The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use.


While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: January 2019 UTSDKBeta, 15.01.2019





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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)




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UTSDK January 2013 Release

News

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

UT SDK October/November Release

UT SDK October/November Release

News 6 comments

Hey everyone! I feel in need for a necessary statement about the project's current state. Overall progress is quite good even if I have only much time...

UT SDK February 2012 Beta Release

UT SDK February 2012 Beta Release

News

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. This month's release comes with a huge update for the Material...

UT SDK January 2012 Beta Release

UT SDK January 2012 Beta Release

News 3 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

UT SDK December 2011 Beta Release

UT SDK December 2011 Beta Release

News 1 comment

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

RSS Files
January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Full Version

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Full Version

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Full Version

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Patch

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Full Version

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Comments  (0 - 10 of 493)
Alien3674
Alien3674

Hellow!
SDK is very easy to use! Great work!!!
And if the opportunity to write third-party toolkit editor? In UT3 very convenient work with geometry, practical as in 3D package. Can this be implemented here?

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UT99_Shadow Creator
UT99_Shadow

Greetings and thank you.

Hmm I thought about coding an "external" Editor but that would be one hell of an effort.. so I'll stick with in-Editor enhancements. What do you mean with the UT3 part?

Reply Good karma+1 vote
Guest
Guest

Hi, i'm getting this error with some maps:
Failed to find function ZoneChange in sdkLevelInfo DM-Pyramid.sdkLevelInfo2

This happens when i try to load the map Pyramid, same with other maps but changing the name to DM-(MAPNAME)

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UT99_Shadow Creator
UT99_Shadow

Hey there. Could you please send me the map for further analysis?

Reply Good karma+1 vote
AlvinD2008
AlvinD2008

Hey how's things going?

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UT99_Shadow Creator
UT99_Shadow

unfortunately I don't have that much time for it right now, but i intend to continue it as soon as "things" (university, jobs) are working better for me

Reply Good karma+3 votes
DEpsilon
DEpsilon

I just installed the January build into my UT99. But every time I load a level, it crashed, something about the sdkLevelInfo

Critical: Failed to find function ZoneChange in sdkLevelInfo DM-Oblivion.sdkLevelInfo2

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CyanFenz
CyanFenz

How to use this? I really can't figure it out. The only difference I saw in my game is a new gamemode call 'Game'... Is that it?

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UT99_Shadow Creator
UT99_Shadow

They're many documents in the download file. First read those that deal with the setup and installation instructions. Once it is set up you decide for yourself what to use and what not. It's not like a mutator that instantly changes everything. It's a toolset.

I must admit that the installation is quite a bit difficult, but this will have an end with the august build, because it uses a setup file and auto-ini entries.

Reply Good karma+2 votes
Guest
Guest

Can I ask for a quick bit of clarification? This SDK uses UT as a base for its workings, but is it limited to making UT mods? When you call it an SDK, it sounds like I could make some (non-commercial) game with it that could be stand-alone, or at least run separately from UT, but I'm guessing this is not the case. Would anything made with this be utterly dependent on UT resources (other than core engine stuff)?

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UT99_Shadow Creator
UT99_Shadow

Yes it is possible to build a mod with this that runs seperately from UT, would be just depending on the core ut files.. and which assets you use.

Reply Good karma+1 vote
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Highest Rated (5 agree) 10/10

Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011 by AmaroqDricaldari

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