Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
UTSDK Beta Q1a/2024 - 31.01.24 (small update release)
UTSDK Beta Q1b/2024 - 12.05.24 (new lighting system "Photon", new material system "Nano")NEW: Discord Server (Permanent Invitation Link): Discord.gg
Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!
But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.
Highlights
Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!
Hey everyone! I feel in need for a necessary statement about the project's current state. Overall progress is quite good even if I have only much time...
So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. This month's release comes with a huge update for the Material...
Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...
So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...
Let there be light! Beta Q1b/2024 is a major update release adding a material system and a new lighting subsystem. The first addition in this version...
Beta Q1a/2024 is just a "small" update release. Adding some new components, improvements and smaller new features here and there. Also fixes and updates...
Beta Q4/2023 implements real static mesh support and an UMesh-based rendering engine, making the old 2013 static meshes obsolete. Hundreds of bugfixes...
What a hell of a ride. Two release delays later I finally managed to put out this way more polished version. I'm very sorry for the recent delays, additional...
Welcome to the first working build of the UTSDK in years. Its been a rough time, because I had some major issues adapting the SDK to UT469c. All problems...
Originally I intended to release the SDK with Static Meshes as it's major exemplary feature on top of a completely new framework that turned out to be...
Interesting, following!
Oh, thank you :)
Hello, works with Unreal Gold??
Hey hey, Unreal Gold has that great Unreal 227 Patch at your fingertips ;)
I see no need to create an additional "Unreal SDK" for Unreal Gold too
Is there no way to release a version for Android, PS Vita and Switch?
There dont exist any mobile ports of Unreal Tournament, and I dont intend to develop such a port too. Sorry.
Hmm, still the best release was and probably will be UT99 Extension Pack v1.01.
Why not just add several actors such as sdkWeapon, sdkDecoration, sdkPawn, etc. This is unusable and completely chaotic for developers. Why don't you use your own fork of Unreal engine 1. Unreal 2 build 411 or Harry Potter build 433 or UT400 was unofficially released a long time ago.
Yo, thank you for your feedback.
The Extension Pack is totally obsolete and outdated now. Unreal Script just limited the potential of this project. I know that the recent iteration of the SDK lacks once implemented features, but this is only due to the fact that I updated my code basis to modern data management approaches. Features of the Extension Pack get reintegrated with each Quarter Release, step by step.
I simply prefer the UT 469 Builds for their stability, advanced features and bug fixes. And after all, its called UT SDK, not Harry Potter SDK. Its primarily meant for Unreal Tournament.
And why would I use outdated and unofficial UE 1/UE 2 builds whatsoever, when the UT 469 builds are far more formidable, updated and maintained platforms? We all want stable releases, and I cant provide that with unofficial code bases. Other than that I got resentments with Epic in the past and dont intend to get any more in the present or future.
Nevertheless I keep your statement in mind, and can understand you to some degree.
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Hey man really stoked on this project, please keep the feb 28 date this time!
Hey hey, this time most of the progress is right on schedule, I'm currently compiling (with UT 469c Headers), and testing the features intended for this release next week. But please keep in mind that this is a complete new release period, where features get implemented update after update.
So the first new release wont have THAT much of new stuff right from the start. Its focussed on a stable release of the new component system and scene interface framework with static meshes being the exemplary prototype feature.
It might be possible that (in depth) documentation will be delivered afterwards in March though.
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you talk about how there are render problems
i really have a good idea what is wrong, and how it can be fixed
for ANY version of the game. ELE Phoenix 2650 on discord
or By8PXRMm hopefully it isn't expired
Unfortunately I wasnt able to find you by this addy, you sure its Ele Phoenix 2650, written together maybe? Tried ELEPhoenix#2650 too
Nevermind, try adding me instead please: ut99shadow#8929
Trust me. Everyone is prepared to help you develop where ever possible. You REALLY need to stick to the release and not worry about it being perfect. A git for issue posting and everything will help you streamline your update process too. So don't get discuraged!
Thank you for your kind words :)
Still on track for that release date, last week before the release will be completely reserved for testing and then... I seriously do need a break and some time off from programming, I was programming 2 years straight 6 days a week