Hey there! I'm Shadow, involved into Unreal-Engine Editing (Coding/Mapping) since 1998, the year Unreal came out of course. My first attempts were small SP-Maps for both Unreal and UT which were never to be released (to n00bish..). While mapping and improving over the time I got heavily influenced by Sci-Fi series and Fantasy stuff in matter of build and architecture. In the year 2002/2003 I initiated a small SP-Campaign which will later be known as the Total Conversion "Lost Secrets of Na Pali" (short: LSoNP). It was cancelled in 2006 and now I'm working on a Development Kit basing on the features LSoNP brought to the Unreal-Engine 1. So much for the Nerd-Stuff. If you want to know more about me, don't hesitate to visit my myspace.

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Post comment Comments  (0 - 10 of 32)
Dohfugwimee Jan 31 2013 says:

Hello Shadow ,
I emailed you using contact here in Moddb.
Please consider my request and thank you for SDK

+2 votes     reply to comment
Héllalujah! Jan 10 2013 says:

Hello there! =D =P XD

+3 votes     reply to comment
UT99_Shadow Creator
UT99_Shadow Jan 15 2013 replied:

Hey! What's up?^^

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Sep 10 2012 says:

Are you a Thelemite?

+1 vote   reply to comment
UT99_Shadow Creator
UT99_Shadow Dec 6 2012 replied:

Yip, I am..

+2 votes   reply to comment
papercoffee Jul 14 2011 says:

now I am confused ...how is you user name here ...I tried to send you an invite to the structure-studio (Dev Team of the FF Mod) but I got only error messages.

+2 votes     reply to comment
cW#Ravenblood Oct 26 2010 says:

Echt, naja, ich kenn mich mit der Engine net aus, viele sagen aber, dass sie ziemlich gut ist.

+2 votes     reply to comment
cW#Ravenblood Oct 1 2010 says:

Cool cool :D
Ich wollte mir mal das UDK für UT3 laden, hab aber gemerkt das das nur son Spiel ist und hab keine Ahnung wie man ins richtige UDK kommt O.O

+2 votes     reply to comment
cW#Ravenblood Jun 24 2010 says:

Machst du was mit dem UDK?

+2 votes     reply to comment
Skrinax Mar 31 2010 says:

I think, with SDK, you might have a second chance for LSONP :D.

+2 votes     reply to comment
UT99_Shadow Creator
UT99_Shadow Apr 6 2010 replied:

hm maybe... but for that I would require an enormous team... which is quite unrealistic nowadays, a completely new mod is required... if at all

+2 votes   reply to comment
Skrinax Apr 8 2010 replied:

You won't need an enormous team unless you're gonna make it so long, thats it's gonna take a decade to finish. How long did you estimate for it to be completed by a normal gamer/noob?

+2 votes     reply to comment
UT99_Shadow Creator
UT99_Shadow Apr 19 2010 replied:

I don't know, I simply don't want to complete it also there's nothing much left of the old assets, it'd be like starting from zero

+2 votes   reply to comment
Creavion Apr 20 2013 replied:

Halb Deutsch, other half is on english?

I can imagine it is troublesome: I have also created a lot of texture content for a possible Kamah 2 which never got real through. At the end I only realesed a small map containing a little bit of the content I created before.
I also was looking forward for a CMP3, but I have to accept the facts. Since I can not take any UT based content with me - means my several tons of textures I edited and modified I also have to restart. Right now I am working on texture #1, a very simple bark texture. Great, isn`t it? (slightly ironic)
In your case Shadow you have some kind of advantage. For the ones like you "The journey is the reward". Unlike a map for instance you can not reach a real goal anyway. There would be always some work to do for you, even if it would end up as bug fixing only. Since you release every month the UTSDK-source code along with the current UTSDK-engine version, it is up to you when you want to stop developing the UTSDK.

+2 votes     reply to comment
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