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STALKER event April 26 MISERY 2.1 - Now in green? Enter the Darkness
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

28 comments by N.Aaroe on Mar 18th, 2014


- - - MISERY 2.1 RELEASE - - -

 
               MISERY_box_24 
MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

THANKS
Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -

                         

Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.



Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.


Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

Mar 19, 2014 Patch 24 comments

Upgrade your MISERY installation to MISERY 2.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1 (All-in-one)

MISERY 2.1 (All-in-one)

Mar 19, 2014 Full Version 67 comments

The full version of MISERY 2.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 18 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

MISERY 2.1 BETA  (now outdated)

MISERY 2.1 BETA (now outdated)

Jul 31, 2013 Full Version 351 comments

This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world nor is it a mod that every S.T.A.L.K.E.R...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY 1.1 (now outdated)

MISERY 1.1 (now outdated)

Jan 12, 2012 Full Version 142 comments

A 'full package' conceptualized version of STALKER Call of Pripyat that touches every game aspect including graphics, audio, interface, difficulty, weapons...

Post comment Comments  (40 - 50 of 23,048)
Oilibheár
Oilibheár Apr 16 2014, 11:46am says:

Does any one know where i can find the lastest US patch for COP cus misery wont install without it.

+1 vote     reply to comment
repablican04
repablican04 Apr 16 2014, 12:00pm replied:

buy the game dud! support the developers!

+1 vote     reply to comment
BlackViking13
BlackViking13 Apr 15 2014, 2:16pm says:

Hello to all CoP fans! Just wanted to share a link to an intersting vid where some dudes visited Jupiter plant IRL. Really fun to watch after seeing it all in-game.

Youtube.com

+3 votes     reply to comment
RinGuy
RinGuy Apr 15 2014, 3:15am says:

You might want to fix some of these textures. The mod has had some pretty awful LOD tilling problems since 1.0, not to mention the mod is hardly as performance intensive as advertised.

In fact there's really nothing intensive about it, in terms of visuals. In a lot of ways default AN/AS with AF3 looks a lot better, and I'm not just ragging on the huge amounts of rust here. Some night skybox textures look pretty low res too.

+3 votes     reply to comment
TheTarman
TheTarman Apr 16 2014, 10:56pm replied:

Your always so grumpy RinGuy! No smile like in your picture?

+2 votes     reply to comment
repablican04
repablican04 Apr 15 2014, 6:04am replied:

same problem here!

+2 votes     reply to comment
TheHollowJester
TheHollowJester Apr 15 2014, 12:44am says:

Are there any good ways to make money? I've done all the Mutant hunting jobs, the detective mission, hunting a valos detectors, all jobs I normally knew about in STALKER call of Pripyat before the mod. But I never had money issues before I added this mod, cause I did artifact hunting but until I get a good suit. Which I'm trying save up for artifact hunting and to get to the Stingray copter. Gun collecting isn't playing off as much as I hoped and killing people for their gear is just getting me enough to resupply med kits, ammo, stimpacks, and food. And stashes are in different locations now but whatever guns are outside are damaged from weather (Understandable). And I can't find stashes that the mod adds, I currently have the Green Dragon sniper, the shotgun you get from Trapper, and a Ghillie Suit. So some help would be nice.

+1 vote     reply to comment
Zarryc
Zarryc Apr 15 2014, 10:59am replied:

Stashes in the other ship (not the main stalker ship) in zaton are worh 30k. Stash on the roof of the fuel station is worth ~20k.

Idk how its like this for you, but I get atleast 40k from one run of killing people.

Actually Misery is too easy for me. Not miserable at all. I wanted to mod it so there would be no traders or mechanics... but I dont have any modding experience.

Maybe you should try rucky mode if you cant get money in simple misery...

+2 votes     reply to comment
bnovr
bnovr Apr 15 2014, 6:50am replied:

With few exceptions the stashes won't be money-makers. Get good at killing from afar without having to go through any med kits (easiest to do with a silenced sniper weapon, the SVU-2 from Nimble does nicely because it is semi-auto so you have instant follow up shots, while the Green Dragon packs a bigger punch with higher magnification but takes forever to get your second shot in and doesn't have a silencer so they spot you as soon as you shoot even in a ghillie) and just farm by going through the Duty and Merc spots in Jupiter, clearing them out and selling, then traveling to Zaton to clear out merc and bandit areas, then go back and repeat. Collect all the ammo you find and sell it to either Owl in Zaton or the doctor in Jupiter, they are big money makers.

+3 votes     reply to comment
TheTarman
TheTarman Apr 16 2014, 10:58pm replied:

You are right I would only say the stashes help you save a lot of money so while not a direct income they do help you become richer.

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.7

1671 votes submitted.

You Say

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Ratings closed.

Highest Rated (78 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (121 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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