Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more! Read More...

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Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

Development update

Development update

7 months ago News 28 comments

Latest news from the MISERY Development Team (MDT).



1 year ago News 19 comments

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

1 year ago News 16 comments

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.



1 year ago News 33 comments

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

RSS feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

1 year ago Patch 56 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

1 year ago Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

1 year ago Full Version 167 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



1 year ago Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

2 years ago Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (40 - 50 of 24,766)
Szabby999 Nov 17 2015 says:

Dear Developers! Sorry, if you have answered this question already, but could you tell me, when will Misery 2.2 be released? I'm also interested to know, if it will be able to take advantage of multi core CPU-s and SLI GPU-s. Thank you!

+3 votes     reply to comment
jasper34 Nov 17 2015 replied:

You will know the day it is released. We do not speculate on anticipated release dates. The engine basically only uses one core. You can play with priority and affinity settings and make it use more, but the results will vary. AFAIK SLI works fine now and will not change. I have used crossfire before with no problems. I haven't looked at my performance since upgrading to a multithreaded/multicore CPU. When I am done overclocking I will post my feedback on how much better things run on m.2/DDR4.

+1 vote     reply to comment
Szabby999 Nov 19 2015 replied:

Hi! Thank you for your answer. Would you please give another one, since I also want to upgrade my rig and in one of your previous comments you wrote, that in your opinion i7 6700K seems to be the best choice at present. Can I ask, why do you think so? I have checked some test forums on gamer CPU-s, and in many cases results showed, that there are more powerfull CPU-s than 6700K due to game performance. When upgrading my rig it's important for me to have the best performance under STALKER games and mods. And becouse of the fact, that XRay uses one core, it seems obvius to choose the highest single core CPU as possible. So in this regard, 6700K seems to be a fair choice, since it is 4Ghz or above for a single core. But I don't know, if there are even better choices. Some tests showed, there are, but I'm a bit confused in this.

+1 vote     reply to comment
jasper34 Nov 19 2015 replied:

I'm obsessed with COP and Misery, and a little bit with overclocking. My 3570K overclocked to 4.5-4.6GHZ and was plenty zippy enough. I ruined my motherboard and since I need to rip my whole rig apart I got the upgrade bug and went whole hog. Until this build I have always gone best bang for the buck which was the 3570K at the time for easy overclocking and higher core speed for Misery. The microprocessor market has moved towards more cores/threads and slower cpu cores leaving the 4.GHZ base 6700K on top. The 6600K is a much Better value at only .1GHZ slower but I was already hitting 4.5GHZ easy and wanted a bigger speed difference for my money. I generally use the CPU/GPU hierarchy charts on tomshardwareguide as my reference. I would be shocked if anyone couldn't get 4.5GHZ out of a 6600K with a decent motherboard. I don't want to fill up this page with me rambling on about hardware but feel free to PM me anytime :D

+1 vote     reply to comment
Szabby999 Nov 19 2015 replied:

Thank you very much, I will! :)

+1 vote     reply to comment
SoLateee Nov 16 2015 says:

Hello! I wanted to ask, is there any way to make NPC to spawn more? I know this is not point of misery to have a lot of stalker, but it would be really cool if you told me how to do that. :)

Thanks in advance.

+1 vote     reply to comment
jasper34 Nov 16 2015 replied:

Do you have a really robust computer? The more NPC's/Mutants on the map, the higher the workload and more stuttering/lag you would experience. Every time a squad of NPC's gets killed off, another should spawn in a little while. The map should never seem empty. It is possible to decrease the time between spawns and the numbers of NPC's in the squads, but I don't know the specifics. IMHO I wouldn't add more, rather if your system can handle it, increase your alife.ltx switch_distance 100 meters. You will see NPC's further out and it will seem busier.

+1 vote     reply to comment
SoLateee Nov 17 2015 replied:

My computer is not the best but it can handle more than 60 fps with low settings, I didn't have any problems with a lots of NPCs in CoC, so I think it will be ok in Misery too.

So if I just make switch_distance increased, more stalkers will spawn?

+1 vote     reply to comment
jasper34 Nov 17 2015 replied:

CoC has almost no alife. I can't even make my rig stutter; there is really no comparing the two. The new engine and more efficient scripts coupled with a bare minimum of alife and spawns make Call of Chernobyl extremely low load as long as grass is turned down even on maximum settings. It's meant for others to add alife and stories to, so I'm not knocking it at all.
The higher switch distance will make them visible further out. Instead of seeing for 600-700 meters, but only seeing living things for the 300 meter default switch_distance, you would see what's alive for 400 meters if you expand a hundred. After you first return from Pripyat, things get even busier in Zaton and Jupiter. The team members who could help you most are trying to finish up 2.2, which I'm sure we all agree is the priority.

+2 votes     reply to comment
Guest Nov 13 2015 says:

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jasper34 Nov 13 2015 replied:

Number stations are still such a great low tech in-the-clear communication system. I've never noticed them playing ... emissions affect radio propagation so maybe the frequency they are on doesn't break though the background radiation until emissions are in progress.

+1 vote     reply to comment
Pietka Nov 14 2015 replied:

I've noticed these sequences of numbers in German yesterday and it isn't my first time playing MISERY. But, maybe they were thought to be broadcasted from still working X-labs deep in the Zone?

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
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Release date
Released Jul 30, 2013
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1941 votes submitted.

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Ratings closed.

Highest Rated (89 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (132 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead


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