The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: September 2014 UTSDKBeta, 30.09.2014



   
 



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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)






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0 comments by UT99_Shadow on Jan 30th, 2013

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons 
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

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January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Jan 30, 2013 Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (60 - 70 of 490)
AkyraMod
AkyraMod Jan 14 2013, 2:58pm says:

New screenshot impresive..:). Will be have build 500 actor projected shadows? Interesting is, then Rune has projected shadow in software mode..:)

+1 vote     reply to comment
Kaal979
Kaal979 Jan 6 2013, 5:30am says:

Ohohoo - (projector=shadowsource?)
and also new idea: what about
semi-reflective display option?
The detail textures actually can do
this only are they kinda bsp cutty!

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 6 2013, 11:42am replied:

what?

+1 vote     reply to comment
Kaal979
Kaal979 Jan 8 2013, 12:51am replied:

The transparent detail textures require placeing a sheet one
UU over a surface what not seldom causes bsp holes - so if
there were additional style checkboxes or even also display
option for decorations ect. = great!

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 8 2013, 9:01am replied:

Have you ever taken a look at the Materials (new Texture Classes) of the SDK? They allow to render complex Material Textures with different Blending. However, changing the blending of the detail texture would be a good additional option.

+1 vote     reply to comment
AkyraMod
AkyraMod Jan 4 2013, 8:18am says:

I think the darklight (subtract light(Undying, Rune, Unreal 227i)) will be better then projector for actor shadow. Because projector not show on floor and wall both. Darklight show good, but must be dynamic and event with nearestlight and actor..:)

+1 vote     reply to comment
Dohfugwimee
Dohfugwimee Jan 2 2013, 1:54pm says:

Sorry for being a lazy 'tard... but have question that probably already answered..again sorry
What can this sdk be used for?
UT99 original or UT3 that look like UT99?
In other words can maps be made and played on UT99 servers?
Miss that game terribly and always hoped for an engine overhaul.

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 3 2013, 9:29am replied:

It's for original UT99. You take this SDK and it's improvements and build (probably) better maps and stuff - depends on what you actually use. And yes it can be proclamed as engine overhaul.

+1 vote     reply to comment
Dohfugwimee
Dohfugwimee Jan 3 2013, 7:11pm replied:

How about current UT99 maps?
Can they be ported..or modified..or is this from scratch..?

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Jan 4 2013, 6:22am replied:

Mostly from scratch. It's not that you install the SDK and your old UT99 looks like Unreal Tournament 4 instantaneously. You have to add the new things in your map(s) by yourself. Some stuff can be changed with mutators though (weapons, items, effects).

+1 vote     reply to comment
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Released Sep 28, 2010
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Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011, 4:48am by AmaroqDricaldari

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