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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

32 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 36 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 108 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (10 - 20 of 23,128)
jasper34 Jul 25 2014, 11:23am says:

A Pseudogiant just saved me thousands on ammo by taking out everything topside except the zombies at the X8 lab ;D

Playing around with the corpse removal/decomp time definitely works to prevent loss of special items from Black, Lenka, miscellaneous missing groups, etc.

It also has a definite downside, specifically performance drop off and for most, probably as KCS123 indicated, some out of memory crashes.

I started having a few FPS drop off for each hour I extended beyond the initial hour. At 2 hours I still manage 58-60 FPS and pretty much every hour after that about 2-3 FPS worse. Stuttering increased as well as time increased. Aside from bodies stacking up to confuse things slightly.

Conclusion: Right after a trigger for a mission where you need a body to exist for at least a few hours so you can repair heal and pick off all opposition in your preferred method, save and then adjust your decomp/removal time to whatever works for you. Like right before you start picking off mercs at the processing plant. Then put it back after you loot the bodies. Just like dropping the switch_distance briefly if too much spawn activity is causing a crash in a particular spot.

I will post this in the forum for ease of searching too.

+5 votes     reply to comment
darthg64 Jul 24 2014, 1:14pm says:

can somebody tell me how can one set the steam version to run as administrator pls? :D

setting the COP.exe and the xrengine.exe to admin doesnt seem to work, running steam in admin didnt work either.

the reason i want to do it is becouse i get ctds in the menu and somewhere in the errorlogs it said it caused ACCESS_VIOLATION so i figured it must be that.

thank you in advance :D have a great day

+1 vote     reply to comment
jasper34 Jul 24 2014, 2:59pm replied:

Steam doesn't like to be run as anything. Using any compatibility mode settings usually generates an error message. You just need to install the mod by selecting run as administrator and it should work fine. You can try deleting your user.ltx file and starting by setting things up from the default settings. There are a couple really good threads in the forum on setting up your system. The mod will see your default steam library folder as the correct place to install.

+1 vote     reply to comment
darthg64 Jul 24 2014, 4:06pm replied:

whats wierd is that in game its fine, but in the menu eventually i get a ctd
+ as soon as i touch the anti-alias it crashes

ill try the user ltx and ill look around in the forums :D

+1 vote     reply to comment
jasper34 Jul 24 2014, 7:11pm replied:

Install it on your fastest drive, if you have space. Other than brute single core CPU speed, hard drive speed is what will slow you down the most. I don't use any antialiasing, medium anistropic filtering, but I have an Nvidia card. Whatever your card manufacturer recommends is a good starting point. You can wait to up your resolution to your monitors full resolution until you find a happy medium too.

+1 vote     reply to comment
kcs123 Jul 24 2014, 1:58pm replied:

I don't have a steam version, but usual UAC problems can be avoided if you install game in different folder then default "C:\Program Files(x86)\StalkerCoP\..".

Try to install in different folder, for example "C:\StalkerCoP\.." or some diferent drive if you have more then one in your PC.
In that way you can be absolute sure that you have set the right "*exe" file to run as administrator and also helps if you want to change some files for yourself later on.

+1 vote     reply to comment
TheTarman Jul 25 2014, 8:28pm replied: Online

Yes, I installed my non Steam version in my Games folder which is C:\Games and so not in the program files and I rarely have CTD issues except for occasional memory ones. I use a Pavillion g6 laptop with an integrated graphics card though so they come a lot less than I would have expected!

+1 vote     reply to comment
darthg64 Jul 24 2014, 2:10pm replied:

steam apps are on a different drive than my windows as close to root as possible :D i gave every exe i found admin rights, checked again and again but it still doesnt seem to run as admin (not giving the notification)

+1 vote     reply to comment
jasper34 Jul 23 2014, 5:41pm replied:

I understand. What do you think of putting the critical NPC's into their own group of "monsters". Would it be possible to have them use a separate timetable for decomp?


corpse_remove_game_time_interval = 24 or longer ; in hours
stay_after_death_time_interval = 24 or longer; in hours

So we have no breaking of the plot, and less free loot.

I haven't experienced any crashes, but some small frame rate drops occasionally and a little more stutter in spots.

+2 votes     reply to comment
kcs123 Jul 23 2014, 6:57pm replied:

The reason is becouse you have a monster of PC, so you not suffering from CTD, but yes, FPS drops are related with more objects(bodies/items) on the map and occurs each time you step into alife range for those.

Can't say if it is possible to separate critical quest NPC corpses from others. Danilla body for example stay in game for a very long time in game, but others are despawned quickly. I think it is hardcoded, but again I'm not expert on x_ray scripts, can't tell more.

But it is possible that you increase corpse_remove_game_time_interval prior critical mission, and after you solve quest put it back to default value.

That is only workoraund that I can think of right now.
Btw, better put this kind of converation somwhere on forum, it is important and can be buried in comments.

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1745 votes submitted.

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Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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