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MISERY 2.2 Update

News 34 comments

WEAPONS & ARMOR DISMANTLING
You will no longer need to haul packs full of heavy damaged loot back to base. Using either improvised tools or highly specialized kits you will now be able break down weapons, armor, and even electronics into small and large parts, debris, fabric, etc. When you use a specialized kit you may be able to extract helmets, integrated or permanently attached scopes, etc. The parts, of course, can be sold.

More importantly they can be used to bring a looted weapon from zero condition all the way up to 100% enabling you to bring the highly damaged carcass you found of your favorite model shooter up to glistening pristine condition without spending all your hard earned cash. You can use the parts on the spot in the field to repair the battle wear before you even head back further reducing your load. You can fix up high end weapons you find with bits from lesser weapons and sell them for profit. Electronics in good or bad condition can be salvaged to recover the batteries within, or even components they were made from. Did you earn an outfit you don’t want or no longer need one you have because you upgraded? Break it down for valuable spare parts and toss the rest.

When you right click on a valid tool all the weapons/armor/electronics it is capable of dismantling appear in a window you choose your target and salvage the item. Not all tools are created equal. Some need to be sharpened before use, some may break, some you will never want to leave home without. Different tools provide different results. It’s your choice to break it down in the field with whatever you have at hand or bring it back to base to squeeze every drop of value from it. Some procedures require a helper tool to complete. You can still drag the weapons back and sell them without breaking them down. You decide, it’s your hard earned loot. The dismantling process isn’t just going to lighten your load and enable you to realistically scavenge useable parts from weapons many know often have common pieces. It will unload, remove the silencer, scope and grenade launcher for you as you dismantle. No more having to painfully check each weapon for precious bullets that might be the only thing enabling you to eat tomorrow.



Parts and debris can also be used as helper materials for other repair kits making them even more effective. All these wonderful features have to be programmed for each and every variation of every item in the game. All the tables have to be built, verified and tested. Probabilities for various combinations of factors like the tool used, original condition of the item, etc. all need to be written. When complete it will be quickly but thoroughly tested and any bugs fixed. Final balancing will be done before it will be yours to enjoy. As you can see, it really isn’t a feature you would want to leave out. The rest of the team are still fine tuning and polishing other new features to truly MISERY worthy levels while our coder is slaving away with only enough chain to let him reach his paying job once in a while.

If you wanted to go to extremes you could say that MISERY 2.2 has had a status of 98% completion for the last few months. But you don't put a car on the market without a steering wheel. And the steering wheel in this case is considered a core feature of the upcoming release, that just can't be pulled for technical reasons.

Lately, we have downscaled our promotion and teasing of the upcoming version because we understand the prolonged release of MISERY 2.2 feels unbearable and provocative to many followers.

On behalf of our beloved coder and the rest of the team we thank you for your understanding and patience. We will turn the ache of waiting into true MISERY soon enough.

Thanks again and best regards
Misery Development Ltd.

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Pусский

Вам больше не придется таскать тяжелые кучи серьезно поврежденного хабара на базу. Использование либо подручных средств, либо специализированных наборов инструментов позволит вам разбирать оружие, броню, и даже электронику на малые и большие запчасти, обломки, обрывки и т.д.. При использовании специализированных наборов вы сможете извлекать шлемы, интегрированные или перманентно прикрепленные прицелы и т.д.. Части, конечно, можно продать.


Более важно то, что они могут быть использованы для доводки найденного оружия с нуля до 100%-ного состояния, позволяя тебе превратить найденный тобой сильно поврежденные останки твоего любимого оружия до состояния "новенькое, еще в масле" не тратя все с таким трудом заработанные деньги. Можно использовать запчасти для ремонта снаряжения прямо во время ходки, тем самым уменьшая вес, который придется нести на базу. Вы сможете чинить дорогостоящее оружие элементами более дешевых образцов вооружения, и продавать его с выгодой. Электроника в хорошем или плохом состоянии позволит восстановить батарейки, или даже элементы из которых она была сделана. Вы нашли броник которые не будете носить или старый вам больше не нужен? Разберите его на части, оставьте ценные и выбросьте остальные.


По щелчку правой кнопкой мыши по соответствующему инструменту все оружие, бронежилеты и электроника поддающиеся разборке появятся в окне, вы выбираете вашу цель и извлекаете ее. Не все инструменты сделаны равными. Некоторые требуют заточки перед использованием, некоторые могут сломаться, без некоторых вы не захотите выходить из дома. Разные инструменты дают разные результаты. Вам придется решать, разобрать все в сразу прямо в ходке, используя то что окажется под рукой, или дотащить все до базы чтобы вытащить все ценное до последнего винтика. Некоторые манипуляции потребуют вспомогательных инструментов. Вы по прежнему можете притащить оружие на базу и сбыть торговцу не разбирая. Это ваш хабар, вам и решать. Разборка снаряжения призвана не только облегчить вашу загрузку и позволить реалистично использовать годные части оружия, так как часто они общие для нескольких стволов. Это позволит разрядить, снять глушитель, прицел и гранатомет для вас, когда вы разбираете. Больше не будет болезненного тыканья в каждое оружие в поисках драгоценных патронов которые могут стать единственным, что позволит вам завтра поесть. Части и обломки так же могут быть использованы как вспомогательные материалы для других ремонтных комплектов, делая их более эффективными. Все эти замечательные возможности должны быть прописаны для каждого предмета и всех его вариаций во всей игре. Все таблицы должны быть составлены, проверены и протестированы. Возможности различных комбинаций факторов такие как использованный инструмент, исходное состояние предмета и т.д. все должно быть прописано. По завершению все будет быстро, но тщательно проверено и все ошибки будут исправлены. Окончательный баланс будет готов прежде, чем мы дадим Вам возможность его попробовать. Как можно увидеть, это действительно не та возможность, мимо которой стоит пройти мимо. Остальная часть команды все еще доделывает, настраивает и полирует другие новые возможности до уровня истинной MISERY, в то время как наш программист пашет как раб на цепи, позволяющей ему иногда сходить на оплачиваемую работу.


Строго говоря, можно сказать что готовность MISERY 2.2 последние несколько месяцев составляет 98%. Но вы не выставите в магазин автомобиль без руля. А руль в данном случае является ключевой особенностью предстоящего релиза, и это не позволяет его выпустить досрочно по техническим причинам. В последнее время вы уменьшили объемы анонсов и тизеров предстоящей версии потому что понимаем, что откладывание сроков выхода MISERY 2.2 для многих наших поклонников невыносимо. От имени нашего любимого программиста и остальной части команды мы благодарим вас за понимание и терпение. Мы превратим боль ожидания в настоящую MISERY достаточно скоро.

With Thanks to 6apcyk for the translation!

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If you prefer to have news and updates from MDT sent to your email directly, you are welcome to send us a simple email at contact@miserymod.com with 'subscribe' as the headline. You will have an auto-reply from us and no further actions will be required from that point. You can unsubscribe any time you want.

S.T.A.L.K.E.R. MISERY mod

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Post comment Comments  (10 - 20 of 25,303)
N.Aaroe Creator
N.Aaroe

Everyone is entitled to their own opinion based on the information we have.
Nothing new in that. Some people know me well, others don't know me at all.
For those of you questioning my character or the lead mindset of MDT, I'd like to provide a piece of information that might aid in any lack of faith in our profile and/or activities.

I've served as a recon, and a medic in Kosova under NATO.
I've been serving Greenpeace as an activist in Denmark, Norway, Sweden, Finland and Germany. I've been modding S.T.A.L.K.E.R. since 2009 to keep Chernobyl awareness levels high (and to have a bit of fun with an unpolished jewel of a game series).
I've been donating on an ongoing basis to a variation of charities including Greenpeace, SaveTheOrangutang, AidConvoy, WSPA, Chernobyl Children's Project International, Chernobyl Children's Project (UK based), just to name some.
Personally I am not a fan of self promoting, but now I sense a clear reason to do so here, just this one time. I know for fact that some core members of MDT have some remarkably inspirational backgrounds, and I witness their devotion to MISERY first hand.

Kickstarter does not allow a project to be a fundraiser for charity, but they don't control how potential profit is spent afterwards. Supporters of mentioned project have 0% expectations of any future donations - they are focused on the product itself, as per officially stated rules by Kickstarter. Even briefly stating that a KS project is constituted on good intentions of charity can jeopardize the whole thing.

I wonder why some people got themselves convinced how MDT is going to utilize any potential earnings from the project, since this is stated as often as any charitable plans (in both cases it is 'nowhere').

I don't blame anyone for ever doubting the mentality of MDT in a lack of background information and I admit that I personally could have handled things better. Starting fires in a much beloved community was never my intentions. And yes, I did consider actual fundraiser websites designed for charity and went on another route. I have learned from this rather unexpected scenario.

Use this piece of information as you will and have a bit of faith in humanity still.
Please don't act in ignorance and please forgive me if I ever upset you.

Reply Good karma+21 votes
Roadkill_SRB
Roadkill_SRB

You've upset me with this line:
"I've served as a recon, and a medic in Kosova under NATO."

BTW it's KOSOVO.

Reply Good karma Bad karma+3 votes
Serbian.Warrior
Serbian.Warrior

Ajde sad

Reply Good karma Bad karma+5 votes
Roadkill_SRB
Roadkill_SRB

Sta to treba da ti znaci, da zaboravim proslost? Da je ovo nebitno sto sam rekao.

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jasper34 Online
jasper34

I would assume he means your not seriously shouting about a simple typo or taking issues with someone's life on a game forum about which side they served under. Soldiers don't get to choose their wars or assignments. Now me, I assumed you were saying that with tongue in cheek. This is all for fun, so let's keep it light ;)

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Roadkill_SRB
Roadkill_SRB

It's better not to mention where(and when) anyone served cause nobody wants to be reminded of those bad memories from the past.

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jasper34 Online
jasper34

Ово је истина - Мир

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Str8Z
Str8Z

Who cares about donations for a past tragedy 30 years ago ???

MDT staff is doing wonders with our favourite game and you guys are litteraly ruining the hype with controversial debates.

Stop that now if you're true stalkers and go kill some mutants ;).

Reply Good karma Bad karma0 votes
jasper34 Online
jasper34

There is a simple point which has either been lost along the way or somehow only a silent few are aware of: Kickstarter does not allow public mention of any charitable ties. It is unfortunate, in today’s cynical world, so many are willing to fire off outraged walls of text about any subject without asking a single pertinent question of whomever will be the target of the hate resulting from the inflammatory comments. I am not referring directly to Beac or anyone else who commented, just in general. I do not speak for MDT or in any official capacity here. Whatever happened to having a little faith?
Please us PM’s to reply, I would like to return this page to its intended purpose.

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Beac
Beac

That's well and good, but any sort of statement or update that isn't 'look how close we are to making all this money' would be very welcome. There are other crowdfunding platforms available that allow for charitable donations, and of course, the option of not doing the project and making money out of a disaster?

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kcs123
kcs123

Following your same philosophy, you can also demand from GSC and Sergiy Grygorovych to give all profit that have earned with S.T.A.L.K.E.R. game to charity.

Without STALKER game there would not be mods for it and there will not be community around it. Without community around this game there is very low chance that anyone in media would even mention what have happened in Chernobyl 30 yers ago.

Not only MDT, but all other groups have done quite a lot in their own free time asking nothing in return. Keeping memory of Chernobyl fresh in our minds.

I don't see any of wrongdoings with mentioned kickstart project. What is so wrong if someone earn few bucks from his talent in art ?

Just my personal opinion on topic, like Jasper, I don't speak for all MDT members. Also Nicolai Aaroe is more than capable to speak for himself.

Reply Good karma Bad karma+3 votes
decommanda
decommanda

"Also Nicolai Aaroe is more than capable to speak for himself."
He is and hasn't said ****.

If MDT were really doing this for memorial purposes they'd donate the money to Chernobyl related charities. Otherwise, making something for a memorial purpose and then keeping the money for yourself isn't really showing memory to the people who suffered from the disaster.

GSC didn't release the game on an anniversary of the disaster and call it a 'memorial' game while asking for money for it.

Reply Good karma Bad karma+5 votes
urhelke1
urhelke1

"Without community around this game there is very low chance that anyone in media would even mention what have happened in Chernobyl 30 yers ago."

Are you saying that without a video game people would not hear about the greatest civilian nuclear disaster of XX century ?

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kcs123
kcs123

No. But it will be mentioned a lot less. Fukushima nuclear disaster, for example have happened only 5 years ago.
Ask yourself, how many articles on various "ordinary" news portals or similar you have foud about it in last 3 years ?
Without actively searching for it at least. Only in first two years after accident someone write something about it. Now I no longer recall when I come across by accident on some article about Fukushima, while I still found more often talking about Chernobyl.

When I say "media", I don't mean only web pages, but also regular newspapers, documentary films etc. In my personal opinion STALKER franchise games have a significant role in this. Sold in milions of copies and still selling due to extended support from community.

Reply Good karma Bad karma+1 vote
jasper34 Online
jasper34

People, unfortunately have rather short memories unless something directly affects them. Everyone in the region will never forget it, but those hundreds and thousands of miles beyond the affected areas quickly forget until reminded. Fukushima is much more recent and is still seldom discussed this far away from the effects. I haven't been closer than 1500 Kilometers to the Zone. Do everyday people there not involved in Stalker games actually mention Chernobyl on a day to day basis? I remember exactly where I was and what I was doing when it happened. I could not honestly tell you what month and year Fukushima happened. I had to google how to spell it, but Chernobyl is burned into my brain because of the games. It isn't right Fukushima hardly crosses my mind, it's just the way it is. Do the people running the tourist walks through the zone donate 100% of their profits to Chernobyl support groups? They make a profit, nobody knows if the card project will. I do know there will be more awareness for a longer period if they are made than if they are not. If it's remembered long enough maybe it won't happen again.

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kcs123
kcs123

I first wrote answer on previous comment and realized that I'm not the only one who noticed that Fukushima is not mentioned around so often as Chernobyl :)

Reply Good karma Bad karma+2 votes
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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (90 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (138 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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