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22 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.


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S.T.A.L.K.E.R. MISERY mod



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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 155 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

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Guest
Guest Apr 19 2015, 9:39am says:

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jasper34
jasper34 Apr 19 2015, 3:55pm replied:

You returned to the ship, slept 2 days and got the message about Grouse and spoke to Beard? Speaking to Beard isn't strictly required. If you followed Beard's info about the cranes you will find Danilla. Then the door will be unlocked to find Grouse/Tremor. Once in a while Tremor will get killed on his way from boat to Cranes shack or if you wait too long the body of Grouse will decay and vanish before you get to him. Good news is Tremor dying enroute is one of the bugs that has been resolved for next release. You can spawn Tremor via the debug menu I think its zat_b22_medic for the spawn squad and zat_b5 for smart name where you want him to appear.

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Guest
Guest Apr 19 2015, 7:06am says:

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jasper34
jasper34 Apr 19 2015, 4:21pm replied:

I think the logic behind that is ammo is getting reloaded with black powder and it produces more smoke. So pretend there are not so many bazillions of surplus bullets out there that we could never use them all and pretend it's black powder :D If it really bugs you, you could rename a more preferred effect the same as the one used for that ammo and it will be substituted. I can't actually remember if it's the weapon config file or the ammo that determines the smoke.

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Guest Apr 22 2015, 12:56pm replied:

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Guest Apr 18 2015, 8:19am says:

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Guest Apr 18 2015, 8:15am says:

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SavageNord
SavageNord Apr 20 2015, 7:23am replied:

Would be awesome though,I don't think it's possible =p

+1 vote     reply to comment
kcs123
kcs123 Apr 18 2015, 2:41pm replied:

Unfortunately, no.

+1 vote     reply to comment
maffertodd
maffertodd Apr 17 2015, 11:03am says:

Hello everyone, may I ask when is the next update? I'm dying to play without the new bug fixes and with the integrated armed zone in the new patch.

+1 vote     reply to comment
jasper34
jasper34 Apr 17 2015, 11:39am replied:

I don't think entire TAZ is integrated, but a nice chunk of it has been included per release. Everyone is just going to have to wait for release. I'm pretty sure no estimated ETA will be coming. As you can see from the latest Miserymod.com There is a ton of new things to test, tweak, retest, balance and polish to the teams satisfaction. Your patience will be amply rewarded.

+3 votes     reply to comment
maffertodd
maffertodd Apr 18 2015, 6:36am replied:

I hope they will fix all those weapons that can only be used in widescreen (out of position when using 4:3 resolution), the unrealistic god aiming of mercenaries, and the weapon no shaders/lighting for static users. Thanks for the info.

+1 vote     reply to comment
jasper34
jasper34 Apr 18 2015, 7:20am replied:

If you turn off hardcore AI aiming in config gameplay panel they should all be slightly less accurate. I've never has a problem with it. If you take too long aiming and relocating something else will eat you anyway :D You could play windowed in 4:3 and probably have no issues.

+1 vote     reply to comment
maffertodd
maffertodd Apr 18 2015, 2:17pm replied:

Nah I have already done both of that, still I have the same result. I'll just wait for the new patch hope it will fix the problem

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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P.
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Official Page
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1853 votes submitted.

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Ratings closed.

Highest Rated (84 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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