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MAJOR NOTIONS on GEAR & EQUIPMENT

• 
Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"


• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

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Stay tuned to this page and Facebook for further updates.

Development update

Development update

News 29 comments

Latest news from the MISERY Development Team (MDT).

FAQ for MDT

FAQ for MDT

News 20 comments

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

News 16 comments

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.

MISERY 2.1 RELEASE

MISERY 2.1 RELEASE

News 33 comments

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

RSS feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 57 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Full Version 170 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Guides 24 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 131 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (70 - 80 of 24,935)
thepuzzlingcentaur
thepuzzlingcentaur

Can I play Misery without improved graphics? I have an ancient graphic card, good enough to run Stalker.

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Zealot_K Online
Zealot_K

Performance textures add-on :

Dropbox.com

or

Dropbox.com

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jasper34 Online
jasper34

If you have a slower system or GPU, use static lighting. It loads faster and is much less demanding. You can also reduce your alife.ltx switch_distance to 150 or 200 meters and limit your video at 30 FPS help get smoother performance. There is a lower resolution texture pack available as an add-on. I forget what it's called.

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Roadkill_SRB
Roadkill_SRB

I found something wrong that I hope it will be fixed in 2.2. The artifact stats, the stamina recovery is not adjusted for 1 artifact.
Battery +21% Shell +35%
But when they are in AAM:
Battery +21% Shell +3%.

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jasper34 Online
jasper34

I fixed some typos in several artifacts a long time ago. Perhaps and old file crept in. You can try unpacking this archive Dropbox.com and either copying over you entire install or just navigate down to your favorite class and copy those files over the ones in use. In addition to stamina, I know I fixed some others, but it was over a year ago and has long since leaked from my brain ;)

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Roadkill_SRB
Roadkill_SRB

It doesn't work, does it need a new game?

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jasper34 Online
jasper34

If you applied the files over the class diversity folders then when you start a new game it will be corrected. However, you can go to your classes class diversity folder and copy the files within it over your gamedata folder files and your current game will be corrected. Or, you can change class then change class back. This will do the same thing without you having to worry about what goes where. You save games will be unchanged and work fine.

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Roadkill_SRB
Roadkill_SRB

I did the last one and it works, tnx. Do you have a list of changes, if not can you at least give me some examples of some artifacts?

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jasper34 Online
jasper34

It was more than a year ago and I took pitiful notes. The artifact you mentioned was the biggest change. It had a decimal shifted making it 1/10 of it's intended value. One or more artifacts needed a change to the net amount of radiation in 1 or 2 modules. Each class was affected differently. One had far more errors, again It's been too long for me to remember.

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Roadkill_SRB
Roadkill_SRB

It's OK. I just wanted to know about those major changes.

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StalkerSpainDimitry
StalkerSpainDimitry

Now we talking about artifacts. What's the purpose of getting the Heart of The Oasis now, apart from give it to the Scientists? It makes you feel like a nude guy in pripyat whenyou attach it even to a SSP99. Will it be tweaked in 2.2? Or at least, decrease its radiation output ? Just for fun, always wanted to carry it like in old times :D

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jasper34 Online
jasper34

It is never meant to be used in Misery. I don't foresee it changing. It's only purpose is to fulfill the story line. A lead box is where it belongs while you are transporting it a couple hundred meters. The same goes for the Compass and other story line artifacts.

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ajefferson863
ajefferson863

In the vanilla version wasn't it possible to get another compass artifact to use for yourself. I'm sure Noah angrily gives you a second if you ask. If they're effectively useless this is disappointing. :(

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jasper34 Online
jasper34

You can still sell the second if you want. I'm never hurting for money by then so I hardly bother anymore.

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S.T.A.L.K.E.R.: Call of Pripyat
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1973 votes submitted.

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Highest Rated (90 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (136 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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