The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.

Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: Pending

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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)

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Blog RSS Feed Post news Report abuse Latest News: UTSDK January 2013 Release

0 comments by UT99_Shadow on Jan 30th, 2013

UTSDK January 2013 Release

Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of!

January 2013 UTSDK Beta (Build 500)

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January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Jan 30, 2013 Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (0 - 10 of 491)
AlvinD2008 Oct 19 2014 says:

Hey how's things going?

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Apr 6 2015 replied:

unfortunately I don't have that much time for it right now, but i intend to continue it as soon as "things" (university, jobs) are working better for me

+1 vote   reply to comment
DEpsilon Sep 5 2014 says:

I just installed the January build into my UT99. But every time I load a level, it crashed, something about the sdkLevelInfo

Critical: Failed to find function ZoneChange in sdkLevelInfo DM-Oblivion.sdkLevelInfo2

+1 vote     reply to comment
CyanFenz Jul 13 2014 says:

How to use this? I really can't figure it out. The only difference I saw in my game is a new gamemode call 'Game'... Is that it?

+2 votes     reply to comment
UT99_Shadow Creator
UT99_Shadow Jul 14 2014 replied:

They're many documents in the download file. First read those that deal with the setup and installation instructions. Once it is set up you decide for yourself what to use and what not. It's not like a mutator that instantly changes everything. It's a toolset.

I must admit that the installation is quite a bit difficult, but this will have an end with the august build, because it uses a setup file and auto-ini entries.

+2 votes   reply to comment
Guest May 16 2014 says:

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UT99_Shadow Creator
UT99_Shadow May 30 2014 replied:

Yes it is possible to build a mod with this that runs seperately from UT, would be just depending on the core ut files.. and which assets you use.

+1 vote   reply to comment
AmaroqDricaldari Feb 7 2014 says:

When you have the opportunity, could you work on combining Unreal Gold and Unreal Tournament? I'm trying to do the same thing myself, but it is not going so well.

I want to be able to play the Unreal Gold campaigns with UT99 weapons while still having it singleplayer and still having my Dispersion Pistol, I want to be able to play UT99 maps with Unreal Gold weapons (as a mutator), and more importantly I want to be able to play the multiplayer maps from Unreal Gold that didn't make it into UT99 (fortunately, I already got that mostly taken care of.)

Most of all though, it would just be so awesome (and so practical) to have the two as one game.

+2 votes     reply to comment
AmaroqDricaldari Feb 7 2014 replied:

I also would like to see a return of Dark Match, and maybe a set of weapon skins that serve as a compormise between the UT99 and Unreal Gold weapons. For example, I love the ASMD from Unreal Gold, but I like the projectiles launched from UT99's shock rifle (as well as the glowing bits on it.)

I also think that it is a downer how they got rid of the Toxin Suits on the maps that did make it into UT99.

...and besides, a multiplayer option that gave you a Dispersion Pistol even wtih Unreal Gold weapons disabled wouldn't hurt. If anything, it would only enhance the experience with the whole "Moar Guns!" approach.

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Feb 15 2014 replied:

haven't you tried oldskool for that? I would simply copy the unreal god content into ut and play that stuff with the oldskool mod.

+1 vote   reply to comment
AmaroqDricaldari Mar 6 2014 replied:

OldSkool is the buggiest thing on the planet, I can't use that.

Thanks for the response though. Also, have you seen the UT99 DX10 renderer yet? It is amazing, but I am not entirely sure it'd be compatible with this. It seems to go really well with Nali Weapons 3 though.

+1 vote     reply to comment
UT99_Shadow Creator
UT99_Shadow Mar 8 2014 replied:

Yes I have seen that dx10 renderer. But well I'm not working with DirectX though..

+1 vote   reply to comment
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Released 2010
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Highest Rated (5 agree) 10/10

Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011 by AmaroqDricaldari

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