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19 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 146 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (50 - 60 of 23,769)
narkissosfin
narkissosfin Feb 15 2015, 8:57am says:

Very good mod, but i just can´t make it stable enough to play. Only thing i would add is that you could take the suit´s off dead stalker bodies (never heard that people glue their armor on themselfs).

+1 vote     reply to comment
jasper34
jasper34 Feb 15 2015, 9:31am replied:

I sent you PM, should have looked at your profile for your specs before below comment :D

+1 vote     reply to comment
jasper34
jasper34 Feb 15 2015, 9:10am replied:

Letting you loot armor would make economy too easy. I don't think any of the original stalker games did it either for same reason. Give me your system specs and I can probably help you find a nice stable configuration that will let you enjoy the mod. You won't want to miss it. Also, were you able to stably run the original COP?

+1 vote     reply to comment
maffertodd
maffertodd Feb 9 2015, 12:40pm says:

Uhm how to make friend's with everyone in the game?? I think I accidentally killed everyone I see, and now I have nowhere to hide. They keep on hunting me everywhere I go, I'm stuck in the small green tent in jupiter south west from the station hiding meself. There are allot of dog's guarding around me, but they will soon perish, from the relentless attack of all the faction's I encounter. Can I bribe them or something? perhaps a food offering? And I also encounter a very strange combination of mutant's attacking me, I was running around the map. Then I stopped for a couple of meal's. A group of all kinds of mutants attacked me, I mean every mutant in the game attacked me, they were like 30-50 mutant's in different kind. Everywhere I look from my crosshair, It's filled with mutant. And it's natural spawn, I never used any mod for it. Any ideas why they followed me from half the map I ran into?

+1 vote     reply to comment
SpectreSVK
SpectreSVK Feb 10 2015, 8:54am replied:

So you really can say that literally whole zone wants to kill you :D

+2 votes     reply to comment
jasper34
jasper34 Feb 9 2015, 2:01pm replied:

They are following the vultures circling above you. The vultures know you are doomed because you didn't play nicely with others.

+5 votes     reply to comment
Guest
Guest Feb 12 2015, 9:56am replied:

Hmmm good answer, maybe If I kill the vultures above me, can this make them stop? I mean how do I restore neutral relationship with all the faction's, they seem to hate me more and more when I try to give/drop allot of canned good's around them.

"Maffertodd"

+1 vote     reply to comment
Schuchart
Schuchart Feb 16 2015, 5:09pm replied:

You need to marry Noah. There is no other way. But he's the man of the household!

+1 vote     reply to comment
jasper34
jasper34 Feb 12 2015, 10:05am replied:

You can't. Start over and make better choices stalker.

+2 votes     reply to comment
maffertodd
maffertodd Feb 8 2015, 1:55pm says:

Hello everyone, Is there a very bright person who could help me out. Please I really need the "unlimited food and drug's mod". Can you make the same here in Misery? Please I don't like using godmode or spawning items. It causes my pc to stutter and lag, eventually crash the game. looky looky here -->> "http://www.moddb.com/mods/infinity-foods" <<--- this prove's it can be done. I am addressing this message to all the genius people in the world. Help a poor fellah like me..

+1 vote     reply to comment
maffertodd
maffertodd Feb 9 2015, 12:37pm replied:

Thanks, a good fellah named "mp5lng" helped me out. Great man he is. Okay gotta play now.

+5 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

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8.6

1827 votes submitted.

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Highest Rated (83 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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