The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aims to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use and based on Chris Dohnals custom driver and the latest UT 469 Patch.


While I know that Unreal Engine 4 and 5 are the current state of the art incarnation of the Unreal Engine this project has become a more or less private project "just for fun", and for personal educational and art purposes. After a 5 years break, I'm continuing this project and will release the next huge update in December 2020. So yes... it's active again, after I had a time of hardship these last years until 2016.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: June 2022 UTSDK Beta, End of June 2022 (Planned and subject to change: due to major difficulties adapting and updating legacy code to community patch UT 469a/b)





Main Features





Developers





Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)




Partners Program



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UTSDK January 2013 Release

News

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

UT SDK October/November Release

UT SDK October/November Release

News 6 comments

Hey everyone! I feel in need for a necessary statement about the project's current state. Overall progress is quite good even if I have only much time...

UT SDK February 2012 Beta Release

UT SDK February 2012 Beta Release

News

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. This month's release comes with a huge update for the Material...

UT SDK January 2012 Beta Release

UT SDK January 2012 Beta Release

News 3 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

UT SDK December 2011 Beta Release

UT SDK December 2011 Beta Release

News 1 comment

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

RSS Files
January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Full Version

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Full Version

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Full Version

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Patch

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Full Version

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Comments  (0 - 10 of 502)
Guest
Guest

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Guest
Guest

Just curious if you will be able to work in some ragdoll physics, or some alternative way to handle death animations.. One of my biggest gripes for how outdated the game feels unless you gib them instantly. Is one of the nicer things about UT2K4, the ragdoll deaths.

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UT99_Shadow Creator
UT99_Shadow

The gifted coder .:..: (Dots) did a great PhysX plugin. But I'm not sure if his plugin supported ragdoll physics. I wont say it's impossible, but I'm currently focussing on polishing, graphics, memory management, and internal editor tools. I will definitly keep in mind extended physics and ragdoll physics, afterall ut99 has skeletal model support already.

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Guest
Guest

The page says that the project has been released two days ago, but I can't find the download anywhere. It seems that it has been postponed again.

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UT99_Shadow Creator
UT99_Shadow

Its sometimes not easy to plan for this project, but there'll be a definite release this year. You know, getting a proper, reliable release done still requires some time.

However, you can follow its recent development at ut99.org

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brdane
brdane

Welcome back, Shadow. Looking forward to the new updates!

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UT99_Shadow Creator
UT99_Shadow

Yessi yes! Thank you very much :)

However, I have huge problems adapting my legacy code of the previous release to the new 469a Patch, which is the main reason for the recent delays. Hope to release a fresh version at the end of March. Been rebuilding the 3D pipeline currently.

Reply Good karma+2 votes
brdane
brdane

Here's a late, late reply to you... but I am sure everyone else looks forward to the updates just like I do!

One thing that I have always wanted to request, is a version of this SDK that works with DeusEx's version of UE1.

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jdzero
jdzero

Is this still being actively supported?

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UT99_Shadow Creator
UT99_Shadow

Hey jdzero! Thank you for asking. Yes I'm still working on it as I need it as a framework for a new total conversion mod and an Unreal Engine 4 game I'm developing, backed up by a small team. End of december will be the first release in like 7 years..

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