Image RSS Feed Latest Screens
Congratulations Decks of The Aftermath MDT hiring
Blog RSS Feed Report abuse Latest News: Team update

16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 44 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 124 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (0 - 10 of 23,398)
Kesker Oct 18 2014, 10:47pm says:

Is there a download for the Misery HUD including the helmet overlays and what not?

+1 vote     reply to comment
Guest Oct 18 2014, 12:49pm says:

This comment is currently awaiting admin approval, join now to view.

Cossack-HD Oct 18 2014, 6:11pm replied:

Difficulty in Misery is overkill. It's not even realistic. It's not possible to make something totally realistic (even in terms of damages and health/protection) on X-RAY engine without modifying the engine.

+2 votes     reply to comment
jasper34 Oct 19 2014, 9:41am replied:

I for one thoroughly enjoy being jumped by a nearly insurmountable new cluster of enemies/mutants just when I think it is safe. While avoiding excruciatingly tedious 'realism' like sitting around manually poking bullets into empty clips we have to remember to pick up in the middle of a running battle, the team made it more immersive and challenging. If a jaded COP veteran doesn't want several notches more challenge then they should search for a mod named "Just another COP mod" not one called Misery. It is, after all, a science fiction game based loosely around a real world locale(it's not real). If you haven't finished COP Vanilla on max difficulty IMHO you aren't qualified to tackle Misery and certainly not to complain about it.

+1 vote     reply to comment
Cossack-HD 7hours 25mins ago replied:

More immersive and hardcore doesn't equal bullet sponge enemies. Even non-AP 5.45x39 ammo is very deadly for fully equiped soldiers in armor (dunno about exo though, but it still doesn't make people invulnerable even against pistol ammo). In Misery there are 2 kinds of ammo regarding enemis: ammo that does 1-5% of damage and ammo that does damage.

+1 vote     reply to comment
jasper34 2hours 6mins ago replied:

The ammo and armor classes are matched up. If your enemy is wearing class III armor and you shoot at him with a shotgun loaded with pellets which has an ammo description of highest armor piercing level: None, minimal damage will be done. If you head shot him with 5.56 AP with an armor piercing rating of IV, he is dead. One shot from an anti-materiel rifle like a KSVK 12.7 drops them every time just like it should. The Mod requires you choose the right weapon and ammo for the right situation. Higher level weapons/ammo (KSVK & Saiga 12K) aren't readily available when you first arrive because most enemies are wearing rain coats except the MERCS who are professionally armored. It would be too easy to buy a top notch sniper rifle and just pick the Mercs apart from the other side of the gorge. I won't deny that some weapons and ammo are nerfed to make them less effective. It is intentional to increase challenge and balance. If you pay attention to the ammo and armor descriptions and match your tactics to the situation I think you'll find when you hit vulnerable spots it rarely takes more than a double tap to drop anyone.

+1 vote     reply to comment
Cossack-HD 43mins 50secs ago replied:
Quote:The ammo and armor classes are matched up. If your enemy is wearing class III armor and you shoot at him with a shotgun loaded with pellets which has an ammo description of highest armor piercing level: None, minimal damage will be done

In Misery, as soon as armor rating is high enough, the person is practically invulnerable to any ammo of lower class - that's not realistic. It's silly and oversimplified. In real life, regardless of protection level you are still in very big threat when being shot with a shotgun, a pistol, or freaking 5.45x39 round. Protection increases chances of survival, but it doesn't make you immune to bullets!

+1 vote     reply to comment
kcs123 Oct 18 2014, 12:59pm replied:

Well, this mod is for people that like some more chalange that vanilla CoP don't offer anymore.

When you get used with new gameplay style, you will miss all that beating a lot.

+2 votes     reply to comment
Guest Oct 18 2014, 12:52pm replied:

This comment is currently awaiting admin approval, join now to view.

Meowjar Oct 17 2014, 2:27am replied:

Its called the CATACLSYM mod, its not full misery, its just textures from misery combined with sgm 2.1
You can find the mod here :

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

S.T.A.L.K.E.R.: Call of Pripyat Icon
T.Z.P. ®
Send Message
Official Page
Release Date
Released Jul 30, 2013
Mod Watch
Track this mod
Community Rating



1779 votes submitted.

You Say


Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
Single Player

Latest tweets from @tzp_official, @misery_dev

@Pauly_Wallynuts We advice everyone to start a new game. The changelog is huge.

Mar 13 2014, 4:08am by misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S.

Mar 13 2014, 3:58am by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month!

Mar 13 2014, 3:56am by tzp_official

Check it out - #DirectX12 is coming to #GDC!

Mar 8 2014, 4:41am by tzp_official

@luizpsc Indeed! Especially with the new features we're pushing the engine. There is still good news, though! Expect more to come soon!

Feb 6 2014, 4:10pm by misery_dev

@luizpsc MISERY isn't heavy on the system because of the visuals, but because of the new scripting routines. Light = less features, sadly :(

Feb 6 2014, 3:48pm by misery_dev

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014, 1:51pm by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: via @YouTube

Dec 7 2013, 3:06pm by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013, 4:13am by misery_dev

First Array of #MPS! 1: Arsenal Overhaul 2: Gunslinger Mod! 3: TK2 #MDT

Nov 24 2013, 4:08am by tzp_official

Embed Buttons

Promote MISERY on your homepage or blog by selecting a button and using the HTML code provided (more).

15 of 22,449
Last Update
3 weeks ago
3,868 members