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Decks of The Aftermath MDT hiring MISERY 2.1.1
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 113 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (50 - 60 of 23,282)
Swirekster Aug 17 2014, 3:03am says:

Update from Podniesinski!


+6 votes     reply to comment
Gangsta-Piggy Aug 17 2014, 1:18am says:

Why is it that this mod makes the game crash on the main menu when running on dx10 mode? I uninstalled it, tried the game vanilla dx10, and sgm 2.2 dx10 and it ran fine, but when I use this mod it crashes a few seconds after starting the game.. Any solutions? I can run dx9 ok but I'd like to have the nice water effects and msaa.

+1 vote     reply to comment
Gangsta-Piggy Aug 17 2014, 12:38pm replied:

Thanks for the replies, I found an odd solution to my problem.. I used MSI Afterburner to cap my frames to 60 so fps in menus dont shoot to 3000 fps. Now I can run dx10/dx11 and everything else although dx10 is a little unstable for me so for now Ill use dx11.

+2 votes     reply to comment
jasper34 Aug 17 2014, 5:57pm replied:

Smart move ... that kind of FPS would make any card red hot & unstable. DX11 or static has been the most stable for me too. I don't know what kind (brand) of card you have, but I use PrecisionX because it would start with windows. I don't remember if Afterburner does.

+1 vote     reply to comment
kcs123 Aug 17 2014, 7:20am replied:

I hope that link will be promoted better somwhere on main page, so I don't need to repost it in comment section and in bugs thread.

But here is some guidelines that can help to solve hardware related issues: Moddb.com

I hope that will solve your issues too.

+1 vote     reply to comment
BruZLi Aug 17 2014, 4:44am replied:

Well I have the same problem as you, only different. I can run DX10 and DX11 without any crashes, but i can't run the game on DX9, it always crashes to desktop when launching the game. Vanilla DX9 works just fine, but with MISERY i just can't play in DX9.

+1 vote     reply to comment
jasper34 Aug 17 2014, 4:25am replied:

Have you tried DX11? Each brand and model need their own unique combination of settings to find the best balance of performance and stability. The forum has several very good posts on getting your GPU set up. Also, the main menu screens ignore in game settings and can run as much as 1500 FPS which could make your GPU unstable. I use a frame limiter set at 60 FPS to protect my card and make game smooth and stable.

+1 vote     reply to comment
ponney68 Aug 17 2014, 8:00am replied:

Thanks for your support. It will be fix in the next patch.
Please notice your ltx is only for the sniper class, there is the class diversity.

+1 vote     reply to comment
jasper34 Aug 17 2014, 8:40am replied:

My pleasure, I am happy to give something back. I will try to look at the other 2 files next week and send them back to the team zipped together.

+1 vote     reply to comment
jasper34 Aug 16 2014, 10:26pm replied:


+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1770 votes submitted.

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Ratings closed.

Highest Rated (81 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
Single Player

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