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26 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.


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S.T.A.L.K.E.R. MISERY mod



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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 53 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 161 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (10 - 20 of 24,298)
zax1150 Online
zax1150 18hours 18mins ago says:

Just an update, having switched to linux mint, (overhead 400mb v winblows)
loaded stalker cop, misery, & taz 1.74 no drama's so far just still a little surprised @ the depth of colour difference, seems linux utilises the gpu's more efficiently
(who knew?)

even tested this on a 6year old 2.6ghz quad core running 4gb ram & its getting along v nice with max settings.........so far so good......keep going into the stutter spots to gauge performance....

any advice as to heavy stutter spots????

+2 votes     reply to comment
jasper34
jasper34 17hours 38mins ago replied:

You can try raising your alife.ltx switch_distance up 100 meters at a time. The higher you can get the less stutter you will have. Change your objects_per_update to 1 if you have not already too. The only potential downside to high switch distance is everything will interact a bit more with some potential for important NPC's to succumb to the zones effects. I run at 550 and have very smooth play. If there isn't one already, please start a Linux thread and share your experiences there as well. Curious about the improved graphics performance. I am sure it will vary between models and brands depending on who paid proper attention to Linux when making them. When your FPS starts to drop off any, reduce switch_distance by 100 and you should be able to leave it there when you go to busier maps.

+2 votes     reply to comment
henniheine
henniheine 16hours 49mins ago replied:

Do you use 550 in all Maps?

+2 votes     reply to comment
jasper34
jasper34 16hours 28mins ago replied:

Yes, but I have a very high end rig and am overclocked. At extreme levels 6,7,900 you tend to get more cstack overflows with so much online. Every 50 meters higher reduces stutter/lag noticeably.

+2 votes     reply to comment
zax1150 Online
zax1150 17hours 24mins ago replied:

Ok obviously I wasn't clear what I meant is I'm going looking for stutter spots ......as for screen well gpu is now making it look like I've gone from dstn to 4k when my screens are already 4k, now I see why ppl call mint the daddy.

it see's all 8cores & uses utilises them didn't even kick up a fuss with the M.2's, guess after winblows I'm just not used to it

what I meant was I'm looking for the heaviest stutter spots to gauge my old pc's performance, I know the new rig is good but I thought performance & setup on linux of the older system would be more relevant to ppl on tight budgets.....

must admit to sooooo looking forward to 2.2 now :D :D

+2 votes     reply to comment
jasper34
jasper34 17hours 3mins ago replied:

The very busiest place in game I've found and where I did all my initial switch_distance experiments. The road running from the tunnel across to the checkpoint in Jupiter by the plant. There is a ton of mutant and NPC activity there. If you run great there you will have no trouble anywhere else. I run from tunnel to checkpoint watching my FPS counter. I might just have to toss my spare SSD in the case and try Mint. I tried Red Hat maybe a dozen years ago and couldn't find drivers for any of my LAN cards so I moved on.

+2 votes     reply to comment
kcs123
kcs123 17hours 42mins ago replied:

It will be good to open new thread for linux users in PC setup forum Moddb.com

Stuttering mostly occur when bunch of NPCs get inside of alife "online" area. When it happens then CPU is bottleneck that suddenly need to calculate bunch of stuff at once, another thing is loading from HDD.

Linux have much less problems with fragmentation, compared to windows, so if you install game on particion that is closer to begining of HDD you may have much better performance.

As for color difference, mostly have influence GPU driver optimization/settings. It depend from linux distribution to distribution and GPU manufacturer what you can do in drivers to change color settings.

+2 votes     reply to comment
jasper34
jasper34 17hours 36mins ago replied:

You type much faster than me :D

+2 votes     reply to comment
jasper34
jasper34 21hours 24mins ago says:

FYI, I was reloading a fresh copy of COP in preparation for a fresh copy of Misery. My Win 7 Pro with 7 IE windows open in background uses 3.2GB of RAM. Running Vanilla COP fully maxed out at 1920x1080 I use 5GB of RAM, so 1.8GB just for COP. Running Misery I use about 6.8GB or 1.8GB more memory for Misery than for Vanilla COP.

+1 vote     reply to comment
henniheine
henniheine 20hours 59mins ago replied:

So approx 3,6 Gigabyte for CoP + Misery 2.2? Is it problematic if it exceeds the 4 Gb threshold?

The measure was taken in Zaton at the very beginning i guess? Yanov is way heavier on the AI etc, isn't it? So i guess the 4 Gigabyte will be exceeded there easily...

+1 vote     reply to comment
jasper34
jasper34 20hours 19mins ago replied:

3.6GB more than your system uses before you start COP/Misery. I never noticed more RAM usage in Jupiter. There is a small pool of RAM used for cstack (command stack I think) which is what is typically referred to when you have CTD's as being exceeded. I have 32GB of DDR and still used to get them. The higher your switch_distance the more AI inside and more commands stack up waiting to be executed (CPU speed mainly effects how fast they are cleared out). Keep in mind I'm using Win 7 Pro x64 so it uses more RAM for the system than Win 7 Home. The 3.6GB for combined COP/Misery use is at nearly maxed 1920x1080 settings. If you don't have enough DDR the computer will try to use much slower page file (hard disk) buffer to process things. Computers with 8GB or more of DDR probably run mod faster/smoother with no page file at all.

+1 vote     reply to comment
henniheine
henniheine 19hours 54mins ago replied:

All right! And yeah - 8GB Ram a pretty common these days i would say.

Will 2.2 have an other Defaul A-Life Switch Distance than 2.1.1? I've found some month old posts where you guys were testing around with it. (Here: Moddb.com)
Also with the "objects_per_upate" Value - which will be set to "1" in Misery 2.2 if i remember correctly from a post of yours.

+1 vote     reply to comment
jasper34
jasper34 18hours 41mins ago replied:

I am not sure on the switch_distance at this point. Since there are still a good many people plugging away on laptops/older systems or new systems with mega core but reltively slow CPU's, it is still very much system dependent. My guess is they will leave that be and use the 1 objects_per_update that benefits all. The good news is I have experimented around with so many different ways to compromise and obtain decent performance I'm pretty confident I can improve almost anyone's :D

+1 vote     reply to comment
ZikShadow
ZikShadow Aug 2 2015, 6:41pm says:

So i heard that there was this Optimizer tool for STALKER games.

Stalkercs.gamebanana.com
Moddb.com

Can anyone else confirm if this thing works or not?

I have tried it out and had no memory based crashes so far, but i haven't really managed to get to Yanov yet.

+1 vote     reply to comment
kcs123
kcs123 Aug 3 2015, 3:58am replied:

In my opinion, it might be good for PC with low RAM. But while it helps with RAM issue, stuttering might get worse, because those catched textures/resources are no longer in RAM and need to be read again from slow HDD when game need it.

Anyway, more testing and reports is needed before I can recommand it to anyone and since I have more RAM that this game need, I can't properly judge if that tool is worth to use or not.

+2 votes     reply to comment
jasper34
jasper34 Aug 2 2015, 7:04pm replied:

I saw it when it was posted. I assume it's some type of program to release bits of memory that some programs might not properly release when they are done with it. If it works, cool. After you have had a chance to evaluate it for a while post some feedback about it :D

+2 votes     reply to comment
jasper34
jasper34 Aug 2 2015, 10:12am says:

I have started a thread under PC Setup for feedback on setting Core Affinity and Priority in task manager to get multicore CPU's to run this single core game better. This could help users with sub 3GHZ CPU's or 4-8 core lower core speed CPU's. Moddb.com

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Released Jul 30, 2013
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8.6

1881 votes submitted.

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Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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First Person Shooter
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