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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 107 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (40 - 50 of 23,128)
Guarine Jul 19 2014, 8:51am says:

Anyone else having problem with quest when you are supposed to find interference. My problem is that the guy that is supposed to have explosive on he's body...The whole guy is missing so I cant complete the quest. I have tried to reloading save but it is still missing...Any advice?

+1 vote     reply to comment
Sovat Jul 18 2014, 3:14pm says:

My game crashes while i'am talking with military guy in kindergarten in pripyat.

+1 vote     reply to comment
jasper34 Jul 18 2014, 10:12pm replied:

Lower your alife.ltx Switch_distance to 50 before you talk to him. Raise it back up after you go through the videos.

+1 vote     reply to comment
FredyPt Jul 18 2014, 2:01pm says:

seriously this game is hard as hell man, and the type of hard that is not fun to me. i mean i have read the faq and i know that i should have played the game without this mod first, to get used to this difficulty but i intend to play the game only once not two times. even the legendary difficulty in skyrim is easier and that is hard as everything. i know that this type of difficulty is "real" but it is too much in my opinion. i have been trying for hours and i can't even get past the first mission. i always end up dying in the first 10 minutes

+1 vote     reply to comment
keydim Jul 19 2014, 3:03am replied:

WTF ?? How can you be so bad , game is more easier than the 2.1. dead npc have plenty of ammo and carry sometimes very valuable things , i found once a goldfish in 3tier container !

At zaton you dont realy have to shoot to complete most of quests:
IF its help look for my gameplay :

+1 vote     reply to comment
FredyPt Jul 20 2014, 8:34am replied:

Well maybe you are right I am so bad at this. I will try to play the other games first to ajust to the stalker franchise

+1 vote     reply to comment
jasper34 Jul 18 2014, 10:17pm replied:

Because you are not an experienced stalker, you don't know which missions to try and tackle and which to save for when you are better equipped. When I first played the vanilla games I thought they were the hardest I had played. After you know your way around, you need the extra difficulty. I have played this through well in excess of 3000 hours. Each new version of the mod brings another smile to my face. Every time I get my butt handed to me I silently thank the MDT.

+4 votes     reply to comment
megarafael Jul 18 2014, 2:57pm replied:

Believe it or not my friend this was my first REAL experience with stalker, and i must say, i ignored the difficulty and fought the zone to the end, this mod just showed me how awesome the modding community is, and after playing CoP(i have not finished the game yet) i plan to play all the others Stalker games. A lot of people say that misery is not recommended for Rookie players of the franchise, but i played this game for about 50Hours with an smile in my face, knowing that i mastered the zone so easily(well not so easily,i died A LOT,playing on Dark Road).

I recommend you to play like your life depends on your survival, enter in the game, feel the game.

(And Sorry for my ****** English,im one of the few stalker fans on brazil)

+3 votes     reply to comment
FredyPt Jul 20 2014, 8:36am replied:

I will try again in a few days. E o teu inglês é bom ahah

+1 vote     reply to comment
TheTarman Jul 25 2014, 9:19pm replied:

Or use Yasti's quick hard save f5 button mod. It is my favorite MISERY sub mod by far.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1745 votes submitted.

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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