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33 comments by N.Aaroe on Aug 17th, 2015

MAJOR NOTIONS on GEAR & EQUIPMENT

• 
Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"


• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

========================
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A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (40 - 50 of 24,455)
***Geroj*** Online
***Geroj*** Aug 25 2015 says:

Any chance of seeing this in MISERY?
Moddb.com

+1 vote     reply to comment
kcs123 Online
kcs123 Aug 25 2015 replied:

Magazine managment would be much more sense if there is a way per bullet managment inside magazine. For example, you put AP round folowing by one or two HP rounds in one magazine, or put tracer rounds for last three bullets in magazine, to know when you need to reload.

Some of those things are quite cool in other game genre, not so known strategic game 7.62 high calibre pops on my mind that have such feature.

However, x_ray engine does not calculate armour degradation on NPC at all. Due to this there is no benefit to have AP-HP combo in one magazine. It is nice to watch magazine bullet recharging animation for 2-3 bullets, but can you imagine if you have 100 bullet drum magazine that is planed with TAZ and watch same charging animation 100 times ?

On top of that imagine bloodsuckers running at you as soon as you have started charging magazine ...

While it looks cool on first sight, game engine limitations and fast paced FPS game like Misery mod prevents full usage of such feature. It will be too tedious and immersion breaker on the long run than it will add on overall immersion.

+1 vote     reply to comment
***Geroj*** Online
***Geroj*** Aug 26 2015 replied:

I think that there is lot of micromanagment all around, dont know why magazine managment is suddenly "immersion" breaking
fast paced argument never stoped your from armor degradation or food cooking or weapon cleaning before
There is also lot simpler variant of inventory magazine managment without 1st person animations

On top of that imagine bloodsucker running at you soon as you are low on food, or your weapon is jammed, broken, you are loosing blood etc ..inst that actually ...fun? That you need to think and prepare for every mission?

+1 vote     reply to comment
kcs123 Online
kcs123 Aug 26 2015 replied:

Actor armour degradation is included by vanilla game engine, it is only altered to some degree how much it will degrade by bullet hit or anomaly, for example.

NPC does not have armour that could be used to calculate degradation, that you first need to destroy armour and then finish NPC with HP bullets, for example. That was just one reason of many.

Anyway, this was discussed a lot of time on closed developer forum, every time team come to conclusion that is better to deticate our limited free time to other features, rather than this.

Sorry if my answer has disappointed you, but this is more-less team opinion on this topic. Current decission is not definite "no", though. If we overcome game engine limitation at some point of development it might be reconsidered, but until then it is better to focus on other things that is not out of scope with our knowlage and free time to include everything in mod.

+4 votes     reply to comment
***Geroj*** Online
***Geroj*** Aug 26 2015 replied:

I can understand that, if team say no, then its no
I was not sure if it was debated before

+1 vote     reply to comment
jasper34
jasper34 Aug 25 2015 replied:

At the present time, the Misery team is not interested in an ammo micromanagement system involving magazines and tedious loading of them bullet by bullet.

+1 vote     reply to comment
***Geroj*** Online
***Geroj*** Aug 26 2015 replied:

Yes but it is interested in tedious opening of cans with knifes
facepalm logic

0 votes     reply to comment
Schuchart
Schuchart Aug 26 2015 replied:

Good to know.

But just for you to read over and over again, Jasper34's comment redux: "At the present time, THE MISERY TEAM IS NOT INTERESTED in an ammo micromanagement system involving magazines and tedious loading of them bullet by bullet. "

+1 vote     reply to comment
jasper34
jasper34 Aug 25 2015 says:

If you ever wondered how much difference in protection there is between 100% condition armor and damaged armor, here it is: Dropbox.com

+2 votes     reply to comment
versalius67
versalius67 Aug 25 2015 replied:

tent cool but if i go out some traps like bear traps to keep the mutants of my tent lol

+2 votes     reply to comment
jasper34
jasper34 Aug 25 2015 replied:

I was going to make myself a nice mine field so I can relax. Need an ice machine for my beer, though. There are lots of quiet corners and little rooms nobody wanders through I'm already thinking of kicking back in :D Tremor's love shack has a fridge in it ...

+3 votes     reply to comment
jasper34
jasper34 Aug 24 2015 says:

Whoo Hooo! I just installed my 980 Ti Amp Extreme in place of 2 R9 290's in Crossfire. My idle temps are 1.8 degrees lower and gaming only raises case output temp 1 degree higher. That's at least 3.5 degrees cooler air coming out and about 6% higher Heavenward rating.

+1 vote     reply to comment
kcs123 Online
kcs123 Aug 24 2015 replied:

You should save those 2x R9 290 for winter. Less money needed for house heating :)

+2 votes     reply to comment
jasper34
jasper34 Aug 24 2015 replied:

I live in Florida (extreme Southern USA) if it gets down to 5-10C that's cold and I love it because I am from up North. It's my air conditioning that needs help. I can't keep it cooler than 26-27C at peak of day inside. For about $200 net after I sell the R9's off I will be much more comfortable. I need to sell them to a player somewhere nice and chilly.

+2 votes     reply to comment
brandonvortex1
brandonvortex1 Aug 23 2015 says:

questions! i know that i wante reinstall clean stalker and reinstall misery but whenever i install stalker there is no gamedata? is this happen to others or theres infact no gamedata this whole time at all
im sorry im asking just confused thats all

+1 vote     reply to comment
kcs123 Online
kcs123 Aug 23 2015 replied:

Vanilla game does not have gamedata folder because everything is readed from packed database files.

When modified, game engine first read file in gamedata folder, if file is not there then try to read from database. Only when it can't find in either of those, throws CTD error.

+1 vote     reply to comment
brandonvortex1
brandonvortex1 Aug 23 2015 replied:

oh thanks for the info just incase if the iso went broken or something

just another question does anybody have framerate problems? but my framerate problems only once and the second happen around the comeplet mods however when i tested the calling an emmisons

+1 vote     reply to comment
jasper34
jasper34 Aug 23 2015 replied:

If you mean FPS drops in some locations, this is largely the result of significantly higher AI activity in Misery. There are still a few remaining tree meshes that cause FPS drops, Double the AI load in Jupiter, and being mid-mission finding food for the Hungry Mercs in Zaton (this is fixed for 2.2). Lowering your overall switch_distance and/or frame limiting can greatly alleviate the effect.

+1 vote     reply to comment
brandonvortex1
brandonvortex1 Aug 23 2015 replied:

oh thanks and as for complete mods yeah it frame drop when i call the emmison thank god its gone when i got hit adn also its rare to get it on complete and misery

say btw is any chance you can include the mercenary exo suit or monolith exo suits and their armors?

+1 vote     reply to comment
jasper34
jasper34 Aug 23 2015 replied:

At this point, only work they are near completion on will occur. No new features/changes. I am keeping track of all the great ideas and suggestions for future efforts. Armor skins will probably fall into a category best for a separate mini-mod, but there is no telling when someone on the team with the skills and time will tackle something. Right now everyone is concentrating on bringing you a polished 2.2 ASAP. I started a thread for just suggestions here: Moddb.com . It will be much easier to keep track of them all there.

+1 vote     reply to comment
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Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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