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33 comments by N.Aaroe on Aug 17th, 2015

MAJOR NOTIONS on GEAR & EQUIPMENT

• 
Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"


• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

========================
Stay tuned to this page and Facebook for further updates.

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GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

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Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (0 - 10 of 24,455)
Roadkill_SRB
Roadkill_SRB Aug 29 2015 says:

I hope that Misery 2.2 will have bugfixes for NPC's (Noah, Topol's squad, Tremor, Grouse corpse, Jack's bandits and other).

+1 vote     reply to comment
jasper34
jasper34 Aug 29 2015 replied:

The zone is a dangerous place... They survive more, for sure. None of those are bugs, just inconvenient. Dying is like that, inconvenient :D Corpses disappear if you wait too long, it's supposed to be that way. Topol's squad has a built-in backup plan for you to hire their replacements for Hermann. Noah and Tremor you can spawn in a pinch; I have instructions on my profile page.

+1 vote     reply to comment
Roadkill_SRB
Roadkill_SRB Aug 29 2015 replied:

Really ... I quickloaded a save and the mission about Stingray updates while I was on the north, near Sniper class spawn, I checked the barge and there was only a Spas on the ground. Noah and pseudodog missing. I never had this bug in other mods.

And now I can't achieve Diplomat, Detective and One of Ours.

+1 vote     reply to comment
jasper34
jasper34 Aug 29 2015 replied:

Spawn Him. Truly, nothing will ruin your game and experience faster than quick saves. It is guaranteed to eventually corrupt your saves and then your play is ruined. If you are getting weird symptoms relating to stingray missions, it is a classic symptom of corrupted save game. Noah dies a lot less in 2.2, but he is really stupid and gets himself killed. He leaves the ship to chase mutants around it and kills his own dog as often as not. It is best to do missions related to him as early as possible. I know you can't get the Compass mission until mid game, so if he is dead just spawn him. I think I figured out a major reason why mutants try to get in so hard (and the cats do) and hopefully it will become a thing of the past.

+1 vote     reply to comment
Roadkill_SRB
Roadkill_SRB Aug 30 2015 replied:

I tried both type of saves to load and I got that problem. Why don't you just change relations of some NPC's so they get ignored by mutants and other NPC's? I barely avoided the problem with bandits concerning Mitay in hostage rescue. Emission was starting and they went toward the stalker to kill him before I even tried to bail him. I used the Anabiotics and rushed to pay Shishak to avoid it.

How do I spawn NPC's like Noah? And also what is up with Compass having higher radiation then 22?

+1 vote     reply to comment
jasper34
jasper34 Aug 30 2015 replied:

The NPC's getting killed is neither a bug or symptom of corrupted save games. It is partly because cats attack low and no armor protects as well there. Steps have been taken to improve this situation.

+1 vote     reply to comment
jasper34
jasper34 Aug 30 2015 replied:

The problem with quick saves is they become corrupted. If you don't notice symptoms immediately you make hard saves out of corrupted quick saves and very soon all of you saves are corrupted. Then it doesn't matter which kind you try to reload, they are all corrupted. I don't know your saves are corrupted now, but every time someone mentions they use them I make a point of cautioning them because nobody wants to need to go back days to find a good save or have to start over. I always kill all the bandits. They may have just all headed towards him because that room is the only safe place. The Compass was too beneficial, along with the Oasis artifact and some others. They are still story objects, but not intended for use. Anything that could make the game too easy was modified to require different tactics. Artifact values were lowered, emit radiation which requires a new feature to offset, anomalies are tougher requiring the right equipment to recover without causing suit damage, etc. Instructions for Noah are on my profile page in the comments. It only takes a couple minutes the first time and no more than 1-2 any time you need something else like it. The way the game_relations file works, we would have to create a third kind of humans which mutants were neutral to in order to make mutants ignore them. Immunities have increased, armor has been changed to protect lower extremities better and other things to make the likelihood of them dying less.

+1 vote     reply to comment
piotrburz
piotrburz Aug 27 2015 says:

Since the new update will be all about realism, maybe it's right time to add appropriate ammo to weapons such as ppsh-41, desert eagle, mauser 98k?

+2 votes     reply to comment
Mishachinec
Mishachinec Aug 29 2015 replied:

I think theres no point in adding additional ammo for a single weapon, its just unpractical.

+2 votes     reply to comment
kcs123
kcs123 Aug 28 2015 replied:

Unfortunately, no. We are closed for new features at this moment. Only polishing already made feature for this release.

Otherwise you will be waiting for release until spring next year. There is no shortage of cool ideas how to improve game, but there is shortage of resources, mostly available free time for coding.

+3 votes     reply to comment
litosns
litosns Aug 28 2015 replied:

So its going to be out next month.
Man I hate my life... No time for Misery when you have a school to go to.

+1 vote     reply to comment
kcs123
kcs123 Aug 28 2015 replied:

Hard to say. We were wanted to release mod "next month" back in march. All what is possible to say is that there is not much stuff left to do, but even then some key member may be striked with real life issues to prevent releasing mod.

+1 vote     reply to comment
jasper34
jasper34 Aug 28 2015 replied:

Don't go starting rumors ;-) Sleep in class, Misery all night ... Just kidding :D We thank you for your patience!

+3 votes     reply to comment
litosns
litosns Aug 28 2015 replied:

One feature I wan't to see in misery is having an option in installer to choose to hide available ammo amount. So I see only my health and type of bullets I use.

+1 vote     reply to comment
jasper34
jasper34 Aug 29 2015 replied:

You mean like this: Dropbox.com Edit C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\gamedata\configs\ui\maingame_16.xml with notepad++ and add a leading 5 to the X and Y components starting at line 201. You may have to edit both maingame and maingame_16.

+1 vote     reply to comment
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Released Jul 30, 2013
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Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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Mar 13 2014 by tzp_official

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