The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.

Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: December 2015 UTSDKBeta, End of December 2015





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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)




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UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

UT SDK October/November Release

UT SDK October/November Release

News 5 comments

Hey everyone! I feel in need for a necessary statement about the project's current state. Overall progress is quite good even if I have only much time...

UT SDK February 2012 Beta Release

UT SDK February 2012 Beta Release

News 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. This month's release comes with a huge update for the Material...

UT SDK January 2012 Beta Release

UT SDK January 2012 Beta Release

News 3 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

UT SDK December 2011 Beta Release

UT SDK December 2011 Beta Release

News 1 comment

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

RSS feed Downloads
January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (60 - 70 of 491)
AkyraMod
AkyraMod

New screenshot impresive..:). Will be have build 500 actor projected shadows? Interesting is, then Rune has projected shadow in software mode..:)

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AkyraMod
AkyraMod

Just for one new actor, it may not be for existing actor (pawn, deco)..:)

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Kaal979
Kaal979

Ohohoo - (projector=shadowsource?)
and also new idea: what about
semi-reflective display option?
The detail textures actually can do
this only are they kinda bsp cutty!

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UT99_Shadow Creator
UT99_Shadow

what?

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Kaal979
Kaal979

The transparent detail textures require placeing a sheet one
UU over a surface what not seldom causes bsp holes - so if
there were additional style checkboxes or even also display
option for decorations ect. = great!

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UT99_Shadow Creator
UT99_Shadow

Have you ever taken a look at the Materials (new Texture Classes) of the SDK? They allow to render complex Material Textures with different Blending. However, changing the blending of the detail texture would be a good additional option.

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AkyraMod
AkyraMod

I think the darklight (subtract light(Undying, Rune, Unreal 227i)) will be better then projector for actor shadow. Because projector not show on floor and wall both. Darklight show good, but must be dynamic and event with nearestlight and actor..:)

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Dohfugwimee
Dohfugwimee

Sorry for being a lazy 'tard... but have question that probably already answered..again sorry
What can this sdk be used for?
UT99 original or UT3 that look like UT99?
In other words can maps be made and played on UT99 servers?
Miss that game terribly and always hoped for an engine overhaul.

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UT99_Shadow Creator
UT99_Shadow

It's for original UT99. You take this SDK and it's improvements and build (probably) better maps and stuff - depends on what you actually use. And yes it can be proclamed as engine overhaul.

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Dohfugwimee
Dohfugwimee

How about current UT99 maps?
Can they be ported..or modified..or is this from scratch..?

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UT99_Shadow Creator
UT99_Shadow

Mostly from scratch. It's not that you install the SDK and your old UT99 looks like Unreal Tournament 4 instantaneously. You have to add the new things in your map(s) by yourself. Some stuff can be changed with mutators though (weapons, items, effects).

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Highest Rated (5 agree) 10/10

Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011 by AmaroqDricaldari

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