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MISERY 2.2 Update

News 34 comments

WEAPONS & ARMOR DISMANTLING
You will no longer need to haul packs full of heavy damaged loot back to base. Using either improvised tools or highly specialized kits you will now be able break down weapons, armor, and even electronics into small and large parts, debris, fabric, etc. When you use a specialized kit you may be able to extract helmets, integrated or permanently attached scopes, etc. The parts, of course, can be sold.

More importantly they can be used to bring a looted weapon from zero condition all the way up to 100% enabling you to bring the highly damaged carcass you found of your favorite model shooter up to glistening pristine condition without spending all your hard earned cash. You can use the parts on the spot in the field to repair the battle wear before you even head back further reducing your load. You can fix up high end weapons you find with bits from lesser weapons and sell them for profit. Electronics in good or bad condition can be salvaged to recover the batteries within, or even components they were made from. Did you earn an outfit you don’t want or no longer need one you have because you upgraded? Break it down for valuable spare parts and toss the rest.

When you right click on a valid tool all the weapons/armor/electronics it is capable of dismantling appear in a window you choose your target and salvage the item. Not all tools are created equal. Some need to be sharpened before use, some may break, some you will never want to leave home without. Different tools provide different results. It’s your choice to break it down in the field with whatever you have at hand or bring it back to base to squeeze every drop of value from it. Some procedures require a helper tool to complete. You can still drag the weapons back and sell them without breaking them down. You decide, it’s your hard earned loot. The dismantling process isn’t just going to lighten your load and enable you to realistically scavenge useable parts from weapons many know often have common pieces. It will unload, remove the silencer, scope and grenade launcher for you as you dismantle. No more having to painfully check each weapon for precious bullets that might be the only thing enabling you to eat tomorrow.



Parts and debris can also be used as helper materials for other repair kits making them even more effective. All these wonderful features have to be programmed for each and every variation of every item in the game. All the tables have to be built, verified and tested. Probabilities for various combinations of factors like the tool used, original condition of the item, etc. all need to be written. When complete it will be quickly but thoroughly tested and any bugs fixed. Final balancing will be done before it will be yours to enjoy. As you can see, it really isn’t a feature you would want to leave out. The rest of the team are still fine tuning and polishing other new features to truly MISERY worthy levels while our coder is slaving away with only enough chain to let him reach his paying job once in a while.

If you wanted to go to extremes you could say that MISERY 2.2 has had a status of 98% completion for the last few months. But you don't put a car on the market without a steering wheel. And the steering wheel in this case is considered a core feature of the upcoming release, that just can't be pulled for technical reasons.

Lately, we have downscaled our promotion and teasing of the upcoming version because we understand the prolonged release of MISERY 2.2 feels unbearable and provocative to many followers.

On behalf of our beloved coder and the rest of the team we thank you for your understanding and patience. We will turn the ache of waiting into true MISERY soon enough.

Thanks again and best regards
Misery Development Ltd.

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Pусский

Вам больше не придется таскать тяжелые кучи серьезно поврежденного хабара на базу. Использование либо подручных средств, либо специализированных наборов инструментов позволит вам разбирать оружие, броню, и даже электронику на малые и большие запчасти, обломки, обрывки и т.д.. При использовании специализированных наборов вы сможете извлекать шлемы, интегрированные или перманентно прикрепленные прицелы и т.д.. Части, конечно, можно продать.


Более важно то, что они могут быть использованы для доводки найденного оружия с нуля до 100%-ного состояния, позволяя тебе превратить найденный тобой сильно поврежденные останки твоего любимого оружия до состояния "новенькое, еще в масле" не тратя все с таким трудом заработанные деньги. Можно использовать запчасти для ремонта снаряжения прямо во время ходки, тем самым уменьшая вес, который придется нести на базу. Вы сможете чинить дорогостоящее оружие элементами более дешевых образцов вооружения, и продавать его с выгодой. Электроника в хорошем или плохом состоянии позволит восстановить батарейки, или даже элементы из которых она была сделана. Вы нашли броник которые не будете носить или старый вам больше не нужен? Разберите его на части, оставьте ценные и выбросьте остальные.


По щелчку правой кнопкой мыши по соответствующему инструменту все оружие, бронежилеты и электроника поддающиеся разборке появятся в окне, вы выбираете вашу цель и извлекаете ее. Не все инструменты сделаны равными. Некоторые требуют заточки перед использованием, некоторые могут сломаться, без некоторых вы не захотите выходить из дома. Разные инструменты дают разные результаты. Вам придется решать, разобрать все в сразу прямо в ходке, используя то что окажется под рукой, или дотащить все до базы чтобы вытащить все ценное до последнего винтика. Некоторые манипуляции потребуют вспомогательных инструментов. Вы по прежнему можете притащить оружие на базу и сбыть торговцу не разбирая. Это ваш хабар, вам и решать. Разборка снаряжения призвана не только облегчить вашу загрузку и позволить реалистично использовать годные части оружия, так как часто они общие для нескольких стволов. Это позволит разрядить, снять глушитель, прицел и гранатомет для вас, когда вы разбираете. Больше не будет болезненного тыканья в каждое оружие в поисках драгоценных патронов которые могут стать единственным, что позволит вам завтра поесть. Части и обломки так же могут быть использованы как вспомогательные материалы для других ремонтных комплектов, делая их более эффективными. Все эти замечательные возможности должны быть прописаны для каждого предмета и всех его вариаций во всей игре. Все таблицы должны быть составлены, проверены и протестированы. Возможности различных комбинаций факторов такие как использованный инструмент, исходное состояние предмета и т.д. все должно быть прописано. По завершению все будет быстро, но тщательно проверено и все ошибки будут исправлены. Окончательный баланс будет готов прежде, чем мы дадим Вам возможность его попробовать. Как можно увидеть, это действительно не та возможность, мимо которой стоит пройти мимо. Остальная часть команды все еще доделывает, настраивает и полирует другие новые возможности до уровня истинной MISERY, в то время как наш программист пашет как раб на цепи, позволяющей ему иногда сходить на оплачиваемую работу.


Строго говоря, можно сказать что готовность MISERY 2.2 последние несколько месяцев составляет 98%. Но вы не выставите в магазин автомобиль без руля. А руль в данном случае является ключевой особенностью предстоящего релиза, и это не позволяет его выпустить досрочно по техническим причинам. В последнее время вы уменьшили объемы анонсов и тизеров предстоящей версии потому что понимаем, что откладывание сроков выхода MISERY 2.2 для многих наших поклонников невыносимо. От имени нашего любимого программиста и остальной части команды мы благодарим вас за понимание и терпение. Мы превратим боль ожидания в настоящую MISERY достаточно скоро.

With Thanks to 6apcyk for the translation!

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S.T.A.L.K.E.R. MISERY mod

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Post comment Comments  (40 - 50 of 25,303)
jasper34
jasper34

I've seen people asking about the one Johnny Cash song you hear on the radio, here is a link to it: Youtube.com :) Darkmajor21 found it.

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Revolutionist
Revolutionist

When will you release? I wanna play armed zone.

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jasper34
jasper34

TAZ does not require 2.2. There will be no estimated release date.

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jasper34
jasper34

I know these Chernobyl Memorial cards are something I have to have ... Kickstarter.com

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IAMALONER
IAMALONER

I have recently reinstalled my windows and I can't play misery.every time I run the stalker-COP.exe,the cursor changes to loading icon and stops for the next moment and nothing comes up,no crash and etc.i have reinstalled the mod and the game but only the vanilla game comes up not the mod.plz help

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jasper34
jasper34

try deleting user and tmp.ltx from the _appdata_ folder and user.ltx from the main COP folder. This will reset your video options. Also, did you start and save the vanilla game once before installing the all-in-one as administrator?

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IAMALONER
IAMALONER

Yes I did saved before installing but I couldn't find none of the files you mentioned above.

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jasper34
jasper34

Is it a steam install or off DVD? There has to be at least one user.ltx file somewhere. Have you, by any chance, a second COP install on another drive still hooked to this computer?

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IAMALONER
IAMALONER

I found a user.ltx in the documents folder.and also it is a DVD.

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jasper34
jasper34

Delete that and see if you can load the game with mod. It will put you in the most basic and compatible settings to start. You'll have to re-do any custom key assignments once, but it should load.

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IAMALONER
IAMALONER

I did that and nothing happened.

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jasper34
jasper34

COP vanilla works fine? It was the all-in-one file you installed and not one of the update versions? What are your system specs? (Amount of Memory, CPU core speed) You could try editing alife.ltx and lowering switch_distance to 100. This would only help if your system is marginal for running Misery. AFAIK after installing Misery your DVD should no longer be required, but you could try leaving it in the drive just to eliminate it as a possible complication.

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IAMALONER
IAMALONER

the vanilla game works fine.it was the all in file I installed.3gigabyte ram,2.00 ghz.i did changed the switch distance but nothing happened.
Also sorry to have bothered you :/

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jasper34
jasper34

OK, your system is way below the minimum recommended for basic COP. There is a lite texture pak Moddb.com which may make it possible to run on the lowest settings and 100-150 switch_distance. If you can get it to load, I recommend Static Lighting renderer, the lowest or next to lowest presets, use a frame limiter at 30 FPS, and good luck. The Mod requires 2.5GB by its self without the lite texture pak. If it works, let me know for future reference. It's no bother. Many try to run Misery on laptops too that are marginal on specs. There is also a version of game_relations in my profile which will help some too if you can get it to load.

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IAMALONER
IAMALONER

I did played it before with more that 49 frames per second.i don't know why this is happening

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jasper34
jasper34

Limiting at 30 FPS will help considerably as will the lighter version of game-relations. Having less memory requires the system to try and use extremely slow virtual memory. It will also cause many more CTD's.

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (90 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (138 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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