The Unreal Tournament SDK is state-of-the-art Toolset / Engine Enhancement for retail Unreal Tournament, that let's you create anything you want. Sci-Fi Battle Scenes, a Strategy Game, a Fun Mod, Survival-Horror Shooter, Simulations - Everything. It will also include a Sandbox showcasing the New Possibilities via bundled Mini-Mods / Demos made by Fans and me. It enhances the render engine, gameplay, unreal script features and anything UT Veterans ever dreamed off. It is completely Open Source, free for noncommercial use.
The Release of the UTSDK October Beta! (Build 271)
Only two weeks after the September Beta I didn't manage to add that much features as in the previous Build, but I think a basic Material Shader System and Distance Fog Support are some nice major features added to the SDK by now. To make these new features possible a new OpenGL REnder Driver has been created, based on the UTGLR Driver by Chris Dohnal. There also have been made fixes here and there as always and a new Timer Event System and Trigger System has been implemented. For detailed changes take a look into the Release Notes of the SDK.
NOTE: It was compressed with 7zip to keep it's size as small as possible (Ultra compression). Using Windows Standard Zip Program or WinRAR probably leads to problems while decompressing!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
i seriously hope that this sdk getts a good home :)
How can I compile it in Linux? I haven't found any Makefiles.
It's not intended yet to be recompilable in Linux. If so I already would have provided an Unix-compatible Version of it. I have no experience in Linux Native C++ Coding yet, native/c++ coding for unreal engine on Linux always has been very difficult.