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24 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 53 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 159 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (0 - 10 of 24,029)
ZikShadow May 28 2015, 10:35pm says:

I wonder if it can be done like RE3, gunpowder + bullet making item = bullets to use.

+1 vote     reply to comment
88milimeter May 26 2015, 9:41pm says:

Anyone else think MISERY should have a system where instead of just carrying around bullets you had to carry around mags? Buy mags, load them before leaving for a quest/mission and when a mag is empty it just go to you inventory and says something like (ex. MP5 mag (Empty)). To me I think this would bring the realism aspect up even further than it is, and make the game a little more challenging if you're not careful.

+3 votes     reply to comment
jasper34 May 27 2015, 12:19pm replied:

It's been discussed before.Besides not being easy to do, it doesn't appeal to many to have to micro-manage at the bullet level. Now those who like sitting around the campfire as much as running around hunting the enemy would like such a camp maintenance task.

+1 vote     reply to comment
Stubbornpony May 28 2015, 2:31pm replied:

I played some mods that had it, they CTD'ed a lot and that was the end of the story. Even know the performance suffers from having a lot of items monitored in one area so i don't think adding mags with individual bullets would be a healthy idea performance wise.

+1 vote     reply to comment
jasper34 May 28 2015, 4:56pm replied:

I can see he view of those who want it, I just don't think it would be worth the effort for such a small additional degree of realism. There are much better immersion features coming. I imagine if someone has the skills to pull it off it would probably be welcome as an add-on.

+2 votes     reply to comment
mp5lng May 27 2015, 11:34am replied:

Except that this particular feature is what most modern game companies and developers are struggling with, it's not just a Misery problem, it's more like universal issue :p very few games managed to get that feature partially running, SWAT 4 got the magazine system, but you can't reload, ARMA got it too, no reloading, only one mod for Shadow of Chernobyl had that feature, I think it's Zone of Alienation, there was one in developement for COP, but maybe it was ditched away.
The closest thing I found was this
that is the best addon I found for the magazine system, you need ammo boxes in order to create usable mags, but you won't be having empty mags in your inventory, those mags work like ammo boxes, they don't behave like real mags, each mag can show you the total amount of bullets you have, not too realistic but it's the least to expect :p

+1 vote     reply to comment
Fabio-5 May 27 2015, 5:04am replied:

yeah, that would be nice to see in the next update

+1 vote     reply to comment
kcs123 May 24 2015, 6:26pm says:

Something wierd going on in forums. I can not write any post on forum, only here in comments. Also front page is not right, some links on pictures leads to old obsolete threads while we have new one for same subject .(What to reveal next)

Probably CSS is broken somehow.

+1 vote     reply to comment
jasper34 May 24 2015, 7:41pm replied:

I clicked on that too and went to old survey. I always scroll down to the current comments and hardly notice everything above but tried it just yesterday and noticed that too. I haven't tried anything but responding to existing posts though.

+1 vote     reply to comment
Guest May 24 2015, 1:43am says:

"Some of the new mutants (cats especially) were being ignored by most NPC's"
cat lovers in Zone)

btw, about cats, they are no ordinary cats - originally, Russian fairy tales and legends animal-character - Cat(Kot)-Bayun ( he tells stories and tales in order to lull his victims to sleep)

it wiil be great if new mutants, esp.cats will have new features, for example, some kind of sleepiness aura like psy-mutants have a psy-aura, in such sleepiness aura - players stamina high reduced, player is exhausted, he almost cant move, sleepiness increases in numbers, player loses hit-points till death, unless he'll kill cats pretty fast)

+2 votes     reply to comment
jasper34 May 24 2015, 7:47am replied:

Interesting, aside from spotting them in distance your only warning before it was too late would be the slight blurriness and maybe a yawn before you started feeling slow motion(like when severely overburdened), then paralysis/death. You would have chance at yawn stage to pop an invigorating item like energy drink, coke, epinephrine or attempt to flee. Prides of 3 or more would need to be quite rare or they would be overpowering. You should register to receive credit for your idea. I like it personally. I think some of the mutants like flesh and boar should give off a slight radiation when they pass close so you can't just sit in the middle of a bush and be safe too.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1862 votes submitted.

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Highest Rated (84 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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Mar 13 2014, 4:08am by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month!

Mar 13 2014, 3:56am by tzp_official

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