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19 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 152 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (30 - 40 of 23,844)
axeteam
axeteam Mar 17 2015, 11:44am says:

Will there be further updates?

+2 votes     reply to comment
SAVIQR
SAVIQR Mar 17 2015, 1:44pm replied:

Miserymod.com <- Here you have some info about the next update. Wait for the blowout Stalker

+2 votes     reply to comment
jasper34
jasper34 Mar 17 2015, 1:12pm replied:

Check out the facebook page for teaser.

+1 vote     reply to comment
madeOfClay
madeOfClay Mar 17 2015, 12:41am says:

I have a question about something, it's about the mission "Following Grouse", on there, the bloodsuckers are awake!, there are like 5 of them or more, WHY?!!! the game is already hard, punishing, and good of course but this is a survival mod... and for some reason, Grouse doesn't even bother to get rid of them, he doesn't use his weapon, it's really frustrating. Is this mission bugged or what? It has to be bugged.

+1 vote     reply to comment
jasper34
jasper34 Mar 17 2015, 4:01am replied:

There is no bug. Are you crouching as you follow him through? If not you are making too much noise and waking them up. The only other thing that will cause all kinds of irregular hiccups in game is using quick or auto saves. They will corrupt your save games and break your game. The only solution to that is to reload to before you ever used a quick or autosave to reload your game from. Disable autosave in main menu configs and delete any that are still created when changing map.

+1 vote     reply to comment
piggyp
piggyp Mar 18 2015, 7:46am replied:

Not sure what you mean, cause Misery is build upon AN 3.01, so there's no need for "merging" procedure, just install it over Misery and it will be 100% compatible and will change the ground and vegetation accordingly. Just backup the all.spawn like I said before. I'm myself running the AN3 autumn theme over Misery and it looks and works great.

+1 vote     reply to comment
SAVIQR
SAVIQR Mar 18 2015, 1:31pm replied:

Damn it you're right! I made some dumb mistakes starting from downloading wrong version of AN, didn't have much time to look into it yesterday. Thanks for help , everything works great - althought it's still not what I'm looking for,but close enough ;)

+1 vote     reply to comment
SAVIQR
SAVIQR Mar 16 2015, 1:40pm says:

Hi , I wanted to ask about the Green Zone addon that was mentioned some time ago. Do you guys still plan to make it? The standard Misery look is excellent and it matches S.T.A.L.K.E.R.'s atmosphere but I think that idea for more alive landscape was great. Also I'm looking forward to the next update , to start a new adventure (been checking the FB page for months^^). Good job guys , keep it up and good luck with making The Seed , i think it's going to be a great game ;)

+1 vote     reply to comment
jasper34
jasper34 Mar 16 2015, 3:30pm replied:

Are you talking about this? Moddb.com I don't think it was the Misery Team working on it.

+1 vote     reply to comment
SAVIQR
SAVIQR Mar 16 2015, 3:56pm replied:

Nope - I'm talking about an addon for Misery mod.

+1 vote     reply to comment
jasper34
jasper34 Mar 16 2015, 8:10am says:

Is it possible to have traders inventory rotate only once every 24 hours of game time vs. every time you save and reload? It would make things even more realistic and prevent players from just saving/reloading until what they want is in stock. It would make ammo supply very restrictive and significantly change play style. You would have to save up AP ammo before taking on something like the Mercs at the Processing plant, and seriously conserve and choose what to plink away at versus just spraying indiscriminately because you have enough rubles to buy as many bullets as you like.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1838 votes submitted.

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Highest Rated (83 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
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First Person Shooter
Theme
Realism
Players
Single Player
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