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MISERY 2.1.1 STALKER event April 26 Enter the Darkness
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014


- - - MISERY 2.1 RELEASE - - -

 
               MISERY_box_24 
MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

THANKS
Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -

                         

Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.



Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.


Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

Media RSS Feed Latest Video
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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 105 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (0 - 10 of 23,098)
jasper34
jasper34 8hours 16mins ago says:

I was just running over to pre-clear the area around the cement factory so the freedom guys don't snipe me while I'm protecting the scientists. Only one freedom guy at the top, weird, huh. Then one of those instant fog banks popped into existence and I witness a very interesting battle between someone I couldn't see and an occasional bloodsucker becoming visible. I'm halfway down the tower and another freedom guy pops around the stair, so I dropped him. Then the CHIMERA appears on the ground below the cement factory tower and starts leaping at it, over it, trying to get at me. I tried dropping grenades, but he's hopping too fast. So I put my Steyr AUG A1 on full auto and start trying to put short bursts into him whenever he is clear on the ground. I know it's only a matter of time before he actually lands on the top and starts coming down the stairs at me. I'm down to about 40 rounds when he finally stuck a landing on the railing 3 meters below me! I unloaded my last full mag into him before he got turned around and he finally dropped to the ground. I did a line of coke and ran the whole way back to the train station with 10 rounds left. There's usually 2 Chimeras when they spawn there and I sure didn't want to tangle with another with 10 rounds ;-)

+1 vote     reply to comment
mp5lng
mp5lng Jul 20 2014, 12:18am says:

About the bodies disappearance, I think maybe if we edit a file it will give us more time for looting bodies, therefore passing some quests.
The file is "monsters.ltx" found in "configs/creature/, there are two lines like this :
corpse_remove_game_time_interval = 1 ; in hours
stay_after_death_time_interval = 1 ; in hours
maybe changing the 1 with something higher, 5 for example, which is in hours.

Could somebody try this and report back ?

+4 votes     reply to comment
jasper34
jasper34 Jul 20 2014, 3:26am replied:

I will definitely try it out. Sometimes a battle will last a while and if you back into a protected spot to do some weapon or armor maintenance before exposing yourself to loot bodies, the bodies can melt away.

+4 votes     reply to comment
Guest
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megarafael
megarafael Jul 19 2014, 2:46pm says:

Just Finished the game with this mod, one of the best i played if not the best i played in my whole life. (The Mod Just Made the Experience Even Better)

+6 votes     reply to comment
Chunkinator
Chunkinator Jul 19 2014, 1:51pm says:

Is it possible to easily change the sprinting animation for weapons? Namely I want to change the sprinting animation for the AN-94 (Customised) to the one which you use with Streloks SiG550, the back of the rifle glitches with the current sprinting animation, and I dun like the way the rifle moves to the center of the screen when sprinting.

+3 votes     reply to comment
megarafael
megarafael Jul 19 2014, 12:33pm replied:

im having the same problem, so you just need to go immediately after getting the mission huh? Nice, i will try this.

+1 vote     reply to comment
jasper34
jasper34 Jul 19 2014, 1:54pm replied:

Yeah, and who wants to miss out on about 50K worth of loot too? It's well worth making it a priority

+2 votes     reply to comment
megarafael
megarafael Jul 19 2014, 2:04pm replied:

Well their loot are not that good but at least i continued the mission, killed the two poltergeist and saved the military dude, thanks for the solution bro, im now in the end of the game, i am going to finish this **** so i can play CS.

+1 vote     reply to comment
jasper34
jasper34 Jul 19 2014, 3:14pm replied:

Just so you know, this was the most stable of the 3 chapters from the start. The complete mod will make it more stable, and some minor enhancements, mostly graphics. I never modded the other 2 games much, except for complete for some bug fixes/slightly better stability.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1743 votes submitted.

You Say

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from @tzp_official, @misery_dev

@Pauly_Wallynuts We advice everyone to start a new game. The changelog is huge. T.co

Mar 13 2014, 4:08am by misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014, 3:58am by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! T.co

Mar 13 2014, 3:56am by tzp_official

Check it out - #DirectX12 is coming to #GDC! T.co

Mar 8 2014, 4:41am by tzp_official

@luizpsc Indeed! Especially with the new features we're pushing the engine. There is still good news, though! Expect more to come soon!

Feb 6 2014, 4:10pm by misery_dev

@luizpsc MISERY isn't heavy on the system because of the visuals, but because of the new scripting routines. Light = less features, sadly :(

Feb 6 2014, 3:48pm by misery_dev

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014, 1:51pm by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: T.co via @YouTube

Dec 7 2013, 3:06pm by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013, 4:13am by misery_dev

First Array of #MPS! 1: Arsenal Overhaul T.co 2: Gunslinger Mod! T.co 3: TK2 T.co #MDT

Nov 24 2013, 4:08am by tzp_official

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