Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.

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Report RSS UTSDK Beta Q1b/2024 - "Photon" lighting on a static mesh (flat shaded) (view original)
UTSDK Beta Q1b/2024 - "Photon" lighting on a static mesh (flat shaded)
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Description

Next release Beta Q1b/24 is on the horizon focussing on a new material/texture system "Nano" and new lighting sub engine "Photon" that is tailored for UTSDK's currently 3 main 3D primitive types (3D pixel primitives, tex3D textures and static meshes).

Photon efficiently calculates lighting using an on-demand approach, meaning that any changed lighting auto-rebuilds itself, so the user doesnt have to worry about any lighting that needs to be rebuild afterwards. Especially static lighting greatly benefits from this. With this release Unreal Engine 1 also gets lit sprites for the very first time.

To round things up "Photon" features in-depth details, diagnostics and widgets like lighting stats for each light or global lighting (as you can see on the screenshot, below the lightbulb icon).