago says:

So guys, when are you going to add 7.62x25mm?
I am disgusted by the 9mm TT-33...
It's called the Tokarev for a reason, to take Tokarev ammo.

I own one, so I kinda cringe when I see the caliber...

-1 votes     reply to comment
jasper34
jasper34 16hours 11mins ago says:

Pheew .... just leaned an interesting fact while running for my life near the cement factory in Jupiter. I just finished collecting Nitro's materiels and was crossing the swamp when the sounds of impending emission started and then the take shelter warning. I saved, just in case, then dashed for the manual transport icon by the broken bridge. It seems they do work while an emission is starting. I finished the transit with no crashes or ill effects. Good to know in case shelter is further away than a transport portal. Now I'm back on good 'ol Skadavosk sucking down some vodka waiting for the emission to end.

+4 votes     reply to comment
dammets
dammets 16hours 14mins ago says:

Hey guys, is there any way to make it so that I can walk/run while eating, using med kits, etc?

Also what exactly does rookie mode change?

+1 vote     reply to comment
ShotgunSurgeon
ShotgunSurgeon 9hours 7mins ago replied:

You'd need to play with the config files for the food.

It makes you a little less fragile, you get hungry slower, AI are a little less perceptive, and prices are a little more favorable. like MISERY 2 at 70-80% difficulty

+1 vote     reply to comment
jasper34
jasper34 16hours 4mins ago replied:

The being stuck while vulnerable is intentional. I assume because nothing really happens instantaneously and unless you have eyes in the back of your head it's really hard to watch behind you while your digging through someone's pack.

Rookie mode is to make it easy if you are inexperienced. I think few will argue against my advising you play the base 1.602 game referred to as 'vanilla' to familiarize yourself with the game if you've never played. You can't appreciate the art the MDT has performed if you have no basis for comparison.

+1 vote     reply to comment
dammets
dammets 13hours 39mins ago replied:

What I'm saying is, I want to be able to eat a chocolate bar or use a health kit and move at the same time. Is there a file change I can make for that?

Rookie mode makes it easier how? Do human/mutant enemies take less hits? Do you take more hits? Are prices to buy things lower?

+1 vote     reply to comment
repablican04
repablican04 10hours 6mins ago replied:

Im playing rookie mode. It changes the accuracy of the enemy. And lower price at trader. I prefer to you to re install to see what lies beyond rookie mode. Dont worry your save file is safe. Return back to misery when you are going to play your last save.

+1 vote     reply to comment
jasper34
jasper34 12hours 50mins ago replied:

I understand your intent, I'm just saying it's there for immersion. I've never tried to open an MRE or can of tuna and walk at the same time. I can't recall seeing any showers in the zone. I get tuna on my hands just opening one on the counter ;-) I don't know what file/files affect that.

I don't know the specifics for rookie mode. I have well over 2000 hours playing various stalker COP mods. I would never play one on beginner mode as there would be no challenge. It's intended to be harder than average for jaded players who want more challenge.

+1 vote     reply to comment
mp5lng
mp5lng 16hours 18mins ago replied:

Sorry mate; I wanted to upvote your comment but.....the god damn mouse did it's sick trick -____-

+2 votes     reply to comment
jasper34
jasper34 16hours 9mins ago replied:

No worries ... I do it all the time when I want to hit the next page button and click the previous. Then I stare at the screen thinking 'didn't I just read all these?'

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.7

1671 votes submitted.

You Say

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Ratings closed.

Highest Rated (78 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (121 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from @tzp_official, @misery_dev

@Pauly_Wallynuts We advice everyone to start a new game. The changelog is huge. T.co

Mar 13 2014, 4:08am by misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014, 3:58am by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! T.co

Mar 13 2014, 3:56am by tzp_official

Check it out - #DirectX12 is coming to #GDC! T.co

Mar 8 2014, 4:41am by tzp_official

@luizpsc Indeed! Especially with the new features we're pushing the engine. There is still good news, though! Expect more to come soon!

Feb 6 2014, 4:10pm by misery_dev

@luizpsc MISERY isn't heavy on the system because of the visuals, but because of the new scripting routines. Light = less features, sadly :(

Feb 6 2014, 3:48pm by misery_dev

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014, 1:51pm by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: T.co via @YouTube

Dec 7 2013, 3:06pm by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013, 4:13am by misery_dev

First Array of #MPS! 1: Arsenal Overhaul T.co 2: Gunslinger Mod! T.co 3: TK2 T.co #MDT

Nov 24 2013, 4:08am by tzp_official

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