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19 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 145 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (60 - 70 of 23,762)
ManMeetDog
ManMeetDog Feb 6 2015, 5:19pm says:

During the quest "Monolith Survivors" the monolith members are hostile towards the duty faction and kill me and the recruiters.

Not sure how to change this

+2 votes     reply to comment
jasper34
jasper34 Feb 6 2015, 5:40pm replied:

Did you ever shoot at any of the Monolith group? Even a stray bullet in their direction while shooting at nearby mutants or bandits? By nearby I mean in line of fire. I once turned Petruha in Zaton hostile while firing at the 3 stalkers trying to strong arm the Dredge artifact from me. He was 200 meters away, but in line of sight. It would have had to happen between getting the mission to help them (first time talking to Strider) and your return.

+1 vote     reply to comment
ManMeetDog
ManMeetDog Feb 6 2015, 5:36pm replied:

Nevermind :3 they were killing me, not the soldiers. Activated God mode and they are talking.

They started to kill me after I got Duties respect.

+1 vote     reply to comment
jasper34
jasper34 Feb 6 2015, 5:43pm replied:

Becoming friend of duty or Freedom will not affect monolith behavior towards you. I don't think NPC's recognize you by your armor, but are you wearing Duty themed armor?

+1 vote     reply to comment
ManMeetDog
ManMeetDog Feb 6 2015, 9:03pm replied:

No was wearing a SEVA suit. I probably shot one of the while not paying attention. It's weird though because when I did activate god mode they never shot a single bullet.

On a side note is this mod compatible with Atmosphere?

+1 vote     reply to comment
jasper34
jasper34 Feb 6 2015, 9:08pm replied:

It has it's own version of atmosphere, I believe.

+1 vote     reply to comment
ManMeetDog
ManMeetDog Feb 7 2015, 1:22am replied:

Oh alright, I get it. The game has an adaptation of AtmosFear, it's just to my understanding that its limited, or maybe I am wrong since I never actually used it :3

+1 vote     reply to comment
ManMeetDog
ManMeetDog Feb 6 2015, 10:48pm replied:

Sorry, I meant AtmosFear.

+1 vote     reply to comment
jasper34
jasper34 Feb 6 2015, 7:46am says:

I just figured out what causes the bogus copy of user.ltx in the main COP steam directory. If you use steams verify integrity of game cache feature it creates a superfluous copy of user.ltx which can hang your game or cause really bad performance. I always delete it when I find it, but never knew what created it. The tmp.ltx in _appdata_ directory is what actually seems to be applied at least as far as video options are concerned. That's why after making video changes you need to delete the tmp.ltx and copy the changed user.ltx over its self into the _appdata_ directory then rename the copy tmp. This assures the video configuration changes you tick off are really applied.

+1 vote     reply to comment
maffertodd
maffertodd Feb 6 2015, 2:25pm replied:

Hello sir, you seem to be a very smart person, could you help me and edit the item.ltx and make all item(food,drugs, and everything usable) to be unlimited? pleaseeeeeeeeeee My pc keeps lagging If I have too many item's in my backpack. pls pls pls I have done all the tweaking, it seem's too many inventory item's can cause some serious lag.

+1 vote     reply to comment
jasper34
jasper34 Feb 6 2015, 3:51pm replied:

I think you probably have something else going on besides being hungry. Rather than make food infinitely reuseable if I can't help you figure out what's wrong it would probably be easier to adjust a setting and make it so you don't get hungry. That will probably take somewhat from the immersion and reality of this great mod. When you say lagging, so you mean you're always tired and have to crawl around or that your screen micro-freezes and slows/stutters as you run around? Also, what class are you playing? How much weight is in your pack?

+1 vote     reply to comment
maffertodd
maffertodd Feb 7 2015, 1:47pm replied:

Okay, I have used all kinds of trainers and spawning things and every little cheat there is in this mod, but I really don't like them all, I like to keep all thrill of the game, And yes I have adjusted every setting's there is, even the objects_per_update and switch distances. I am using a recon class, and I am carrying all the weapon's that I like (around 150-200 kilo's, I have Seva suit with full upgrade's and 4 artifact's (flame, firefly, snowflake, goldfish). Now I do understand you want to keep this game realistic, but can you at-least teach me what to edit in the item.ltx to make it infinite? I just like to roam around in the map with the hardest difficulty of the game, and not stopping by any npc to buy items that I need. You know, like camping around without depending on other npcs to help you out. Please help me out, this game really scares me allot, but If I do use godmode, It make's the game so boring. So I like to keep it that way but with the exception of the medkits, foods, and drugs.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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8.6

1825 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (127 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
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First Person Shooter
Theme
Realism
Players
Single Player
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