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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 49 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

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Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 135 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (40 - 50 of 23,589)
rkjeffery777 Dec 15 2014, 9:12pm says:

this is what i get after game crashes every 2-3 minutes. can someone please help
Error Reason:
xrEngine.exe caused BREAKPOINT in module "C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\bin\xrCore.dll" at 001B:0027E12E, xrDebug::backend()+174 byte(s)

User Message:
Expression : data
Function : CVirtualFileReader::CVirtualFileReader
File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
Line : 545
Description : c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\spawns\all.spawn
Arguments : Not enough storage is available to process this command.

EAX=1010A0B8 EBX=10578C50 ECX=1010A0C0 EDX=1010A207
ESI=002A88C8 EDI=00000008 FLG=00200216
EBP=0012EB28 ESP=0012DB20 EIP=0027E12E
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

Number of Processors: 2
Processors Descriptions:
1. Intel(R) Core(TM)2 CPU T5300 @ 1.73GHz
2. Intel(R) Core(TM)2 CPU T5300 @ 1.73GHz

Operating System:
OS Version: Unknown
Build Number: 6000

Memory Usage:
Current Memory Load: 93%
Total Physical Memory: 2045 MB
Available Physical Memory: 124 MB
Total Page File Memory: 4095 MB
Available Page File Memory: 1429 MB
Stack Trace: Interrupted Thread, TID: 5296
"C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\bin\xrCore.dll" at 001B:0027E12E, xrDebug::backend()+174 byte(s)
"C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\bin\xrCore.dll" at 001B:0026CD20, CVirtualFileRW::~CVirtualFileRW()+560 byte(s)
at 001B:6720676F

+1 vote     reply to comment
jasper34 Dec 15 2014, 9:21pm replied:

If you only have 2GB of ram and a 1.73GHZ cpu I don't think you could even play the original game. You could try static lighting and minimal settings, but I don't think you will have enjoyable performance.

+1 vote     reply to comment
rkjeffery777 Dec 15 2014, 10:25pm replied:

the game runs perfect on low settings plus i use a game booster to turn off proccesses i dont need with little bit of stutters here and there

+1 vote     reply to comment
ponney68 Dec 16 2014, 5:04am replied:

Maybe you're talking about vanilla CoP. There is a big difference between MISERY and vanilla system requirements.
MISERY needs over 2GB RAM only for itself.
Also you're using HDD as a page file memory (virtual memory). It cause problem with gaming performance.
Strongly recommend to increase RAM size to 4GB or more.

+1 vote     reply to comment
jasper34 Dec 15 2014, 10:46pm replied:

Try editing alife.ltx and make you objects_per_update 1 instead of 10. Might help with the duration of the stutters. You probably won't be able to jack your switch_distance up to help. Glad you can get it to work :D

+1 vote     reply to comment
lessavini Dec 15 2014, 2:01pm says:

Hey guys, anyone know how to reduce the weapons ironsights zoom a bit ? I find it too powerful, and would like it to be subtler like in Misery 1.

Thanks in advance.

+1 vote     reply to comment
miguelremoquillo Dec 15 2014, 12:14pm says:

can you guys PLEASE patch the game so there wont be missing textures, theres the karabiner 43 weapon and the arm is not complete, and can you balance a game a bit more, like make the items a bit more affordable, but not too much since it would ruin the difficulty

0 votes     reply to comment
Brabus94 Dec 14 2014, 4:00pm says:

Guys my game crash in Prypyat during misssion Radio interference.
When i destroy the antena and open the fridge where is Lt Rogovets when we finish conversation and i press Let's go game crash.

+1 vote     reply to comment
jasper34 Dec 14 2014, 5:15pm replied:

This is answered many times over. Lower your switch_distance from 300 to 50 in alife.ltx file. Try again, save after, resume original switch_distance.

+1 vote     reply to comment
bravocorp Dec 14 2014, 10:10am says:

Which "character_desc_general.xml" tge game use?.I tried to edit that file but it seem the game use a different file.

+1 vote     reply to comment
kcs123 Dec 14 2014, 2:51pm replied:

Almost anything you have learned to modify vanilla game doesn't work with Misery mod. There is large overhaul in existing scripts and config files and lot of new made only for Misery mod.

For starting equipment you should look at "axr_misery.script" near line 210.

+1 vote     reply to comment
jasper34 Dec 14 2014, 11:15am replied:

That's the only copy I found. What exactly are you looking to modify?

+1 vote     reply to comment
bravocorp Dec 14 2014, 11:19am replied:

Starting equipments.

+1 vote     reply to comment
jasper34 Dec 14 2014, 11:39am replied:

Easiest to just use the spawner and take what you want. Edit xr_debugtool.ltx make plugin enable equal true. Hit esc in game then "s". You just need to know the name of the item(s) your looking for. They spawn directly at you feet so make sure you have clear space at your feet. Ammo still won't be available for advanced weapons until proper stage of game, if it's a weapon you will need to spawn enough ammo too.

+1 vote     reply to comment
bravocorp Dec 14 2014, 12:44pm replied:

Tnx I only wanted the M-24 rifle.Can you give me an example on how to edit the debugtool.xml?
"keybind_spawn_wpn_m24 = B"

+1 vote     reply to comment
jasper34 Dec 14 2014, 12:56pm replied:

Use notepad to open xr_debugtool.ltx. change the first false to true, save, exit. Open the game start a save game (you will see evidence the debug tool is working) position yourself where you are safe and have space at your feet. Hit esc, then S type wpn_m24 in the spawn item line. On the bottom left of window it will say something about creating the item you are spawning. I forget the caliber of the M24 ammo if it's not for sale immediately you'll need the ammo: ammo_7.62x51_ap or whatever it is. Each time you execute you will get one box at your feet. Finally close and save game. Re-edit your debugtool to say false again unless you like all that extra info floating around on your screen :D

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1798 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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