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Congratulations MDT hiring MISERY 2.1.1
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16 comments by N.Aaroe on Aug 7th, 2014


STILL GOING STRONG
Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

WILL THERE EVER BE A STALKER 2?
Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

CURRENT STATUS OF MDT
As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

SOCIAL MEDIA
We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website
Facebook
Twitter
VK

S.T.A.L.K.E.R. MISERY mod

Official website
Facebook
VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 45 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 131 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (40 - 50 of 23,481)
Prefect
Prefect Nov 9 2014, 11:39am says:

Quick question. Where can I find VSK? Is it in Zaton/Yanov?

+1 vote     reply to comment
damdim2008
damdim2008 Nov 10 2014, 6:24am replied:

Here all staches, but no VSK. Zaton 132 Youtube.com Jupiter 113 Youtube.com Pripyat 106 Youtube.com

+3 votes     reply to comment
jasper34
jasper34 Nov 10 2014, 6:28am replied:

There are a number of non-PDA marked locations where loot is lying out in plain sight. The VSK is one.

+2 votes     reply to comment
Prefect
Prefect Nov 11 2014, 1:09pm replied:

Oh I see. Well too bad that gun so pretty is hidden from stalkers :/

+1 vote     reply to comment
jasper34
jasper34 Nov 9 2014, 12:05pm replied:

The 12.7? You can buy it after returning from Pripyat. You can also find one in Pripyat. It may be available for sale shortly before going to Pripyat, I can remember thinking I could have saved the money after finding it. It's a great anti-materiel weapon. I believe one of the weapons mods actually makes it blow through concrete again.

+2 votes     reply to comment
jasper34
jasper34 Nov 9 2014, 7:39am says:

The standard body decomposition time of ONE hour makes looting the bodies of mission critical corpses a priority on missions in Pripyat. Dallying around trading, repairing or resting after triggering the missions will result in no bodies and having to resort to spawning things to proceed. Grouse's body will disappear within a hour, and Danila's gets looted almost clean by any passing NPC if you don't get there very quickly after he is spawned.

The decomp time can be edited, but longer than 2 hours produces very significant lag/stuttering and too many corpses to sort through. If you don't have a very robust Single Core CPU speed (well above 4GHZ) I don't even recommend 2 hours.

So, pop some Epinephrine after speaking to Grouse and rush right over after clearing the Bloodsuckers out and get the loot you deserve and the items you need promptly. The loot on the teams in Pripyat isn't something you want to miss out on either.

+1 vote     reply to comment
TheStalker75
TheStalker75 Nov 5 2014, 11:12am says:

Launching it as an administrator works just fine

+2 votes     reply to comment
TheStalker75
TheStalker75 Nov 5 2014, 10:09am says:

I just installed the mod and when I launch the game it crashes

+1 vote     reply to comment
jasper34
jasper34 Nov 5 2014, 10:24am replied:

Make sure your vanilla game was fully patched and you installed mod as administrator. The game does often crash on launch. You need to go into task manager and close the program and try to launch again. This is an xray engine problem. If you get to the main menu and crash while on the main menu screens your GPU may crash due to excessive 1-2 thousand FPS on main menu. A frame limiter eliminates that problem. See the forums for great info on setting up and optimizing your rig for the game.

+2 votes     reply to comment
TheStalker75
TheStalker75 Nov 5 2014, 11:14am replied:

Launching it as an administrator works just fine.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1783 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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MISERY
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