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16 comments by N.Aaroe on Aug 7th, 2014


 

STILL GOING STRONG
Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

WILL THERE EVER BE A STALKER 2?
Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

CURRENT STATUS OF MDT
As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

SOCIAL MEDIA
We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website
Facebook
Twitter
VK

S.T.A.L.K.E.R. MISERY mod

Official website
Facebook
VK

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 43 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 119 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (10 - 20 of 23,363)
jasper34
jasper34 Sep 28 2014, 2:55am says:

Here is a link to the corrected artifact files for anyone who wants to try them. Simply unzip and copy files to corresponding installation folders. I have tested all on Sniper and have good feedback so far on Recon beta testing.

Dropbox.com

+3 votes     reply to comment
grazegrabber
grazegrabber Sep 27 2014, 4:12am says:

I keep seeing that the source code for the S.T.A.L.K.E.R. series has been leaked.
Are there any plans to make MISERY multi core?

+5 votes     reply to comment
PlasmaDavid
PlasmaDavid Sep 28 2014, 10:08pm replied:

Thinking small here. If they have the source code, surely they can blow open EVERY element of the game. Make radiation a better, more varied feature. Allow the player to use more melee weapons. Enhance the AI further...

+1 vote     reply to comment
Streloker
Streloker Sep 26 2014, 8:29am says:

Too bad this mod really lags for me if only just textures had lower resolution it would be amazing

+1 vote     reply to comment
jasper34
jasper34 Sep 26 2014, 8:53am replied:

Due to the ancient engine we all have the love/hate relationship with the game can't take advantage of modern multicore CPU's. Brute force single core speed and hard drive speed have the biggest impact. Try Static lighting and lower advanced video settings until you find the best performance sweet spot for your rig. Load/save times will also be drastically reduced. See the forums for tons of good setup info.

+3 votes     reply to comment
PlasmaDavid
PlasmaDavid Sep 26 2014, 2:37am says:

Proud to say that after dozens of hours with MISERY with multiple characters, for the first time ever I have defeated the Iron Forest and claimed the chopper map data! Only managed it because I found a sweet sniper rifle on one of the Bloodsucker lair victims. (seriously MISERY team, great work making stale vanilla locations frighteningly fresh!)

+3 votes     reply to comment
PlasmaDavid
PlasmaDavid Sep 26 2014, 12:04am says:

Have any of the MISERY team played "Sword of the Star - The Pit"? It's a brilliant sci-fi roguelike dungeon crawl, and I can see so many STALKERish elements in it. Running out of food/supplies/damaged weapons is the biggest risk in the game, and the player is scrounging everything to survive.

When the player wishes to activate a sealed stasis pantry, or open a rusted locker, or pick the lock to an ammo crate the game presents a percentage check weighed against the players skills. Then with some suitable sound effects and a variable number of turns the player performs the action and fails or succeeds.

Would be amazing to see something like this in MISERY, where a player might approach a manhole on the ground and get an option to "explore". Now obviously there is no new added geometry, but each encounter would weigh up what the player has in their inventory (what kind of suit, light source, are you carrying rope or a crow bar) and then the player can risk carrying out the action, wether it is prying open an electrical cabinet or checking a sealed room for goodies. Risks associated with these actions might be a mutant appearing, rad dose, damage to player, damage to gear, loss of items such as rope etc)

This would happen through dialogue, with suitable sound effects and screen darkening/time skipping to represent if the player merely raided a locker or went spelunking. Could be a great way to add more explaration and RPG elements to STALKER!

+2 votes     reply to comment
jasper34
jasper34 Sep 25 2014, 9:51am says:

I posted a change log for the artifacts files in my blog. I tried uploading the zip file, but it's not showing up yet. Files are being Beta tested now. I've only played with the Sniper changes so far.

+1 vote     reply to comment
jasper34
jasper34 Sep 24 2014, 6:20pm says:

I have thoroughly compared the artifact files and corrected all, I believe, of the typos that made the artifacts misbehave and give different effects than expected. I finally finished all three classes and I'm looking for someone to beta test the files. If you are interested, PM me your e-mail and I will send the zip file with the three corrected files to be placed in your class diversity folder. PLEASE don't respond to this post with your e-mail address, PM me.

I promised this weeks ago, and frankly I ran out of paper to print the files and didn't want to spend $3 on gas to go buy a lousy ream of paper. Better late than never ;-)

+3 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1776 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
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First Person Shooter
Theme
Realism
Players
Single Player
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