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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 105 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (40 - 50 of 23,106)
keydim Jul 16 2014, 4:56pm says:

question about SEVA suite and artifacts.

1 ) Artifact give bonuses only to armor stats ?
2) I have a goldfish wich give 287% to thermal/tox but if i wear SEVA wich have 773 kw against thermal /tox with bonus its should be 287% from 773 is 2218 kw but stats
show only 4 bars of thermal/tox resistens . And if i wear SSP 99M wich has only 1013 kw its fill all bars of thermal /tox resistens without goldfish, WTF ??? can somebody axplayn it to me

3) is it possible to see the complete resistent besides those f***** stupid bars ?

Is SEVA even worth/ superior to SSP 99M especially for artifact hunting ?
it seems its more for combat than for artifact hunting but for combat there are other armors so why SEVA anyway its may be more robust and gives health/bleeding bonus but its not realy for anomaly and not realy for commbat !

for people who say Misery is to difficult :

+1 vote     reply to comment
jasper34 Jul 16 2014, 8:56pm replied:

It's 287% better than "X" standard, I think. I just have no idea what the standard is. I found a few errors in the artifacts containers file and corrected them, mostly stamina bonuses. I sent in a copy of the corrected file, but don't know when it will be implemented/uploaded. PM me your e-mail and I could send the corrected file to you. I compared every number to the corresponding complimentary files and verified or corrected them all for Sniper anyway. I don't think they are different between classes, but admit not checking.

Yes, Seva is a compromise between artifact hunting and combat survival. It's also required to get to Pripyat. If you keep your head down, the green ecologist suit will get you easily through all the anomaly missions and hunting you desire.

If the bars don't budge, I assume it makes no noticeable impact. If you already have very good protection in a category, artifacts/camelbacks, etc. don't help much. If you have zero protection 287% more is still none.

+1 vote     reply to comment
keydim Jul 17 2014, 1:47am replied:

% of artifacts is stupid they should give real benefits in number (imho) !
And artifactbonuses are diferent for each class, Reconn should profit most from it! But send me the file anyway.

my email : thx.
wich files can i modify armor stats ?

+1 vote     reply to comment
kcs123 Jul 17 2014, 10:47am replied:

Here is link for file:

I have already forwarded to dev forum, so it will be included in one of next patch release, hard to tell any ETA when.
There is lot's of spammers around, they just wait for someone to publish e-mail, you can expect lot of unwanted content in your mailbox, that's why is not good idea to publish e-mail.

For this kind of conversation it is better to use forum, more people could benefit from it, comments tends to become burried too soon.

+1 vote     reply to comment
jasper34 Jul 17 2014, 6:45am replied:

It is on it's way. PM an individual next time via the website and you won't have your e-mail out in public. Same for most critical (negative) opinions. Then you won't get inundated with negative karma ;-).

Within the limits of the engine, the MDT did a killer job I am truly thankful for. I can't believe they accomplished so much and all free to fellow stalkers.

+1 vote     reply to comment
Guest Jul 16 2014, 3:26pm says:

This comment is currently awaiting admin approval, join now to view.

_Tamas_ Jul 17 2014, 2:27am replied:

Take a look at the main picture above :Atmosfear3 Unique ;)

+1 vote     reply to comment
Drag0 Jul 16 2014, 6:00am says:

Is it normal, that artifacts do not respawn in oakpine anomaly like... ever, not even after dozens of blowouts?
I saw artifacts there only once and I almost completed the game already. What the hell?

+1 vote     reply to comment
jasper34 Jul 16 2014, 6:39am replied:

It's definitely less populated than before, IMO. I have experienced very low spawning there occasionally too. It's not always empty though. The one by the dredge sometimes gets very dry too. I usually have better luck by the helicopter in the lake.

+1 vote     reply to comment
jasper34 Jul 16 2014, 9:07pm replied:

There is a steady stream of bandits/mercs flowing from the campsite just east of the processing plant and to/from the other merc site and both the gas station and the ranger station. You can hunt them all down loot them, sleep, lather, repeat until you have as much money as you can spend. If that's not happening, you might want to reinstall full 2.1.1. Happy hunting!

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1743 votes submitted.

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Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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