The Unreal Tournament SDK is a state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament and a substitute for a still missing new Patch, that brings UT to today's standards in the style of the Stalker Complete Series. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything is possible. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.


Current Version: January 2013 UTSDKBeta (Build 500), 30.01.2013

Next Release: March 2013 UTSDKBeta, Pending: End of March



   
 



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Programming/Lead: Shadow
Programming/Assistance: Torax (aka Zartax.v)






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0 comments by UT99_Shadow on Jan 30th, 2013

UTSDK January 2013 Release


Hey everyone! I can now finally present a new version of the UT Community SDK. After weeks and months of delay I finally got together what I wanted to. The road to success had so many obstacles in especially the last few weeks. One bug was removed another popped up!

UTSDK November Beta Preview 18 (Final Map Shots) UTSDK November Beta Preview 17 (Final Map Shots)

But now I can deliver the first release with a testing environment. Yes... no simple framework without any possibility to test things anymore! When you remember the news post back in November 2012 I was still trying to some stuff ... well I think the majority of these features really made it into the release.


Highlights

  • Bounding Volume Support
  • new Emitter type (SubUV Emitter)
  • improved Interpolation System (supports smooth interpolation of float, vector, rotator and colors)
  • extended Post Processing Support (cross-fade support, new Blend Modes etc.)
  • completely new GUI/menu system!
  • tons of new UnrealED / UnrealScript functions
  • new Static Mesh Features (changeable U/V Settings, dynamic color)
  • updated OpenGL Driver
  • dozens of fixes here and there
  • a lot of new example content and ready-to-use classes (be surprised!)
  • partially revamped weapons 
  • Showcase / Test environment

Since this is a huge leap forward, because it's the first release to actively show what can be done, I suggest you make yourself familiar with the possibility to discuss, bug hunt or report about whatever concerns the UTSDK at the forums of ut99.org!

January 2013 UTSDK Beta (Build 500)

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January 2013 UTSDK Beta (Build 500)

January 2013 UTSDK Beta (Build 500)

Jan 30, 2013 Full Version 0 comments

UT Community SDK - January Beta (Build 500 / no Setup) - Setup Download coming next Days. Highlights: Bounding Volume / dynamic Per Poly Collision Support...

February 2012 UTSDK Beta (Build 359)

February 2012 UTSDK Beta (Build 359)

Mar 23, 2012 Full Version 0 comments

This month's release comes with a huge update for the Material System adding new Materials like TexRotators and TexEnvMaps! On the other hand I implemented...

January 2012 UTSDK Beta (Build 335)

January 2012 UTSDK Beta (Build 335)

Feb 21, 2012 Full Version 0 comments

Starting the new year for the SDK with a bunch of new features and improvements: The next new and fresh release of the Unreal Tournament Community SDK...

December 2011 UTSDK Beta (Build 300a) - Hotfix1

December 2011 UTSDK Beta (Build 300a) - Hotfix1

Jan 20, 2012 Patch 0 comments

Fixes a strange critical error when adding a StaticMesh Actor to the map. The error was caused by mismanaged texture arrays. Simply copy "sdkEngine.dll...

December 2011 UTSDK Beta (Build 300)

December 2011 UTSDK Beta (Build 300)

Jan 18, 2012 Full Version 0 comments

So finally here it is. The next new and fresh release of the Unreal Tournament Community SDK. Originally there should've been a November release but according...

October 2011 UTSDK Beta (Build 271)

October 2011 UTSDK Beta (Build 271)

Nov 1, 2011 Full Version 3 comments

The Release of the UTSDK October Beta! (Build 271)

Post comment Comments  (60 - 70 of 472)
AkyraMod
AkyraMod Dec 15 2012, 1:26pm says:

how to make simple shadows for decoration. J tested every version SDK...grrr. can you describe me what I put to actor. In version 148 you have shaders..they can be used and how?

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Dec 16 2012, 11:26am replied:

Oh my god. Please don't use Build 148, it's a complete mess from current view of state. ^^

Download the 359 Build (February Beta, Moddb.com) and play around with the sdkShadowProjector, it will do fine with some advanced shadow/lighting effects. The class is located in the sdkEngine.u Package: sdkActor -> sdkRenderActor -> sdkProjector -> sdkDynamicProjector -> sdkDistanceProjector

Oh and TextureProjectors.pdf is the corresponding Help/Tutorial file :)

+1 vote     reply to comment
AkyraMod
AkyraMod Dec 17 2012, 5:58am replied:

I dont understand. I put DynamicFanShadowProjector and projector render on position sdkLevelinfo. When put pmdecal nothing render. When I put sdkshadowbox, box ok, but more me flying render box..ugh..what is it..more people dream about decoration and pawn dynamic shadow..zour video about simple soft shadow is nice, but is no real..?

+1 vote     reply to comment
Kaal979
Kaal979 Dec 15 2012, 10:51am says:

Another mega idea:
Some kind of "Resource-Build"!
Lets say i place the weaponlord pulsecannon in my map
and that new build converts all required stuffs like
sounds textures meshes classes ect. into mylevel.

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Dec 9 2012, 6:27am says:

To all guests trying to make a comment. I really recommend you register yourself here at ModDB. Otherwise I can't answer your messages / comments.

+1 vote     reply to comment
xexun
xexun Dec 10 2012, 3:59am replied:

ok please ive downloaded it, how do i get it to work in the unreal editor, i see there are more brush options in your screen shots so i dont know if im missing anything, please help me

+1 vote     reply to comment
UT99_Shadow
UT99_Shadow Dec 10 2012, 4:40am replied:

These brush options are not related to the SDK. There're my personal collecting of custom brush builders I gathered over the years.

Anything you need to know on how to install the SDK can be read in Setup.pdf, that is included in the download zip-archive.

+1 vote     reply to comment
Guest
Guest Dec 9 2012, 6:22am says:

This comment is currently awaiting admin approval, join now to view.

Kaal979
Kaal979 Dec 8 2012, 10:27am replied:

Just asking because it sucked to have
to test blockers ect each time ingame.

0 votes     reply to comment
UT99_Shadow
UT99_Shadow Dec 8 2012, 12:05pm replied:

yeah, could be implemented, why not, thanks for your idea

+1 vote     reply to comment
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Released Sep 28, 2010
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Epic Games would be proud. It is too bad it isn't ocmpatible with Unreal Engine 2, and it is also too bad that the Unreal Engines don't stack. Imagine playing the first Unreal with this mod and with Unreal Engine 3.

May 21 2011, 4:48am by AmaroqDricaldari

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