Basic modifications included in the assembly:


"P-158 (Alfa)" - set and algorithm of solutions, forming a common system, the maximum aggressive to the player, simply put the game introduced a new group with its own system of relations, logic, routes, subject line. Her task is to find and destroy the Degtyarev.


"Green Mod" - from the modification used textures vegetation, monsters, as well as some of the sights of the grid with the subsequent processing of the graphic editor.


"LanseloT MOD By -D eath v.0.2 "weapons pack includes the models and textures weapons, adjustment and adaptation to the game S.T.A.L.K.E.R. "Call Of Pripyat"



Details:


P-158 (Alfa) (Authors: Pavlov, reVision): the Key idea of creation - the introduction of unpredictability in a static plot of the base game, as well as introduction of unpredictability, revival AND-life, the return of atmosphere of the real life simulation. The Task of Alfa - prevent (stop) the player to achieve this goal.
The player is the only target of the Alfa.
Alfa live in parallel with the basis of the scheme and the line of the game, without interfering with the plot, without breaking any links typical line of the game.
Valid for all locations. Has its own rules. Has no other interests in the Zone, in addition to the destruction of the player.


LanseloT MOD By -D eath v0.2 (Author: -D eath): New models and textures M4A1 and M16A4 to the Call of Pripyat (Taken from Call Of Duty Modern Warfare 2), SPAS 12, SCAR-H, Desert Eagle, L86 LSW, FN 2000, LR-300. For certain types of weapons of several variants of camouflage. All the weapons configured including the coordinates of the aiming and reload animations, icons in the inventory, as well as available upgrade the mechanics of the game.


Green Mod (Author: Dzeri): the Texture of the vegetation in the locations Zaton, Jupiter, Pripyat. The texture of some of the monsters and partly sighting grid.



Used materials from the following modifications:


Winter of Death: Ultimatum (Authors: Johann and Marsh Doctor),

Black Sky MOD : ß radiation (Author: Abakant) and others.


Installation of modifications to a copy of the gamedata folder in the root directory of the game.

NOTE: the Recommended level of complexity - the MASTER, as a modification P-158 (Alfa) was developed exactly for this level, otherwise there may be problems with the script. A successful game.

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Blog RSS Feed Post news Report abuse Latest News: The updated version of Real stalkers + Spetsnaz 2015

4 comments by Ferr-um on May 30th, 2015

In addition to the previous version of the mod adds the following modifications:

Absolute Nature 3.01 and Absolute Structures Texture Pack.



Information about the previous version of the mod can be found here - Moddb.com



List of used modifications in the project:



Call of Pripyat Weapon Pack 2.0 - Stalker-mods.clan.su


Variation Mod 1.41 - Stalker-mods.clan.su


FERR-UM MOD ver.0.5 ( Remix 2014 ) ( texture ) - Stalker-mods.clan.su


P-158 (Alfa) - Stalker-mods.clan.su


The master Zone ( added but not adapted weapons Pak ) - Stalker-mods.clan.su


Model spetsnaz - Stalker-mods.clan.su


Model stalkers - Stalker-mods.clan.su


Absolute Nature 3.01 and Absolute Structures Texture Pack.




Download the updated version here - Stalker-mods.clan.su




At the moment we are developing new ammunition for modification. Maybe in next versions will be adapted following types:

The Exoskeleton "Anomaly"



Suit Of Armor "SWAT"






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Real stalkers + Spetsnaz

Real stalkers + Spetsnaz

Dec 29, 2014 Full Version 18 comments

A small pack of the following modifications: Call of Pripyat Weapon Pack 2.0, Variation Mod 1.41, FERR-UM MOD ver.0.5 (Remix 2014) (texture), P-158 (Alfa...

FERR-UM MOD ( Special version )

FERR-UM MOD ( Special version )

Dec 16, 2013 Full Version 40 comments

List of modifications included in the Assembly: Gun Pak from SGM 2.2 ( Build from ALBOR ) - Author: Albor aka Raccoon Lord of the Zone v. 1.1 ( Gode zone...

Ferr-um mod 0.5 & Absolute Nature 3.01

Ferr-um mod 0.5 & Absolute Nature 3.01

Dec 13, 2013 Full Version 9 comments

The author of the modification Ferr-um Used the following developments mods: Gun Pak from various modifications (Assembly) Lord of the Zone v. 1.1 ( Gode...

Fix for FERR-UM 0.4 & SHOKER MOD 0.1

Fix for FERR-UM 0.4 & SHOKER MOD 0.1

Oct 1, 2012 Full Version 5 comments

Fix for a modification FERR-UM 0.4 & SHOKER MOD 0.1

"Lord zones" for FERR-UM & SHOKER MOD

"Lord zones" for FERR-UM & SHOKER MOD

Sep 28, 2012 Full Version 10 comments

As You might have guessed this cheat - menu for the modification of FERR-UM MOD & SHOKER MOD. Many seem to be very difficult passage of this modification...

"Lord zones" for FERR-UM MOD ver.0.4

"Lord zones" for FERR-UM MOD ver.0.4

Sep 21, 2012 Full Version 9 comments

As You might have guessed this cheat - menu for the modification of FERR-UM MOD ver.0.4. Many seem to be very difficult passage of this modification so...

Post comment Comments  (0 - 10 of 183)
_ky-ky_
_ky-ky_ Aug 17 2015 says:

Оружие из шокер мода?

+1 vote     reply to comment
Fedeman5
Fedeman5 May 31 2015 says:

everytime i start a new game, game crashes with no log or anything

+1 vote     reply to comment
Ferr-um Creator
Ferr-um May 31 2015 replied:

Set the minimum graphics settings.

What version is causing you the problem?

Game version 1.6.02

Other work is not guaranteed.

+1 vote   reply to comment
CheekiBreekiDude
CheekiBreekiDude May 24 2015 says:

Can i change only the dialogs with this mod?
What i say is that if i just take off the russian dialogs and put another one in, it will work?

+2 votes     reply to comment
Ferr-um Creator
Ferr-um May 30 2015 replied:

Works be. The game should not crash, even if the dialogues are not spelled out....

+1 vote   reply to comment
Freeman-BR
Freeman-BR Feb 16 2015 says:

hi all, how can i disable all weapons at begining fo the game pls?

+2 votes     reply to comment
Ferr-um Creator
Ferr-um Feb 20 2015 replied:

Initial equipment and weapons at the start of the game can be corrected in the following file:

gamedata/configs/gameplay/character_desc_general.xml

Open it up and fix the following values

<!-- Actor -->
<!-- -->

<specific_character id="actor" no_random = "1">
<name>st_actor_name</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="2" y="5"></map_icon>

<team>Actor</team>
<supplies>
........
........
........
........
........
.........
</supplies>

<money min="......" max="......." infinitive="0"/>

All that is indicated by the dot is the starting set of weapons, ammunition, medical supplies, food, money ... But for the arrival of the changes in the game you will need to start a new game and not saving.

+1 vote   reply to comment
oowadasann
oowadasann Jan 19 2015 says:

I've been looking forward to this "Real stalkers + Spetsnaz",thanks a lot!

I would like to ask you the following question,does P-158(Alfa) squad appear only in Zaton? Or appear in Jupiter and Pripyat?

+2 votes     reply to comment
Ferr-um Creator
Ferr-um Jan 26 2015 replied:

at each location

+1 vote   reply to comment
oowadasann
oowadasann Feb 17 2015 replied:

Thank you !

+2 votes     reply to comment
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