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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 46 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

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Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (50 - 60 of 23,556)
mp5lng Dec 3 2014, 9:33pm says:

Oh God !

+2 votes     reply to comment
jasper34 Dec 4 2014, 7:07am replied:

I wish there was an audio translation to English. It's giving me flashbacks ;-) I'm happily waiting for Call of Chernobyl to be released so I can go back and enjoy those classic locales.

+1 vote     reply to comment
jasper34 Dec 3 2014, 10:52am says:

I noticed while setting up my new GPU that there was a direct relationship between the user.ltx and tmp.ltx in the _appdata_ directory. Namely, that if they don't match your in-game video settings don't seem to be applied correctly. I had noticed a user.ltx also in the Stalker Call of Pripyat directory which I deleted and noticed no effects whatsoever. I started having more stuttering again and some crashes. I went back to see if I had forgotten to change any game files back after messing with them and discovered user.ltx was back in the Stalker Call of Pripyat directory again. I deleted it and the stuttering crashes stopped again. I don't know what causes this extra copy of user.ltx to appear; does anybody know why or if it serves any purpose? I will look again if I have another crash and see if it is generated then.

+1 vote     reply to comment
Revolutionist Dec 3 2014, 4:46am says:

Here is my rig:

AMD FX X6 6300 Soket AM3+ 3.5GHz 14MB Cache 95W 32nm

ASUS M5A97 EVO R2.0 AMD 970/SB950 AM3+ DDR3 2133MHz (O.C.)

Sapphire HD7850 DUAL-X OC GDDR5 2GB 256Bit AMD Radeon DX11.1

GSKILL 16GB (2x8GB) RipjawsX DDR3 2133MHz CL10 Dual Kit Ram

O.S. Win 7 64 Bit Professional

The mod enters in a "not responding" state while saving, loading and exiting to main menu by pressing Esc. Then after a long waiting exits the "not responding" state and does whatever it was doing. Especially in DX 10 and DX 11 mod. In DX 9 mod this situation becomes more bearable. No CTDs.

I don't know what to do.

+1 vote     reply to comment
jasper34 Dec 3 2014, 6:05am replied: Check out my thread for setting up your video. You should have no trouble running in DX11 with Maximum settings. Are you using crossfire? If you have used crossfire before in other games it shouldn't pose a problem, although I haven't used a crossfire rig yet with this mod.

+2 votes     reply to comment
Revolutionist Dec 12 2014, 5:27am replied:

I did what you said. Still experiencing the same problem.

+1 vote     reply to comment
jasper34 Dec 12 2014, 6:06am replied:

I've run this on a 3.2GHZ CPU with an old 4850 GPU smoothly at 500 switch distance 1 objects per update and STATIC lighting just the other day on a legacy system. Static lighting loses some of the video features, but loads and reloads much faster. That system did have an SSD. I've also run on single and dual 7850's. Did you ever play the base vanilla game on this system? IF it played well on vanilla, I would try static lighting. On my older systems I used it just because it loaded so much faster. You have enough memory to run your games in a RAM Drive. Ram drives make SSD's look like snails. On some video cards/monitors you need to tick off the 60HZ vert sync boxes too.

+1 vote     reply to comment
Revolutionist Dec 3 2014, 6:47am replied:

No,I'm not using crossfire. Thanks for help. I'll give it a try.

+1 vote     reply to comment
battleben8492 Dec 3 2014, 2:59am says:

I'm assuming that there are at least some MISERY players out there who have at least heard that there is a S.T.A.L.K.E.R. video game wika out there; but it also has its very own page for the MISERY mod. I have edited on the wikia in the past and when i saw the article i added some of my pearls of wisdom for my preferred class the Assaulter along with a bit here and there. However i lack experience with the other two classes and i was wondering if any of you out there would like to add to the sections for the Recon and Sniper classes along with fleshing out some of the article's other parts.

+2 votes     reply to comment
trojanuch Creator
trojanuch Dec 3 2014, 9:55am replied:

Can you please post a link to this Misery section of wiki?

+1 vote   reply to comment
battleben8492 Dec 3 2014, 9:50pm replied:

here it is;

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1791 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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