Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
I just created an Account just to say this was one of the first Game/Mod that I was completely excited about. I really love what you have done. I love that you even took the time to adjust what is in the stashes to make sure its not too easy. I love the atmosphere. As you know there are some things that could be adjusted and I'm sure there will be a patch to adjust them accordingly. Thanks you for your time and effort. If you want to be apart of the gaming creating community then I hope someone recognizes your hard work and your focus to see a vision through.
For everyone with the CTD's and XRay crashes. I was experiencing them as well. I did everything I could to troubleshoot the issue but nothing worked. What I did to make it run like a dream was to UN-INSTALL everything. Because I have modded CoP before I couldn't even use the uninstaller and had to use Revo Uninstaller. This removed all traces of the Mods and Cop from the registry as well. The problem was that the previous mods left behind little incompatible traces that conflicted with XRay. I hope this helps.
EDIT: After going back and replaying ShoC with AMK, I've revised my score of this mod upward from 8 to 9 and altered some of my pros/cons. This really is a fantastic mod and though I'd like to see the problems I listed fixed it is still an amazing mod.
+ Many of the new textures and weather effects are incredible. I particularly like the heavy fog weather effect.
+ The damage system makes firefights frantic and rewarding.
+ Most of the new weapons are exceptional, and I like the fact that some of the more exotic weapons (for example the M14) are one-of-a-kind (the way it probably would be in the Zone).
+ Ukrainian dialogue with English subs is the way this game was meant to be played.
+ The stamina system, contrary to popular opinion, is well balanced and accurate. Anybody who is criticizing it for being unrealistic needs to go take a jog with 35kg (75 lbs) on their back.
- Mutants and ambient effects in anomalies (radiation, poison, etc.) have been buffed and are (IMO) too powerful. A dog charging into you knocks out a solid third of your health.
- A lot of the vanilla meshes were not fixed. For example, the AK's ejection port is still on the wrong side. This is a major no-go for me with a realism mod.
- The Sniper class is very underpowered. 7.62 7N1 ammunition is so rare you will almost never have enough of it, so you end up using assault rifles and shotguns anyway until you can get a VSS.
My main problem with this game is really just a host of small design flaws that seem to screw up the overall game experience. There is no trader in Pripyat, but repairs now cost money - meaning that eventually you're going to run out of money in Pripyat and have to head back. Moving between zones - especially to Pripyat - is prohibitively expensive. Additionally artifacts don't seem to spawn properly for me (e.g. not at all) so I am left with few options for making money. Overall this is a great mod but a few of the decisions left me scratching my head.
One of the issues I've had with STALKER in the passed, is that the game was only difficult in the beginning. Once you learned how to fight fast, lean, aim down iron sights and got some good armor... the game got easy. You always found alot of weapons and extra items off everyone allowing you to hold quite a few stuff (even with the realistic weight and carrying capacity) if the other things you carry are only the bare essentials.. you could end up making alot of money after a few hours of gameplay. That just didn't make much sense.
This mod ends up making NPC's pay you less when you sell them stuff, damaged weapons can't be sold and in general its more rare to find enemies with sidearms or other items (rather than all the time like before).
The mod does so much more to make the game alot more survival based game like it should have been.
Just to be clear: I really, REALLY enjoy this mod. I like how it's been given a facelift so everything looks smoother and nicer. I like that the designer either borrowed or made the effort to add in cool bits and pieces like a WW2-era assault rifle and the Mosin-Nagant 91/30 rifle. I like that he made the sleeping bag and repair kit work the way they were supposed to and I thought that the amusing little touch of a porn magazine giving you psychic protection was funny. As I see it, though, the mod-maker made so much effort to make the experience grittier, more realistic, and harder that he tipped into the territory of the slightly absurd. A zombie stumbles towards you emptying clip after clip from an assault rifle... but has 1 bullet if you snipe him before he starts shooting. Dressed in a Kevlar-lined vest and steel helmet, a dog bite takes out a big chunk of health. You can empty 7 .45 caliber bullets into a dog and it just makes them limp. You have a situation where every vaguely human person in an area is running around with assault rifles and no one has more than 6 extra bullets on them. The above situation and a shady black marketeer type has enough bullets that you can fire one at a zombie and one into your own head. Merchants won't buy a weapon unless it's brand new in an isolated area roughly analogous to a frontier on the edges of civilization where the only weapons that exist are in less-than-perfect condition. These things read less like "making it harder and more lifelike" and more like "tormenting the poor player for giggles". For me, this sinks a really fun and well-made mod that I like to play (as in, like to play so much that I happily restart the entire game multiple times after it crashes to desktop for unknown reasons) from "awesome" to "average."
This is what it'd be like to live in the zone. Very few STALKER mods come close to the feelings this mod gives me. The new arsenal, new sound design, new textures, everything gels together in a wonderfully fluid and complete way, with stability as an added bonus. I have the utmost respect for the Misery Team and TrueZoneProjects as a whole. Any new TZP mod that comes out will be getting a download from me.