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MISERY 2.2 Update

News 38 comments

WEAPONS & ARMOR DISMANTLING
You will no longer need to haul packs full of heavy damaged loot back to base. Using either improvised tools or highly specialized kits you will now be able break down weapons, armor, and even electronics into small and large parts, debris, fabric, etc. When you use a specialized kit you may be able to extract helmets, integrated or permanently attached scopes, etc. The parts, of course, can be sold.

More importantly they can be used to bring a looted weapon from zero condition all the way up to 100% enabling you to bring the highly damaged carcass you found of your favorite model shooter up to glistening pristine condition without spending all your hard earned cash. You can use the parts on the spot in the field to repair the battle wear before you even head back further reducing your load. You can fix up high end weapons you find with bits from lesser weapons and sell them for profit. Electronics in good or bad condition can be salvaged to recover the batteries within, or even components they were made from. Did you earn an outfit you don’t want or no longer need one you have because you upgraded? Break it down for valuable spare parts and toss the rest.

When you right click on a valid tool all the weapons/armor/electronics it is capable of dismantling appear in a window you choose your target and salvage the item. Not all tools are created equal. Some need to be sharpened before use, some may break, some you will never want to leave home without. Different tools provide different results. It’s your choice to break it down in the field with whatever you have at hand or bring it back to base to squeeze every drop of value from it. Some procedures require a helper tool to complete. You can still drag the weapons back and sell them without breaking them down. You decide, it’s your hard earned loot. The dismantling process isn’t just going to lighten your load and enable you to realistically scavenge useable parts from weapons many know often have common pieces. It will unload, remove the silencer, scope and grenade launcher for you as you dismantle. No more having to painfully check each weapon for precious bullets that might be the only thing enabling you to eat tomorrow.



Parts and debris can also be used as helper materials for other repair kits making them even more effective. All these wonderful features have to be programmed for each and every variation of every item in the game. All the tables have to be built, verified and tested. Probabilities for various combinations of factors like the tool used, original condition of the item, etc. all need to be written. When complete it will be quickly but thoroughly tested and any bugs fixed. Final balancing will be done before it will be yours to enjoy. As you can see, it really isn’t a feature you would want to leave out. The rest of the team are still fine tuning and polishing other new features to truly MISERY worthy levels while our coder is slaving away with only enough chain to let him reach his paying job once in a while.

If you wanted to go to extremes you could say that MISERY 2.2 has had a status of 98% completion for the last few months. But you don't put a car on the market without a steering wheel. And the steering wheel in this case is considered a core feature of the upcoming release, that just can't be pulled for technical reasons.

Lately, we have downscaled our promotion and teasing of the upcoming version because we understand the prolonged release of MISERY 2.2 feels unbearable and provocative to many followers.

On behalf of our beloved coder and the rest of the team we thank you for your understanding and patience. We will turn the ache of waiting into true MISERY soon enough.

Thanks again and best regards
Misery Development Ltd.

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Pусский

Вам больше не придется таскать тяжелые кучи серьезно поврежденного хабара на базу. Использование либо подручных средств, либо специализированных наборов инструментов позволит вам разбирать оружие, броню, и даже электронику на малые и большие запчасти, обломки, обрывки и т.д.. При использовании специализированных наборов вы сможете извлекать шлемы, интегрированные или перманентно прикрепленные прицелы и т.д.. Части, конечно, можно продать.


Более важно то, что они могут быть использованы для доводки найденного оружия с нуля до 100%-ного состояния, позволяя тебе превратить найденный тобой сильно поврежденные останки твоего любимого оружия до состояния "новенькое, еще в масле" не тратя все с таким трудом заработанные деньги. Можно использовать запчасти для ремонта снаряжения прямо во время ходки, тем самым уменьшая вес, который придется нести на базу. Вы сможете чинить дорогостоящее оружие элементами более дешевых образцов вооружения, и продавать его с выгодой. Электроника в хорошем или плохом состоянии позволит восстановить батарейки, или даже элементы из которых она была сделана. Вы нашли броник которые не будете носить или старый вам больше не нужен? Разберите его на части, оставьте ценные и выбросьте остальные.


По щелчку правой кнопкой мыши по соответствующему инструменту все оружие, бронежилеты и электроника поддающиеся разборке появятся в окне, вы выбираете вашу цель и извлекаете ее. Не все инструменты сделаны равными. Некоторые требуют заточки перед использованием, некоторые могут сломаться, без некоторых вы не захотите выходить из дома. Разные инструменты дают разные результаты. Вам придется решать, разобрать все в сразу прямо в ходке, используя то что окажется под рукой, или дотащить все до базы чтобы вытащить все ценное до последнего винтика. Некоторые манипуляции потребуют вспомогательных инструментов. Вы по прежнему можете притащить оружие на базу и сбыть торговцу не разбирая. Это ваш хабар, вам и решать. Разборка снаряжения призвана не только облегчить вашу загрузку и позволить реалистично использовать годные части оружия, так как часто они общие для нескольких стволов. Это позволит разрядить, снять глушитель, прицел и гранатомет для вас, когда вы разбираете. Больше не будет болезненного тыканья в каждое оружие в поисках драгоценных патронов которые могут стать единственным, что позволит вам завтра поесть. Части и обломки так же могут быть использованы как вспомогательные материалы для других ремонтных комплектов, делая их более эффективными. Все эти замечательные возможности должны быть прописаны для каждого предмета и всех его вариаций во всей игре. Все таблицы должны быть составлены, проверены и протестированы. Возможности различных комбинаций факторов такие как использованный инструмент, исходное состояние предмета и т.д. все должно быть прописано. По завершению все будет быстро, но тщательно проверено и все ошибки будут исправлены. Окончательный баланс будет готов прежде, чем мы дадим Вам возможность его попробовать. Как можно увидеть, это действительно не та возможность, мимо которой стоит пройти мимо. Остальная часть команды все еще доделывает, настраивает и полирует другие новые возможности до уровня истинной MISERY, в то время как наш программист пашет как раб на цепи, позволяющей ему иногда сходить на оплачиваемую работу.


Строго говоря, можно сказать что готовность MISERY 2.2 последние несколько месяцев составляет 98%. Но вы не выставите в магазин автомобиль без руля. А руль в данном случае является ключевой особенностью предстоящего релиза, и это не позволяет его выпустить досрочно по техническим причинам. В последнее время вы уменьшили объемы анонсов и тизеров предстоящей версии потому что понимаем, что откладывание сроков выхода MISERY 2.2 для многих наших поклонников невыносимо. От имени нашего любимого программиста и остальной части команды мы благодарим вас за понимание и терпение. Мы превратим боль ожидания в настоящую MISERY достаточно скоро.

With Thanks to 6apcyk for the translation!

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If you prefer to have news and updates from MDT sent to your email directly, you are welcome to send us a simple email at contact@miserymod.com with 'subscribe' as the headline. You will have an auto-reply from us and no further actions will be required from that point. You can unsubscribe any time you want.

S.T.A.L.K.E.R. MISERY mod

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THE FULL VERSION of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

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Comments  (0 - 10 of 25,472)
sergiopappalardo78
sergiopappalardo78

I have been trying out "Call of Chernobyl", but so far it's not even comparable to Misery 2.1.x, neither for the graphics (even with any sort of reshade addons), nor for the gameplay (it's difficult, but has strange behaviours in some occasions that make it very unrealistic), nor for the atmosphere that almost kills the STALKER universe in some locations (too much crowded with all sort of factions and mutants alltogether, even choppers that shoot at you... where is the senso of lonliness and miserableness? The Zone has become a festival!)

The only pro is the huge map, so I will go on trying it until Misery 2.2 will be out. The more I play CoC, the more I love Misery and the more I look forward for the 2.2 version!!!

Come on dev guys, keep up the good job!

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battleben8492
battleben8492

Yeah well on top of the first one being my least favorite of the S.T.A.L.L.K.E.R. series it was bare bones even in comparison to the vanilla versions of the later expansion packs (especially not being able to upgrade or repair your gear) and of course it doesn't even come close to the amount of love and attention this team has put into the MISERY mod. Still wish they could play around with the armor piercing characteristics of some of the ammo for added realism and some additional ammo types(then again i might as well ask for pseudo realistic ballistics and optics with aiming reticles that synch up with aforementioned ballistics but this isnt ARMA 3 and would be likely to be insanely difficult/impossible to do with this game).

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jasper34
jasper34

Some of the ammo has been nerfed to allow more weapons in the game without them being over the top OP. On page three of my profile comments are instructions for making the anti-materiel rifles do what they really do passing through steel and concrete. The reticles would only be accurate at one FOV anyway unless someone really put some serious work into them. There needs to be some chance you would miss to allow some challenge and you can't measure the wind anyway. Hit up mp5lng at TAZ about potential added ammo types.

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Raubt1r
Raubt1r

There are several addons for call of chernobyl that you can try to shape to shapebthe zone at your taste. Including an addon that reduces the population of the zone. Its a matter of digging and trying.

Still i have to agree. Misery is an unique mod that desirves its reputation. Nothing is quite like it, and its all about realism, dificulty and atention to detail.

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Raubt1r
Raubt1r

Sorry about the typos above. Smartphone isnt smart at all. :(

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jasper34
jasper34

ROFL "Auto correct" is my favourite. I hit send and then do a double take ;(

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StalkerSpainDimitry
StalkerSpainDimitry

Autocorrect works as good as a squared wheel does. And sometimes it can make the wrong correction in the wrong phrase, and make someone hate you. I know by myself.

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Raubt1r
Raubt1r

I really hate to be that guy, but.... Any idea of when misery 2.2 is comming out, or are there any official updates that arent months old? I fully understand that the modders here have lifes of their own and they do what they do for the love they have for the game and its community, so asking about time lines isnt apreciated, but i just want to be sure that developement is underway.

I probably have spent more time on this mod then on any other mod and vanilla game combined. Its an amazing experience. One that i must repeat with the reworked 2.2. Would love to ear some news.

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kcs123
kcs123

I hope that I will not break my NDA, but some of news are in preparation to be published, while rest of team work on preparation on next RC.

Good news is that my vacation start soon, so I hopefully will be able to contribute more to the team effort. Bad news is that several other team members were hit hard by real life issues.

It started to feel like a bad excuse that we have real life issues that noone expected, therefore no news were provided either.

I'm not sure if I have downvoted comment, I wanted to give you +1, but seems that I hit "-" by accident. Sorry about that.

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Raubt1r
Raubt1r

Its all good my friend. Im happy to ear that things are still running, even if there are some bumps in the way. Hope that everything works out with the team, and that the mod may eventually get released for all fans to enjoy.

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StalkerSpainDimitry
StalkerSpainDimitry

I probably have spent more time watching and reloading this page than playing all three stalker games vanilla. But I can't stop telling myself that the moment I stop doing it, it will come out.

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Raubt1r
Raubt1r

I totally understand you. Thing is i already been in the stage of waitibg it off for long periods of time like months, thinking the same way that you do. Still were we are. ;)

I alsow think its a shity thing to downvote my comment for making a sincere question, but i cant say i didnt see it comming. Thats why i mentioned that i didnt want to be the guy asking stuff about releases. But hey, i rather get hate and have a shot of getting a bit of info, then spending a year in the dark.

I still hope someone from misery team can throw a bone about the current state of developement. Even if its something vague, its still... something.

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S.T.A.L.K.E.R.: Call of Pripyat
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Community Rating

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8.6

1995 votes submitted.

You Say

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Ratings closed.

Highest Rated (91 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (138 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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Twitter

Latest tweets from @tzp_official, @misery_dev

Hi fellow MISERY fans. It's time. Pack your bags, reload your guns and get ready. Blowout soon ... S.T.A.L.K.E.R.S. T.co

Mar 13 2014 by misery_dev

Release time! @MISERY_Dev #MDT #MISERY Visit us in the zone on the 18th of this month! Moddb.com

Mar 13 2014 by tzp_official

Check it out - #DirectX12 is coming to #GDC! Aka.ms

Mar 8 2014 by tzp_official

We've been quite busy as of lately, but rest assure, 2.1 is only a short time ahead of us! #MDT @TZP_Official

Feb 6 2014 by misery_dev

S.T.A.L.K.E.R. MISERY 2.1 Teaser: Youtu.be via @YouTube

Dec 7 2013 by tzp_official

Hey guys, MISERY PR-Lead and head of TZP here. Follow @TZP_Official for daily mod updates and features to expand your mod database! #MDT

Nov 24 2013 by misery_dev

First Array of #MPS! 1: Arsenal Overhaul Tinyurl.com 2: Gunslinger Mod! Tinyurl.com 3: TK2 Tinyurl.com #MDT

Nov 24 2013 by tzp_official

Mod Promo Sunday! #MPS We'll feature mods that bring awesome stuff to Xray! Tweet your most favourite mod to us for a feature! @MISERY_Dev

Nov 24 2013 by tzp_official

G.E.R.M. Gameplay: Youtu.be via @YouTube

Nov 22 2013 by tzp_official

Zone Stories! Read up on ventures through the zone here! #895727">Moddb.com #MDT @MISERY_Dev @ModDB

Nov 13 2013 by tzp_official

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