January 2013 UTSDK Beta (Build 500)
Jan 30, 2013 Full Version 0 commentsUT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...
The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.







0 comments by UT99_Shadow on Jan 30th, 2013
Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!
But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.
Highlights
Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!
UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...
This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...
Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...
Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...
So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...
The Release of the UTSDK October Beta! (Build 271)
Highest Rated (5 agree) 10/10
Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.
May 21 2011, 4:48am by AmaroqDricaldari
I think i'll stick with udk but wow, this is very impressive!
Can't wait more for newest build =|
Interesting to see))
Thank you very much dude! :)
Build should've come for over a week, but as always I'm still having problems.. but it really won't be long for the next build.
Long live Unreal, Shad)
Maybe do you need any help? I'm not genius in programming but like to learn and learn fast ;)
I'm really interested in your project, cozz i love this game since i first time entered world of Na Pali somewhere between 2001 and 2002) and if it's possible i will be very glad to help you in any ways i can)
Yes I do need help. For years I tried to accomplish this project alone but the time has come that I need assistance.
So you know to programm on a basic level? Good, I write you a PM right now giving more details.
I'l try)
I have one problem, when I turn on Realtime Preview in map, where are Particles for see this effect in 3D is OK. But when I return to TOP or FRONT Editor is very..very slow..
The best preview render has demo Wheel of Time (his ParticleSystem.dll)
Akyra
Yes good you that you point me on this. I'm currently fixing a lot of bugs for the coming release (this evening!) and that one is on my list too. And it's not only the 2D View which is slow with the Emitters, the whole Wireframe Rendering seems to be quite slow actually. Have to fix that.
Port to 227 plz plz plz plz plz kthx
Yes I know precisely what you mean with 227, since Unreal 227 already got a lot new stuff I see no need to port the SDK to Unreal.